User comment history
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| News Comments > Unreal II Un-Delayed |
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| 10. |
Warfare |
Sep 23, 2002, 13:30 |
GreenMarine |
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"Unreal Warfare" was the name for a next-generation game Epic is developing. It is used in Unreal engine licensee circles as a code-name for Unreal Tournament 2003 level technology. This is a legacy naming convention: Epic was originally working on a game called Unreal Warfare, but put it aside to finish Unreal Tournament 2003. UT2K3 was the result of a branching between Unreal Championship for console and PC.
Whether or not Epic develops a game titled "Unreal Warfare" remains to be seen. Rumor says Tim Sweeney has been quietly working on brand new technology for a next-generation engine. Perhaps this will be "Warfare" or maybe they'll pick a new name to avoid confusion.
For now, "Warfare" is primarily used as a term among developers to refer to current-generation Unreal engine technology (terrain, Karma, static meshes, etc).
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| News Comments > Unreal II and BloodRayne in 2003 |
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| 3. |
Compete |
Sep 20, 2002, 12:13 |
GreenMarine |
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I don't know how much Infogrames has to say about it. I know Epic doesn't want Unreal 2 and UT2K3 competing. They have been having some frustration over the naming bind they've got themselves into. Unreal, Unreal Tournament, Unreal Warfare...they all represent different kinds of game and they are all "Unreal."
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| News Comments > Blizzard Countdown |
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| 64. |
Herzog Zwei |
Sep 19, 2002, 19:37 |
GreenMarine |
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Herzog Zwei was a great game, but I would only consider it an RTS by remote relation. RTS isn't just "real time strategy" but implies a whole set of gameplay concepts that Herzog Zwei didn't have.
Nonetheless, Dune 2 still introduced all the elements of gameplay and interface design that are still around now.
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| News Comments > Blizzard Countdown |
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| 36. |
Console Game |
Sep 19, 2002, 15:47 |
GreenMarine |
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George says the buzz he's heard is that it will be an XBox game, which is what Gamespot is apparently saying.
Ray, are they changing the messages on the fly? In that case it could be anything.
Clearly the fact that www.starcraft2.com links to www.blizzard.com means nothing. It probably did that before, right?
I've seen leaked shots of a Starcraft 2 FPS back in the day...musta been a year and a half ago. So that's where I'll place my bet.
If it is XBox, it would be reasonable territory for Blizzard...since they are primarily a PC developer.
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| News Comments > Blizzard Countdown |
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| 34. |
Secret Messages |
Sep 19, 2002, 15:37 |
GreenMarine |
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Here's an internal email I got:
George says: I'd bet on a Starcraft FPS on the XBox. Or Colonel Mustard with the candlestick in the bedroom.
Stephen says: Someone on the shack figured it out early this morning. If you watch the counter long enough the numbers turn blue for a second. If you write down the numbers that turn blue and use A=1, B=2 and so on, it spells out "Somebody call for an exterminator", backwards.
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| News Comments > Blizzard Countdown |
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| 33. |
RTS |
Sep 19, 2002, 15:36 |
GreenMarine |
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Actually, not only are Westwood the inventors of the RTS, but they are the inventors of many of the traditional RTS gameplay and interface patterns which still persist to this day. In a way, that's a more significant indicator of the influence of Dune 2.
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| News Comments > Mafia Gold? |
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| 6. |
Sleep. |
Aug 28, 2002, 00:19 |
GreenMarine |
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How can Blue get any sleep with all that Bawls he drinks? Speaking of Bawls, I'm drinking it right now while debugging.
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| News Comments > Microsoft to Open Some Windows |
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| 2. |
Re: Hm. |
Aug 5, 2002, 14:10 |
GreenMarine |
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Hahaha, when I read that I thought they were talking about bits also. Jeez that's 48.125 bytes...and knowing microsoft it would probably be a comment. ^_^
No doubt they mean "385 pieces" but the use of the word bits will surely give programmers a chuckle.
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| News Comments > UO: Age of Shadows Announced |
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| 10. |
UO Assassination |
Jul 16, 2002, 19:33 |
GreenMarine |
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Lord British's assassination was very real. I played UO very hardcore during that time. I believe the guy who killed him went by the EFNET IRC handle "Aquaman," but I don't know what his in-game handle was.
He killed LB with a firewall scroll. LB got hit by the firewall, wasn't hurt because of his immortality flag, logged out, logged back in (which caused the immortality flag to be turned off), and died...if I recall correctly.
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| News Comments > America's Army Recon Demo |
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| 28. |
XBox Entries |
Jul 3, 2002, 22:59 |
GreenMarine |
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No, they are just lazy. Those are default .ini entries in the source .ini that ships with the Unreal engine to licensees. The Unreal engine can run on the XBox and it has its own .ini entries for a few system things and the developers of this game didn't go through and clean out default entries they wouldn't be using.
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| News Comments > Grand Theft Auto III Q&As |
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| 37. |
Producers? |
Apr 22, 2002, 16:36 |
GreenMarine |
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Um, dude, 3D Realms is the producer of Max Payne. Your use of the terminology "producer" is incorrect. GTA3 and Max Payne have the same publisher, but the role is very different.
The publisher played no role in the design or implementation of Max Payne. They served the purpose of publishing: boxing, advertising, contracting distributors.
I only point this out because publishers in our industry are very evil. They love to appear as if they were solely responsible for a product. (That isn't the only thing that makes them evil.)
That being said, I agree that not having multiplayer will probably not slow sales. They won't get MY money, though, because I've already played GTA3 on the PS2. If it had multiplayer, I'd buy it. Since it doesn't, I won't. I doubt they care at all.
The process of porting a game to the PC isn't extremely difficult (in most cases) so they probably don't have to sell many copies to cover the development costs.
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| News Comments > Scott Miller Q&A |
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| 9. |
Apogee Perspective? |
Apr 12, 2002, 23:56 |
GreenMarine |
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Apogee perspective? APOGEE and 3D Realms are the same company. We have three registered company titles that are used as labels:
something something Action Entertainment Apogee 3D Realms
Only the latter is used these days.
This company was started and is owned by George and Scott. Scott fully has the right to speak from Apogee's perspective and they did help id get started by assisting with and publishing some early games.
Finally, why does it matter how long we take? The end result is what counts. People have long wondered what's behind the curtain: how we develop and design. We don't care what people think if the end result kicks ass.
We have the money and the position to take as long as we want. This is something only a few other game developers in the entire industry have and only a handful in the FPS shooter industry have. Ultimately, you will find it contributes to a quality project.
DNF has had an incredibly low cost of development. If we wanted, we could continue to develop the game for many years (whereas most developers are scraping to get their game out in a year to make payroll). This is the position we want to be in, because it allows us the ability to truly experiment in the area of gameplay development and push the FPS genre forward.
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71 Comments. 4 pages. Viewing page 2.
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