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User information for S Westberg

Real Name S Westberg   
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Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 1899 (Pro)
User ID 34131
 
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News Comments > Firefly Online Trailer
22. Re: Firefly Online Trailer Jul 28, 2014, 11:55 Flatline
 
smackdaddy wrote on Jul 27, 2014, 20:59:
Didn't anyone else notice the for PC, mac and tablets and phones. How on earth is anything made to run on a tablet or phone going to be deep?

KOTOR1 runs on my iPad 2 without any issues.
 
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News Comments > Firefly Online Trailer
13. Re: Firefly Online Trailer Jul 27, 2014, 20:07 Flatline
 
Wallshadows wrote on Jul 27, 2014, 14:02:
Pre-purchase now to help Netflix buy the rights from Fox and start working on season 2.

It's been 10 years. Everyone's... aged... I'd be more on board with an animated series or something along those lines.
 
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News Comments > Firefly Online Trailer
12. Re: Firefly Online Trailer Jul 27, 2014, 20:06 Flatline
 
Talisorn wrote on Jul 27, 2014, 14:32:
This looks better suited to a single player game. And this comes from someone who loves MMOs.

First thing that popped into my mind is "sci-fi survival". I mean, that's the entire point of the setting. It'd be kind of cool to roll with that.
 
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News Comments > Morning Safety Dance
1. Re: Morning Safety Dance Jul 25, 2014, 11:26 Flatline
 
Considering their stellar performance at airports I expect software reviewed by homeland security to scrape all my data, send it to the government, then make my computer catch fire.  
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News Comments > Elite: Dangerous Beta Next Week
29. Re: Elite: Dangerous Beta Next Week Jul 25, 2014, 11:23 Flatline
 
ItBurn wrote on Jul 22, 2014, 14:44:
Optional Nickname! wrote on Jul 22, 2014, 14:37:
commonperson wrote on Jul 22, 2014, 11:05:
... the technology behind the game so far is solid enough for an Alpha. ...

The CryEngine might not be robust enough to manage multiplayer space combat as intended. For example:

When you fire your lasers you drain ship energy. This energy drain impacts your engines and speed. This ship speed reduction is not modeled correctly (at all?) in the positional prediction algorithms which keep your local client ship in sync with the remote server ship.

As you can modify your energy usage on the fly, faster than the client-server can accommodate, this results in positional mismatching and all the artifacts that brings to the client.

Can this be fixed? CryTek is having difficulties and is probably in no position to assist any more than they are.

That's an incredibly simple/common problem for multiplayer games. You need to sync objects on every client. The multiplayer programmers will do their job and make it work... If you're going to go crazy about every small bug they're having, it's going to be a long development! But maybe the problem is deeper than you make it seem?

If it's incredibly simple to resolve why didn't they fix that in their alpha? They admitted it wasn't a "normal" alpha because it'd be so hyper-criticised so they went back and delayed the project for months re-writing and "testing" the net code so that all wouldn't be an issue because the crytek netcode sucks.

I finally installed the game since they first launched the hanger. My PC runs well above spec for the game and I saw the same muddy mess that I saw when I first ran the hanger. Only now with physics implemented I get motion sick too (and I rarely get motion sick in a game). I mean, in FPS mode you turn to look at something and your view swims past where you stop then snaps back. It makes me queasy.
 
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News Comments > Sins of a Solar Empire: Rebellion New Frontiers Edition
3. Re: Sins of a Solar Empire: Rebellion New Frontiers Edition Jul 25, 2014, 11:14 Flatline
 
Sins of a Solar Empire: Beating a Dead Horse edition (They were going to call it the "we're out of ideas" edition but thank god good taste prevailed).

Fun game 7 years ago when it first came out.
 
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News Comments > Yager: No Spec Ops: The Line Sequel
53. Re: Yager: No Spec Ops: The Line Sequel Jul 23, 2014, 19:51 Flatline
 
Quboid wrote on Jul 23, 2014, 01:07:
In real life if I was forced to ... well, that's besides the point. Whatever the reason, it wouldn't be because reality was scripted in a way that created a contrived a plot line. Whatever happened in real life wouldn't rip me out of the experience and remind me that I'm not really there.

Actually that's exactly the point.

Seriously, "bomb the shit out of coordinates X,Y NOW SOLDIER" is a thing that happens in real life. And in real life occasionally that has resulted in innocent people being killed or lethal friendly fire. How you deal with committing an atrocity is the entire point of the game.

Shit as a soldier you're taught not to question orders, especially in the heat of battle.

You're actually illustrating the point of the game designers pretty well.
 
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News Comments > Retail Omerta - City of Gangsters Gold Edition Next Month
1. Re: Retail Omerta - City of Gangsters Gold Edition Next Month Jul 23, 2014, 19:44 Flatline
 
I seriously wanted to like this game more but it just seemed kind of shallow and lacking. I quit about a third of the way through it from lack of interest.  
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News Comments > Yager: No Spec Ops: The Line Sequel
50. Re: Yager: No Spec Ops: The Line Sequel Jul 22, 2014, 19:54 Flatline
 
Quboid wrote on Jul 22, 2014, 07:06:

But Spec Ops: The Line wasn't talking to *me*. That's the problem. I wanted it to talk to me but by attributing a terrible decision that I never made to my character, it built a wall between us.

In real life, if you're ordered to fire a barrage at grid coordinates X,Y and you find out after the fact that due to a fuckup in intel you killed a lot of innocent people, can you hide behind "it's not my fault I had no choice I was forced to do it!"?

It seemed clear to me in the game that you were expected to get pissed at the game and the devs for "not giving you a choice" and to build up that wall and keep going, guns blazing. That "I had no choice goddamn it!" is exactly what the character is thinking. Things could have gone a dozen different ways. Circumstances reduced those options. The frustration you feel at not having a choice is the displacement that the main character is feeling. This isn't his choice. Either circumstances left him with no choice at that moment or some asshole with a controller and a rambo fantasy hit a button and now he's got to deal with a horrible act on his shoulders.

I mean, think about it. Your character's original mission is to see if people are still alive in Dubai. As soon as you recon and find life, you're supposed to pull out and report back in.

Nobody in this thread has bitched about the lack of choice at that point where you first find life in Dubai. That's okay because we're playing the game to indulge in the hero fantasy. It's only when something we don't like, which attacks that hero fantasy, is attributed to us that we complain, and the displacement starts.

Edit: It's also interesting that people claim the idea of "stop playing or live with your choice" is bullshit, but isn't that exactly what every intentionally spawned enemy in every shooter (Especially the more derivative shooters) amounts to? A railroaded decision point- You will kill this character or the game ends. We accept that railroaded binary choice because it reinforces the hero fantasy. However, when it's something distasteful, then it becomes a problem.

This comment was edited on Jul 22, 2014, 20:03.
 
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News Comments > Dragon Age Inquisition Delayed
10. Re: Dragon Age Inquisition Delayed Jul 22, 2014, 18:43 Flatline
 
Icewind wrote on Jul 22, 2014, 18:16:
They need the extra few weeks to tighten up that riveting romance dialog they are so famously known for.

Heh. Actually I found the romance between Male Shepherd and Talia in ME2/3 to be pretty good. The whole damsel/in awe of how awesome you are thing felt creepy a little but the actual romance? Especially in ME3? Good stuff.

I think Talia was by far the favorite romance story too in the games if memory serves.
 
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News Comments > Merry Naxxramas
3. Re: Merry Naxxramas Jul 22, 2014, 18:41 Flatline
 
That's exactly the kind of review I'm looking for thanks!  
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News Comments > Merry Naxxramas
1. Re: Merry Naxxramas Jul 22, 2014, 18:31 Flatline
 
Is anyone playing Hearthstone? Is it any good?  
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News Comments > Mass Effect 4 Survey
12. Re: Mass Effect 4 Survey Jul 15, 2014, 13:15 Flatline
 
Lorcin wrote on Jul 15, 2014, 12:29:
How about you wake up at the start off mass effect 4 and realize mass effect 3 was all just a bad dream. Go Dallas on it's arse!

ME3 was *fine* until the end-o-tron 3000. Yes, the war effort thing sucked. But the writing was anywhere from good to fantastic right up until the end.
 
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News Comments > Dragon Age: Inquisition Trailer
15. Re: Dragon Age: Inquisition Trailer Jul 12, 2014, 02:13 Flatline
 
Oh yay. More Awesome Button gameplay.

On the up shot they're not cranking this one out in 11 months like DA2.

My problem is that... well... DA isn't a compelling world.
 
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News Comments > Sid Meier's Civilization: Beyond Earth in October
31. Re: Sid Meier's Civilization: Beyond Earth in October Jul 9, 2014, 14:03 Flatline
 
Yifes wrote on Jul 3, 2014, 20:03:
They are absolutely related. The one unit per tile and hexagonal tiles are a direct adaptation of classic wargames

BZZZT sorry thanks for playing.

"Classic" wargames are infamous for having huge stacks of chits per hex space. There are tools that have been invented (along with tweezers and forceps) for manipulating stacks of chits.

http://cf.geekdo-images.com/images/pic681544_md.jpg
 
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News Comments > Space Run for Windows and OS X
4. Re: RE: Follow up Jul 1, 2014, 11:23 Flatline
 
UConnBBall wrote on Jul 1, 2014, 11:03:
This game looks like Galaxy Trucker board game re-imagined for a Video Game.

Also waiting for the Linux release

I came here to say this.
 
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News Comments > WildStar Updated
1. Re: WildStar Updated Jul 1, 2014, 11:21 Flatline
 
I have to say that WildStar grew on me. I ditched the space zombie plot which apparently had to do with making the forest happy so you could find a cure for your space zombie disease (WTF?) and rolled a spellslinger human and was actually interested moderately in the story.

However the game seriously started to grow on me starting around level 15. The telegraph patterns got more complex and the game itself got more fun overall. I dunno why they couldn't find that pace straight out of the gate. They would have done far better.
 
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News Comments > Space Hulk: Deathwing Trailer
25. Re: Space Hulk: Deathwing Trailer Jun 28, 2014, 20:29 Flatline
 
Prez wrote on Jun 28, 2014, 15:44:
At first I thought it was an expansion for the recently-released Space Hulk TBS. I bought that on a sale now I need to give it a whirl. I am frothing at the mouth at the idea of a solid WH40K shooter.

BTW, am I the only one who totally dug the Space Marine 3rd Person action game? It seems most around here slagged it pretty hard.

For as short as Space Marine was, it was incredibly repetitive. Which sucks because when they were changing things up the gameplay was fun. The risk/reward of healing by basically wading into combat was pretty good and the brutality stuff was fun.

But the animations were repetitive (I could only watch you make an ork give your chainsaw a blowjob about a thousand times before it got repetitive), the story was pretty boring.

If the innovation kept up I could have been pretty cool with that. The production quality was high though so points for that.
 
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News Comments > Morning Safety Dance
1. Re: Morning Safety Dance Jun 27, 2014, 12:09 Flatline
 
Sigh. It's inevitable we'll start getting the nasty rootkit viruses for 64-bit systems but damn it's been a sweet sweet run never having to worry about the *really* nasty stuff.  
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News Comments > Dawn of War Swaps GameSpy for Steam
8. Re: Dawn of War Swaps GameSpy for Steam Jun 27, 2014, 12:07 Flatline
 
That's better than quality service. Dawn of War is a 10 year old game that they didn't publish.

Giving out steam keys to boxed copy owners is even more unusually metal.
 
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1899 Comments. 95 pages. Viewing page 1.
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