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User information for Chris Bailey

Real Name Chris Bailey   
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Nickname siapnar
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Aug 8, 2006, 22:21
Total Comments 1423 (Pro)
User ID 26019
 
User comment history
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News Comments > Warframe Registers 1M Players
1. Re: Warframe Registers 1M Players Apr 5, 2013, 21:46 siapnar
 
I've been meaning to try this, DE has made some great games

Anyone give it a shot?
 
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News Comments > Jedi Outcast and Jedi Academy Source Code Released
12. Re: Jedi Outcast and Jedi Academy Source Code Released Apr 4, 2013, 10:07 siapnar
 
This can only be good news, right?

I mean, this means any old modder can manipulate that code with an available engine and make some magic?

I loved the Dark Forces/Jedi Knight line of games.
 
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News Comments > DOOM 4 Development Rebooted in 2011
4. Re: DOOM 4 Development Rebooted in 2011 Apr 3, 2013, 21:21 siapnar
 
Is umm, any game as big as Skyrim?

Isn't it still in the Steam top 10?

DOOM 4 will attract half the sales, if that.
 
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News Comments > LucasArts Closed
63. Re: LucasArts Closed Apr 3, 2013, 18:37 siapnar
 
wtf_man wrote on Apr 3, 2013, 15:27:
Maybe Double Fine can finally buy the Grim Fandango license, now, and do an enhanced edition, reboot, or something.
Oh mah gawd...

THIS
 
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News Comments > Mark Jacobs' Camelot Unchained Kickstarter
6. Re: Mark Jacobs' Camelot Unchained Kickstarter Apr 2, 2013, 16:36 siapnar
 
I don't understand how this has garnered 400k already

Is Dark Age of Camelot that beloved?
 
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News Comments > Zeno Clash 2 This Month; Preorders
6. Re: Zeno Clash 2 This Month; Preorders Apr 2, 2013, 12:48 siapnar
 
I bought the first game in a sale and just couldn't get into it. The Art Direction was too weird (see: bad) and the animation clunky and stiff... making the control similarly clunky.

I can appreciate their initiative, but I think the execution was very off.
 
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News Comments > The War Z Offline After Breach
18. Re: The War Z Offline After Breach Apr 2, 2013, 12:33 siapnar
 
nin wrote on Apr 2, 2013, 10:49:
I liked the part where he claimed he had successfully snuck into PAX, but the GPS data on the pictures he was uploading showed he was elsewhere.
Lol it's all just too much. His grammar is worse than a 3rd grader's.

He talks like he's on WWE or something, SON!!

Must be the steroids
 
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News Comments > The War Z Offline After Breach
15. Re: The War Z Offline After Breach Apr 2, 2013, 10:43 siapnar
 
nin wrote on Apr 2, 2013, 10:29:
I'm pretty sure he won an award for Jackass of the Year.
The guy is such an ignorant meathead. It's frustrating reading his email responses without being able to punch him in the face.
 
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News Comments > The War Z Offline After Breach
11. Re: The War Z Offline After Breach Apr 2, 2013, 10:05 siapnar
 
zombiefan wrote on Apr 2, 2013, 09:23:
He and Paul Christoforo should get together and go bowling.
I made the mistake of looking up this Paul guy and now I'm balls deep in all the pathetic news stories related to him.
Brb, popcorn.
 
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News Comments > April F-f-f-foolin' 2013, Part 1
20. Re: April F-f-f-foolin', Part 1 Apr 1, 2013, 12:46 siapnar
 
nin wrote on Apr 1, 2013, 10:31:
Meanwhile, in Dishonored...
Lol this was actually hilarious
 
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News Comments > Game Reviews
1. Re: Game Reviews Apr 1, 2013, 08:54 siapnar
 
Chivalry is such an incredibly fun game. I bought it a while back on sale but booted it up first time yesterday.
It's now my favourite multiplayer game!
 
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News Comments > Hardware Debut Trailer
4. Re: Hardware Debut Trailer Mar 31, 2013, 21:21 siapnar
 
Nate wrote on Mar 31, 2013, 19:56:
Social
This pretty much says it all.
 
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News Comments > Steam Top 10
2. Re: Steam Top 10 Mar 31, 2013, 16:14 siapnar
 
Arab money!  
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News Comments > Hotline Miami Sequel Set in the '90s
11. Re: Hotline Miami Sequel Set in the '90s Mar 31, 2013, 13:23 siapnar
 
Beamer wrote on Mar 31, 2013, 11:51:
It was hard, but I never felt unreasonably so. Likely due to how quickly you could reset a level (instantly!)
This is paramount for decreasing frustration in a game.

The only reason I play Trials Evo is because I can restart so quickly.
 
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News Comments > Unreal Engine 4 Tech Demo Video
27. Re: Unreal Engine 4 Tech Demo Video Mar 30, 2013, 18:58 siapnar
 
I actually found that previous Unreal Engine demo with the Blade Runner -esque scenario more impressive.  
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News Comments > Hotline Miami Sequel Set in the '90s
4. Re: Hotline Miami Sequel Set in the '90s Mar 30, 2013, 18:55 siapnar
 
This game was a gem.

It's the only game to this day that I didn't get frustrated with because of it's intense difficulty. It's just THAT fun.

Trials on the other hand..
 
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News Comments > Unreal Engine 4 Tech Demo Video
11. Re: Unreal Engine 4 Tech Demo Video Mar 29, 2013, 17:02 siapnar
 
So the shut down button for this factory causes all of the equipment to plummet from their positions and crash below causing a giant explosion...

Good fail safe. Not sure what could happen on the production line that would be justifiably worse than that, requiring an explosive shut down.
lol


Engine looks purty, but still very distinctly 'Unreal'

Also, they probably just used a singl 680 PC to render out the frames for this video
 
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News Comments > Activision Shows Real-Time Character Demo
17. Re: Activision Shows Real-Time Character Demo Mar 29, 2013, 01:36 siapnar
 
"...so our dreams of playing as a disgruntled, disembodied frozen yogurt customer are dashed once again."

lol

Oh, Blue...
 
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News Comments > Thief Teaser Trailer
12. Re: Thief Teaser Trailer Mar 28, 2013, 22:38 siapnar
 
Like I said, out of context it's really cool.

But then again, I never played a Thief game all the way through, so I don't have a previous attitude towards the art direction.
 
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News Comments > Thief Teaser Trailer
10. Re: Thief Teaser Trailer Mar 28, 2013, 21:41 siapnar
 
Gotta say, that image before playing the video is really fucking cool.
Just out of context.

EDIT: Found it @ 1080p: http://desktopwallpaperz.com/wallpapers/pc_games_thief_4_artwork-1920x1080.jpg

This comment was edited on Mar 28, 2013, 21:46.
 
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1423 Comments. 72 pages. Viewing page 24.
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