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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2698 (Senior)
User ID 34131
 
User comment history
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News Comments > Unsung Story Development Halts
1. Re: Unsung Story Development Halts Feb 8, 2016, 11:08 Flatline
 
Playdek is having a lot of issues lately. Their development of Twilight Struggle is in development limbo too. They had a lot of irons in the fire last time I checked. I wonder if they spread themselves too thin.  
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News Comments > Slow Progress on News Heroes of the Storm Features
2. Re: Slow Progress on News Heroes of the Storm Features Jan 26, 2016, 18:05 Flatline
 
Blizzard is taking it's sweet ass time on a game?

Stop the presses!
 
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News Comments > Mighty No. 9 Delayed to Spring
13. Re: Mighty No. 9 Delayed to Spring Jan 25, 2016, 19:08 Flatline
 
Wallshadows wrote on Jan 25, 2016, 15:28:
I never heard of the shitstorm surrounding this game but this video really helped me catch up.

I'd lose my shit when they offered a fucking vote to determine the voice over.

I'm glad I didn't back this. The whole thing looks like a big shitshow.
 
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News Comments > Out of the Blue
4. Re: Out of the Blue Jan 22, 2016, 11:43 Flatline
 
Why is there a story about Gygax using Chainmail as inspiration and origins for D&D? This isn't news. It's been known and freely admitted to for like 40 years.

PS: I didn't even click the link. That's how common knowledge it is.
 
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News Comments > Morning Crowdfunding Roundup
32. Re: Morning Crowdfunding Roundup Jan 20, 2016, 17:40 Flatline
 
MoreLuckThanSkill wrote on Jan 20, 2016, 17:32:
What's hilarious is how much that woman's opinion videos seem to bug some people. It's just another viewpoint... relax.


That's a little disingenuous and you probably know it.
 
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News Comments > Morning Crowdfunding Roundup
20. Re: Morning Crowdfunding Roundup Jan 20, 2016, 15:30 Flatline
 
KS wrote on Jan 20, 2016, 12:41:
She made some good points.

Points that have been made since the mid/late 90s. And her... I'd say 2 cents but she charges way more for her opinion... will at best have exactly the impact that the last 20 years of discussion about games development will have. Which is to say not much.

In reality, she probably will have even less of an impact because she poisons her own arguments with poorly constructed, cherry picked arguments and evidence that undermine her basically reasonable assertions.

I don't think she's a bad person necessarily, just irrelevant. But making more money than me so I really can't criticize her. Someone else said it best. She's the millennial version of a TV evangelist.
 
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News Comments > New Star Citizen Alpha
18. Re: New Star Citizen Alpha Jan 15, 2016, 16:05 Flatline
 
{PH}88fingers wrote on Jan 15, 2016, 14:05:
I hear this is much improved from 2.0
I haven't given any of these a try yet, going to wait a bit longer for more content so I can't comment but the feedback seems good

Does this fix the issue with the piloting tutorials freezing for 30 seconds every 2-3 seconds? If not I'm not interested.
 
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News Comments > Elite: Dangerous Sells 1.4M
30. Re: Elite: Dangerous Sells 1.4M Jan 14, 2016, 18:59 Flatline
 
Vall Forran wrote on Jan 14, 2016, 17:03:
Unlike Star Citizen, Elite fucking sucks with mouse/keyboard. (I still don't get why SC is designed to be flown with m/k...) Like someone said, the xbox controller is much better -- but a true HOTAS setup is the ideal way to go.

I use a combo joystick/keyboard. I usually have 3 thrust vectors going at once and the xbox controller won't do. I even get kind of pissy at HOTAS. With the keyboard I can control throttle (-50%, 0%, 50% on Z,X, and C respectively), have fine tuned throttle (W, S), strafe horizontally (Q, E), and vertically (R, F). Plus I have pitch and roll controls in the joystick. So I can seriously have upwards of like 4 or 5 different thrust vectors applied to my ship at once. Plus I have all the joystick buttons. I haven't found a HOTAS that offers that kind of convenient response. Maybe a HOTAS with twist and some rudder pedals, but that's getting absurd.
 
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News Comments > Elite: Dangerous Sells 1.4M
29. Re: Elite: Dangerous Sells 1.4M Jan 14, 2016, 18:55 Flatline
 
Total-Khaos wrote on Jan 14, 2016, 14:27:
Slashman wrote on Jan 14, 2016, 13:32:
Thinking about jumping in on this at some point. Not too worried about the 'lack of content'. I'm fine with some space trucking.

Just need a flightstick.


Honestly, this game is just a modern upgrade to the original 1984 version. I love travelling between the different systems and trying to come up with my own trade routes. Using websites to check the current prices for commodities is basically cheating, and you miss out on half the fun of discovering a really profitable route. Also, with a 10-year development plan in the works, I can only imagine it getting better and better with more "things" to do if space trucking doesn't float your boat.

ED needs some kind of in-game notepad or spreadsheet or something to help determine those trade routes. A notepad and a pencil is a pain in the ass. I've moved to google sheets on my ipad but fuck man...
 
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News Comments > Elite: Dangerous Sells 1.4M
10. Re: Elite: Dangerous Sells 1.4M Jan 14, 2016, 11:25 Flatline
 
harlock wrote on Jan 14, 2016, 11:07:
dont really care about a story, but it definitely needs way more content

i still think it would be quite easy to make the procedural mission generation type thing WAY WAY more complex and interesting if they actually spent a large amount of time on it - i dont understand why they are satisfied with such small equations.. you can easily bump up the complexity with a bunch of simplistic variables rather than just a handful

all you need is to add some more core game components like mining, exploration, killing... stuff like data acquisition, intel gathering, base building, escorts, guard posts, etc. etc. then you mix it up by having some kind of GM type AI create branching missions on the fly

honestly its pretty basic stuff at a conceptual level, and i suspect not very difficult to code either

Agreed if the X games can set up bases and have a full supply chain economy Elite should be able to as well. I'm okay with there not being any player owned stations, but smaller outposts should generate resources that can convert to sell-able goods so you can have companies and shit. It'd make the combat more interesting by giving it something real to fight over.

I suspect they'll eventually get there but it's going to be slow because that's core gameplay and the game needs to add new major content modules and not refine core gameplay to justify the pricey expansion packs.

Still, at an average of 60 hours of investment, they have a fanbase that is very engaged in the game which means as new modules come out they'll probably have a high retention rate.
 
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News Comments > Amazon Prime Discounting Game Preorders
32. Re: Amazon Prime Discounting Game Preorders Jan 13, 2016, 19:17 Flatline
 
Jerykk wrote on Jan 12, 2016, 23:20:
Cabezone wrote on Jan 12, 2016, 23:18:
You can't just compare this to the 100 dollar price of prime vs other game discounts. It's just part of the prime package.

If you only care about discounts, then Prime is a bad deal. Paying for discounts is always a bad deal. Now, if you're interested in streaming a limited selection of music, movies and TV shows, Prime might be more worthwhile and the discounts would just be a bonus.

You are forgetting free 2-day shipping. If you're willing to wait for a week or two for free shipping then sure it doesn't matter.

Plus, if you purchase from a 3rd party retailer who ships through amazon, you get no tax. Dunno if the 20% applies, but seriously, if it does, that is like 10 bucks for 2 day shipping you save plus sales tax (8.5% in CA) so in reality it's a significant discount.

And if you order much from amazon you're probably a prime member anyway. Prime video sucks but the shipping is still worth it.
 
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News Comments > PAYDAY 2 Goat Simulator Heist DLC Tomorrow
10. Re: PAYDAY 2 Goat Simulator Heist DLC Tomorrow Jan 13, 2016, 18:45 Flatline
 
I can just see how this heist came about.

"Dude someone called us goat fuckers on the internet!"

"You know... that gives me an idea..."
 
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News Comments > etc.
16. Re: etc. Jan 8, 2016, 18:31 Flatline
 
descender wrote on Jan 8, 2016, 14:59:
I'm sure he was posting completely reasonable and researched things and not just piling on the trollwagon and blaming CIG for spending the money on hookers and blow. God knows those threads here are always so rational and mild-mannered.

Unless we can see what he actually posted and was banned for... I don't believe a word of this crap. He probably deserved to be banned... and they still let him play the game. He just can't be part of a community he didn't want to be a part of anyway.

Let me guess, you're active on the SC forums and don't want to be banned...
 
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News Comments > etc.
7. Re: etc. Jan 8, 2016, 11:48 Flatline
 
Maddaluno states he was banned from using the Star Citizen forums and from interacting with the community on the Roberts Space Industries website for being “toxic”.

Thats also the language that the staffers used too.

I'm waiting for someone to claim they're being triggered now as justification for the ban.

Also, it does appear that SC forums are run on basically a whim and the TOS isn't particularly adhered to. Even if the people in question deserved it, they need to adhere to their TOS process since that is actually a binding agreement.
 
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News Comments > Oculus Rift $599
66. Re: Oculus Rift $599 Jan 6, 2016, 17:56 Flatline
 
harlock wrote on Jan 6, 2016, 15:32:
Flatline wrote on Jan 6, 2016, 15:19:
Verno wrote on Jan 6, 2016, 13:45:
Oh and TotalBiscuit nails this one:

Well, the Oculus is up for preorder and some people are surprised by the $600 pricetag. I'm not exactly sure where people got the impression that the first piece of true consumer-ready VR was actually going to be cheap tech.


The fucking devs TB. The devs.

First they said 2-400 dollars, then they said it was going to skew "a little over" the 400 dollar mark. 600 dollars is a 50% overshot from their high end estimation and not "a little over".

you actually believed that marketing/PR shit? whose fault is that?

btw - ive got some awesome beach front property in siberia, really cheap you should buy it from me because its worth a million dollars, and i will sell it to you for only 500 thousand. TRUST ME!!

if people are so blinded by consumerism they actually fucking believe in marketing speak as "truth", then they really really REALLY deserve to be let down as hard as fucking possible

Some reading skills you have there, Lou. TotalBiscuit was acting like we all just assumed out of the clear fucking blue sky that the thing would be 400 bucks. And as of like... November they were talking that it might be "a little more" than that but not much more. They already knew the price point at that time. We figured "a little more" would probably equal around 25% (Blues News specifically bet on a 499 price point). Which it isn't, but that's marketing inflation for you.

My argument wasn't with Occulus, but with TB, who literally said he had no clue where these price ranges people were expecting came from. My answer was "from the fucking people selling it". Which if you're going to have an idea of what someone is selling something for, getting it from the people selling it is kind of a basic expectation.

Your snark is so disconnected from what I was talking about it's not even wrong. Just irrelevant.
 
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News Comments > Oculus Rift $599
39. Re: Oculus Rift $599 Jan 6, 2016, 15:19 Flatline
 
Verno wrote on Jan 6, 2016, 13:45:
Oh and TotalBiscuit nails this one:

Well, the Oculus is up for preorder and some people are surprised by the $600 pricetag. I'm not exactly sure where people got the impression that the first piece of true consumer-ready VR was actually going to be cheap tech.


The fucking devs TB. The devs.

First they said 2-400 dollars, then they said it was going to skew "a little over" the 400 dollar mark. 600 dollars is a 50% overshot from their high end estimation and not "a little over".

I'm sure we'll find out that the oculus isn't as awesome as they're saying, that the screen door issue will still be there, and all kinds of other shit will be niggling with it once the non-hack reviews start coming in.
 
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News Comments > Oculus Rift $599
10. Re: Oculus Rift $599 Jan 6, 2016, 12:25 Flatline
 
Creston wrote on Jan 6, 2016, 12:22:
Yeah, that's waaaaaay too expensive for my taste. For that money I'd rather buy a 144hz G-Sync monitor.

Bundling an Xbone controller seems stupid, a lot of people already have one.


Yup I'm out. Isn't that like twice the price of the dev kit version?
 
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News Comments > Oculus Rift Preorders Wednesday
8. Re: Oculus Rift Preorders Wednesday Jan 4, 2016, 16:49 Flatline
 
JoeNapalm wrote on Jan 4, 2016, 16:30:
Sepharo wrote on Jan 4, 2016, 16:01:
DangerDog wrote on Jan 4, 2016, 15:14:
Do pre-orders come with a "Rift" puke bucket?

I've thrown the DK2 on like 30+ people. Never seen anyone get sick. That includes old folks too.


I'm not sure how they can overcome the fact that your visual input and your inner ear are not telling your brain the same information. Not saying I don't believe you, I just don't grok how it could NOT make you sick to be in full VR dogfight mode while your butt is firmly planted in a stationary chair.

My other concern would be eye strain - yeah, I've read all about how it tricks your brain into thinking it's looking into the distance, but the fact is there's still screens strapped to your face. The focal distance is still way, way inside the two to three feet that conventional wisdom has recommended you keep your monitor.

And yeah, I know it uses optics to mimic something like meter or so for focal depth, but I still wonder if that is really the same thing.

I hope this is the true VR we were all promised back in the '90s, but I'll let you fine folks be the early implementers on this one.


-Jn-
Ifriti Sophist

I don't see marathon sessions in my future that's for sure. Even good 3d at the movie theater gets to be a strain on me after about 90 minutes. I have to have a couple minutes of rest from it. My problem is that I try to focus on shit that's out of focus due to depth of field and the cognitive dissonance leads to strain. I've gotten better at just relaxing and taking it all in without trying to focus but it still sucks. OR might be better since usually everything is in focus being a computer game.
 
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News Comments > Morning Tech Bits
9. Re: Morning Tech Bits Jan 4, 2016, 12:48 Flatline
 
I use Spybot Anti-Beacon personally. One click, you're done.  
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News Comments > Op Ed
19. Re: Op Ed Jan 2, 2016, 19:08 Flatline
 
Cutter wrote on Jan 2, 2016, 18:19:
Why does this clown even work in this industry? He just pisses and moans about it incessantly. I've never seen anyone so miserable in what they do for a living. Go do something else than or shut up about it. It's always a self-entitled whiny rant with this guy. 'Whaaa! How come I'm not making the money guys at Rockstar make!?' Because your games fucking suck.

There are no days of deep discounts. People like, and actually need, sales. Yes people will always buy something or other at full price but for most everything else they want a bargain. Grocery stores wouldn't have circulars every week if it wasn't the case. Stores wouldn't have sales all the time. And particularly with the the ever growing disparity between rich and poor with most falling into the latter category people can't and won't be paying a premium for the vast majority of games. My game purchasing has slowed to a crawl precisely because of this reason. I'm not paying 80 fucking dollars for a game, suck my balls.


I agree. Dude has been riding this "fuck sales!" hobby hoss for like 3 years now. It's 2016, time to pick something new to bitch about, because I'm really tired of listening to him complain about how nobody pays 60 bucks for his games and they should.
 
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2698 Comments. 135 pages. Viewing page 1.
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