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User information for Ray Marden

Real Name Ray Marden   
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Nickname Ray Marden
Email raymarden@gmail.com
ICQ 44585133
Description Would you kindly?

You do not have to agree with me; I empower you to be wrong. :

Steam: Ray_Marden
Homepage http://www.bluesnews.com/
Signed On Feb 8, 2000, 01:15
Total Comments 6561 (Guru)
User ID 2647
 
User comment history
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News Comments > EA Bashing
32. Re: EA Bashing Oct 13, 2010, 13:07 Ray Marden
 
It's a double standard, though - try to report things and you just become a thorn that disappears one day. You sit there and take it and it literally drives you crazy.

And now, because this person is so irritated and has so many blatant failures to point out, they get written off and their actual irritation is used as a tool to show just how crazy they are.

In all cases....real issues go unaddressed and massive politics commence!

The sad thing is that this sounds like my own company (hence my own craziness.) I'm in a completely different industry, but it's really sad and scary that some truly psychopathic people work out there. And I'm not sure why so many companies work this way - I guess it's the almighty search for money at all cost - but communication, teamwork, and accountability frequently seem to products of a bygone era...
And the more I rant, the crazier I seem.
Learning to play WoW all over again,
Ray

This comment was edited on Oct 13, 2010, 17:31.
 
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Everything is awesome!!!
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I love you, mom.
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News Comments > Raven Layoffs
33. Re: Raven Layoffs Oct 11, 2010, 19:10 Ray Marden
 
Eh, farewell to one of the older developers.

Personally, I only loved the early Raven stuff - Hexen, Heretic, and up to SoF.

From there, they just kind of made the same game over and over. They were a company that you gave a title to if you wanted to have a competent, if not generic, release in a year or two.

They wouldn't even really put out a "crap" game, but what game of the last ten years did I particularly enjoy? Uhhh....

Otherwise, I don't think they did SW justice, they went stereotypically "console" with all that X-Men stuff, I thought Quake 4 was particularly generic, and I almost think of Wolfenstein and Singularity as two halves of the same competent, generic shooter.
Q4 sucked. I bought it for $5.00 and still couldn't play it to the end.
Guessing I should go back and finish Wolfenstein at some point,
Ray
 
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Everything is awesome!!!
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I love you, mom.
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News Comments > Gearbox Working on Old DNF Preorders
10. Re: Very rarely a point in preordering... Oct 9, 2010, 01:36 Ray Marden
 
It depends on the title, but Lamestop likes to play games with the inventory more than nearly any other big games retailer. I particularly love when, prior ot the shipment even coming in on a given day, they would confirm that no non-preorder copies would be available.

Then again, we're talking about a company that is being structured around turning over used games...
Steam + Amazon Prime = Win.
Having long ago grown tired of the company's games,
Ray
 
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News Comments > Morning Tech Bits
12. Re: Morning Tech Bits Sep 29, 2010, 18:03 Ray Marden
 
Anybody that didn't see this coming is clueless.

Now as for the movies themselves, I think I am fine passing on them - especially the "new" trilogy. I used to really, really love Star Wars, but after having been whored out so blatantly by Lucas, I certainly don't have the love for it that I once did.

Every now and then I'll stumble onto the "original" triology and I can watch it for a bit - I remember how fun they were and what a neat world it is - but that all goes away when I see the newer films, the garbage on Cartoon Network, and all the shovelware that is out there (multiple releases, the various crappy games, all the plastic junk, etc.)
Clearly Lucas was not what made the original films so good.
Possibly picking up the Blu-Ray release; otherwise done with the franchise,
Ray
 
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Everything is awesome!!!
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News Comments > Duke 3D Mod
1. Re: Duke 3D Mod Sep 27, 2010, 10:59 Ray Marden
 
This will absolutely get shut down, but let me reiterate how much I love that game. DNF has gone down a drama-filled rabbit hole, but I would gladly - gladly - pay for a D3D remake done with a current day engine.
We need more games that have fun while kicking ass.
Stuck in a naive dream,
Ray
 
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News Comments > Morning Tech Bits
4. Re: The Richest People in America 2010 Sep 23, 2010, 18:00 Ray Marden
 
The company has a terrible, terrible track record regarding its employees. A lot of its low prices come from marginalizing the staff and it urges employees to seek out state/federal health care.

Looking toward altruism, the family's donations are statistically quite small.

Of course, for all my b*tch*ng, some people will do anything to save a penny on an item...
Trickle down economics my ass.
Not a particularly big fan ,
Ray
 
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News Comments > GOG.com Update
26. Re: GOG.com Update Sep 23, 2010, 17:37 Ray Marden
 
I kind of hope they fail now.

The company that prided itself on DRM-free games willfully took the site down for a hoax PR stunt, brings back the site without major changes, and brags about how great it is...
Time to die.
Not planning on purchasing from them,
Ray
 
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News Comments > GOG.com in Flux
28. Re: GOG.com in Flux Sep 19, 2010, 21:54 Ray Marden
 
I am mixed overally, though probably more in favor of this.

I will gladly pay to have older games updated to work on current day systems, but its limited selection was always a downer. Also, I felt the pricing was always a bit mixed; I always felt like the marketing was focused more on "DRM-free old stuff" than "all those great games made to work on today's system." I am focusing solely on the psychological aspect, but it always rubbed me the wrong way. With that mentality, it really pissed me off when the charged more for their digital version than I could bug a given game for cheaper off Steam or in-store.

Expand the selection and maybe adjust the pricing slightly and I will eat this stuff up. I'm fine with some DRM and, though I am not sure I want another client to access my games, their old website layout, particularly the purchasing and downloading portion, did feel a little cheap.

Wondering how much we should have to pay for titles we've already paid for...,
Ray Stupid publishers.
 
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News Comments > Amnesia Postmortem
48. Re: Amnesia Postmortem Sep 19, 2010, 21:40 Ray Marden
 
Amnesia is easily Frictional's best game to date. As a PC game, I think it is one of the best "pure" PC games released in some time. That this is put out by an indie-style developer is quite amaizng. All the people that need extremely large budgets should feel humbled.

Having said that, there are some obvious financial issues with how this game was released:

  • Why a $20.00 price tag? Having finished the game, I would have paid $50.00 for it. Now, I loved the game, but even if they wanted to maintain an indie feel to this game, $30.00 would have been a better idea. This is a definite step up from Penumbra or indie "big heart, but lots of bugs" shovelware.


  • Why a 20% discount on pre-orders? I pre-ordered back in May and it seems like they were just tossing out discounts left and right. I was going to buy their first post-Penumbra game period and they cut themselves off at the knees.


  • Little to no marketing. I tend to be a gaming snob and play titles that are more down the beaten path, but at least fellow gamers have an idea of what title I am playing. But what do they say to Amnesia? "What's that?"


  • This is a niche title of sorts - it has a more classical PC design and focuses on realy horror, not dual-wielding machine gune zombie slaughter fests.


  • Relatively, this is a more cerebral game - you are weak, can die easily, have to figure out your escape, you flee rather than fight, you have to search for items, you have to carry over things from one area to the next, etc. However, the core market is heavily focuseed around U.S. war propaganda military FPS.


  • Likewise, this is a game that gives you direct control of interacting with the world, bt this is not something people are used to. Some people have valid complaints with the rough edges of this control scheme, some want things handed to them, and it does present a different type of pressure (those doors with boulders in front of them are a lot more worrisome than just pressing a button.


  • The story could have been expanded upon, but it's (generally) there if you look for it. However, the endings were a total letdown.


  • Although I greatly appreciated it, a large number of people will definitely dislike this style of gameplay. It's not just the "horror" aspect, but the lack of rewards, this being more of an experience than a story, always having to conserve resources, and always having things stacked against you. To are more limited gamer, this game doesn't seem to have much "appeal." What of somebody that has never heard of Frictional or never played any of the Penumbra games?

  • Fantastic game, though. A title - for once - that I just loved playing.
    Greatlly appreciating the "super_secret" extras they give us,
    Ray
     
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    Everything is awesome!!!
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    I love you, mom.
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    News Comments > Out of the Blue
    5. Re: Out of the Blue Sep 18, 2010, 23:06 Ray Marden
     
    When people pass away in general, but especially under protracted circumstances, you quickly cut away all the day to day bullsh*t we pick up and really focus on who that person was at their core.

    Along the same lines, no matter how sad/angry you might be, the world keeps on going. It's ultimately a good thing, though - no matter how good or bad your day was, the world keeps on running and tomorrow is a whole brand new day full of endless possibilities.

    Looking back at what happened with my own mother, I am profoundly grateful for the three year lead up we had to her death - I feel really bad for people that don't have that time, that can't be there when a loved one passes away, and/or that only finds out second hand. And yet...two things have really struck me since her passing; one is that, in a lot of ways, I never knew her as her own unique person and, though never done in any selfish or menacing way, I never fully appreciated who she was and what she did for me until she passed away. Looking back, it's painfully apparent all the things she did for me, many/most of which I was completely unaware of out of my general naiveity and immaturity. It's the little moments, too, that sting the most - such a turning down a meal so I could go play a game or not spending five minutes to tell her how my day was. I'd give anything to have a day, have one hour, with her and just talk to her person to person.

    Seriously, keep in touch with you friends and, particularly, family. A phone call, even a visit, and just spending a few moments of time with people that you love means the world to them. If you or they were to disappear tomorrow, have you let them know you love them and how much they mean to you? In reverse, do you know how they're doing?
    Or just having a current picture with both of you in good health and hugging.
    Thinking none of the other stupid sh*t really matters,
    Ray

    This comment was edited on Sep 19, 2010, 08:09.
     
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    News Comments > TRON: Evolution Trailer
    11. Re: TRON: Evolution Trailer Sep 7, 2010, 21:56 Ray Marden
     
    I am alllllllllllllllllllll about this movie, but not the game so much - at this point, it needs to be really cheap or get some good reviews.

    Watching the videos (prior and current,) it just seems a little formulaic and a little devoid of interaction/story. Additionally, the driving sequences seem painfully rough, although my saying that is more from the E3 videos.
    I'm sure they were greatly constrained by a short development time.
    Feeling the onset of Amnesia ,
    Ray
     
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    News Comments > The Dark Descent Demos
    2. Re: The Dark Descent Demos Sep 4, 2010, 01:31 Ray Marden
     
    A little slow at first, but creepy by the end and a nice progression of their standard gameplay.

    I already bought this a few months ago, but this has me all the more excited for the full release.
    I just hope they do more than constant hunts for light.
    Staying out of the water,
    Ray
     
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    News Comments > etc.
    4. Re: etc. Aug 25, 2010, 12:53 Ray Marden
     
    Why?

    I have a hundred or so Steam games, but I have never purchased anything from Impulse. I just went to its website right now and nothing on the front page interests me in the slightest.
    It's fairly niche, not a discount leader, and I have other things to play...
    Shrugging,
    Ray
     
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    Everything is awesome!!!
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    News Comments > Portal 2 Wheatley Trailer
    6. Re: Portal 2 Wheatley Trailer Aug 24, 2010, 17:35 Ray Marden
     
    As much as I loved the first one, this one just seems all that much better - even more so for just being around the corner...

    http://www.youtube.com/watch?v=LRxafex-1Ec&feature=player_embedded
    Shaky cam, but longer and better.
    Wishing Amazon didn't utterly fail at release day delivery of Mafia II ,
    Ray
     
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    News Comments > New Mass Effect 2 DLC Next Month
    2. Re: New Mass Effect 2 DLC Next Month Aug 23, 2010, 21:43 Ray Marden
     
    "Hey kids, you know how we told you this was a roleplaying game? But then we totally screwed your previous story and your relationship with Liara? Oh, did we mention that it was a lesbian relationship that we let you have in the first game, but decided to say 'screw you' again in the next game? Remember all that?


    Well....................if you give us more money, maybe, just maybe, we'll let you continue your story in the sequel that you already paid for."
    Jerks.
    Thanking BioWare yet again ,
    Ray
     
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    News Comments > Far Cry 3 Underway?
    1. Re: Far Cry 3 Underway? Aug 19, 2010, 21:04 Ray Marden
     
    First off, duh.

    Second, I hope they actually put in gameplay this time.
    And remove the weapons from any vehicles so you have to play the game.
    KTHXBYE,
    Ray
     
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    News Comments > Op Ed
    31. Re: Op Ed Aug 18, 2010, 17:34 Ray Marden
     
    I think Cliffski's length-only argument is flawed.

    Guess what? Length does matter. It just isn't the only thing that matters?

    I'm certainly not paying $100.00 for a one minute game. Likewise, I won't pay a penny for game that takes a year of playing before I have any fun.

    After all, if you really, really enjoy something, you generally want it to go on. But even then, in what sense? After cooling off for a bit? Going in a new direction? Answering a specific question? Giving you control over a previously unavailable/inaccessible thing? With friends?
    Duh?
    Noting that individual components are part of the collective whole,
    Ray
     
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    News Comments > BioShock Infinite Announcement
    30. Re: BioShock Infinite Announcement Aug 12, 2010, 17:33 Ray Marden
     
    After the second game, another Bioshock game gives me a moment of pause...but at least this is a good way to do it.

    Totally new area, valid explanation for a different political setting, a heavy focus on height, seeing the pinnacle of technology going bad, etc.

    Though very much in line with Bioshock, still something new and, in many ways, the complete opposite.
    Duh.
    Huzzahs!

    Just hoping they don't go havey handed with the group aspect,
    Ray
     
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    News Comments > Rumor: The Old Republic Space Combat on Rails?
    10. Re: Rumor: The Old Republic Space Combat on Rails? Aug 8, 2010, 16:31 Ray Marden
     
    I think it makes a lot of sense from the perspective of MMOGs and/or casual players.

    I was actually pleasantly surprised that they were going to included space ombat in the first place, but I did immediately wonder how complex it would be. As it stands, a lot of gamers have trouble with straightforward ideas like "Don't stand in fire" so it seems peculiar that they would toss in 3D, joystick-controlled space combat.
    It certainly can't have a massive impact on the game.
    Something that is on rails or otherwise simplified seems to make more sense if they're aiming at a wider, more casual segment of the market.

    Curious as to what the final details are,
    Ray
     
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    News Comments > QUAKE LIVE Premium Subscriptions
    28. Re: QUAKE LIVE Premium Subscriptions Aug 7, 2010, 15:48 Ray Marden
     
    As usual, I have no basis for this ...but I would almost assert that this is a sly attempt at an experiement by id.

    Admittedly, I haven't kept up with this release so maybe they really are singling out this one specific title and heavily supporting it.

    On the other hand, if this outdated title can justify a $4.00 per-month fee, what won't the industry charge for? For that matter, how much higher will the "new" charges be?

    At the end of the day, I want to play a wide range of games with a wide range of perspectives, elements, gameplay styles, new experiences, etc. I don't want to spend $100.00 a month for the single game I can afford to rent to play.
    I love how the industry thinks purchasing a game entitles you to nothing.
    Just a subscriber and nothing else, apparently,
    Ray

    Edit: Oh noez, I put an emoticon next to text. ph33r my new fangled text skillz.
     
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