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User information for Mashiki Amiketo

Real Name Mashiki Amiketo   
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Nickname Mashiki Amiketo
Email Concealed by request - Send Mail
ICQ NO-441628*Spam
Description --
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Homepage None given.
Signed On Feb 8, 2000, 21:30
Total Comments 2815 (Senior)
User ID 2669
 
User comment history
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News Comments > Sunday Safety Dance
6. Re: Sunday Safety Dance Apr 22, 2013, 02:33 Mashiki Amiketo
 
Ant wrote on Apr 21, 2013, 21:46:
Poor donkey. :p
At least we know the donkey will get good use out of it.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Sunday Safety Dance
2. Re: Sunday Safety Dance Apr 21, 2013, 20:36 Mashiki Amiketo
 
The public comment: Dear TSA, take the scanners and shove them up your ass.  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > etc., etc.
6. Re: etc., etc. Apr 17, 2013, 10:29 Mashiki Amiketo
 
Buckermann wrote on Apr 17, 2013, 04:23:
Procter & Gamble is not a pharmaceutical company, its products include pet foods, cleaning agents and personal care products.
Yeah, you might want to look that up again. They do have "health products" in the company as well.

Cutter wrote on Apr 17, 2013, 08:35:
Animals that have never done anything wrong? Plenty of assholes in prison are good for nothing, so yeah, experiment on them. Leave the animals the fuck alone.
Don't worry, I'm sure testing on prisoners is better.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > etc., etc.
2. Re: etc., etc. Apr 17, 2013, 02:14 Mashiki Amiketo
 
Funny that the smug bastard is against animal testing, never mind that it's saved millions of lives. Sure is easy to be morally superior when the other option is to commit your fellow humans to death.  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Skyrim Development Ends; Bethesda on to "Next Adventure"
52. Re: Skyrim Development Ends; Bethesda on to Apr 15, 2013, 20:44 Mashiki Amiketo
 
ItBurn wrote on Apr 15, 2013, 20:00:
It was a great feeling. In NV, there wasn't any feeling of survival. Food and water EVERYWHERE. Huge fields with crops... People thriving everywhere. Not as interesting.
Well that's probably because NCR is just across the border, and really have the only unified government which is rebuilding civilization(that we know of).
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Skyrim Development Ends; Bethesda on to "Next Adventure"
20. Re: Skyrim Development Ends; Bethesda on to Apr 15, 2013, 13:47 Mashiki Amiketo
 
Really? Wow. And there's still enough stuff leftover that they could make 5-8 more DLC and milk it, still got the Thalamor, stuff that happened in the Dragonborn DLC, is the main protagonist actually dead or not? Or is that being saved for a future TES game. Well I'm hoping Black Marsh, because then with any chance we'll get into Morrowind again.  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > AMD Says No More DirectX?
25. Re: RE: Follow up Apr 13, 2013, 13:05 Mashiki Amiketo
 
UConnBBall wrote on Apr 13, 2013, 11:36:
DirectX and Direct3D was a big road block.
Pretty much it right there, though it doesn't help we had the big pissing match over the changes in OGL a few years ago, and it dragged on, and on, and on, and on.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Star Trek: The Video Game Footage
18. Re: Star Trek: The Video Game Footage Apr 11, 2013, 14:54 Mashiki Amiketo
 
The Half Elf wrote on Apr 10, 2013, 20:36:
First AAA Trek Game MY FUCKING ASS! *goes and reinstalls Bridge Commander*
QFT. Damn if that wasn't a great game.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Stardock Plans "At Least" Two Game Announcements
35. Re: Stardock Plans Apr 11, 2013, 03:56 Mashiki Amiketo
 
People with different opinions = I don't like them. And *throw hissy fit*

That's pretty much all it boils down to.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Project Eternity Environment Trailer
24. Re: Project Eternity Environment Trailer Apr 11, 2013, 03:52 Mashiki Amiketo
 
wtf_man wrote on Apr 10, 2013, 19:58:
Since this is 2D... I did notice that the shadows don't change angle as the light source moves (especially in the day and night cycle). They are doing a trick to make the shadows ...well darker and more pronounced, I guess... with the light source getting farther away and such, but if you look carefully, the angle of the shadows still don't change.

Not a big deal. It still look really good.
Considering it's an alpha run on the engine? Well not really too surprised on that, I remember BG/2 and Torment had the same deal with ground shadows on some objects but it didn't bother me at all. I simply took it as "there's a moon."
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > etc.
3. Re: etc. Apr 10, 2013, 10:36 Mashiki Amiketo
 
Wait what? Why would you buy the music when you can just pull it out with the editor, and not have to deal with itunes.  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Project Eternity Environment Trailer
7. Re: Project Eternity Environment Trailer Apr 10, 2013, 10:23 Mashiki Amiketo
 
It looks damn nice, really reminds me of all that vivid gameplay back when IWD and BG/BG2 were new, and your imagination invented what the screen didn't render.  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Torment Kickstarter Concludes
22. Re: Torment Kickstarter Concludes Apr 6, 2013, 06:42 Mashiki Amiketo
 
El Pit wrote on Apr 6, 2013, 03:30:
Okay, backed this although I could not get into Planescape Torment. Too much storytelling in words instead of letting the player actually play it.
Really? Too much story telling, the story is what makes it one of the monumental CRPG's ever made.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Morning Tech Bits
26. Re: Morning Tech Bits Apr 5, 2013, 17:51 Mashiki Amiketo
 
A 10" screen man...oh man...I remember playing games on a vic20, using a monochome monitor as a kid. Yeah...not something I care to repeat, hell I'm finding that 22" is too small as my eyes get older.  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Evening Tech Bits
1. Re: Evening Tech Bits Apr 5, 2013, 01:49 Mashiki Amiketo
 
AKA: Well there chaps, I've successfully balled up this company. Time to move on to a new one, let the new guy know that I've done so well that HP will be hemorrhaging money for the next decade, if they survive that long.  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Chris Avellone Joins Torment Team
6. Re: Chris Avellone Joins Torment Team Apr 4, 2013, 00:48 Mashiki Amiketo
 
TNO: What can change the nature of a video game?
Fans: Chris Avellone
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Torment: Tides of Numenera Delay
12. Re: Torment: Tides of Numenera Delay Apr 3, 2013, 06:52 Mashiki Amiketo
 
nin wrote on Apr 2, 2013, 21:17:
This is def one of those "take your time and get it right" games. I have no problem with a delay, as I'd much rather play something good than rushed and incomplete.

Yep. I'm not feeling off-put by it going to be delayed, they started out small with a small kickstarter request, and are up to nearly $3.5m as we speak with 61hrs to go. With a whole assload of more content then they were expecting to add, do it right the first time.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Torchlight II Patch Adds Editor; Steamworks
33. Re: Torchlight II Patch Adds Editor; Steamworks Apr 2, 2013, 20:53 Mashiki Amiketo
 
Cutter wrote on Apr 2, 2013, 16:58:
Try the demo. Enh, like the first one I just couldn't get into. I think it's the art style that leaves me cold. I do no like their visuals.
Good stuff, I'll give it a try.

Thanks for the other input as well guys.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Out of the Blue
24. Re: Out of the Blue Apr 2, 2013, 14:48 Mashiki Amiketo
 
I did chuckle at that. Then again, it's like thinking that the Toronto Maple Leafs will ever win another Stanley cup.  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
News Comments > Torchlight II Patch Adds Editor; Steamworks
26. Re: Torchlight II Patch Adds Editor; Steamworks Apr 2, 2013, 14:46 Mashiki Amiketo
 
So fellows, not having bought this yet. Worth picking up?  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
2815 Comments. 141 pages. Viewing page 26.
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