Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Mashiki Amiketo

Real Name Mashiki Amiketo   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Mashiki Amiketo
Email Concealed by request - Send Mail
ICQ None given.
Description --
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Homepage None given.
Signed On Feb 8, 2000, 21:30
Total Comments 3210 (Veteran)
User ID 2669
 
User comment history
< Newer [ 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 ] Older >


News Comments > Skyrim Development Ends; Bethesda on to "Next Adventure"
20. Re: Skyrim Development Ends; Bethesda on to Apr 15, 2013, 13:47 Mashiki Amiketo
 
Really? Wow. And there's still enough stuff leftover that they could make 5-8 more DLC and milk it, still got the Thalamor, stuff that happened in the Dragonborn DLC, is the main protagonist actually dead or not? Or is that being saved for a future TES game. Well I'm hoping Black Marsh, because then with any chance we'll get into Morrowind again.  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > AMD Says No More DirectX?
25. Re: RE: Follow up Apr 13, 2013, 13:05 Mashiki Amiketo
 
UConnBBall wrote on Apr 13, 2013, 11:36:
DirectX and Direct3D was a big road block.
Pretty much it right there, though it doesn't help we had the big pissing match over the changes in OGL a few years ago, and it dragged on, and on, and on, and on.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Star Trek: The Video Game Footage
18. Re: Star Trek: The Video Game Footage Apr 11, 2013, 14:54 Mashiki Amiketo
 
The Half Elf wrote on Apr 10, 2013, 20:36:
First AAA Trek Game MY FUCKING ASS! *goes and reinstalls Bridge Commander*
QFT. Damn if that wasn't a great game.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Stardock Plans "At Least" Two Game Announcements
35. Re: Stardock Plans Apr 11, 2013, 03:56 Mashiki Amiketo
 
People with different opinions = I don't like them. And *throw hissy fit*

That's pretty much all it boils down to.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Project Eternity Environment Trailer
24. Re: Project Eternity Environment Trailer Apr 11, 2013, 03:52 Mashiki Amiketo
 
wtf_man wrote on Apr 10, 2013, 19:58:
Since this is 2D... I did notice that the shadows don't change angle as the light source moves (especially in the day and night cycle). They are doing a trick to make the shadows ...well darker and more pronounced, I guess... with the light source getting farther away and such, but if you look carefully, the angle of the shadows still don't change.

Not a big deal. It still look really good.
Considering it's an alpha run on the engine? Well not really too surprised on that, I remember BG/2 and Torment had the same deal with ground shadows on some objects but it didn't bother me at all. I simply took it as "there's a moon."
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > etc.
3. Re: etc. Apr 10, 2013, 10:36 Mashiki Amiketo
 
Wait what? Why would you buy the music when you can just pull it out with the editor, and not have to deal with itunes.  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Project Eternity Environment Trailer
7. Re: Project Eternity Environment Trailer Apr 10, 2013, 10:23 Mashiki Amiketo
 
It looks damn nice, really reminds me of all that vivid gameplay back when IWD and BG/BG2 were new, and your imagination invented what the screen didn't render.  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Torment Kickstarter Concludes
22. Re: Torment Kickstarter Concludes Apr 6, 2013, 06:42 Mashiki Amiketo
 
El Pit wrote on Apr 6, 2013, 03:30:
Okay, backed this although I could not get into Planescape Torment. Too much storytelling in words instead of letting the player actually play it.
Really? Too much story telling, the story is what makes it one of the monumental CRPG's ever made.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Morning Tech Bits
26. Re: Morning Tech Bits Apr 5, 2013, 17:51 Mashiki Amiketo
 
A 10" screen man...oh man...I remember playing games on a vic20, using a monochome monitor as a kid. Yeah...not something I care to repeat, hell I'm finding that 22" is too small as my eyes get older.  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Evening Tech Bits
1. Re: Evening Tech Bits Apr 5, 2013, 01:49 Mashiki Amiketo
 
AKA: Well there chaps, I've successfully balled up this company. Time to move on to a new one, let the new guy know that I've done so well that HP will be hemorrhaging money for the next decade, if they survive that long.  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Chris Avellone Joins Torment Team
6. Re: Chris Avellone Joins Torment Team Apr 4, 2013, 00:48 Mashiki Amiketo
 
TNO: What can change the nature of a video game?
Fans: Chris Avellone
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Torment: Tides of Numenera Delay
12. Re: Torment: Tides of Numenera Delay Apr 3, 2013, 06:52 Mashiki Amiketo
 
nin wrote on Apr 2, 2013, 21:17:
This is def one of those "take your time and get it right" games. I have no problem with a delay, as I'd much rather play something good than rushed and incomplete.

Yep. I'm not feeling off-put by it going to be delayed, they started out small with a small kickstarter request, and are up to nearly $3.5m as we speak with 61hrs to go. With a whole assload of more content then they were expecting to add, do it right the first time.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Torchlight II Patch Adds Editor; Steamworks
33. Re: Torchlight II Patch Adds Editor; Steamworks Apr 2, 2013, 20:53 Mashiki Amiketo
 
Cutter wrote on Apr 2, 2013, 16:58:
Try the demo. Enh, like the first one I just couldn't get into. I think it's the art style that leaves me cold. I do no like their visuals.
Good stuff, I'll give it a try.

Thanks for the other input as well guys.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Out of the Blue
24. Re: Out of the Blue Apr 2, 2013, 14:48 Mashiki Amiketo
 
I did chuckle at that. Then again, it's like thinking that the Toronto Maple Leafs will ever win another Stanley cup.  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Torchlight II Patch Adds Editor; Steamworks
26. Re: Torchlight II Patch Adds Editor; Steamworks Apr 2, 2013, 14:46 Mashiki Amiketo
 
So fellows, not having bought this yet. Worth picking up?  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Out of the Blue
4. Re: Out of the Blue Mar 31, 2013, 18:38 Mashiki Amiketo
 
Jensen wrote on Mar 31, 2013, 18:21:
http://steamdb.info/app/800/
Yeah I'm just gonna say, that valve is out there yankin' chains.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Out of the Blue
1. Re: Out of the Blue Mar 30, 2013, 16:52 Mashiki Amiketo
 
Hit a toasty 10C(50F) here today, pretty nice to be able to open the windows and let the house start airing out from the winter. Always did love that nice spring smell you get when stuff is just starting to grow, smells like...childhood.  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Morning Safety Dance
11. Re: Morning Safety Dance Mar 29, 2013, 16:08 Mashiki Amiketo
 
nin wrote on Mar 29, 2013, 13:59:
Thank you, Captain Obvious, for pointing this out.
It might need to be said a few more times, especially considering the amount of shady shit the TSA is involved in.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Morning Safety Dance
6. Re: Morning Safety Dance Mar 28, 2013, 17:10 Mashiki Amiketo
 
RollinThundr wrote on Mar 28, 2013, 11:21:

It would be better and more legal to get a warrant to snoop in the first place. Otherwise you're opening a can of worms when it comes to privacy rights and trampling on such rights.
Pretty sure I saw a story on drudge and google the other day about law enforcement at various agencies already snooping and doing this without warrants. So, it seems that down in the US they don't care anyway.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy - BioShock Infinite
76. Re: Ships Ahoy - BioShock Infinite Mar 27, 2013, 05:20 Mashiki Amiketo
 
Alright just finished it, and damn it all. Sure was good, I'll spoiler nothing, but I will say fine job on the game damn fine. If you haven't bought it, it's worth the price.

I know I missed a bunch of stuff but I've got 1999 mode unlocked so in a few weeks I guess I'll give it another go. Damn yeah.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
3210 Comments. 161 pages. Viewing page 46.
< Newer [ 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 ] Older >


footer

Blue's News logo