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User information for Ray Marden

Real Name Ray Marden   
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Nickname Ray Marden
Email raymarden@gmail.com
ICQ 44585133
Description Would you kindly?

You do not have to agree with me; I empower you to be wrong. :

Steam: Ray_Marden
Homepage http://www.bluesnews.com/
Signed On Feb 8, 2000, 01:15
Total Comments 6561 (Guru)
User ID 2647
 
User comment history
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News Comments > Blizzard Introduces BattleTags
31. Re: Blizzard Introduces BattleTags Dec 17, 2011, 16:32 Ray Marden
 
Outside of blatant class or mechanic imbalances, the game has never been truly hard to play.

Now...getting 9 or 24 other people in a group to work cohesively, that is a daunting challenge.
Note that they gave up on 39 other people.
Not really caring about our respective e-peens,
Ray
 
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Everything is awesome!!!
http://shoutengine.com/GarnettonGames/
I love you, mom.
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News Comments > Blizzard Introduces BattleTags
30. Re: Blizzard Introduces BattleTags Dec 17, 2011, 16:28 Ray Marden
 
This is typical for Blizzard. Rather than admitting fault with what it has done or giving players what has been requested, Blizzard goes off on a tangent and creates a whole new problem.

My only real issue with Real ID is that it uses my legal name. It is my legal name, I admit, but is not the name I go by day to day, note the name people know me as, not the name I play games under, etc. I just wanted a way to have a unique name that identified me across all my accounts which I could create, presuming it met any guidelines implemented by Blizzard. "Ray Marden" or my main character's name would have sufficed.

Now, Real ID still shows my legal name, you can use Real ID to reverse engineer the legal names of other Real ID friends' own separate Real ID friends, Blizzard is intentionally promoting the creation of numerous fake names, there will be two competing identification systems from the same company, and now even the single name I am forced into using on Real ID can nearly be spoofed by anybody else.

GENIUS!
Morons.
Off to play ToR,
Ray
 
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Everything is awesome!!!
http://shoutengine.com/GarnettonGames/
I love you, mom.
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News Comments > PC Alan Wake Announced
28. Re: PC Alan Wake Announced Dec 14, 2011, 17:59 Ray Marden
 
Well, that is one way to burn your fans...repeatedly.

I actually liked the game, though I felt it was a bit repetitive and/or combat heavy. Additionally, the ending, though certainly expanding the world, potentially crapped on everything you had done to do date.

But...I held out for the PC release for the longest time and finally beat the 360 version when I was $10 or $15. I really do not have a wish to play it again.
Yeah, about all that Windows hype...
Shaking my head at the lost opportunity,
Ray
 
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Everything is awesome!!!
http://shoutengine.com/GarnettonGames/
I love you, mom.
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News Comments > The Old Republic Early Access Begins
39. Re: The Old Republic Early Access Begins Dec 13, 2011, 17:55 Ray Marden
 
I got in and am about to give it a whirl...

However, EA's early support has been a total joke to date:

  • When the servers go down, it tells you that your password is incorrect instead of saying it is down or unable to connect.


  • They had a poor explanation of how the system would work - if you have already registered your product, you just need to wait until they "unlock" your client for the free play. However, the account page tells yhou that you need to enter a code and set up a subscription.


  • The e-mails went out before all the (selected) accounts had been swapped to early play. I got the e-mail and tried to play, but was told to get a subscription. I tried to subscribe, but it told me that I needed to enter my product code. I couldn't enter my product code because it had already been entered under my account...


  • Customer service was MiA for the first few hours afer e-mails went out.


  • Even with all this, I still need to come back on the 20th to activate my already registered account and to set up my subscription. Heaven forbid they let me do that now while they are rolling people out in waves. Note that the website is frequently down.


  • On a side note, my wife only got her Origin The Sims 3 Black Friday deal some five days after ordering. She had to do two chats and one phone call to get it resolved. The first two told her to wait and even the third one questioned her about this, stating that the order had gone through. Sure enough, when he logged into her account, he could not account for why the games were not there and had to manually add them to her login.
    Morons.
    As for ToR, I am curious to see where it goes. It really is an online version of the single-player game, but that is also its weakness. If I had to make a random guess, I would think this is a game that any SW/BioWare fan buys, plays the story to the end/maximum level, and then quits when no endgame is found to exist. I will absolutely play this to maximum level, but the combat lacks the feedback of WoW and the professions and planet-specific grinding seems a bit peculiar. I didn't get far into the beta and I certainly never made it to space, but does the game ever open up into a massively mutiplayer setting?

    Annoyed they show you various races and then tell you to make a colored human,
    Ray
     
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    Everything is awesome!!!
    http://shoutengine.com/GarnettonGames/
    I love you, mom.
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    News Comments > On Sale
    10. Origin Sucks Nov 27, 2011, 16:51 Ray Marden
     
    We're going on forty hours now and Origin still has yet to fulfill my wife's The Sims 3 purchase, though we have been charged, we have an invoice, and EA is e-mailing her regarding joining The Sims community.

    When we try to contact Origin's pathetic support - which EA has outsourced - we are just told to wait and that the games will show up eventually.

    And these yahoos will be running ToR? Oi...
    Yet again, Steam offers a vastly superior product experience.
    Running zero for two in regards to Origin,
    Ray
     
    Avatar 2647
     
    Everything is awesome!!!
    http://shoutengine.com/GarnettonGames/
    I love you, mom.
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    News Comments > On Sale
    41. Origin Sucks Nov 25, 2011, 16:58 Ray Marden
     
    My wife purchased some Sims 3 stuff this morning and, 16.5 hours later, Origin still has yet to list the games as being in her owned list even though we were charged and have the invoice.

    This is our second time using EA's terrible Origin program and, yet again, it looks like it will take the morons at EA a good day (or more?) to give us access to downloadable game files.
    Or maybe this is the new profit program. Charge the clients for nothing.
    Amazed - amazed - that these fools will be running The Old Reupblic,
    Ray
     
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    Everything is awesome!!!
    http://shoutengine.com/GarnettonGames/
    I love you, mom.
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    News Comments > Rebellion Plans to Make Better Games
    11. Re: Rebellion Plans to Make Better Games<br> Following the critical failure of Rebellion's recent ga Nov 18, 2011, 17:54 Ray Marden
     
    Isn't this like the second or third time Rebellion has aimed to make non-crap games?

    I am tired of hearing it and this company just makes bad, crap games - whenever I hear that any game is being touched by Rebellion, I immediately write it off.
    Crap in, crap out.
    Having last enjoyed one of its games back in 1999,
    Ray

     
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    Everything is awesome!!!
    http://shoutengine.com/GarnettonGames/
    I love you, mom.
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    News Comments > New ATI Catalyst Drivers
    27. Re: New ATI Catalyst Drivers Nov 15, 2011, 21:49 Ray Marden
     
    11.10 v.3 was a total nightmare on my system - the lighting was improved in Rage ahd the indoor framerate was increased, but the outside areas would start stuttering and I would only go 10 minutes or so until a crash.

    I rolled back to 11.10 v.2 and Rage was fine except for the occasional flicker of a flag. Using the same drivers, Skyrim was relatively stable - only two crash to desktops in 18 hours of play.

    Trying 11.11, the framerate is higher on both "High" and "Ultra" settings, though I have noticed spots here or there where, when quickly turning to face them, the shadows actually take a second to move into place (they start a few inches away and then roll into place,) but it has only happened in a few places.
    AMD does seem to suck at drivers these days, though.
    Edit: This is on a 6950-2GB.

    Looovvviinnngg Skyrim (and thinking about how much Rage sucks,)
    Ray
     
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    Everything is awesome!!!
    http://shoutengine.com/GarnettonGames/
    I love you, mom.
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    News Comments > New AMD/ATI Catalyst Preview Drivers
    16. . Oct 22, 2011, 15:58 Ray Marden
     
    Edit: Disregard; double post.  
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    Everything is awesome!!!
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    News Comments > New AMD/ATI Catalyst Preview Drivers
    15. Re: New AMD/ATI Catalyst Preview Drivers Oct 22, 2011, 15:58 Ray Marden
     
    I finally installed these today and the results are mixed.

    The game runs faster, the texture loading updating is significantly decreased, and the lighting works much better.
    This is the first time I would say the game looked good.
    However, I had my very first game lock up with these drivers - I had other graphical issues with earlier drivers, but never a lock up.

    Having just purchased DA2 for $8 and Alice Returns for $12 on Origin,
    Ray
     
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    Everything is awesome!!!
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    I love you, mom.
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    News Comments > RAGE PC Texture Fix Coming
    119. Re: RAGE PC Texture Fix Coming Oct 16, 2011, 20:43 Ray Marden
     
    Being an id game, I would generally expect good sales.

    On a more personal basis, the more casual-style game players I know were less interested in Rage and were instead planning to purchase Arkham City and some game called Battlefield 3.
    They already went nuts for GoW 3 and Resistance 3.
    Mostly looking towards Skyrim, Uncharted 3, and hoping ToR doesn't suck,
    Ray
     
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    Everything is awesome!!!
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    News Comments > RAGE PC Texture Fix Coming
    115. Re: RAGE PC Texture Fix Coming Oct 16, 2011, 19:40 Ray Marden
     
    "Yosemite Sam," the fact that you have to resort to insults speaks immensely of your character and ability to have an adult conversation.

    We understand the idea of a megatexture, but we are discussing the obvious trade offs that have been made.

    Again, I would assert that there is a distinct lack of variety and depth to the worlds. How much of the game could be written off as a post-apocalyptic desert wasteland. Admittedly, that is broad and generic, but would give people a fair idea of what this game has to offer. Look at how often the game has you replay the same level or how confined and limited the actual playable area is. You want to go on about the unique megatexture, but I would like to actually explore it and play through it rather than have it be blocked off by one of the many, many invisible walls or foot-high barriers.

    Yes, the "outside" area can be one map, but the game is further split up into various other areas where you have to load entirely new data...which often bears striking resemblence to the "outside" area you just came from (or is a single room you have no interaction with)...which the game will likely make you play through a few times...which will likely appear to have a lot of unique world but which is immediately confined by the various invisible walls and arbitrary barriers...

    Yes, you have a limited selecton of NPCs styles and then some minor variants of them. And what makes them unique? The majority of enemies will stay behind one piece of cover, will not chase after the player character, can be easily sniped with various weapons (other than the sniper rifle,) and even verbally announce their retreat, identifying that you have killed an arbitrary number of enemy NPCs and have essentially cleared that section of the level. Or would you like to discuss the other type of enemy NPC that just rushes you and which is easy fodder for the shotgun? Only the mini-boss battles have much energy to them, but again, they are way too easy and straight forward.

    List all the NPCs if you wish. I can talk about how pointless they are, how little they add to the world, how easy the sidequests are, how the story quests are given as an offer when they are mandatory to actually completing the game, how many of them remain in the same place doing the same thing at the same time of the day over and over.

    Again, I would make the case for how the graphical effects - of which you stat the game has "all" of them - are actually utilized. I am talking more about the artistic design and gameplay implementation than pure technical mertis. Even for the things you tried to discuss, what of the vast discrepancies in texture detail? The great, yet underutilized vehicle mechanic? The generic shooter mechanic? The lackluster, abruptly ending story? The rough implementation of PC controls?

    I am unable to find where I stated "texture looks blocky when I stare at walls, game sux lol." Even if completely imagined, I find it troubling you come to this conclusion after the various points I and others have discussed.

    You like the game. Great. I do not think it set any new standards, at least not good ones or without significant, vastly undesirable, trade offs. Nor do I think it is a profound blending of components from other games. I have yet to be blow away by the game. Even when I do see something that looks really nice or which I can see some potential for, one of the game's many rough edges or harsh juxtapositions rears its ugly head.

    For whatever it is worth, I have played a number of games and I can think of a number that had better modeling, consistent graphical fidelity, fun, depth, challenge to the shooting, better integration of the vehicle mechanic, shipped with far less issues, had a rich story, etc. Rage is not terrible, but it certainly is not what I was hoping for, not what I believe PC gamers were being sold, and certainly not an amazing game.
    If you think this game is that good, I beg you to go play better games.
    Guessing this post, too, is all about block textures....?,
    Ray
     
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    Everything is awesome!!!
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    I love you, mom.
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    News Comments > RAGE PC Texture Fix Coming
    80. Re: RAGE PC Texture Fix Coming Oct 16, 2011, 07:13 Ray Marden
     
    But id made a FPS. What was the chance that people were going to look at things up close from a direct, first person perspective? Again, I would assert that id's design was a failure in regards to the technology it was utilizing.

    From a broader sense, you're arguing for what? A wide range of low-resolution textures that should only be viewed from ten feet away? Even looking at the argument of variety - which I admit can be a strong one - did id really deliver on this? Do we see a wide range of environments? Graphical effects? Enemies? Fantastic images? A completely original, groundbreaking world? Or is this just a game of brown and gray walls, dust-filled landscape, rocks, and rubble? Great, I have 100 versions of a gray, low-resolution wall. I would have much rather taken 50 higher resolution walls in this case or, putting the resolution issue aside, a true variety of walls: 10 gray, 10 red, 10 orange, 10 blue, 10 graffiti, etc. Further, given how confined this game is, what was the benefit of the so-called variety? Is there no appreciation for the actual gameplay of a game???
    Derp derp.
    At the end of the day, that is my core issue with the tech. Presuming it is ready for today's hardware, did id actually utilize it effectively? Only towards the end of the game do you see *some* inkling of variety. But again, that speaks to a game held back by its technology, a poor game design, and/or an engine that has such a steep learning curve that the game suffered from it.

    Thinking the tech trumped the game (yet again for id,)
    Ray
     
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    Everything is awesome!!!
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    News Comments > RAGE PC Texture Fix Coming
    49. Re: RAGE PC Texture Fix Coming Oct 15, 2011, 19:59 Ray Marden
     
    I know this is not a popular opinion, but Crysis 2 looked really good to me. I realize it traded off some things, but the game repeatedly impressed me with its consistently high graphic fidelity.

    It saddens me how inconsistent Rage is. Who cares if a few textures are higher resolution if the rest of them suck? Or the modeling is terrible? Or some models were simply disregarded in favor of a crappy low-res texture? Or you replay the same levels over and over? Or the shooting is weak? The story is absent? The game has a strong vehicle system which is only used to quickly go from point A to point B?

    Even when looking at all the detail in the world...that is all you will ever do - just look at it. In a lot of ways, id made another confined shooter, but now with a bigger, more detailed sky box.
    What does Rage bring to the table? Some moments of high-res textures?
    Thinking the true lovers of Rage need to play more games,
    Ray
     
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    Everything is awesome!!!
    http://shoutengine.com/GarnettonGames/
    I love you, mom.
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    News Comments > Syndicate Gameplay Trailer
    35. Re: Syndicate Gameplay Trailer Oct 13, 2011, 20:33 Ray Marden
     
    This looks interesting, but is much less original compared to DE. Further, the gameplay looks a bit to simplistic - you just breach everything you can see and bullets aim themselves. I came off like one giant "I'm cool, therefore I win" fest.

    Definitely interesting, but it does not seem like an action packed shooter nor a deep stealth game. Just breach and blow. Also, the numerous HUD prompts felt tedious in a small video window; I could see those getting really annoying when full screen (great idea, but the should streamline it.)
    It only reminds me of Syndicate in the crudest possible way.
    Going to keep an eye on it,
    Ray

     
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    Everything is awesome!!!
    http://shoutengine.com/GarnettonGames/
    I love you, mom.
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    News Comments > Deus Ex: Human Revolution: The Missing Link Next Week; Price Details
    18. Re: Deus Ex: Human Revolution: The Missing Link Next Week; Price Details Oct 13, 2011, 19:44 Ray Marden
     
    Like everybody else, this is too much for me to purchase it - not for some disconnected, likely short side story. I'll gladly pay for a sequel or extension of the game, but this better be damn amazing, else I will never buy it until it hits that $5.00 sale range.
    Going for more than $10.00 was stupid.
    Playing the same levels over and over and over and over in Rage,
    Ray
     
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    Everything is awesome!!!
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    News Comments > Hardware Reviews
    19. Re: Hardware Reviews Oct 13, 2011, 18:51 Ray Marden
     
    The problem is that AMD just now has a chip equal to what Intel was offering nearly a year ago and without a price advantage.

    And you want to talk about a roadmap, but again, Intel has spent the last year working on improvements...which it does not need to release. If any when AMD finally gets a better version of this chip, Intel could readly be set to phase out the quad cores from the retail market as it shifts to its own version of high core count chips.

    I was not upgrading either way because of how amazing the i7-2600k has been and due to the (aged) consoles taking the lead, but I was hoping for some type of bump, something to push down Intel's prices, something to get me excited about. If there was some type of amazing price benefit, I might have upgraded my wife's machine. Instead, AMD built a time machine and went back a year.
    Sandy Bridge is halfway through and AMD just got started.
    Thinking that is full of /fail,
    Ray
     
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    Everything is awesome!!!
    http://shoutengine.com/GarnettonGames/
    I love you, mom.
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    News Comments > Hardware Reviews
    8. Re: Hardware Reviews Oct 12, 2011, 13:06 Ray Marden
     
    The chip is not outright terrible, but...there is no reason to buy one.

    For nearly the same price, I have a 2600k that overlocks to 4.8GHz on just air cooling. And this chip has been in my possession for over eight months now...
    To say nothing of the much more sensible 2500k.
    Clearly set for the next year,
    Ray

     
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    Everything is awesome!!!
    http://shoutengine.com/GarnettonGames/
    I love you, mom.
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    News Comments > id On RAGE "Cluster!@#$" and Lead Platforms
    244. Re: id On RAGE Oct 10, 2011, 19:28 Ray Marden
     
    I was playing through the mutant sewer/hospital, easily the most iconic portion of the game's advertising, and some of the internal corridor areas have terrible geometry and texturing - stuff that is worse than what Doom 3 had back in the day.

    In the same area, the game actually has a portion where you need to power an electric lock to a gate that is blocking an escalator - an escalator that has only a 2-3 foot high barrier on the side. Of course, with the main character acting like his lower appendages have been amputated, this is a challenge.

    Likewise, the boss in the area has a completely exposed brain. You can shoot endlessly into its open, exposed gray matter and nothing happens. However, shoot a rocket at the same area - a rocket that has such a small explosion area that it will not hurt you while you are standing just a few feet away - and you take off a third of the boss' health.

    The game is not entirely like this, but it gives you an impression of how utterly confused and backward it can be at times.
    You could think id would know how important a consistent art style is.
    Wondering how many times I will be forced to play through the same levels,
    Ray
     
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    Everything is awesome!!!
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    I love you, mom.
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    News Comments > id On RAGE "Cluster!@#$" and Lead Platforms
    208. Re: id On RAGE Oct 8, 2011, 23:34 Ray Marden
     
    If you can wait, you will get more bang for your buck by waiting for the end of year update - you can either go into a whole new line or buy one of the "old" cards at a discounted rate.

    The 6950 is a good step up (20%?) from the 5850, but I upgraded because my wife needed a new system - she took my system at the time and I build a new system. At the time, the 6950 was the best sub-$300 (single) card available.
    Just like how I'll probably be giving her the 6950 when the new ones ship.
    Waiting for Skyrim to wash out the bitterness of Rage,
    Ray
     
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    Everything is awesome!!!
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    I love you, mom.
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    6561 Comments. 329 pages. Viewing page 14.
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