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User information for Ray Marden

Real Name Ray Marden   
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Nickname Ray Marden
Email raymarden@gmail.com
ICQ 44585133
Description Would you kindly?

You do not have to agree with me; I empower you to be wrong. :

Steam: Ray_Marden
Homepage http://www.bluesnews.com/
Signed On Feb 8, 2000, 01:15
Total Comments 6574 (Guru)
User ID 2647
 
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News Comments > Out of the Blue
11. Re: Out of the Blue Jun 7, 2011, 13:11 Ray Marden
 
It all comes down the price and games.

Because right now, it looks really stupid and I cannot help but think they spent way, way too much time on the pad controller.

Also, what is it with these companies and the terrible names? Wii..uh...U! Playstation Vitami...Vita?
Really? This is how they'll grab the third parties and core gamers?
Extremely skeptical,
Ray
 
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News Comments > RAGE Trailer
55. Re: RAGE Trailer Jun 5, 2011, 10:05 Ray Marden
 
I could see some of the turning being due to recording a video or playing with a controller, but I do think the video has a slow movement speed in general. I am not sure if the player is only "walking" through the recording or, akin to D3, the player movement speed it just a tad lower than others.
I'd love a story, character upgrading, and world interaction.
Suspecting a lot of June's releases will be unspectacular,
Ray
 
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News Comments > Out of the Blue
3. Re: Out of the Blue Jun 4, 2011, 14:21 Ray Marden
 
Lebron is good, but there is no comparison - Jordan hands down.

Who else had the stats, the leadership, focus on the entire team, pulled off as many clutch moments, and has the rings?

All of that aside, who else had an equivalent personality and simply had as much fun playing the game?
The lip-stache does need to go, though.
Doubting Lebron will ever fly,
Ray
 
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News Comments > RAGE Trailer
8. Re: RAGE Trailer Jun 4, 2011, 14:04 Ray Marden
 
This is certaining the most encouraging advertisement I have seen thus far. If nothing else, it looks like it will be a decent shooter.

I just hope it does more than pure shooting - I would love to see this have a good, mysterious story or to see some other developer make some type ouf RPG out of it.

Otherwise, I hope the constant weapon/ammo swapping is just them showing off for the video. When I watched them tweak the weapons close to ten times in a single room, I had terrible flashbacks of Stranger's Wrath.
Too bad they did not pick a more unique or different setting.
Curious what kind of performance this will have,
Ray

This comment was edited on Jun 4, 2011, 15:35.
 
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News Comments > Duke Nukem Forever Demo
91. Re: Duke Nukem Forever Demo Jun 3, 2011, 23:03 Ray Marden
 
Meh. I am interested in good games, not just PC games.
Or is the platform the main thing that matters?
Wanting more information, not less,
Ray
 
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News Comments > Duke Nukem Forever Demo
77. Re: Duke Nukem Forever Demo Jun 3, 2011, 19:16 Ray Marden
 
If it is restricted (early access,) I would presume it is treated like the Steam version or like DLC - you don't see it until you enter in or activate your code amd then it appears.
That or they are just fixing bugs with it.
Otherwise, it would like not show up until they hit the switch and make it "public."

Really thinking The Witcher 2 had a rushed ending,
Ray
 
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News Comments > Duke Nukem Forever Demo
73. Re: Duke Nukem Forever Demo Jun 3, 2011, 18:51 Ray Marden
 
It is nice to finally be playing this, but I still question some over the overall decisions.

Upfront, the graphics are tad outdated, but that is expected. Old or new, though, I do not get the obsession with making games look ugly. I do not want motion blur. I do not want film grain. I do not want everything outside of my immediate focus to be covered in vaseline. And when I do want to turn off this crap, I want to be able to individually select it, not lose every graphical enhancement.

Playing the demo, two thoughts spring up - one, they need to work a bit on the options/control/feel and, two, a lot depends how how much the final game opens up.

For the former, it is all the little things - it does not properly support 1920x1200, I want to tweak the FoV, Duke walks a little slow, running is overly exaggerated and has a split second delay, I do not like how the mouse input is handled, the scripting is a bit wooden, the animation feels a little stiff, weapons feel a bit weak, you're confined to only two primary weapons, the contextual use command is a little flakey, Daikatana taught us long ago that shooting small toads suck, I wish the kick feature was there for opening crates, etc.

For the latter, I am coming into this game looking for the fun and over the top aspects. From the demo's perspective, at what point was I really free to run around everywhere, explore for secrets, and create havoc? These were relatively linear, confined sequences. Looking back to just the first level of the prior game, I was using a jetpack, finding secrets, looking for cracks in the walls, playing in the arcade, screwing with the projector, going through an air duct, finding a secret via the cash register, etc.

I am mildly intrigued and need to play it again, but it really depends on what the final game is. If this style of gameplay - confined, linear areas with few special areas - is what the game is about, I would argue both developers failed at making a Duke Nukem game. So long as there are more unique or just improbable situations - the alien is in the building; go kick its ass! - in the final game, it has the chance to be fun. Even then, though, they really need to tweak some things to bring back the sense of speed and power.
I must be naive, but I see the possibility. I just don't think they did it.
Betting the driving segments will be the weakest portions of the game,
Ray

This comment was edited on Jun 4, 2011, 07:40.
 
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News Comments > Call of Duty Paid Service Revealed
80. Re: Call of Duty Paid Service Revealed May 31, 2011, 18:52 Ray Marden
 
I watched the video of GameTrailers and this seems like a joke, if not for the fact that it is real.

What to say? In a "game" that is primarily focused on the multiplayer component, in a fairly straight forward deathmatch obsessions, they are actively charging the community a fee for maintaining the actual community.

If the pull this off - which I suspect they will given the lack of any appetite for sophistication by the MoH/CoD/BF players - what will not have a separate charge?
Is it truly an experience equivalent to Netflix? To a MMOG?
Just waiting for the day where each and every game I own has a monthly charge,
Ray

This comment was edited on May 31, 2011, 19:02.
 
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News Comments > GameStop Honoring DNF Preorders
1. Re: GameStop Honoring DNF Preorders May 30, 2011, 14:04 Ray Marden
 
Meh - this is all smoke and mirrors. They may honor more recent reservations, but the long, long ago canceled my preorder of the game.

This is just PR speak for "We will sell you this game.*"
"Better yet, please come back in a week and we'll sell you the used version.
Sadly anticipating the game ,
Ray

*But if you want the PC version, you will have to pre-order. We try to stock little to no PC games. Especially on launch day.
 
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News Comments > BioWare on Dragon Age II Criticisms
27. Re: BioWare on Dragon Age II Criticisms May 27, 2011, 13:20 Ray Marden
 
I think there are two distinctions (was it a good game versus was it a good DA game,) but you cannot just write people off for being told one thing, expecting that thing, and being given something else.

If you ask me for an orange and I gave you an apple, you should question me about it. The answer is not just "Screw it; they are both fruits."

They should have made this a different named or themed game. But they did not - they wanted to cash in on the DA name. In that case, they are due all negativity they are receiving.

Additionally, just be honest and say it was a short, streamlined game release with a focus on mass appeal, particularly on the consoles. Again, it is one thing to make a decision and another to outright lie about it.
It speaks to his arrogance or ignorance. Neither is good.
Still waiting on the $20 version,
Ray
 
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News Comments > The Witcher 2 Patched, DRM Removed
11. Re: The Witcher 2 Patched, DRM Removed May 26, 2011, 18:07 Ray Marden
 
I don't know about the manual patching, but it says the Steam version should auto-update:

For the Steam Version of The Witcher 2, please use the Steam auto-patching system.
Auto-detect fail. 8GB memory, 5950 2GB, and a 4.8GHz i7-2600 equals "low"?
Using the GoG.com version (and the GoG.com-downloaded patch,)
Ray
 
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News Comments > The Witcher 2 Patch Delayed
24. Re: The Witcher 2 Patch Delayed May 26, 2011, 17:42 Ray Marden
 
I killed him the first time and the second and third time he teleported behind the barrier. In both cases, the barrier remained and I could not do anything else. I am guessing he is bugging; he is not longer teleporting back into the field, no longer casting bolts at me, not talking etc.

I don't know if it is related, but I am unable to loot the main mercenary guy (I forgot his name, but the "main" mercenary you previously interacted with earlier in the caves and earlier in the chapter itself.) When I ran into my issues, I looked up some guides and they indicate that I should be able to move on once he is dead and that I should be able to loot him.

I am speced into the group finishers so maybe that was the issue? Either way, the patch is here so I'll give that a shot and cross my fingers.
Then I can get the crafting items to make my draug armor!
Wanting to start chapter three,
Ray

This comment was edited on May 26, 2011, 20:37.
 
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News Comments > The Witcher 2 Patch Delayed
18. Re: The Witcher 2 Patch Delayed May 26, 2011, 13:14 Ray Marden
 
I will fiddle around with this some more tonight, but I ran into a game stopping bug last night at the end of chapter 2. Heading back to Vergen via the caves, in the room where you fight the wizard and mercenaries, I kill everybody and nothing happens. I am not able to head back the way I cam and the magical barrier is still in place.

I guess I can try going back to a prior save game, but if it reproduces itself, I will have to hope that somebody has a solution on the forum or that this eventual patch addresses this.
Not that I really want to play the past sections all over again...
Waiting,
Ray
 
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News Comments > The Witcher 2 Patch Nears
10. Re: The Witcher 2 Patch Nears May 25, 2011, 13:24 Ray Marden
 
I would like my patterns to actually make the item they say they make, I would like monsters to stop disappearing from the world, and I would love my mini-map to actually follow my character and not go all haywire from time to time.
The target locking could use some love, too.
Having given up on the Troll Trouble DLC; wondering if I can even play it anymore,
Ray
 
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News Comments > Gold - Duke Nukem Forever
21. Re: Gold - Duke Nukem Forever May 24, 2011, 13:10 Ray Marden
 
Day one purchase for me. Obviously, the graphics are a little outdated, but I still hope it has some semblance of the fun, humor, and interactivity of the original (2.5D) one.
Balls of Steel edition, too.
I do actually hope that it sells moderately well, too, so that somebody, even if it is Gearbox, can take a more current try at it.

Otherwise, yes, any FPS that is something other than military propaganda is a win in my book.

All out of gum,
Ray
 
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News Comments > The Witcher 2 Workarounds
16. Re: The Witcher 2 Workarounds May 21, 2011, 06:57 Ray Marden
 
Their login servers are certinly incapable of keeping up with the demand; that is a little scary for a compay intertwined with GoG.com.

I have not played that far into the game, but there seem to be a lot of little bugs here and there: Geralt has issues with doorways, in-game cinematics have radom people walking through them, I occasioally automatically lose a game before I have even started it, the game occassionally swaps quests on me, quite a few issues with the positional action prompt, rolling invisible dice, having lost an entire level on a saved game, inability to loot items, some side quests not saving their completed status correctly, etc.

Also, though I guess it is intentional, it feels really weird that there is no penalty for stealing. I think you should be able to do it if you are seaky about it, but it's another matter to be standing right in front of a person as you sift through all their belongings and take what you want nilly willy.
Certainly a good game, but tiring when I have to do something repeatedly.
Waiting to see the amazing combat system; just rolling around like a monkey,
Ray
 
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News Comments > Ships Ahoy - The Witcher 2
36. Re: Ships Ahoy - The Witcher 2 May 17, 2011, 19:29 Ray Marden
 
They definitely don't know how to do a downloader. I launched it today and it lost track of my file - I had to go to the website and tell it to re-download the file, though it did thankfully pick up from where it stopped.

Overally, it's taken approximately one hour for it to compile the file, do two separate integrity checks, and install the file.

Also, the install option never worked once it was compiled; I had to manually run the setup.exe to have it install. Luckily, I had no corruption so everything "worked" after all, but some poor users on the forums are having even more serious issues.

I'll finally be able to give it a whirl now, but they definitely need a new downloader.
I mean...really?
Hoping I get decent performance on my ATI card,
Ray
 
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News Comments > Gabe Newell Interview
23. Re: Gabe Newell Interview May 16, 2011, 07:59 Ray Marden
 
Valve is succeeding financially for now, but Newell's statements are cause for concern given their focus.

Excluding jokes, where does he stand on Half-Life? He has no problem bragging about the company, but what of speaking to their utter failure at maintaining episodic releases? What focus is placed on making product for the end user? Keeping the customer fed with a steady diet of great gaming as the primary focus? Lastly, though this is expected from a financial standpoint, he definitely comes off a bit as a "the grass is always greener on the other side..." type of person.

Valve is succeeding financially, though how much of that is from quality game releases and not from controlling Steam or from DLC tchotchkes? Every now and then they seem more arrogant than hungry and that generally does not bode well for things in the long term.
At some point, people need to stop talking and actually doing something.
Shrugging,
Ray

This comment was edited on May 16, 2011, 08:19.
 
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News Comments > Steam Top 10
21. Re: Steam Top 10 May 16, 2011, 07:33 Ray Marden
 
Brink turned me off early on with its visual style and some light previews I read. Looking at the reviews now, it seems to fall in that 70%-80% range with a real love/hate thing going on.

From reading the reviews, it sounds like the good points have matching bad points to go along with it. It might have more of a niche appeal on the multi-player scene, but I do question the overall lifespan given the current reception. By the time everything is fixed, if they do fix everything, how many people will still care?

I am mildly intrigued by the game, but I certainly would rather play a fully patched game and I have no intention of paying full retail for it. Additionally, I would much rather be playing The Witcher 2 or even testing out something like L.A. Noire instead of this. As others have noted, this type of game will live or die by its community and it sounds like it needs to do quite a bit to be more than a short term fad or grow beyond a niche.
Maybe for $20.
Moving on until I see a great sale price,
Ray
 
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News Comments > Op Ed
20. Re: Op Ed May 13, 2011, 17:40 Ray Marden
 
It wasn't meant as a contradiction - just more griping about the lack of actual "new" content.

For the first part, to their financial benefit, they are just recycling content with minimal tweaks. However, most of the player base - or at least I am - are looking for more original "new" content. Today's raids are just tomorrow's heroics...

For the second part, I was sarcastically commenting on this practice. The existing content boils down to stuff I am locked out from running again, I have run repeatedly, that offers no points or gear, etc. Obviously, I want new content, but I was pointing out that Blizzard's definition of "new" is just "really old" content.

Yes, there are two "new" 5 person heroics - they are slightly tweaked versions of the "really, really old" Zul'Gurub raid and the "really old" Zul'Aman raid.
In summary, QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ.
Wishing gear was more distinctive than just two foot tall shoulder pieces,
Ray
 
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6574 Comments. 329 pages. Viewing page 19.
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