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User information for Ray Marden

Real Name Ray Marden   
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Nickname Ray Marden
Email raymarden@gmail.com
ICQ 44585133
Description Would you kindly?

You do not have to agree with me; I empower you to be wrong. :

Steam: Ray_Marden
Homepage http://www.bluesnews.com/
Signed On Feb 8, 2000, 01:15
Total Comments 6561 (Guru)
User ID 2647
 
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News Comments > On Sale
2. Re: On Sale Jun 12, 2011, 18:05 Ray Marden
 
Yeah, an indie game that I never had any intention of buying does not become a new purchase when it is sold at half the price.
Derp derp.
Guessing I will buy Assassin's Creed Brotherhood when it goes to $20,
Ray
 
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Everything is awesome!!!
http://shoutengine.com/GarnettonGames/
I love you, mom.
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News Comments > Steam Top 10
12. Re: Steam Top 10 Jun 12, 2011, 17:48 Ray Marden
 
The few things I have seen thus far talk about it being simplistic and limited. I guess we will have to wait for the Tuesda unlock, but I do not think multiplayer will be saving this game.

Noting that MP does, at least, have a jetpack,
Ray Unlike the SP game.
 
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Everything is awesome!!!
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I love you, mom.
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News Comments > Game Reviews
2. Re: Game Reviews Jun 12, 2011, 16:53 Ray Marden
 
Not that any version appears to be great, but the 360 version appears to be outright broken. I won't be surprised if the PS3 version has similar issues as well.

Mind you, this is based only on 7 cumulative reviews, but Gamerankings has the PC version (single review) at 80%, the PS3 version at 60% (2 reviews,) and the 360 version at 43% (4 reviews.)
Can we get a sequal to D3D? Or just a current day update?
Wondering what 3DR was thinking and questioning Gearbox as well,
Ray
 
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Everything is awesome!!!
http://shoutengine.com/GarnettonGames/
I love you, mom.
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News Comments > Steam Top 10
4. Re: Steam Top 10 Jun 12, 2011, 16:18 Ray Marden
 
This was not going to be the ultmate Duke game with amazing graphics after all these years, but I still find it heartbreaking that it still has so many obvious rough edges or shortcomings after all this time. What the hell was 3DR doing? What did Gearbox walk into and what improvements, tweaks, or polish did it apply? For all the people that touched the game, did any of them really understand that make D3D so damned great?

Even just five seconds into the game, why is the depth focus so bad? Why do you have to immediately tweak the PC controls to have it be even remotely playable? Why the focus on gameplay-stopping scripted events? Why is the movement so slow? Why the two weapon limit? Why is the 360 version so inferior from what I have read so far? Is the PS3 version as bad? Why are things so linear?

Graphics are the one thing I will excuse outright, but they still went out of their way to make them look ugly (or at least blurry.) But everything else?
What were you all doing at 3DR? What?
Holding out a small hope enough people buy it so a real sequel can be made,
Ray
 
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Everything is awesome!!!
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News Comments > It Came from E3 2011, Part 7
6. Re: It Came from E3 2011, Part 7 Jun 10, 2011, 18:13 Ray Marden
 
I think the damning thing was the lack of creativity. Some people were asking me what was shown at E3 and, from a games perspective, it is just newer versions of all the games you were already playing. Get ready for another Tomb Raider, Bioshock, Mass Effect, Zelda, Uncharted, the usual U.S. military shooters, Hitman, Elder Scrolls, etc.

Otherwise, what were the core messages of the respective companies? Sony has a nice handheld, but all the same games. Microsoft is forcing Kinect into all of its games. Nintendo is basically giving you one last reason to play your Wii (Zelda) and then you just have to wait for a new, if not questionable, system next year.
A nice handheld tied to a mediocre wireless carrier.
There is certainly some good stuff coming, but pretty much all the stuff we knew about or could normally expect.

Not even having concrete Last Guardian information ,
Ray
 
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I love you, mom.
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News Comments > Molyneux on Fable Kinect Demo "Horrendous Mistake"
18. Re: Molyneux on Fable Kinect Demo Jun 10, 2011, 18:02 Ray Marden
 
Who cares? Whether is is the entirety of the game or only a portion of it, the Kinectified portion of the Fable game are bad.

F3 was easily the worst in the series and rather than addressing the various flaws, they spent time waving at Kinect. All from the guy behind Milo.
Which was a fake piece of BS to start with...
Honestly, 'nuff said.

Not impressed with the limited, laggy Kinect,
Ray

This comment was edited on Jun 10, 2011, 18:15.
 
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Everything is awesome!!!
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I love you, mom.
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News Comments > Out of the Blue
22. Re: Out of the Blue Jun 7, 2011, 17:58 Ray Marden
 
I think it is all a matter of perspective.

Was the Wii financially successful? Without a doubt. Having said that, how many core games can you play that well on the system? If the game even comes out? Did we get the 1:1 performance that was promised?

What are the issues with the Wii now? Weak hardware, confining control system, lack of first party games, severe lack of third party games, distinct lack of quality games, and a focus on the casual/kid market.

Perhaps I was wrong, but I was looking for a next generation Wii - something that refined the 3D control and pushed harder to be more relevant to general gaming (better hardware, improved controller, focus on games, etc.)

Instead, I have a concern that they are maintaining their casual approach. Also, unless they blow me away, that pad is so absolutely not what I was looking for and not the direction I would argue they need to go.

I just got home so I will need to look around, but did they ever confirm the price? Those pads seem ridiculously expensive, prone to breaking, and still not terribly adept at expanding control over games. It kind of reminded me of the issues I had with the NGP version of Uncharted. One of the strengths of gaming is having control over the world and taking part it in. Admittedly, this is a fine line, but I do not want to just be pointing at everything. I'm not looking forward to a "Just point for awesomeness" game.
Pointing may be easy, but is it better control/manipulation?
Questioning whether the Wii was truly a success for gaming,
Ray
 
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Everything is awesome!!!
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News Comments > Out of the Blue
11. Re: Out of the Blue Jun 7, 2011, 13:11 Ray Marden
 
It all comes down the price and games.

Because right now, it looks really stupid and I cannot help but think they spent way, way too much time on the pad controller.

Also, what is it with these companies and the terrible names? Wii..uh...U! Playstation Vitami...Vita?
Really? This is how they'll grab the third parties and core gamers?
Extremely skeptical,
Ray
 
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Everything is awesome!!!
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I love you, mom.
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News Comments > RAGE Trailer
55. Re: RAGE Trailer Jun 5, 2011, 10:05 Ray Marden
 
I could see some of the turning being due to recording a video or playing with a controller, but I do think the video has a slow movement speed in general. I am not sure if the player is only "walking" through the recording or, akin to D3, the player movement speed it just a tad lower than others.
I'd love a story, character upgrading, and world interaction.
Suspecting a lot of June's releases will be unspectacular,
Ray
 
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Everything is awesome!!!
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I love you, mom.
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News Comments > Out of the Blue
3. Re: Out of the Blue Jun 4, 2011, 14:21 Ray Marden
 
Lebron is good, but there is no comparison - Jordan hands down.

Who else had the stats, the leadership, focus on the entire team, pulled off as many clutch moments, and has the rings?

All of that aside, who else had an equivalent personality and simply had as much fun playing the game?
The lip-stache does need to go, though.
Doubting Lebron will ever fly,
Ray
 
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Everything is awesome!!!
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I love you, mom.
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News Comments > RAGE Trailer
8. Re: RAGE Trailer Jun 4, 2011, 14:04 Ray Marden
 
This is certaining the most encouraging advertisement I have seen thus far. If nothing else, it looks like it will be a decent shooter.

I just hope it does more than pure shooting - I would love to see this have a good, mysterious story or to see some other developer make some type ouf RPG out of it.

Otherwise, I hope the constant weapon/ammo swapping is just them showing off for the video. When I watched them tweak the weapons close to ten times in a single room, I had terrible flashbacks of Stranger's Wrath.
Too bad they did not pick a more unique or different setting.
Curious what kind of performance this will have,
Ray

This comment was edited on Jun 4, 2011, 15:35.
 
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News Comments > Duke Nukem Forever Demo
91. Re: Duke Nukem Forever Demo Jun 3, 2011, 23:03 Ray Marden
 
Meh. I am interested in good games, not just PC games.
Or is the platform the main thing that matters?
Wanting more information, not less,
Ray
 
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News Comments > Duke Nukem Forever Demo
77. Re: Duke Nukem Forever Demo Jun 3, 2011, 19:16 Ray Marden
 
If it is restricted (early access,) I would presume it is treated like the Steam version or like DLC - you don't see it until you enter in or activate your code amd then it appears.
That or they are just fixing bugs with it.
Otherwise, it would like not show up until they hit the switch and make it "public."

Really thinking The Witcher 2 had a rushed ending,
Ray
 
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Everything is awesome!!!
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News Comments > Duke Nukem Forever Demo
73. Re: Duke Nukem Forever Demo Jun 3, 2011, 18:51 Ray Marden
 
It is nice to finally be playing this, but I still question some over the overall decisions.

Upfront, the graphics are tad outdated, but that is expected. Old or new, though, I do not get the obsession with making games look ugly. I do not want motion blur. I do not want film grain. I do not want everything outside of my immediate focus to be covered in vaseline. And when I do want to turn off this crap, I want to be able to individually select it, not lose every graphical enhancement.

Playing the demo, two thoughts spring up - one, they need to work a bit on the options/control/feel and, two, a lot depends how how much the final game opens up.

For the former, it is all the little things - it does not properly support 1920x1200, I want to tweak the FoV, Duke walks a little slow, running is overly exaggerated and has a split second delay, I do not like how the mouse input is handled, the scripting is a bit wooden, the animation feels a little stiff, weapons feel a bit weak, you're confined to only two primary weapons, the contextual use command is a little flakey, Daikatana taught us long ago that shooting small toads suck, I wish the kick feature was there for opening crates, etc.

For the latter, I am coming into this game looking for the fun and over the top aspects. From the demo's perspective, at what point was I really free to run around everywhere, explore for secrets, and create havoc? These were relatively linear, confined sequences. Looking back to just the first level of the prior game, I was using a jetpack, finding secrets, looking for cracks in the walls, playing in the arcade, screwing with the projector, going through an air duct, finding a secret via the cash register, etc.

I am mildly intrigued and need to play it again, but it really depends on what the final game is. If this style of gameplay - confined, linear areas with few special areas - is what the game is about, I would argue both developers failed at making a Duke Nukem game. So long as there are more unique or just improbable situations - the alien is in the building; go kick its ass! - in the final game, it has the chance to be fun. Even then, though, they really need to tweak some things to bring back the sense of speed and power.
I must be naive, but I see the possibility. I just don't think they did it.
Betting the driving segments will be the weakest portions of the game,
Ray

This comment was edited on Jun 4, 2011, 07:40.
 
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News Comments > Call of Duty Paid Service Revealed
80. Re: Call of Duty Paid Service Revealed May 31, 2011, 18:52 Ray Marden
 
I watched the video of GameTrailers and this seems like a joke, if not for the fact that it is real.

What to say? In a "game" that is primarily focused on the multiplayer component, in a fairly straight forward deathmatch obsessions, they are actively charging the community a fee for maintaining the actual community.

If the pull this off - which I suspect they will given the lack of any appetite for sophistication by the MoH/CoD/BF players - what will not have a separate charge?
Is it truly an experience equivalent to Netflix? To a MMOG?
Just waiting for the day where each and every game I own has a monthly charge,
Ray

This comment was edited on May 31, 2011, 19:02.
 
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News Comments > GameStop Honoring DNF Preorders
1. Re: GameStop Honoring DNF Preorders May 30, 2011, 14:04 Ray Marden
 
Meh - this is all smoke and mirrors. They may honor more recent reservations, but the long, long ago canceled my preorder of the game.

This is just PR speak for "We will sell you this game.*"
"Better yet, please come back in a week and we'll sell you the used version.
Sadly anticipating the game ,
Ray

*But if you want the PC version, you will have to pre-order. We try to stock little to no PC games. Especially on launch day.
 
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News Comments > BioWare on Dragon Age II Criticisms
27. Re: BioWare on Dragon Age II Criticisms May 27, 2011, 13:20 Ray Marden
 
I think there are two distinctions (was it a good game versus was it a good DA game,) but you cannot just write people off for being told one thing, expecting that thing, and being given something else.

If you ask me for an orange and I gave you an apple, you should question me about it. The answer is not just "Screw it; they are both fruits."

They should have made this a different named or themed game. But they did not - they wanted to cash in on the DA name. In that case, they are due all negativity they are receiving.

Additionally, just be honest and say it was a short, streamlined game release with a focus on mass appeal, particularly on the consoles. Again, it is one thing to make a decision and another to outright lie about it.
It speaks to his arrogance or ignorance. Neither is good.
Still waiting on the $20 version,
Ray
 
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News Comments > The Witcher 2 Patched, DRM Removed
11. Re: The Witcher 2 Patched, DRM Removed May 26, 2011, 18:07 Ray Marden
 
I don't know about the manual patching, but it says the Steam version should auto-update:

For the Steam Version of The Witcher 2, please use the Steam auto-patching system.
Auto-detect fail. 8GB memory, 5950 2GB, and a 4.8GHz i7-2600 equals "low"?
Using the GoG.com version (and the GoG.com-downloaded patch,)
Ray
 
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News Comments > The Witcher 2 Patch Delayed
24. Re: The Witcher 2 Patch Delayed May 26, 2011, 17:42 Ray Marden
 
I killed him the first time and the second and third time he teleported behind the barrier. In both cases, the barrier remained and I could not do anything else. I am guessing he is bugging; he is not longer teleporting back into the field, no longer casting bolts at me, not talking etc.

I don't know if it is related, but I am unable to loot the main mercenary guy (I forgot his name, but the "main" mercenary you previously interacted with earlier in the caves and earlier in the chapter itself.) When I ran into my issues, I looked up some guides and they indicate that I should be able to move on once he is dead and that I should be able to loot him.

I am speced into the group finishers so maybe that was the issue? Either way, the patch is here so I'll give that a shot and cross my fingers.
Then I can get the crafting items to make my draug armor!
Wanting to start chapter three,
Ray

This comment was edited on May 26, 2011, 20:37.
 
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News Comments > The Witcher 2 Patch Delayed
18. Re: The Witcher 2 Patch Delayed May 26, 2011, 13:14 Ray Marden
 
I will fiddle around with this some more tonight, but I ran into a game stopping bug last night at the end of chapter 2. Heading back to Vergen via the caves, in the room where you fight the wizard and mercenaries, I kill everybody and nothing happens. I am not able to head back the way I cam and the magical barrier is still in place.

I guess I can try going back to a prior save game, but if it reproduces itself, I will have to hope that somebody has a solution on the forum or that this eventual patch addresses this.
Not that I really want to play the past sections all over again...
Waiting,
Ray
 
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