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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 1953 (Pro)
User ID 34131
 
User comment history
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News Comments > Double Fine Taking Heat for Spacebase DF-9 Release Plans
50. Re: Double Fine Taking Heat for Spacebase DF-9 Release Plans Sep 21, 2014, 21:00 Flatline
 
Prez wrote on Sep 20, 2014, 22:29:
This is how kickstarter works - contributors are taking a risk, a calculated gamble that the dev will succeed in making the game they pitched in their design doc. The risk is that the game doesn't live up to its vision. Backers need to understand this, and that their only recourse is to be wiser about who they throw their money at in the future. So many people seem to not get this.

EDIT: This is not to say backers don't have a reason to be angry. On the contrary, according to the comparison of what was promnised and what was delivered, it seems they have every right to be pissed. This will end up costing Double Fine a lot more than the contributors in the long run. Their rep is going to take a huge hit over this.

Normally I'd agree with you but this is a "professional" game studio. You know, one that theoretically has experience with game budgets and shit. By banking on their pedigree, they're saying the're less of a risk, or could achieve more with less, than a more "amateur" effort.

As for broken age, I could give them the benefit of the doubt... if this wasn't their follow up. This is the second game where they said "oh fuck it we ran out of money here's what you get and if you're lucky we'll fix this later." Instead of looking like a fluke where kickstarted expectations inflated the scope of the game too far too fast (again a designer issue but whatever), it's now in retrospect looking more like a "we can't manage our money" thing, because we are seeing a trend here now.
 
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News Comments > FINAL FANTASY XIII for PC Announced
21. Re: FINAL FANTASY XIII for PC Announced Sep 19, 2014, 00:54 Flatline
 
PHJF wrote on Sep 18, 2014, 22:00:
In other news, the FFXV trailer is actually pretty interesting. Then again, FFXIII trailers were interesting, and look how that turned out.

Nice to see that they're reusing monster design from Pacific Rim and Star Wars (episode 2 I believe).
 
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News Comments > Evening Crowdfunding Roundup
3. Re: Evening Crowdfunding Roundup Sep 18, 2014, 19:58 Flatline
 
Cyanotetyphas wrote on Sep 18, 2014, 19:44:
Sad to see this one go down. Swordfighting is fun.

By Stephenson's own admission, this game wasn't fun.
 
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News Comments > Shadowrun: Dragonfall - Director's Cut Released
2. Re: Shadowrun: Dragonfall - Director's Cut Released Sep 18, 2014, 19:55 Flatline
 
If you kickstarted this game you got a ton of value for your money.  
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News Comments > MS/Mojang $2.5B Deal Confirmed
56. Re: MS/Mojang $2.5B Deal Confirmed Sep 15, 2014, 13:37 Flatline
 
Beamer wrote on Sep 15, 2014, 12:11:
Flatline wrote on Sep 15, 2014, 11:29:
Beamer wrote on Sep 15, 2014, 11:03:
Interesting, what Notch is basically saying is that, when the Minecraft EULA thing came out, people were dicks to him. Then he watched the Phil Fish video and saw how much they love being dicks to Phil Fish (who is, himself, a dick.)

So he sold his studio.


I get it, it's fair. Minecraft became bigger than Notch, and with that happening, it made Notch bigger than Notch feels Notch is. But getting $2.5 billion dollars won't change that. If Microsoft fucks things up, Notch will be blamed. If Notch makes some small shitty game he enjoys making but few enjoy playing (because it's the kind of small, shitty game he enjoyed making), people will call him an idiot on Twitter. That spotlight is on him for an extremely long time.

If Notch is the majority shareholder I guess he got close to a billion dollars from the deal.

With that kind of money he could completely change his identity, buy a private staffed island, run fiber out to it from wherever, and still have like half a billion dollars left over to live on while he just... did stuff.

I think he'll survive if MS fucks this one up.

More accurate - he can now fund Psychonauts 2 without worrying.

We all know what's going on here. Notch wanted to buy the uber-founder-super-pack in Star Citizen for 850 million dollars that comes with an actual real-world towel and a single ship named after Notch and the only way to do this was to sell Minecraft.
 
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News Comments > MS/Mojang $2.5B Deal Confirmed
25. Re: MS/Mojang $2.5B Deal Confirmed Sep 15, 2014, 11:29 Flatline
 
Beamer wrote on Sep 15, 2014, 11:03:
Interesting, what Notch is basically saying is that, when the Minecraft EULA thing came out, people were dicks to him. Then he watched the Phil Fish video and saw how much they love being dicks to Phil Fish (who is, himself, a dick.)

So he sold his studio.


I get it, it's fair. Minecraft became bigger than Notch, and with that happening, it made Notch bigger than Notch feels Notch is. But getting $2.5 billion dollars won't change that. If Microsoft fucks things up, Notch will be blamed. If Notch makes some small shitty game he enjoys making but few enjoy playing (because it's the kind of small, shitty game he enjoyed making), people will call him an idiot on Twitter. That spotlight is on him for an extremely long time.

If Notch is the majority shareholder I guess he got close to a billion dollars from the deal.

With that kind of money he could completely change his identity, buy a private staffed island, run fiber out to it from wherever, and still have like half a billion dollars left over to live on while he just... did stuff.

I think he'll survive if MS fucks this one up.
 
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News Comments > Saints Row Creative Director Joins Valve
3. Re: Saints Row Creative Director Joins Valve Sep 15, 2014, 11:25 Flatline
 
Frijoles wrote on Sep 15, 2014, 09:32:
Yay, dildo hats in TF2!

I was about to say I look forward to the increased amount of dildo swords in TF2.

Maybe the next Left 4 Dead game can have an awkward moment where everyone has a singalong while murdering zombies.
 
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News Comments > Endless Legend Next Week
6. Re: Endless Legend Next Week Sep 10, 2014, 18:18 Flatline
 
I quit endless space when it became obvious how badly the AI has to cheat to put up any resistance at all. At one point I had conquered half the galaxy, was putting out gargantuan fleets of utter doom, and the AI, who had like 4 planets, was matching and stalling my fleets.

At that point I kind of quit.
 
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News Comments > Op Ed
42. Re: Op Ed Sep 9, 2014, 23:27 Flatline
 
Julio wrote on Sep 9, 2014, 17:43:
Bodolza wrote on Sep 9, 2014, 17:02:
Pardon me for barely paying attention to this issue, but is this actually news to anyone?

Definitely news when it comes to indie gaming; and also showing the lack of credibility of Kotaku, RPS etc. Which may have been perceived to be less dishonest than traditional media.

Anyone who may believe that has a short fucking memory. Gaming "journalism" has always been hopelessly mobbed up ever since the beginning and nothing has changed.

I mean, if the Kane & Lynch thing that happened like 7 years ago wasn't enough to shake things up, what makes anyone think that this shit is going to improve anything?

Just treat gaming "journalism" for the Weekly World News tabloids that it is and get on with your life.
 
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News Comments > Gone Gold - Alien: Isolation
10. Re: Gone Gold - Alien: Isolation Sep 9, 2014, 17:56 Flatline
 
Verno wrote on Sep 9, 2014, 15:32:
Everything demonstrated so far has been really encouraging but I don't preorder games anymore. Hopefully it holds up, I would love a good survival horror game set in the Alien universe.

Exactly. The concept of a dynamic AI that stalks you through a contained location is kind of awesome.
 
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News Comments > Skyforge Paladin Class Video
8. Re: Skyforge Paladin Class Video Sep 9, 2014, 11:37 Flatline
 
Obsidian is doing an MMO?

So much for a follow-up to New Vegas.
 
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News Comments > Morning Interviews
5. Re: Morning Interviews Sep 8, 2014, 18:54 Flatline
 
ForgedReality wrote on Sep 8, 2014, 18:31:
This guy's nothing but a lot of hot air. I remember back before Quake came out, he was talking about how it would be this huge, amazing thing, where you'd be a guy with an axe, and you could tumble and roll, and it would be in this huge open world with life all around you, and you could craft things and whatnot.

Basically, it was all this insane hype and everyone got all stirred up about it, and really, what ended up coming to us was a glorified tech demo. It wasn't a bad game, but it was missing almost everything that Romero pumped us up for it to be.

He needs to keep his overly ambitious mouth shut, because nobody's listening anymore.

I still have a magazine that has one of the first sneak previews of Quake in it. Id stated they were aiming at the 486 as their "sweet spot" system.

Heh. Heh.

Edit: Also, Romero is a dipshit. He talks about MMO shooters like they're a new thing he's just starting to visualize. But they're not. Planetside 1 & 2, Tabula Rasa both jump out at me on first thought.
 
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News Comments > SEGA's Aliens: Colonial Marines Lawsuit Response
48. Re: SEGA's Aliens: Colonial Marines Lawsuit Response Sep 6, 2014, 18:21 Flatline
 
Redmask wrote on Sep 6, 2014, 15:06:
They have no problem showing off unpolished alphas, they just mock them up specifically for the show and run them on PC hardware with settings the console versions will never see. We've seen it all before, don't tell me it doesn't happen. Games don't change post cert without a patch either. We're not even talking about minor changes or optimization.

Don't talk to me about expectations and blame it on the consumer either, they were the ones who built the expectations and continually try to up the ante by selling people on graphics alone. What I want out a 'gameplay' demo is something remotely representative of the finished product. People are calling out companies for making drastic shifts in what they are shown and what is delivered, I don't see how that's a bad thing. Companies have been getting away with too much there for awhile now.

This isn't anything new though. Back in the day of gaming mags and even of current web news sites, we see screenshots that are in no way representitive of the final product. They're rendered at insanely high resolution with all bells and whistles turned on and they look *fantastic*.

I could probably, with a little digging, pull up an in-development screenshot of Half-life 2 that still looks better than what I can render on my PC with all the bells & whistles turned on.
 
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News Comments > Camelot Unchained Testing Delayed
4. Re: Camelot Unchained Testing Delayed Sep 6, 2014, 17:56 Flatline
 
Fion wrote on Sep 5, 2014, 21:36:
Boy have these guys figured out they can rake the cash in by offering up peoples nostalgia on a platter to them and then trickle out bits and pieces of a game, if any at all.

Wait when did I wander into the Star Citizen thread?
 
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News Comments > Evening Mobilization
4. Re: Evening Mobilization Sep 5, 2014, 22:36 Flatline
 
Cutter wrote on Sep 5, 2014, 19:36:
GG may be useless outside of any practical application for law/science/medicine but it's hardly the worst product ever.

A rectal sandpaper dildo for example, would be up there for worst product ever.

How about a car whose ignition switch causes horrible accidents at high speeds? Something that kills you surely edges out google glass.
 
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News Comments > Star Citizen Arena Commander Trial for DragonCon Attendees
18. Re: Star Citizen Arena Commander Trial for DragonCon Attendees Sep 3, 2014, 12:54 Flatline
 
Narf2029 wrote on Sep 3, 2014, 02:14:
Would it be better to push it out quickly and have a barely functional product for all the money they've brought in? With all that cash they've raised, they're pretty much screwed in public opinion no matter what. If they hold off release until it's a solid product, people whine for years that they've been taking the money and shining us on. If they release sooner and there are worse-than-minor bugs, people will shit all over them for turning all that money into an incomplete product even if they do fix it later. If they release somewhere in between, they get half of both. In no situation are people happy/content/quiet. In every situation they're going to get far more intense whining because of the gigantic amount of money that's been raised by consumers instead of publishers. Every situation is also a win for crowdsourced funding. If the game delivers what it promises, it proves that the model is a success on an unprecedented scale. If it doesn't, it's a failure of equally enormous proportions that will invite more industry oversight on future products to keep the government from regulating it.

There was a 3rd option that was blown out the window: reign in the scope creep of the project so that it was something ambitious, not completely unprecedented.
 
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News Comments > Star Citizen Arena Commander Trial for DragonCon Attendees
17. Re: Star Citizen Arena Commander Trial for DragonCon Attendees Sep 3, 2014, 12:53 Flatline
 
loomy wrote on Sep 2, 2014, 13:25:
Flatline wrote on Sep 1, 2014, 16:52:
Have we seen *anything* substantial in Squadron 42?

days of youtube video and books of text have been published by this company. squadron 42 news is buried in there, but if one is not paying attention to it all, one won't know what is going on

this is the last big update I remember: https://www.youtube.com/watch?v=yaq7LUOZIkI

they've recently talked about finishing the script and budgeting for the actors and motion capture. it will cost something like $10 million for that

Great thanks for the info!
 
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News Comments > Open Letter to the Gaming Community
33. Re: Open Letter to the Gaming Community Sep 2, 2014, 23:56 Flatline
 
PHJF wrote on Sep 2, 2014, 13:44:
The internet is not a community. The internet is a system of communities. If one doesn't like a community, one need only find another.

I have to draw the line at doxing and anything that bleeds over into real life, which I have to say, this shit does frequently. When it leaves the internet and goes RL, it follows you, sometimes for years. There's verifiable stories of the kind of real world torture you go through just for being posted on a revenge porn site. Imagine moving multiple times to different states and have individuals track you online just to post your information so you can continue to be harassed in real life.

There is no defense for taking it real world, which pretty much happens more and more often.
 
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News Comments > Op Ed
30. Re: Op Ed Sep 1, 2014, 23:47 Flatline
 
jacobvandy wrote on Sep 1, 2014, 23:35:
Chris Roberts did not finish Freelancer... From Wikipedia:

In 1997, Chris Roberts began work on a vision he had since he first conceived Wing Commander. He wanted to realize a virtual galaxy, whose systems execute their own programs regardless of the players' presence; cities would be bustling with transports and each world's weather changes on its own time. Commodity prices in each star system would fluctuate, according to the activities of the computer controlled traders, who import and export goods. Roberts envisioned thousands of players simultaneously interacting with and influencing this world through a unique and intuitive user interface never seen before in other games. Each player could pursue a quest set up for their character, and join other players to attempt other missions together without needing to exit the game and start a new mode of play. Artificial intelligence would fly the players' spacecraft, letting them concentrate on combat or other tasks. Roberts intended the cutscenes and gameplay visuals to be of equal quality so players would be unable to distinguish between the two.[35][36]

Sound familiar?

Two years later, the project was officially announced as Freelancer at GameStock, an annual showcase to the mass media of Microsoft's games.[37] The media covered the event, focusing on the features promised for this game. There were concerns about the state of the graphics and uncertainties over the promise of a dynamic economy, but gaming site GameSpot gave Roberts and his company, Digital Anvil, the benefit of their doubts.[38] Initially in 1999, Roberts announced the game would be available on the market by fall 2000.[35] However, the project suffered delays and by Electronic Entertainment Expo (E3) 2000, Roberts said the earliest release for the game was at the end of 2001.[6]

In June 2000, Microsoft started talks to buy Digital Anvil. Roberts admitted that his team required large sums of money, which only a huge company could provide, to continue developing Freelancer with its "wildly ambitious" features and unpredictable schedule; the project had overshot its original development projection of three years by 18 months. Roberts trusted that Microsoft would not compromise his vision for Freelancer, and was convinced the software giant would not attempt the takeover if it did not believe Freelancer could sell at least 500,000 copies when released.[39] Roberts left the company on completion of the deal, but assumed a creative consultant role on Freelancer until its release.[40] Microsoft instructed Digital Anvil to scale down the ambitions of the project and focus on finishing the game based on what was possible and the team's strengths.[14][20]

Star Citizen is what Freelancer was meant to (but failed to) be. It was still a good game, but it was only saved from development hell and actually released in decent shape when Microsoft reigned it in. Who the fuck says "oh man, we need millions of dollars if we're gonna realize this vision," and then bails on the project when that deal is made? Either Chris Roberts cut his losses and cashed out while the gettin' was good, or even a juggernaut publisher wasn't insane enough to throw as much money at the project as he thought it deserved (yet he still made the deal and left). That is precisely the source of my own personal doubts about Star Citizen. This guy is not worthy of being entrusted with tens of millions of dollars, IMO.

Yeah pretty much. SC and Squadron 42 was supposed to be the ramp-up to his dream project, to prove the tech was there and he could do it. As soon as he tapped into the zeitgeist of people dropping hundreds and thousands on the game *concept* (right around when he said he completely abandoned private funding), I think he threw his original idea out the window and just decided to make his baby.

Problem is I backed the project for Squadron 42, which if memory serves according to the kickstarter was the main thrust of the project. I have this gut feeling that S42 is going to be nerfed to hell and back, because I can't see 50 million ever being enough to develop a game the size and scope of SC, and every penny squeezed from other areas is another penny you don't have to raise later.

At this point I can't see how SC is going to be able to be run from a "private server" for free. Maybe an AWS cluster, but who has hundreds or thousands of dollars a month to afford that shit?
 
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News Comments > Star Citizen Arena Commander Trial for DragonCon Attendees
8. Re: Star Citizen Arena Commander Trial for DragonCon Attendees Sep 1, 2014, 16:52 Flatline
 
Aero wrote on Sep 1, 2014, 15:53:
I figured it was worth the $45 to see what the deal was, and I believe however messed up the Star Citizen part turns out, that Squadron 42 will be worth it.

Have we seen *anything* substantial in Squadron 42?
 
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1953 Comments. 98 pages. Viewing page 1.
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