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User information for Chris Bailey

Real Name Chris Bailey   
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Nickname siapnar
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Aug 8, 2006, 22:21
Total Comments 1568 (Pro)
User ID 26019
 
User comment history
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News Comments > EA's Exclusive Star Wars Game Rights
31. Re: EA's Exclusive Star Wars Game Rights May 6, 2013, 22:52 siapnar
 
While it's easy to be pessimistic, I think at least ONE great Star Wars game could come out of this, especially if it's a Battlefront type dealie made by DICE

EA has not fucked absolutely everything up... yet
 
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News Comments > Chasm Kickstarted; Demo Available
5. Re: Chasm Kickstarted; Demo Available May 6, 2013, 14:46 siapnar
 
I also thought of the shooter "Chasm"

Not a great game, but I still had fun

Also, thinking about Chasm made me remember the shooter Requiem: Avenging Angel, from pretty far back.

Dunno why

On topic: glad this got funded. Kudos to them!
 
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News Comments > Evening Previews
4. Re: Evening Previews May 2, 2013, 22:58 siapnar
 
Yeah, V sounds incredible.

"Computer and Video Games" preview is the best, since it's short and sweet, packed with insider info.

The heists sounds so cool!

The graphics seem to be boosted as well, with dynamic lighting and shadows (see the heli spotlight in Franklin's trailer), as well as impressive wave physics on the ocean, and better overall detail in the world.

PUMPED!
 
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News Comments > Gooseman AMA Today
2. Re: Gooseman AMA Today May 2, 2013, 15:58 siapnar
 
I would love to see a truly next gen CS.

1.6 gameplay with Crysis 3 tier visuals
 
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News Comments > GRID 2 Trailer
15. Re: GRID 2 Trailer May 2, 2013, 14:23 siapnar
 
Also, seeing a racing game with such nice graphics just makes me want a new gen remake (see: carbon copy gameplay) of RBR that much more.  
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News Comments > GRID 2 Trailer
1. Re: GRID 2 Trailer May 1, 2013, 22:41 siapnar
 
Maybe people are getting sick of this type of comment..

But basically the only reason I really enjoyed GRID was because of the cockpit view.
Now that it's gone, there's really nothing here for me.
 
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News Comments > Grand Theft Auto V Trailers
40. Re: Grand Theft Auto V Trailers May 1, 2013, 09:28 siapnar
 
Jerykk wrote on May 1, 2013, 01:59:
Using Euphoria NaturalMotion on NPCs is all fine and well but it should never, ever be used on the player character. Looks great but plays like ass because animation takes priority over tight and responsive controls. The simple act of turning or jumping while running was so sluggish that I couldn't stand playing for more than a few hours.
I agree the controls could be tightened up a bit, but the sheer fun of seeing Niko's/Louise's body react to getting hit by a car (slightly is even funnier) or diving out of a speedy car is priceless.

But yes, the actual turn radius and balance on some occasions was frustrating
 
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News Comments > Grand Theft Auto V Trailers
32. Re: Grand Theft Auto V Trailers Apr 30, 2013, 23:30 siapnar
 
Not sure where some of the hate is coming from. GTA has always managed to be fun in my eyes.

San Andreas is my favourite, and I'm glad to see a similar character to CJ make an appearance.
Actually, I'll be enjoying all 3 storylines.

I'll be bro-ing it up, BRO!


PS. Why are some of you expecting gameplay trailers for a GTA game? Come on, now...
 
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News Comments > Watch_Dogs in November
29. Re: Watch_Dogs in November Apr 30, 2013, 00:37 siapnar
 
I totally missed that they released a new trailer as well. Pretty badass, really.
The music helps it's cause, too.

Judging from the lack of comments on the trailer, it seems you guys maybe missed it, too..?
 
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News Comments > Watch_Dogs in November
12. Re: Watch_Dogs in November Apr 29, 2013, 15:47 siapnar
 
Anyone expecting this to be a fully open world game like GTA will be dissapointed I think.

I'm sure it'll be more linear and mission based along the lines of LA Noire or Mafia 2, which I don't have a problem with, but some people may expect too much freedom.

Then again, there could be articles I haven't read that counter what I've just said.
 
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News Comments > On Sale
3. Re: On Sale Apr 26, 2013, 20:49 siapnar
 
Cyanotetyphas wrote on Apr 26, 2013, 20:45:
And I'll never play it of course.
lol that's the story of my Steam library too
 
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News Comments > Counterstrike: GO Operation Payback Pays Map Authors
3. Re: Counterstrike: GO Operation Payback Pays Map Authors Apr 26, 2013, 11:00 siapnar
 
I really hope someday they make a truly updated version of CS with better animation and graphics rivaling that of today's best.  
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News Comments > XCOM Now The Bureau: XCOM Declassified, a TPS Due in August
5. Re: XCOM Now The Bureau: XCOM Declassified, a TPS Due in August Apr 26, 2013, 10:55 siapnar
 
Great music in the trailer.
Interesting way of hyping the game.

Likewise this is a wait-for-reviews type thing... that or extensive gameplay videos.
 
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News Comments > Gone Gold - Metro: Last Light
12. Re: Gone Gold - Metro: Last Light Apr 25, 2013, 23:49 siapnar
 
This game looks like it'll be oozing with atmosphere.

I've yet to play the first game - I will at some point - so I don't mind waiting for a sale on this one.
 
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News Comments > Death Inc. Developer Ambient Studios Closes
6. Re: Death Inc. Developer Ambient Studios Closes Apr 25, 2013, 23:46 siapnar
 
It's always a shame to hear news like this.

I played the demo they released when they had the Kickstarter running, and to be honest, I wasn't all that impressed.
Still, looked like a fun concept
 
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News Comments > GTA5 Trailers Next Week
14. Re: GTA5 Trailers Next Week Apr 25, 2013, 15:52 siapnar
 
I have complete faith GTA V will make it to PC. When, I dunno, but there are plenty of games to play before then

nin wrote on Apr 25, 2013, 09:19:
I! AM! READY!
!!!!!!
 
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News Comments > Ubisoft: Complexity Holding Back Splinter Cell
24. Re: Ubisoft: Complexity Holding Back Splinter Cell Apr 23, 2013, 17:12 siapnar
 
Speaking of stealth and simplicity, the new Hitman game's AI is pathetic. I played some of it on expert and had baddies standing over bodies and saying "what happened here" or something like that, then BAM they're dead.. fiber wire dead.
Then their pals show up and do pretty much the same thing.

And even when they were aware of my presence, they all bundled up together and missed shooting at me while I popped heads.
On a couple occasions they just kept firing into a wall 12 feet from me.

If I hadn't killed anyone but someone was confronting me, they wouldn't fire upon me unless I shot them, even if I had unholstered my gun and aimed it at their head.
In one instance the head of security (it was evident) caught me crouching behind him with a knife and said "that's not a toy you're holding, you know".
I proceeded to put it into his face. Fuckin idiot.

I was really surprised at how shitty the AI is.

On a positive note, the graphics were gorgeous, level design pretty sharp and ragdolls much improved from the ridiculous ones of the past games.

But seriously, WHEN are developers going to put effort into AI???
Graphics now are good enough for christ's sake
 
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News Comments > New Lionhead Head
2. Re: New Lionhead Head Apr 23, 2013, 09:49 siapnar
 
"Our vision is focused on building innovative gaming services and AAA experiences"

Sounds promising!
 
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News Comments > Call of Juarez Gunslinger Next Month; Preorder Bonuses Announced
6. Re: Call of Juarez Gunslinger Next Month; Preorder Bonuses Announced Apr 22, 2013, 19:34 siapnar
 
Judging from the gameplay videos of this... it's pretty bad  
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News Comments > Bethesda Unveils The Evil Within
53. Re: Bethesda Unveils The Evil Within Apr 20, 2013, 19:06 siapnar
 
Verno wrote on Apr 19, 2013, 12:42:
Undying was awesome, great mix of tension and jump scares. The story was convoluted but the characters were really interesting and they did an awesome job on the level design. I wish we could play a modern remake of that.
Undying is probably in my top 10 favourite games.
I would pay good money to have a nicely done remake to today's graphical standards
 
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1568 Comments. 79 pages. Viewing page 29.
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