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User information for Chris Bailey

Real Name Chris Bailey   
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Nickname siapnar
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Aug 8, 2006, 22:21
Total Comments 1423 (Pro)
User ID 26019
 
User comment history
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News Comments > Battlefield 4: Dragon's Teeth Released for All
10. Re: I think i'm burnt out Jul 30, 2014, 17:43 siapnar
 
LittleMe wrote on Jul 30, 2014, 03:01:
To me, BF4 wasn't designed by gamers who are inspired about what they do and what seasoned FPS gamers what.
Meh, I have fun with it, and I like all manner of FPS.
I'd be happy with an ultra-realistic take, an arcadey take, and anything in between.

I think the shooting mechanics in BF4 work well enough, it's just hard to get great teamwork unless you've got a bunch of people on TS or VENT who want to play like they mean it.
 
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News Comments > Battlefield 4: Dragon's Teeth Released for All
3. Re: Battlefield 4: Dragon's Teeth Released for All Jul 29, 2014, 22:23 siapnar
 
edit: nvm  
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News Comments > Middle-earth: Shadow of Mordor Trailer
1. Re: Middle-earth: Shadow of Mordor Trailer Jul 26, 2014, 13:52 siapnar
 
I have a good feeling about this game, I really do.

Hope Monolith can make some bank off this project so they can fund SHOGO 2
 
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News Comments > Crimes & Punishments Gameplay Trailer
1. Re: Crimes & Punishments Gameplay Trailer Jul 25, 2014, 17:08 siapnar
 
A nice change of pace from your standard meethead shooter experience.

One thing that stood out is the pacing of the voice acting. Holmes either needs a more enthralling voice, or just needs to speed up.
 
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News Comments > Screencheat Embraces Screencheating
2. Re: Screencheat Embraces Screencheating Jul 25, 2014, 09:43 siapnar
 
Points for originality, but there's no way in hell I'd want to play this  
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News Comments > Trials Fusion Celebrates 1M Copies with Free DLC
3. Re: Trials Fusion Celebrates 1M Copies with Free DLC Jul 24, 2014, 16:22 siapnar
 
nin wrote on Jul 24, 2014, 14:56:
"GET THE FUCK UP THERE!"

Love this.

The way that kid swears is just.. somethin else
 
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News Comments > Assassin's Creed Unity Trailer
1. Re: Assassin's Creed Unity Trailer Jul 22, 2014, 18:41 siapnar
 
Most, if not all of the footage was rehashed from the e3 vid. I'd like to see a bit more, considering their pedigree for toning down visuals.

Looks like more of the same, but I'm sure it's fun.
 
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News Comments > Areal Kickstarter Suspended
4. Re: Areal Kickstarter Suspended Jul 22, 2014, 13:30 siapnar
 
 
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News Comments > Yager: No Spec Ops: The Line Sequel
37. Re: Yager: No Spec Ops: The Line Sequel Jul 21, 2014, 19:22 siapnar
 
ItBurn wrote on Jul 21, 2014, 18:46:
The story is uninteresting and convoluted and while it may attempt to make players think more deeply about what they're doing, it ultimately falls flat because of the game's flaws. The gameplay is awful and the fact that you stop playing only means that it's a terrible game.

You guys would find gems in a turd.
Guys, thread's over. This fella's opinion is paramount.
Grovel, motherfuckers
 
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News Comments > Areal Conspiracy Theories
17. Re: Areal Conspiracy Theories Jul 21, 2014, 15:29 siapnar
 
jdreyer wrote on Jul 21, 2014, 13:39:
"They are now claiming that our success on Kickstarter is fabricated, whilst conveniently failing to mention that people are using multiple accounts to make a bunch of 1 dollar pledges, and every time a new backer comes along, they remove 1 or 2 pledges, so that it looks like our sum is increasing without any new backers."

Wow. Just, wow.
That... just doesn't make sense
 
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Jul 21, 2014, 13:00 siapnar
 
Yeah if he was talking about Games For Windows Live the booing would make sense, but in this context it doesn't  
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News Comments > Yager: No Spec Ops: The Line Sequel
19. Re: Yager: No Spec Ops: The Line Sequel Jul 21, 2014, 12:51 siapnar
 
Beamer wrote on Jul 21, 2014, 12:21:
Also, this just in, no The Sixth Sense sequel.
This sums up the news story most succinctly
 
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News Comments > Areal Funded; Putin a Backer?
18. Re: Areal Funded; Putin a Backer? Jul 20, 2014, 17:07 siapnar
 
Of all the IPs a group of idiots had to break our hearts about via a clusterfuck of a Kickstarter scam... they had to choose STALKER

Fuck these guys

Double fuck these guys
 
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News Comments > Sunday Crowdfunding Roundup
2. Re: Sunday Crowdfunding Roundup Jul 20, 2014, 13:10 siapnar
 
nin wrote on Jul 20, 2014, 12:11:
It's cool that they're breaking it down, since folks are deserving an explanation. I just wonder if anyone will be sued...
I hope to hell those guys are sued. They sound like total pricks in the way that they are dumping all the blame and responsibility on their outsourced development "studio"
 
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News Comments > Steam Top 10
2. Re: Steam Top 10 Jul 20, 2014, 13:04 siapnar
 
nin wrote on Jul 20, 2014, 12:10:
Also a nice bump for Wolf!
I'm kicking myself for missing out on the 50% off sale for Wolfenstein. God I want to play that game so bad, but 60 bones is a lot for a game right now
 
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News Comments > Areal Funded; Putin a Backer?
6. Re: Areal Funded; Putin a Backer? Jul 20, 2014, 13:03 siapnar
 
How is this project still allowed to continue on Kickstarter?  
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News Comments > Assassin's Creed Jumps Into Parkour
8. Re: Assassin's Creed Jumps Into Parkour Jul 19, 2014, 11:05 siapnar
 
Task wrote on Jul 18, 2014, 20:09:
I have a feeling someone is going to get hurt doing this.
Seems pretty much guaranteed
 
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News Comments > Morning Previews
11. Re: Morning Previews Jul 18, 2014, 18:27 siapnar
 
ItBurn wrote on Jul 18, 2014, 17:22:
I really hated the foot combat. Enemies are bullet sponges. I mean, it takes several headshots to kill a guy with no helmet... It would have been way more satisfying if they would have died easier. But that's not the rage engine, it's the game.

One other thing that sucked about rage is that there were invisible walls EVERYWHERE. Like, oh there's an inch of trash in front of you, you can't go there... There were open areas for driving, but those were insanely barren. I'm guessing large detailed areas are a limitation of the engine.
iD Tech 5 (or whatever the engine is) seems to be only good with linear experiences where the player's view can be controlled. Then they can pack as much detail as possible into only the areas that can be seen.
It's a limitation, but it worked for RAGE.
Also, I don't mind the linearity of RAGE considering sometimes I want to sit down and play a game without having to search for an item for an hour or hike my way to the next objective.

And gunplay didn't seem to work for me as it did for you. Typical mutants die from a headshot and baddies with helmets do take a few hits to pop the helmet off then another to splatter their brains.
I'm playing on Hard.

RAGE is by no means a masterpiece, but I find it to be fun and visually impressive.
 
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News Comments > Morning Previews
9. Re: Morning Previews Jul 18, 2014, 17:18 siapnar
 
ItBurn wrote on Jul 18, 2014, 16:22:
Oh, everything looks great at medium to long distance, but everything also looks like shit at close range. To me, it takes me out of the game immediately. There's exceptions like your weapons, hands and npcs. That would be too obvious. I mean the starting town store, just at the start of the game, everything looks beyond horrible.
I agree the first town's indoor areas had some pretty awful texture compression.

Still, it obviously depends on the person, but I found RAGE overall to be a very beautiful game with interesting art direction. The combat is pretty satisfying, too (on foot - vehicular sucks hard).

One thing that stands out for me though is the lack of dynamic lighting since almost all of the environment lighting is baked in. Interesting technique, but flawed.
 
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News Comments > Morning Previews
6. Re: Morning Previews Jul 18, 2014, 16:13 siapnar
 
ItBurn wrote on Jul 18, 2014, 15:15:
Edit 2: I f-ing hate the rage engine. Duke nukem 3d has better textures. I hope the game is next gen only, that way MAYBE we'll get decent textures... wow
Yea... I dunno what version you're playing, but RAGE looks awesome on my machine.
Sure, some secondary textures look a bit low res, but last night as I was entering Subway Town for the 20th time during my single (and belated, I might add) playthrough, I couldn't help but think how incredible it looked.
I find myself stopping to take in the scenery a lot in RAGE
 
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1423 Comments. 72 pages. Viewing page 1.
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