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User information for Ray Marden

Real Name Ray Marden   
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Nickname Ray Marden
Email raymarden@gmail.com
ICQ 44585133
Description Would you kindly?

You do not have to agree with me; I empower you to be wrong. :̃

Steam: Ray_Marden
Homepage http://www.bluesnews.com/
Signed On Feb 8, 2000, 01:15
Total Comments 6572 (Guru)
User ID 2647
 
User comment history
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News Comments > No PC Dead Space 2
21. Re: No PC Dead Space 2 Feb 8, 2010, 22:52 Ray Marden
 
But I actually played through the PC version and, if they fixed a few basic things (controls, camera,) this could be a really good game.

But now I'm being told the only way I'll be able to play the game is with a worse input method, lower resolution, and less options?

I'll be skipping this one in the end.
Have I mentioned that I hate EA?
Shaking my head,
Ray
 
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I love you, mom.
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News Comments > etc.
4. Re: etc. Feb 8, 2010, 12:54 Ray Marden
 
For myself, my gaming skills are always relevant to what I am actively playing and/or have interest in.

I am extremely familiar with a mouse and keyboard now and would utterly suck with a controller. But could I learn? Absolutely. I used to dominate in deathmatch using just a keyboard, but I haven't kept those skills honed and I would be happy to just stay alive if I was using only the keyboard today.

On a grander scope, I will say that my tastes are changing. I am still a FPS gamer at heart, but there needs to be a unique draw to it. I find the "Let's just run around shooting each other with guns!" mentality fairly repulsive these days, but I cannot deny my love for it in my earlier years. Now, though, I am (relatively) spreading out into a wider range of genres and styles and I do want more story, interaction, depth, uniqueness, follow through, etc. I have more money than any other point in my life, but I find myself to be much more discerning of a title's actual "worth" in my eyes.
I have a bigger grouping of items I think should be mandatory, too.
So glad those Bioshock 2 pre-loads are available...oh...wait...,
Ray
 
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News Comments > PC Mass Effect 2 Dual Core Fix
6. Re: PC Mass Effect 2 Dual Core Fix Feb 6, 2010, 15:06 Ray Marden
 
For the first hour or so of the game, I had very quick load times. However, I updated to the newer ATI drivers and I started having some significantly longer load times (30 seconds to a minute.)

I just assumed that was the issue. Either way, it's a bit reminiscent of DA, but has been tolerable.
Then again, nothing seems bad when compared to planet scanning.
Using an E8600 on Win7 x64 with 4GB of memory,
Ray
 
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News Comments > Metro 2033 Trailer
4. Re: Metro 2033 Trailer Feb 5, 2010, 16:46 Ray Marden
 
I am actually very interested in this game, but also extremely worried this will be another S.T.A.L.K.E.R. - from the generic pissed off russian guys killing mutated animals to endless bugs and broken gameplay.

A demo would be extremely nice (hint, hint) as I won't be touching it until I play that or it gets numerous, plentiful positive reviews.

If this is all corridors (Which I think it may be - isn't that part of the core story?,) it could get a bit repetitive.
Here's to hoping it's good, though.
Loving the idea of EO, but not sure I can find a game in it...,
Ray
 
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News Comments > etc.
3. Re: etc. Feb 4, 2010, 12:56 Ray Marden
 
I just played through the first game and, though it doesn't hold up as well the second time, I really enjoy the world.

I think it has a lot of potential if I could open up the world and make it a really dynamic settings, but I am still planning on getting this one even if it's under the guise of it being more expansion than evolution.
Too bad it all has to be cut up to fit on the consoles.
Wanting more than just guns and plasmids,
Ray
 
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News Comments > AvP Demo Released Early
4. Re: AvP Demo Released Early Feb 3, 2010, 21:30 Ray Marden
 
And....never mind.

I just sat looking for a quick match for about two minutes and nothing ever came up. I'm sure more people will be downloading it shortly or I can go tweak some options or blah blah blah.

I'll wait for the reviews, although I am not expecting much.
I'm so tired of crappy low framerate, low resolution cinematics on PC.
Wondering what the point of DLC for ME2 is given how short the story arc is,
Ray
 
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News Comments > AvP Demo Released Early
2. Re: AvP Demo Released Early Feb 3, 2010, 21:20 Ray Marden
 
I am semi-interested in this game, but definitely wanting to try out the demo. I really liked the Jaguar game and I thought the inital PC offering was okay, but this series tends to feel a bit cheap/rushed.
And it's had such smooth development cycles. <cough>
Loving, LOVING, LLLOOOOOOVVVIINNNNGGG the joy of planet scanning in ME2 Wall2 ,
Ray
 
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News Comments > DRM Discussion
22. Re: DRM Discussion Feb 3, 2010, 13:22 Ray Marden
 
I really, really hate crappy DRM. There is nothing like spending $50 on a game and then having it tell you that your hardware is unsupported.

Having said that, pirating was around wwwaaaayyyy before DRM. I think, in general, a lot of people get away with whatever they think they can.

I do think piracy is a much bigger problem than DRM. I can only think of two or three times in my many years of gaming that DRM has literally stopped me from playing a game. In contrast, I think very few gamers, have never pirated. Mind you, I think it's a relatively small portion of this majority are "power" pirates nor do I think a single illegal download equals a lost sale.

Ultimately, I enjoy games and I think the market - the stupidity of publishers/developers and the lack of appreciation/respect of the gamers - are both hurting the market. I am fine authenticating my game installation so long as it is relatively painless and it actually authenticates my legitimate purchase of a game. However, from there, I do want to have control to uninstall the game as needed, to not spend more than 15 seconds authenticating each time I play the game, to not have constant surveillance of my system, etc.

I feel that I am in the minority, but I do believe pirating is hurting both game markets, but primarily affecting the PC market. Of course, I see an industry that is pushing a 20% price increase, shoveling out $5-$10 DLC content that is ready on day one, and a scaling back of depth/variety/length/options. Looking at these two scenarios, I think the piracy is the lesser of these two concerns.

For the DRM that "sucks," even from my developer-friendly perspective, I can completely understand why people take the pirating approach (though I still do not support this.) Why should the paying customer have to jump through so many hurtles, have his/her integrity questioned, or be denied access to what the pirate already has?

On an unrelated tangent, whatever happened to low level sharing of games? I am by far the obsessed gamer in the household, but my girlfriend enjoys playing games occasionally or for a few hours into each one. In very, very rare cases, I will purchase two copies of a game, but I would gladly look into some type of "household" option if any really existed ($5 second install, single player-only version, no dual-program executions, etc.) It's a little silly when we have two computers, but I have to go amuse myself elsewhere so she can sit and play at my computer.

Edit: Or what about sharing non-active digitally downloaded games? I have a casual gamer in the office that I would love to lend out some games to. If I can get him hooked , I know he won't buy a ton of games, but he will likely buy another 2-3 this year if he could see what is out there. However, I don't have that option.
The last game that screwed me was Hidden and Dangerous.
Dreaming, I know,
Ray

This comment was edited on Feb 3, 2010, 13:25.
 
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Everything is awesome!!!
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News Comments > Morning Mobilization
8. Re: Morning Mobilization Feb 1, 2010, 17:51 Ray Marden
 
I think the idea is neat, but...not until it's at least twice as powerful, half the cost, supports a higher resolution, has the connectivity of a standard laptop, etc.

For the cost, I can build a very nice gaming system. For work purposes, it is very limited and I would be better off with a laptop. For media purposes, I have many other faster, more robust, larger, sharper, and better sounding options. Looking at portability, this won't hold up very well in a lot of situations (being dropped, going on a run, at various worksites, etc.)
And it isn't like you can just upgrade bits and pieces like a normal PC.
Sure, I'll buy this the day I can put my gaming PC into something the size of my 24" LCD, but I can definitely hold off for now.

Not quite sure what its niche is,
Ray
 
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News Comments > Mass Effect 2 a "Blockbuster"
18. Re: Mass Effect 2 a Jan 29, 2010, 20:19 Ray Marden
 
I have to reserve comment until I play more of the game. For me, it really shines in moments, but then is very ham-fisted or limited in many others.

It's definitely a good game, but I'm having a hard time calling it a RPG now. I guess that's my personal disappointment, too - if anything, I was expecting a ton more depth to the RPG aspects, but those are wholly marginalized.

As for the planet scanning, looking at it solely from a design perspective, I think it's a spectacularly blatant failure. Aside from how I read that scanning has no real harvesting purpose (everything I read talks about those not being hard to collect in the game,) I think it may be worse than the mako. Mind you, I hated that $%@#%$ Mako, but at least I had a gun, jets, direction, camera, and occasional combat sequences to deal with. But now? I just hold down a button and wiggle my mouse around - it just compounds its tediousness.
Viewing this as more of a shooter than RPG, I am less forgiving of the obtuse cover system.
Tempted to update, but having stuck with my character's ME1 look,
Ray
 
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News Comments > BioShock 2 MP Details: No LAN or Dedicated Servers
3. Re: BioShock 2 MP Details: No LAN or Dedicated Servers Jan 27, 2010, 18:32 Ray Marden
 
Guys, STOP IT.

Didn't you read? Bringing multiplayer was a daunting task and there was no support for it in the original game!

I mean...it's not like this is a sequel with a pre-existing game engine, world, enemies, combat style, and art style!

And the first game was a single-player game so it made sense to put a heavy focus on multi-player anyway!

Wait...no it doesn't. Uh oh!
Mass Effect 2 does come off as a bit stupid.
Wondering if multiplayer will be the death of Bioshock,
Ray
 
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News Comments > Ships Ahoy - Mass Effect 2
41. Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 22:26 Ray Marden
 
Boo @ pre-rendered cutscenes.

Nothing like having a cinematic run at a lower resolution and with a lower framerate than the actual game!

The intro is completely blurry, beautiful, blurry, beautiful, etc.

Going to hell; loading ME2, but still counting down the 14 days...,
Ray I suspect B2 will be lackluster, but I so enjoy that world.
 
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News Comments > Mass Effect 2 DLC Issue Workarounds
13. Re: BioWare DLC Issue Workarounds Jan 26, 2010, 21:26 Ray Marden
 
Well, pick one or the other, I say.

Don't make me authenticate internally from the game...while having me externally grab the updates. From that perspective, DA was a one stop shop (the whole convoluted social network/EA account garbage aside.)

Importing the ME1 savegame was a little strange, too. Try it in game, but have it tell you nothing is available. Leave the game to run the launcher and direct it to your old savegames, but get no confirmation it accepts those. Meanwhile, they magically appear in-game.

Also, whenever I run the game from the launcher (instead of running it directly from Steam,) I have to skip past an error about it being unable to locate the starting map file.

These are all small, small, small things, but I think there is something to be said for the overall user experience from launching the game to exiting it.
But who cares? Go go marketing and graphics! Heyoooo!
Having flashbacks of attempting to exit Assassin's Creed ,
Ray

This comment was edited on Jan 26, 2010, 21:35.
 
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News Comments > Mass Effect 2 DLC Issue Workarounds
10. Re: BioWare DLC Issue Workarounds Jan 26, 2010, 19:49 Ray Marden
 
...and take that with a grain of salt. I don't know if I need to do this, but the "New Content Available" link from the game's main menu takes me to the BioWare Social Network. Once I put in all my keys, it lists the items available to me...and a link to download them.

Hopefully that's just redundant and/or I am missing something, else it would be lame to take a step back from in-game downloading to external downloads and installations.

Regardless of whether I am right or wrong about the DLC, EA/Bioware/Steam sure don't like making this easy. Seriously, let me authenticate and then leave me alone - give me everything that I purchased without making me do extra work for it, too.
And here I go to download just to be sure...
Whining, but definitely thinking this could be smoother,
Ray
 
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News Comments > Mass Effect 2 DLC Issue Workarounds
8. Re: BioWare DLC Issue Workarounds Jan 26, 2010, 19:34 Ray Marden
 
I am guessing it is something akin to DA - Steam lists a handful of product keys for my copy.

Mind you, this is all a guess - I can't login to EA/Cereberus/whatever so I haven't exactly gone past the first screen of this game.

Maybe some of the many, many, many DLC teams BioWare has should go work in the networking department?
Waaaaaah, waaaah, waaaaah!
Timing out again and again...,
Ray

 
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News Comments > Assassin's Creed II PC Date, Specs
30. Re: Assassin's Creed II PC Date, Specs Jan 25, 2010, 19:21 Ray Marden
 
Only if you want to exaggerate things.

Personally, I was playing other things when the original game came out, but it was on my list of things to look at. However, immediately after release, I started hearing about a number of bugs in the games, I ended up watching a long YouTube clip of various glitches, and then I observed a few of them at a friend's house (on the console version.) Combined with the repeated reviews talking about the empty, repetitive gameplay, I disregarded the game until it was going to be discounted.

I ultimately purchased it on steam as a combination of a $20 (and maybe even less?) price as well as my general boredom at the time. I will say that, on the PC version, I really did not see the glitches I had seen early on, but the comments about the gameplay were true. Thief this wasn't.

If anything, it spoke to potential, but it had a lot of design flaws and I was not amazed by the game in any way; I thought it was an okay game, but I definitely did not understand the hype and original sales.

Come to today, this game has fared significantly better in the reviews and has some good word of mouth. The change for me is that I was willing to buy it on day one for a $50.00 price. Mind you, as previously stated, I was kind of hoping they would toss in the DLC for free given the ever ridiculous wait for the PC port.

So my change was moving from an end of life Steam purchase to a day one discount, but I'll be damned if I am going to pay $60 on day one for late port digital release.
And at least we're fighting for something rather than caving to the corporate gods.
Wanting expansion-like DLC; not $5-$10 crap cut from the game,
Ray
 
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News Comments > Assassin's Creed II PC Date, Specs
28. Re: Assassin's Creed II PC Date, Specs Jan 25, 2010, 18:55 Ray Marden
 
...what?

I waited the eight years for this game to be ported and now they're telling us it will be $60? Even with the gameplay fixes, I'll be damned if I am paying that.

Joke about my naivety, but I was kind of hoping the $50 price tag would include the DLC given how long its been. But now? I won't buy it at all until it goes on some type of sale.
How about the transparent version? No purchase at all.
Loving how publishers are pushing for a 20% price increase plus paid DLC,
Ray
 
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News Comments > Dark Void Score Release Next Month
11. Re: Dark Void Score Release Next Month Jan 24, 2010, 14:35 Ray Marden
 
Well, my reply is in the (vain?) hope this wasn't intentional...

If it was, I don't think anybody should complain about the reviews it has received thus far. I can only imaging what else is wrong with the game...
I checked out the forums after posting and they're useless.
Trying out Eve Online; feeling a bit removed from any gameplay components,
Ray
 
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News Comments > Dark Void Score Release Next Month
9. Re: Dark Void Score Release Next Month Jan 24, 2010, 13:45 Ray Marden
 
So says the group of people say everybody is wrong and how this gruop must be rigth because they collectively agree to that?

Joking aside, I won't touch this again until there is some major effort put into tweaking the mouse and keyboard controls. I'm not sure what the issue was - either they fixed this in the second demo release or there is some type of weird compatability issue with my system (Win7, 64-bit, Logitech MX518, etc.) but I simply could not fly the guy while on the jetpack.

It's like the game is doing everything wrong - some high mouse sensitivity, high acceleration, and always repeating my last input. Screw any other advanced mechanic - I cannot even manage to fly in a straight line. If I move my mouse by, say, a quarter inch, my poor character starts performing circles in the air. If I am constantly turning in one direction, I know to move the mouse in the opposite direction, slowing my movement as my turning slows, but I can never find a straigh "center" area. I can get the jetpack to where I am just barely moving to the right, but moving my mouse ever so slightly to the left just starts me rotating in that direction. Mind you, everything is fine in Windows, the menu screen, and the ground-based portion. It just goes to hell when I attempt to fly.
My current review would be 1/10.
I'm not sure why the reviews are so consistently bad. I was originally looking at this with my rose colored Crimson Skies glasses on, but the mediocre reviews gave me pause and the demo sealed the deal for me. For the few minutes I put up with crap flying controls, it seemed like the game could have some potential, but I would need to actually be able to play it...to control it.

I realize I can go post on the forums and what not, but I do not think it is my job to fix this game for the developer. In conjunction with Mass Effect 2 coming out Tuesday and Bioshock 2 and all the other titles in the next month or two, I certainly have better things to do.

Doubing the current manifestation of this developer won't last long,
Ray
 
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News Comments > D2D Mass Effect 2 Preloads Begin
7. Re: D2D Mass Effect Preloads Begin Jan 23, 2010, 13:09 Ray Marden
 
It is now, but you have to manually force it to.

I restarted Steam, was informed of (yet another) client update, installed that, and then double-clicked the Mass Effect 2 link on my games tab.

It paused for about three seconds and then brought up the option to preload. Mind you, no advertisement or alert came up to let me know it was ready nor did the game's link on my games tab indicate preloading was available.
Stupid, fat, lazy Steam!
At 3%...,
Ray
 
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6572 Comments. 329 pages. Viewing page 36.
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