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User information for Mashiki Amiketo

Real Name Mashiki Amiketo   
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Nickname Mashiki Amiketo
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ICQ NO-441628*Spam
Description --
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Homepage None given.
Signed On Feb 8, 2000, 21:30
Total Comments 2346 (Senior)
User ID 2669
 
User comment history
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News Comments > Obsidian Considering a Kickstart
19. Re: Obsidian Considering a Kickstart Feb 13, 2012, 23:10 Mashiki Amiketo
 
Orogogus wrote on Feb 13, 2012, 23:07:
I'm pretty surprised Freespace 2 isn't on there, as it was the nail in the coffin of its genre. Best of class game, but apparently it sold about 30K copies.
Kinda surprising at that, especially considering how many copies have been sold off GoG now, and the popularity of the SCP project.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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News Comments > Obsidian Considering a Kickstart
16. Re: Obsidian Considering a Kickstart Feb 13, 2012, 22:55 Mashiki Amiketo
 
nin wrote on Feb 13, 2012, 20:49:
I kept hoping Volition would do the same thing with SpreeFace and the evil Ghivans, but it never happened.

They've repeatedly said that if they got the IP for it, they'd do it. But interplay refuses to give up the IP on it. Actually I think Volition said they'd kill, maim and commit murder to do another series in that universe. Maybe they can go after interplay?
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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News Comments > Gone Gold - Mass Effect 3
56. Re: Gone Gold - Mass Effect 3 Feb 13, 2012, 19:51 Mashiki Amiketo
 
I'll bet in 0.89 seconds a cracked copy of the demo will be out anyway. So people who don't want to screw around with origin can simply skip it.  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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News Comments > Steam Top 10
8. Re: Steam Top 10 Feb 12, 2012, 19:35 Mashiki Amiketo
 
nin wrote on Feb 12, 2012, 18:59:
Actually you bring up a good point. This was it's sale week (Tu-Thur, $39.99) and it didn't retain #1? I'm surprised!

It's held it for nearly 4 months that's not bad.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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News Comments > Saturday Metaverse
18. Re: Chrome Feb 12, 2012, 06:42 Mashiki Amiketo
 
Wowbagger_TIP wrote on Feb 11, 2012, 19:22:
Is this a problem with all nvidia cards, or just some of them? I was just considering shopping for a new card, but I definitely don't want one that's going to mess up FF for me. Would go with AMD for sure if that's the case.
Hit or miss. Some cards from the same bin will TDR like crazy, but other cards won't. Even from the same lot. It really seems to come down to a problem with voltage in a 2d/3d state. It has gotten better since the 295.51's though some people again have serious problems with that beta release.

Most people seem to get rid of the TDR problem by voltage bumping either the GPU or memory. Which leads most people to think nvidia has screwed around with the voltage settings in the driver to make the cards run cooler, and in turn made them more unstable in some cases.

The funny thing is, it's not just FF that this happens in. It also happens in Chrome. And they're built off of two different engines.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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News Comments > Saturday Metaverse
4. Re: Chrome Feb 11, 2012, 17:45 Mashiki Amiketo
 
Shok wrote on Feb 11, 2012, 13:50:
I finally just made Chrome my default browser the other day. Firefox causes my video card to crash regularly with the nvidia VPU recovery nonsense.
You realize that's been an on going 'nvidia driver' problem since the 280 releases right? Pretty much for the last 6mo, and there's pushing 80k complaints on the topic on nvidia's forums. This is known as the TDR bug.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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News Comments > Saturday Tech Bits
3. Re: Saturday Tech Bits Feb 11, 2012, 17:29 Mashiki Amiketo
 
Dev wrote on Feb 11, 2012, 13:14:
28% must be averaged out over a period of time. Right after the floods prices doubled in some cases. Mechanical hdds that is, SSDs weren't affected.
Must be. The last numbers I saw for our bulk purchases(1k units-in Canada) put us at 192% above the pre-thai flood pricing. It's down around 82% now, but still way too expensive and we go through a lot of drives.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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News Comments > Steam Breach Follow-up
30. Re: Steam Breach Follow-up Feb 11, 2012, 07:59 Mashiki Amiketo
 
zirik wrote on Feb 11, 2012, 07:28:
i misunderstood the gabe quote. but you are trying to downplay the data theft. they notified us of the forums breach within 4-5 days. not the data theft.
They also told you about the data theft and what was taken. Though they didn't mention the old data, and there's a variety of reasons not to. Like not tipping off that they got the old stuff to try tracking down who was using it, or trying to use it.

Investigation 101, don't divulge everything.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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News Comments > Steam Breach Follow-up
25. Re: jtw321@gmail.com Feb 11, 2012, 07:08 Mashiki Amiketo
 
Flatline wrote on Feb 11, 2012, 03:23:
Dude, this breach happened THREE YEARS AGO and they just "found out about it" in the recent past. Which is, to put it mildly, a cock-up of epic proportions.
Wait did someone mention that you missed the part where this was already stored data, and it wasn't "three years ago" but rather from the same breech. Sometimes I think this is why it would be better if they simply didn't report things like this. People see earlier dates, jump on their asses, flail about, scream, that the sky is falling. When in fact, they've simply missed read it.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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News Comments > Steam Breach Follow-up
16. Re: Steam Breach Follow-up Feb 11, 2012, 00:21 Mashiki Amiketo
 
Shok wrote on Feb 10, 2012, 23:45:
I'm pretty sure the breach is the reason my Steam account has been attempted to be hacked. I have seen emails from Steam with the steamguard authentication code so the kiddies (not gonna dignify them as hackers) are apparently trying to brute force accounts and see if they get lucky with 1) a weak password and 2) steam guard not enabled.
Yep. More than once I've gotten a authentication codes out of the blue too. I just cycle through a new set of passwords when it happens and go on my way just to be extra paranoid about it. But I'm guessing that it's them hoping for no steamguard.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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News Comments > Skyrim IAAS Game of the Year
34. Re: Skyrim IAAS Game of the Year Feb 10, 2012, 19:03 Mashiki Amiketo
 
bigspender wrote on Feb 10, 2012, 18:05:
only a couple of serious bugs? and you are OK with that? like the one that destroys your saved games on PS3?

the only thing skyrim has going for it is that its another chapter in TES, and that all of the other similar games have been even worse.

I'm level 36 conjuration100/destruction100 mage and im still waiting for it to be fun. I feel like that after I completed the first dungeon crawl saw just about everything there was to see.

Dunno, I don't play on a console. Maybe that's half your problem right there. Don't play on a shitty console.

I seem to remember you saying you sunk several weeks into playing it but you're complaining about a dungeon crawl? I suppose you could always mod the dungeon to make it more diffi...oh wait...console. Never mind.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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News Comments > Skyrim IAAS Game of the Year
24. Re: Skyrim IAAS Game of the Year Feb 10, 2012, 18:04 Mashiki Amiketo
 
bigspender wrote on Feb 10, 2012, 18:02:
Yeah, sure its better, but compared to something like dragons dogma - where to combat itself is actually fun then skyrim fails big time.

skyrim also lacks a lot of the RPG features that made TES:DaggerFall so much fun. as it stands skyrim to me feels like a bland action game with a few tech trees.
Give it a couple of months, the toolset just got released. Combat revamps came for oblivion and morrowind to fix those problems too. And since the original skillsets and stats are still in the game, but hidden. They can be added back to make it more 'rpgish'.

Hell if it's that much of a problem, go grab the CK and mod it yourself and release it.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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News Comments > Skyrim IAAS Game of the Year
22. Re: Skyrim IAAS Game of the Year Feb 10, 2012, 17:48 Mashiki Amiketo
 
Yosemite Sam wrote on Feb 10, 2012, 17:33:
A bug infested game wins GOTY. I remember when only PC games suffered from this (actually I remember when even PC games had to work properly out of the box)and console games had to work. Now that console games can be patched too they are pushed out the door incomplete. Gamers sure are suckers for punishment, amazes me how this is considered normal AND acceptable now.
Bug infested? I can only remember a couple of serious bugs on release. It was by far better than oblivion in that regards. Ranting for the sake of ranting?
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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News Comments > Skyrim IAAS Game of the Year
19. Re: Skyrim IAAS Game of the Year Feb 10, 2012, 17:22 Mashiki Amiketo
 
Bhruic wrote on Feb 10, 2012, 16:32:
The tragedy of Skyrim is in its potential. It's a great game as is, but they could have done a lot more with it, especially in the story department.

Still, when you look at the competition, you can appreciate the things that Skyrim does right.
Despite that. It's still a great game. I keep putting off replaying it just because I know it'll suck away another large block of time.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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News Comments > Skyrim Sizzle Reel
35. Re: Skyrim Sizzle Reel Feb 9, 2012, 21:31 Mashiki Amiketo
 
Bhruic wrote on Feb 9, 2012, 21:09:
Considering how many people have disproved the "you have to have a $1000+ rig to game on" line, I'm surprised you're still parroting it.
The only people who parrot it, are the ones who are too lazy to look and see that you can build a very nice gaming rig on the cheap these days. Depending which way you go the most expensive parts will either be the video card, or the mobo. Ram is dirt cheap, even the major brand stuff. HDD prices are dropping, CPU's well if you don't want to go intel you can still get quad core AMD's that will do just fine.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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News Comments > Skyrim Sizzle Reel
33. Re: Skyrim Sizzle Reel Feb 9, 2012, 20:18 Mashiki Amiketo
 
wtf_man wrote on Feb 9, 2012, 15:30:
will see a majority of these things in DLC, or even some inspired mods.
Well some of the stuff modders were doing back in oblivion. Like seasonal foliage. It was tricky as hell to make work properly, you couldn't get it to drop to the ground, but snow/tree shedding and all that no problem. Other stuff like the spell combos was pretty neat.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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News Comments > Unscheduled Ubisoft Downtime
8. Re: Unscheduled Ubisoft Downtime Feb 8, 2012, 12:34 Mashiki Amiketo
 
I'm really surprised someone hasn't filed a lawsuit over this yet.  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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News Comments > Skyrim Hi-Rez Pack & Creation Kit
78. Re: Skyrim Hi-Rez Pack & Creation Kit Feb 7, 2012, 23:56 Mashiki Amiketo
 
Creston wrote on Feb 7, 2012, 23:40:

But those flags are happening on a per-texture basis, right? Or is it more general than that?
Per mod. So if your mod is flagged 'high res' it'll override. But apparently you can also flag via the .egt too. It'll get sorted out, it always does.

For modders screwing around with stuff, watch your memory count. Looks like the toolset has an upper memory limit of 3.38GB before it'll hard lock on you. And who says we don't need LAA/LBA flags and 64bit computing?
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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News Comments > Skyrim Hi-Rez Pack & Creation Kit
74. Re: Skyrim Hi-Rez Pack & Creation Kit Feb 7, 2012, 23:19 Mashiki Amiketo
 
Creston wrote on Feb 7, 2012, 22:45:
Is that what's happening, or is it just a case of the bsa overriding everything in the "data" folder?

Though now that I think about it, that's exactly the opposite of the way that Bethesda's games normally work... Hmmm, weird. Don't know why Beth would deliberately break a ton of texture mods that way...

Creston
That's happening as far as I understand from texture and nif modders. There's a two way flagging system that allows you to flag your textures high or low res. High res will always get priority in loading as long as the associated ESP is loaded, and it can find the BSA. Otherwise it will default to loose files, or to the specified bsa.

I work more so in the scripting area, but in the closed modder forums that I frequent there's no shortage of grumbling over it.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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News Comments > Skyrim Hi-Rez Pack & Creation Kit
57. Re: Skyrim Hi-Rez Pack & Creation Kit Feb 7, 2012, 18:48 Mashiki Amiketo
 
Just a heads up though. That if you're using any custom textures, a 'high res' texture will always override a low res texture. There's a flag for high-res vs low res textures in bsa/esp settings now. The hack-around types of archive invalidation that have been used in the past, do, sorta, kinda work. Not on body/armor/weapon data but on static objects with solid meshes mostly. So until a perment solution is figured out, I'm guessing either a new form of AI, or always including .egt files, just know what you're installing.  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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2346 Comments. 118 pages. Viewing page 38.
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