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User information for Ray Marden

Real Name Ray Marden   
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Nickname Ray Marden
Email raymarden@gmail.com
ICQ 44585133
Description Would you kindly?

You do not have to agree with me; I empower you to be wrong. :

Steam: Ray_Marden
Homepage http://www.bluesnews.com/
Signed On Feb 8, 2000, 01:15
Total Comments 6574 (Guru)
User ID 2647
 
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News Comments > GOG.com in Flux
28. Re: GOG.com in Flux Sep 19, 2010, 21:54 Ray Marden
 
I am mixed overally, though probably more in favor of this.

I will gladly pay to have older games updated to work on current day systems, but its limited selection was always a downer. Also, I felt the pricing was always a bit mixed; I always felt like the marketing was focused more on "DRM-free old stuff" than "all those great games made to work on today's system." I am focusing solely on the psychological aspect, but it always rubbed me the wrong way. With that mentality, it really pissed me off when the charged more for their digital version than I could bug a given game for cheaper off Steam or in-store.

Expand the selection and maybe adjust the pricing slightly and I will eat this stuff up. I'm fine with some DRM and, though I am not sure I want another client to access my games, their old website layout, particularly the purchasing and downloading portion, did feel a little cheap.

Wondering how much we should have to pay for titles we've already paid for...,
Ray Stupid publishers.
 
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News Comments > Amnesia Postmortem
48. Re: Amnesia Postmortem Sep 19, 2010, 21:40 Ray Marden
 
Amnesia is easily Frictional's best game to date. As a PC game, I think it is one of the best "pure" PC games released in some time. That this is put out by an indie-style developer is quite amaizng. All the people that need extremely large budgets should feel humbled.

Having said that, there are some obvious financial issues with how this game was released:

  • Why a $20.00 price tag? Having finished the game, I would have paid $50.00 for it. Now, I loved the game, but even if they wanted to maintain an indie feel to this game, $30.00 would have been a better idea. This is a definite step up from Penumbra or indie "big heart, but lots of bugs" shovelware.


  • Why a 20% discount on pre-orders? I pre-ordered back in May and it seems like they were just tossing out discounts left and right. I was going to buy their first post-Penumbra game period and they cut themselves off at the knees.


  • Little to no marketing. I tend to be a gaming snob and play titles that are more down the beaten path, but at least fellow gamers have an idea of what title I am playing. But what do they say to Amnesia? "What's that?"


  • This is a niche title of sorts - it has a more classical PC design and focuses on realy horror, not dual-wielding machine gune zombie slaughter fests.


  • Relatively, this is a more cerebral game - you are weak, can die easily, have to figure out your escape, you flee rather than fight, you have to search for items, you have to carry over things from one area to the next, etc. However, the core market is heavily focuseed around U.S. war propaganda military FPS.


  • Likewise, this is a game that gives you direct control of interacting with the world, bt this is not something people are used to. Some people have valid complaints with the rough edges of this control scheme, some want things handed to them, and it does present a different type of pressure (those doors with boulders in front of them are a lot more worrisome than just pressing a button.


  • The story could have been expanded upon, but it's (generally) there if you look for it. However, the endings were a total letdown.


  • Although I greatly appreciated it, a large number of people will definitely dislike this style of gameplay. It's not just the "horror" aspect, but the lack of rewards, this being more of an experience than a story, always having to conserve resources, and always having things stacked against you. To are more limited gamer, this game doesn't seem to have much "appeal." What of somebody that has never heard of Frictional or never played any of the Penumbra games?

  • Fantastic game, though. A title - for once - that I just loved playing.
    Greatlly appreciating the "super_secret" extras they give us,
    Ray
     
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    News Comments > Out of the Blue
    5. Re: Out of the Blue Sep 18, 2010, 23:06 Ray Marden
     
    When people pass away in general, but especially under protracted circumstances, you quickly cut away all the day to day bullsh*t we pick up and really focus on who that person was at their core.

    Along the same lines, no matter how sad/angry you might be, the world keeps on going. It's ultimately a good thing, though - no matter how good or bad your day was, the world keeps on running and tomorrow is a whole brand new day full of endless possibilities.

    Looking back at what happened with my own mother, I am profoundly grateful for the three year lead up we had to her death - I feel really bad for people that don't have that time, that can't be there when a loved one passes away, and/or that only finds out second hand. And yet...two things have really struck me since her passing; one is that, in a lot of ways, I never knew her as her own unique person and, though never done in any selfish or menacing way, I never fully appreciated who she was and what she did for me until she passed away. Looking back, it's painfully apparent all the things she did for me, many/most of which I was completely unaware of out of my general naiveity and immaturity. It's the little moments, too, that sting the most - such a turning down a meal so I could go play a game or not spending five minutes to tell her how my day was. I'd give anything to have a day, have one hour, with her and just talk to her person to person.

    Seriously, keep in touch with you friends and, particularly, family. A phone call, even a visit, and just spending a few moments of time with people that you love means the world to them. If you or they were to disappear tomorrow, have you let them know you love them and how much they mean to you? In reverse, do you know how they're doing?
    Or just having a current picture with both of you in good health and hugging.
    Thinking none of the other stupid sh*t really matters,
    Ray

    This comment was edited on Sep 19, 2010, 08:09.
     
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    News Comments > TRON: Evolution Trailer
    11. Re: TRON: Evolution Trailer Sep 7, 2010, 21:56 Ray Marden
     
    I am alllllllllllllllllllll about this movie, but not the game so much - at this point, it needs to be really cheap or get some good reviews.

    Watching the videos (prior and current,) it just seems a little formulaic and a little devoid of interaction/story. Additionally, the driving sequences seem painfully rough, although my saying that is more from the E3 videos.
    I'm sure they were greatly constrained by a short development time.
    Feeling the onset of Amnesia ,
    Ray
     
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    News Comments > The Dark Descent Demos
    2. Re: The Dark Descent Demos Sep 4, 2010, 01:31 Ray Marden
     
    A little slow at first, but creepy by the end and a nice progression of their standard gameplay.

    I already bought this a few months ago, but this has me all the more excited for the full release.
    I just hope they do more than constant hunts for light.
    Staying out of the water,
    Ray
     
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    News Comments > etc.
    4. Re: etc. Aug 25, 2010, 12:53 Ray Marden
     
    Why?

    I have a hundred or so Steam games, but I have never purchased anything from Impulse. I just went to its website right now and nothing on the front page interests me in the slightest.
    It's fairly niche, not a discount leader, and I have other things to play...
    Shrugging,
    Ray
     
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    News Comments > Portal 2 Wheatley Trailer
    6. Re: Portal 2 Wheatley Trailer Aug 24, 2010, 17:35 Ray Marden
     
    As much as I loved the first one, this one just seems all that much better - even more so for just being around the corner...

    http://www.youtube.com/watch?v=LRxafex-1Ec&feature=player_embedded
    Shaky cam, but longer and better.
    Wishing Amazon didn't utterly fail at release day delivery of Mafia II ,
    Ray
     
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    News Comments > New Mass Effect 2 DLC Next Month
    2. Re: New Mass Effect 2 DLC Next Month Aug 23, 2010, 21:43 Ray Marden
     
    "Hey kids, you know how we told you this was a roleplaying game? But then we totally screwed your previous story and your relationship with Liara? Oh, did we mention that it was a lesbian relationship that we let you have in the first game, but decided to say 'screw you' again in the next game? Remember all that?


    Well....................if you give us more money, maybe, just maybe, we'll let you continue your story in the sequel that you already paid for."
    Jerks.
    Thanking BioWare yet again ,
    Ray
     
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    News Comments > Far Cry 3 Underway?
    1. Re: Far Cry 3 Underway? Aug 19, 2010, 21:04 Ray Marden
     
    First off, duh.

    Second, I hope they actually put in gameplay this time.
    And remove the weapons from any vehicles so you have to play the game.
    KTHXBYE,
    Ray
     
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    News Comments > Op Ed
    31. Re: Op Ed Aug 18, 2010, 17:34 Ray Marden
     
    I think Cliffski's length-only argument is flawed.

    Guess what? Length does matter. It just isn't the only thing that matters?

    I'm certainly not paying $100.00 for a one minute game. Likewise, I won't pay a penny for game that takes a year of playing before I have any fun.

    After all, if you really, really enjoy something, you generally want it to go on. But even then, in what sense? After cooling off for a bit? Going in a new direction? Answering a specific question? Giving you control over a previously unavailable/inaccessible thing? With friends?
    Duh?
    Noting that individual components are part of the collective whole,
    Ray
     
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    News Comments > BioShock Infinite Announcement
    30. Re: BioShock Infinite Announcement Aug 12, 2010, 17:33 Ray Marden
     
    After the second game, another Bioshock game gives me a moment of pause...but at least this is a good way to do it.

    Totally new area, valid explanation for a different political setting, a heavy focus on height, seeing the pinnacle of technology going bad, etc.

    Though very much in line with Bioshock, still something new and, in many ways, the complete opposite.
    Duh.
    Huzzahs!

    Just hoping they don't go havey handed with the group aspect,
    Ray
     
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    News Comments > Rumor: The Old Republic Space Combat on Rails?
    10. Re: Rumor: The Old Republic Space Combat on Rails? Aug 8, 2010, 16:31 Ray Marden
     
    I think it makes a lot of sense from the perspective of MMOGs and/or casual players.

    I was actually pleasantly surprised that they were going to included space ombat in the first place, but I did immediately wonder how complex it would be. As it stands, a lot of gamers have trouble with straightforward ideas like "Don't stand in fire" so it seems peculiar that they would toss in 3D, joystick-controlled space combat.
    It certainly can't have a massive impact on the game.
    Something that is on rails or otherwise simplified seems to make more sense if they're aiming at a wider, more casual segment of the market.

    Curious as to what the final details are,
    Ray
     
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    News Comments > QUAKE LIVE Premium Subscriptions
    28. Re: QUAKE LIVE Premium Subscriptions Aug 7, 2010, 15:48 Ray Marden
     
    As usual, I have no basis for this ...but I would almost assert that this is a sly attempt at an experiement by id.

    Admittedly, I haven't kept up with this release so maybe they really are singling out this one specific title and heavily supporting it.

    On the other hand, if this outdated title can justify a $4.00 per-month fee, what won't the industry charge for? For that matter, how much higher will the "new" charges be?

    At the end of the day, I want to play a wide range of games with a wide range of perspectives, elements, gameplay styles, new experiences, etc. I don't want to spend $100.00 a month for the single game I can afford to rent to play.
    I love how the industry thinks purchasing a game entitles you to nothing.
    Just a subscriber and nothing else, apparently,
    Ray

    Edit: Oh noez, I put an emoticon next to text. ph33r my new fangled text skillz.
     
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    News Comments > "Final" BioShock 2 DLC Announced
    4. Re: Aug 5, 2010, 12:57 Ray Marden
     
    Too little too late.

    Thanks 2K for killing the franchise and then nickel and diming the headstone...
    It wasn't terrible, but it was just a backward expansion pack.
    Only vaguely recalling my playing of Bioshock 2,
    Ray
     
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    News Comments > Op Ed
    47. Re: Op Ed Aug 1, 2010, 08:30 Ray Marden
     
    On one hand, I do think piracy is a significant issue, particularly on the PC side of things. On the other hand, the PC market is repeatedly receiving less support, less options/features, a decreased amount of demos, is burdened by DRM, and it doesn't have anything close to the used/trading market that the consoles do. And yet publishers alike dump on the PC market and wonder why the market isn't screaming about how wonderful things are.

    Meanwhile, the industry seems intent on writing a playbook of failure - a 20% price increase has been rolled out this generation, games are being designed around and additional $15-$60 of DLC, platform wars still exist, there is still no coherent response to the Gamestop/used game market, it wants to adopt subscriptions for multiplayer gaming, the industry cannot control its budgets, the industry still cannot control its development cycle (this applies to length of time, hours worked per day, and payment to the people that actually create the games,) the publishers freely admit their disdain for the end user, and there is a distinct lack of originality resulting in simplified, lower risk, cookie-cutter releases.
    Nothing like sh*tt*ng in your own home.
    I love gaming and have a rather sickening passion for it, but do I feel particularly beholden or appreciated by the industry? Do I think it's a great time to be a gamer? It certainly isn't doom and gloom, but neither do I think things are fantastic. I am adamant about not pirating, but I can understand the hostile mentality of some (and nobody can account for the pure thieves who will do anything they can.) From my own perspective, I have drastically scaled back my purchases - I purchase very few titles on day one at full price and I have drastically pushed down my average purchase price.

    Guessing the industry is getting what it wants...,
    Ray
     
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    News Comments > Sunday Consolidation
    10. Re: Sunday Consolidation Jul 25, 2010, 20:36 Ray Marden
     
    It's completely terrible for the market as the whole, but great for the one or two companies that can capitalize on it.

    Unfortunately, that's all the market really (generally) cares about right now.
    Makes me almost want another crash.
    More than willing to pay for quality and innovation,
    Ray
     
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    News Comments > Sunday Consolidation
    9. Re: online subscription gameplay Jul 25, 2010, 20:31 Ray Marden
     
    In a general sense, I think the masses will pick one or two darlings and pay for those, but that is about it. Additionally, I expect them to be incredibly fickle, likely rightly so.

    From my perspective, how much more am I expected to pay for what has previously been standard? For how many games? After I already paid a significant portion upfront? After having paid for the hardware and internet connection? How much more do they want for their software-only component?

    Lastly, I hope this tremendously backfires on these companies. I understand the mentality - "Holy sh*t, look how much they eat up this title! We nickle and dime them for DLC already so why not multiplayer? Can you just imagine if they all paid $5 or more a month?" However, I would like to offer up the counter that, in most cases, these companies are only laying out the basic groundwork or infrastructure and that it is really the players themselves that are keeping these games going.

    Do they have brand new graphics? Deep stories? Amazing gameplay ideas? A constant expansion/deepening of the core mechanics or story? A huge amount of original content? Brand new ideas? Complex AI? Well-balanced NPCs?

    No? Then what are people doing? Oh, right, it's the aspect of playing against another human.
    How much credit can they take away from the player? MP no smart iz.
    Glad that Stephen isn't charging me to post this,
    Ray
     
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    News Comments > Op Ed
    4. Re: impulse at a loss Jul 25, 2010, 20:21 Ray Marden
     
    From my perspective, I cannot relate to any of what is being claimed.

    I have only looked at Impulse a handful of times and its selection has been limited and its pricing has been towards the higher end of the spectrum. It does seem to have a nice selection of indie/lower grade/lesser known titles, though.

    Meanwhile, Steam has the unfair advantage of Valve Software, but it otherwise has a large selection of AAA games, has become extremely competitive with discounting, is doing more bundling, is dipping into discounting multi-packs, and offers a few non-purchasing tools (friend list, patching, server packages, etc.)

    D2D has really annoyed me in the past with its lack of discounting and IGN-ification. This is likely less the case these days, but I would search for the same game/deal on Steam before I went to D2D.

    As for GamersGate, I just feel it has been late to the party. I am mot writing off the system like I have some other, but neither has it done anything to draw me to it; I don't think I've ever purchased a single title from it. Looking at it right now, its website looks a little aged and the prices seem a little high - I've purchased a lot of the stuff elsewhere for cheaper amounts and I'm not going to spend $15+ on some no-name titles I've never heard off, at least not right off the bat.

    Looking at the pure number of titles I've purchased - digital versus physical or even Steam versus non-Steam, there really is no comparison. Steam is the blatantly obvious winner, Big Fish Games is actually a far second, and everybody else is inconsequential.

    In general, I think the pricing is inconsistent in general. Part of this is the focus on discounting - I rarely pay full price for a title anymore - but the digital download market itself cannot seem to be able to come to any sensible average on its own. For any retails, physical or digital, when your list price is two times to four times the standard price of a competitor, it just speaks to how poorly you interact with the market.
    Same thing with sub-par download speeds.
    Actually utilizing Amazon (including Prime membership) a bit more,
    Ray
     
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    News Comments > Out of the Blue
    8. Re: Out of the Blue Jul 22, 2010, 19:16 Ray Marden
     
    Not as good as the earlier trailers, but that's okay because the end bit saves it...

    http://movies.yahoo.com/feature/tron-legacy.html?showVideo=1#movTitle
    Aieeeeeeeeeeeeee!
    Wanting to watch this now!,
    Ray
     
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    News Comments > Half-Life 2: Episode Three Hints?
    8. Re: Half-Life 2: Episode Three Hints? Jul 22, 2010, 12:48 Ray Marden
     
    I just hope they get this third episode out of the way so they can go back to focusing on games be they Half-Life or not.
    Can we get a sequel to the story of Half-Life please?
    Biting my tongue,
    Ray
     
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    6574 Comments. 329 pages. Viewing page 26.
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