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User information for Chris Bailey

Real Name Chris Bailey   
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Nickname siapnar
Email Concealed by request - Send Mail
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Homepage http://
Signed On Aug 8, 2006, 22:21
Total Comments 1473 (Pro)
User ID 26019
 
User comment history
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News Comments > Shadow Warrior Reboot This Fall; New Trailer
19. Re: Shadow Warrior Reboot This Fall; New Trailer May 20, 2013, 13:15 siapnar
 
Looks uninspired. Hopefully it turns out better than how it's being portrayed so far

Kristian Joensen wrote on May 20, 2013, 11:33:
On the contrary this has an extremely realistic style.
This does not look realistic, by any stretch of the imagination..
 
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News Comments > Shadow Warrior Revival Details
4. Re: Shadow Warrior Revival Details May 20, 2013, 13:03 siapnar
 
Ugh, this truly looks and sounds awful  
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News Comments > Gimbal Expansion One
5. Re: Gimbal Expansion One May 19, 2013, 12:26 siapnar
 
Nate wrote on May 18, 2013, 19:28:
I tried out the demo. It involved me dying repeatedly without getting a single kill. Other players have much, much better ships. This playing on the newb server.
A little disconcerting, but I'm gettin the demo right now.

Looks fun
 
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News Comments > 7 Days to Die Announced
20. Re: 7 Days to Die Announced May 18, 2013, 11:55 siapnar
 
netnerd85 wrote on May 18, 2013, 03:45:
28 Months later, one day
Yeah, doesn't sound like it's coming: http://www.horrorbid.com/forum/viewtopic.php?f=280&t=22324

Such a shame. I think 28 Weeks Later is one of the best horror movies ever made.
 
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News Comments > Alien Fear Renamed Alien Rage; Coming to PCs
6. Re: Alien Fear Renamed Alien Rage; Coming to PCs May 18, 2013, 11:47 siapnar
 
Jerykk wrote on May 18, 2013, 05:36:
This looks incredibly generic. Need to see actual gameplay.
Assets and characters look straight out of the UT3 stock folders.
 
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News Comments > Metal Gear Rising: Revengeance for PCs
23. Re: Metal Gear Rising: Revengeance for PCs May 17, 2013, 17:31 siapnar
 
I've always thought MGS was somewhat based in reality - having not played much of them, mind you.
From what I've seen of this game, it goes straight Anime over-the-top slice n dice.
Seems kind of a slap in the face to MGS fans.. but as I said, I don't know much about the story
 
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News Comments > 7 Days to Die Announced
16. Re: 7 Days to Die Announced May 17, 2013, 17:29 siapnar
 
The graphics look like they couldn't decide whether to go full voxel or try their hand at realism.
The failed on both counts, and shoved them together as one. It truly looks horrendous.
Why not just go full voxel? Right now it looks ridiculous. Especially that shot of the realistic deer on top of a blocky hill.

Graphics aside, looks like the gameplay has some innovations, and hopefully it lives up to the claims.

Also, they blatantly tried to copy the 28 Day's later theme.
 
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News Comments > Avalanche Steampunk Game on Hold
5. Re: Avalanche Steampunk Game on Hold May 16, 2013, 23:28 siapnar
 
Just Cause 3 will be amazing. It's practically guaranteed.

And if Avalance have learned anything from the MP beta that's been on for JC2 (which they have), there will be an MP component in JC3


This Steampunk or Mad Max idea sounds very interesting as well
 
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News Comments > Morning Screenshots
6. Re: Morning Screenshots May 15, 2013, 10:43 siapnar
 
For some reason, I have a good feeling about the gunplay in this one.

The screenshots are nothing too impressive, but if the combat is meaty and visceral, this could be groovy
 
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News Comments > Star Wars Focused DICE Studio Coming
10. Re: Star Wars Focused DICE Studio Coming May 15, 2013, 10:28 siapnar
 
Trevellian wrote on May 15, 2013, 10:03:
So instead of letting the ACTUAL DICE make a Battlefront game.... They rename the shitty studio that made Medal of Honor to DICE LA and hand THEM the Star Wars franchise?
Yikes, is this essentially true?

Bruuuutttallll.

Though, if you look at it this way, MOH's quality barely stood a chance since it was made out to be a stripped-down-from-BF COD clone right out of the gate.
The developer never really had the opportunity to spread it's wings.

Maybe this will be their chance....

...
 
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News Comments > Assassin's Creed IV: Black Flag Trailer
11. Re: Assassin's Creed IV: Black Flag Trailer May 14, 2013, 20:55 siapnar
 
nin wrote on May 14, 2013, 18:00:
edit: And with your various religious rants in the past, you of all people should be familiar with the crusades. Peace and harmony worked out well there!

Hellbinder wrote on Apr 7, 2009, 11:11:
As is the pathetic theory of Evolution.

LOL!
 
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News Comments > More Watch_Dogs Footage
22. Re: More Watch_Dogs Footage May 13, 2013, 17:39 siapnar
 
I disagree.

In this case, it's chalked up to laziness on the developers part.
They've obviously got very generalized AI reactions to player trigger events, such as that gate opening, and the forklift moving by itself.
The reaction for both was to be slightly alert and look at the occurrence, and then say a random sentence out of their 'startled guard statements' repertoire. And both times, what they said made no sense. And both times, they just started at the occurrence (one with his nose basically touching it)

Even if they had a more realistic reaction of looking around and pacing the area a bit, it's not like the player couldn't take them both down easily and separately by stealthily moving up behind them.
I'm not saying have it ultra realistic - which I do agree, would be a pain in the ass more than fun - but at least a little more challenging.

As it stands, the guards act like pylons, ready to be knocked over.
Like I said, shitty AI, even by open world standards.
 
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News Comments > More Watch_Dogs Footage
10. Re: More Watch_Dogs Footage May 13, 2013, 12:30 siapnar
 
Well, looks like shitty AI has still not been tackled. Even in what was purported as an innovative title by today's standards, the AI fucking blows.

Forklift moves by itself:
Guard walks over to put his face 6 inches from it "Dog maybe..?".
Yes, a fucking dog just moved the forklift.

The security gate to the compound spontaneously opens:
Guard barely moves and just says "over there.." nonchalantly.

It's actually embarrassing how little AI has been addressed in today's games.

That said, game still looks like a winner. It should be a lot of fun and I think the story will really shine through.
Even if there's not a whole lot to do in the city (see: Mafia 2), if the story and set-pieces are well done, I'll be happy.

Cutter wrote on May 13, 2013, 12:12:
This looks like it could repetitious very quickly. I'm sure the first few hours would probably be pretty awesome but it may do downhill quickly after that if you're just doing the same thing over and over.
Seems to be a trend with Ubisoft games. They are pretty damn awesome at first, though.

This comment was edited on May 13, 2013, 14:12.
 
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News Comments > Hawken Patch & Trailer
1. Re: Hawken Patch & Trailer May 12, 2013, 10:46 siapnar
 
Anyone even play this game?

It was cool when I played the beta a while back but I feel like it would have gotten very boring
 
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News Comments > Into the Black
7. Re: Into the Black May 10, 2013, 20:51 siapnar
 
jdreyer wrote on May 10, 2013, 18:35:
HOLY SHIT.

Same director and cinematography as Children of Men - and that was absolutely fantastic in that respect. Overall, actually.

Pumped!
 
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News Comments > Watch_Dogs Free-Roaming Footage
5. Re: Watch_Dogs Free-Roaming Footage May 10, 2013, 18:47 siapnar
 
Zyrxil wrote on May 10, 2013, 17:54:
Now this footage looks far less faked, and is about par for 360/PS3 graphics. The real question is how detailed the world will be. I have strong doubts that they can give a significant amount of NPCs unique histories, routines, and interactions. Probably what it'll boil down to is an event generator that will randomly create variations on maybe 20 preset events in the area around you.
I suspect the same, although with more variations.

Looks great, either way!
 
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News Comments > Morning Screenshots
10. Re: Morning Screenshots May 10, 2013, 14:46 siapnar
 
1badmf wrote on May 10, 2013, 13:17:
sometimes i think you guys just enjoy griping.
?
Your whole post was one big gripe
 
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News Comments > Sun Setting on Silicon Knights?
11. Re: Sun Setting on Silicon Knights? May 10, 2013, 14:44 siapnar
 
Verno wrote on May 10, 2013, 13:00:
the spare units were ordered to be destroyed by a judge as a result of the lawsuit, seemed like a fitting end for the whole debacle.
Lol that's golden

Too Human was trying to be a mix of too many things. The Art Direction alone was a clusterfuck mish mash that never materialized into a whole.
 
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News Comments > Morning Screenshots
7. Re: Morning Screenshots May 10, 2013, 12:59 siapnar
 
netnerd85 wrote on May 10, 2013, 10:02:
SpectralMeat wrote on May 10, 2013, 09:43:
Those Watch Dogs screenshots look really good!
Yeah, they do... shame the game won't look anything like that. 100% guaranteed.
Have you played AC3 on PC? It looks incredible...

I have faith this will look pretty much the same as theses screenies - if your PC has the guts to pump it out at 16 x AF and AA
 
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News Comments > Sun Setting on Silicon Knights?
6. Re: Sun Setting on Silicon Knights? May 10, 2013, 12:46 siapnar
 
I remember Dyack coming to my school in 2006, acting like Too Human was the next coming of Christ. The lead character modeler with him also seemed like a pompous ass.

Good riddance.
 
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1473 Comments. 74 pages. Viewing page 23.
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