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User information for Brandon Reinhart

Real Name Brandon Reinhart   
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Nickname GreenMarine
Email Concealed by request
ICQ 1914811
Description
Homepage http://www.starwarsgalaxies.com
Signed On Aug 20, 1999, 04:22
Total Comments 71 (Suspect)
User ID 289
 
User comment history
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News Comments > Europa 1400 – The Guild Soon
3. Heh. Oct 17, 2002, 15:21  GreenMarine 
 
One life is enough for me. At this point I'm sorta looking forward to the void.

 
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News Comments > Unreal II Un-Delayed
10. Warfare Sep 23, 2002, 13:30  GreenMarine 
 
"Unreal Warfare" was the name for a next-generation game Epic is developing. It is used in Unreal engine licensee circles as a code-name for Unreal Tournament 2003 level technology. This is a legacy naming convention: Epic was originally working on a game called Unreal Warfare, but put it aside to finish Unreal Tournament 2003. UT2K3 was the result of a branching between Unreal Championship for console and PC.

Whether or not Epic develops a game titled "Unreal Warfare" remains to be seen. Rumor says Tim Sweeney has been quietly working on brand new technology for a next-generation engine. Perhaps this will be "Warfare" or maybe they'll pick a new name to avoid confusion.

For now, "Warfare" is primarily used as a term among developers to refer to current-generation Unreal engine technology (terrain, Karma, static meshes, etc).

 
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News Comments > Unreal II and BloodRayne in 2003
3. Compete Sep 20, 2002, 12:13  GreenMarine 
 
I don't know how much Infogrames has to say about it. I know Epic doesn't want Unreal 2 and UT2K3 competing. They have been having some frustration over the naming bind they've got themselves into. Unreal, Unreal Tournament, Unreal Warfare...they all represent different kinds of game and they are all "Unreal."

 
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News Comments > Blizzard Countdown
64. Herzog Zwei Sep 19, 2002, 19:37  GreenMarine 
 
Herzog Zwei was a great game, but I would only consider it an RTS by remote relation. RTS isn't just "real time strategy" but implies a whole set of gameplay concepts that Herzog Zwei didn't have.

Nonetheless, Dune 2 still introduced all the elements of gameplay and interface design that are still around now.

 
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News Comments > Blizzard Countdown
61. Warcraft Addon? Sep 19, 2002, 19:32  GreenMarine 
 
What if it is just a measily Warcraft addon pack?

 
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News Comments > Blizzard Countdown
39. Bowing before the forever gods. Sep 19, 2002, 15:55  GreenMarine 
 
Careful, your feet will fall asleep long before DNF is finished.

 
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News Comments > Blizzard Countdown
36. Console Game Sep 19, 2002, 15:47  GreenMarine 
 
George says the buzz he's heard is that it will be an XBox game, which is what Gamespot is apparently saying.

Ray, are they changing the messages on the fly? In that case it could be anything.

Clearly the fact that www.starcraft2.com links to www.blizzard.com means nothing. It probably did that before, right?

I've seen leaked shots of a Starcraft 2 FPS back in the day...musta been a year and a half ago. So that's where I'll place my bet.

If it is XBox, it would be reasonable territory for Blizzard...since they are primarily a PC developer.

 
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News Comments > Blizzard Countdown
34. Secret Messages Sep 19, 2002, 15:37  GreenMarine 
 
Here's an internal email I got:

George says: I'd bet on a Starcraft FPS on the XBox. Or Colonel Mustard with the candlestick in the bedroom.

Stephen says: Someone on the shack figured it out early this morning. If you watch the counter long enough the numbers turn blue for a second. If you write down the numbers that turn blue and use A=1, B=2 and so on, it spells out "Somebody call for an exterminator", backwards.

 
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News Comments > Blizzard Countdown
33. RTS Sep 19, 2002, 15:36  GreenMarine 
 
Actually, not only are Westwood the inventors of the RTS, but they are the inventors of many of the traditional RTS gameplay and interface patterns which still persist to this day. In a way, that's a more significant indicator of the influence of Dune 2.

 
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News Comments > Blizzard Countdown
31. Inventors of the RTS Sep 19, 2002, 15:34  GreenMarine 
 
Westwood is the inventor of the RTS.

 
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News Comments > NOLF 2 Demo Soon
1. Overcome? Sep 12, 2002, 19:55  GreenMarine 
 
How do you overcome a tornado? Most people just try to survive them.

 
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News Comments > Mafia Gold?
6. Sleep. Aug 28, 2002, 00:19  GreenMarine 
 
How can Blue get any sleep with all that Bawls he drinks? Speaking of Bawls, I'm drinking it right now while debugging.

 
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News Comments > Earth & Beyond Beta Update Tomorrow
1. Cool game. Aug 24, 2002, 00:01  GreenMarine 
 
This is actually quite a cool game. Worth checking out.

 
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News Comments > Microsoft to Open Some Windows
2. Re: Hm. Aug 5, 2002, 14:10  GreenMarine 
 
Hahaha, when I read that I thought they were talking about bits also. Jeez that's 48.125 bytes...and knowing microsoft it would probably be a comment. ^_^

No doubt they mean "385 pieces" but the use of the word bits will surely give programmers a chuckle.

 
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News Comments > UO: Age of Shadows Announced
10. UO Assassination Jul 16, 2002, 19:33  GreenMarine 
 
Lord British's assassination was very real. I played UO very hardcore during that time. I believe the guy who killed him went by the EFNET IRC handle "Aquaman," but I don't know what his in-game handle was.

He killed LB with a firewall scroll. LB got hit by the firewall, wasn't hurt because of his immortality flag, logged out, logged back in (which caused the immortality flag to be turned off), and died...if I recall correctly.

 
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News Comments > America's Army Recon Demo
37. DNF Jul 3, 2002, 23:40  GreenMarine 
 
We don't want to push DNF out the door. Pushing something out the door at all costs is why so many games suck right now.

 
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News Comments > America's Army Recon Demo
28. XBox Entries Jul 3, 2002, 22:59  GreenMarine 
 
No, they are just lazy. Those are default .ini entries in the source .ini that ships with the Unreal engine to licensees. The Unreal engine can run on the XBox and it has its own .ini entries for a few system things and the developers of this game didn't go through and clean out default entries they wouldn't be using.

 
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News Comments > Ghost Recon: Game of the Year Edition
8. in stores today? Jun 28, 2002, 16:55  GreenMarine 
 
This has been in stores at least a month. I bought it at Fry's two weeks ago.

So yeah...it's in stores today, but it was also in stores yesterday and a week before that

 
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News Comments > Grand Theft Auto III Q&As
37. Producers? Apr 22, 2002, 16:36  GreenMarine 
 
Um, dude, 3D Realms is the producer of Max Payne. Your use of the terminology "producer" is incorrect. GTA3 and Max Payne have the same publisher, but the role is very different.

The publisher played no role in the design or implementation of Max Payne. They served the purpose of publishing: boxing, advertising, contracting distributors.

I only point this out because publishers in our industry are very evil. They love to appear as if they were solely responsible for a product. (That isn't the only thing that makes them evil.)

That being said, I agree that not having multiplayer will probably not slow sales. They won't get MY money, though, because I've already played GTA3 on the PS2. If it had multiplayer, I'd buy it. Since it doesn't, I won't. I doubt they care at all.

The process of porting a game to the PC isn't extremely difficult (in most cases) so they probably don't have to sell many copies to cover the development costs.

 
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News Comments > Scott Miller Q&A
9. Apogee Perspective? Apr 12, 2002, 23:56  GreenMarine 
 
Apogee perspective? APOGEE and 3D Realms are the same company. We have three registered company titles that are used as labels:

something something Action Entertainment
Apogee
3D Realms

Only the latter is used these days.

This company was started and is owned by George and Scott. Scott fully has the right to speak from Apogee's perspective and they did help id get started by assisting with and publishing some early games.

Finally, why does it matter how long we take? The end result is what counts. People have long wondered what's behind the curtain: how we develop and design. We don't care what people think if the end result kicks ass.

We have the money and the position to take as long as we want. This is something only a few other game developers in the entire industry have and only a handful in the FPS shooter industry have. Ultimately, you will find it contributes to a quality project.

DNF has had an incredibly low cost of development. If we wanted, we could continue to develop the game for many years (whereas most developers are scraping to get their game out in a year to make payroll). This is the position we want to be in, because it allows us the ability to truly experiment in the area of gameplay development and push the FPS genre forward.

 
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71 Comments. 4 pages. Viewing page 2.
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