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User information for Cutter Knox

Real Name Cutter Knox   
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Nickname Cutter
Email Concealed by request
ICQ None given.
Description Rockin' dude!
Homepage http://
Signed On Jul 7, 2006, 00:07
Total Comments 18932 (Ninja)
User ID 25394
 
User comment history
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News Comments > Steam Top 10
9. Re: Steam Top 10 Nov 9, 2014, 13:51 Cutter
 
Blasphemer! Speak no ill of ETS2! The game is mystical in nature which transcends the mundane limitations a game like that would normally have.

And as someone who's always wanted a farm, I'd like a good farm simulator.
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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News Comments > Out of the Blue
11. Re: Out of the Blue Nov 9, 2014, 11:41 Cutter
 
jacobvandy wrote on Nov 8, 2014, 23:38:
Cutter wrote on Nov 8, 2014, 20:04:
jdreyer wrote on Nov 8, 2014, 19:58:
Cutter wrote on Nov 8, 2014, 14:05:
And how do they know there aren't ghosts isn't a Flying Spaghetti Monster? Seems to me I haven't seen any solid evidence either way.


Fixed.

False analogy. People are energy, neither created nor destroyed, only transferred. We transition into something else, it's merely a question of what.

Worm food. You're missing the part where energy can turn into matter and vice versa.

Then how are we still ourselves even though that matter is entirely replaced about six times over the course of an average lifetime? You share the same matter as your coffee table but there are some pretty major differences. I believe there's more. No idea what, just more. Until I see proof either way I try to keep an open mind.
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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News Comments > Saturday Patches
21. Re: Saturday Patches Nov 8, 2014, 22:52 Cutter
 
You guys all seem to be forgetting, you don't own any games. All you're doing is renting them long-term. They can modify or revoke your access anytime they feel like it. It's bullshit, but no one ever seems to want to do anything about it - at least in numbers that matter. On the opposite side of the coin, devs and publishers seems to forget that this precisely the sort of shit that drives piracy to begin with.


 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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News Comments > Out of the Blue
6. Re: Out of the Blue Nov 8, 2014, 20:04 Cutter
 
jdreyer wrote on Nov 8, 2014, 19:58:
Cutter wrote on Nov 8, 2014, 14:05:
And how do they know there aren't ghosts isn't a Flying Spaghetti Monster? Seems to me I haven't seen any solid evidence either way.


Fixed.

False analogy. People are energy, neither created nor destroyed, only transferred. We transition into something else, it's merely a question of what.
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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News Comments > Total War: ATTILA Trailer
3. Re: Total War: ATTILA Trailer Nov 8, 2014, 15:20 Cutter
 
Sonja: Violence is justified in the service of mankind!
Boris: Who said that?
Sonja: Attila the Hun!
Boris: You're quoting a Hun to me?ö

- Woody Allen, Love and Death
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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News Comments > Out of the Blue
1. Re: Out of the Blue Nov 8, 2014, 14:05 Cutter
 
Didja give 'em to the Gunnar-man?

And how do they know there aren't ghosts? Seems to me I haven't seen any solid evidence either way.

And yeah, I got the Xmas lights to string 'em up and, of course, it starts raining the moment I head outside with the ladder and lights. Sumbitch! Oh well, indoor decorating it is.
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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News Comments > Saturday Safety Dance
1. Re: Saturday Safety Dance Nov 8, 2014, 14:01 Cutter
 
Ok, clearly the deterrents aren't strong enough. Let's make it summary execution for malware creators. That oughta' make most of them think twice.
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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News Comments > Into the Black
2. Re: Into the Black Nov 7, 2014, 22:46 Cutter
 
Heh, that was great.
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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News Comments > Ubisoft Titles Return to Steam
19. Re: Ubisoft Titles Return to Steam Nov 7, 2014, 22:36 Cutter
 
Mashiki Amiketo wrote on Nov 7, 2014, 21:17:
Holy fucking shitballs. I knew it was going to happen. $70 fucking dollars in Canada for it, welcome to '99/2000 all over again. $59 on GMG. Yep...

There's always G2A.
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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News Comments > Elite: Dangerous on December 16
32. Re: Elite: Dangerous on December 16 Nov 7, 2014, 18:34 Cutter
 
Nice to see at least one space game actually deliver.
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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News Comments > Blizzard Announces Overwatch
41. Re: Blizzard Announces Overwatch Nov 7, 2014, 18:32 Cutter
 
Environments are great - something Blizzard always does well. Gameplay itself is lame. I'm tired of their stylized characters.
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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News Comments > Morning Legal Briefs
5. Re: Morning Legal Briefs Nov 7, 2014, 13:32 Cutter
 
Ok, so Obama was marginally less evil than Bush. Wow, let's throw a big parade for that. Meanwhile working stiffs continue to get screwed.

 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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News Comments > Morning Consolidation
11. Re: Morning Consolidation Nov 7, 2014, 13:29 Cutter
 
Parallax Abstraction wrote on Nov 7, 2014, 13:17:
HorrorScope wrote on Nov 7, 2014, 11:47:
The Destiny article is a bit funny.

Kotaku being Kotaku. For that matter, the games press still feeling like they're entitled to direct sales numbers. Activision's latest earnings are way up and they attributed most of that to Destiny. Whether or not it's doing as well as they ultimately hoped (which were probably absurdly high projections) is debatable but to say it's not a huge success is clearly evidenced as wrong by their earnings.

That's pure conjecture. If it was doing really well they'd be crowing about it long and loud. They mention $325 million in sell-through. That means nothing. That's just boxes on shelves. The development and marketing has run them 300 mil alone. So they're probably only in break even territory, if that. Certainly not the billion dollar IP Nodick was fapping about.

 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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News Comments > Ubisoft vs. Steam?
54. Re: Ubisoft vs. Steam? Nov 7, 2014, 13:24 Cutter
 
DangerDog wrote on Nov 7, 2014, 13:11:
Everyone knows the real reason to be upset about it disappearing from Steam.

No chance of it being on a Steam sale-athon.

Uplay has sales all the time. And they'll likely increase with deeper discounts if they don't have to give anyone else a cut. All the major publishers will move away from Steam, it only makes sense. I'd do the same thing if I were in their shoes.
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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News Comments > Out of the Blue
5. Re: Out of the Blue Nov 7, 2014, 12:10 Cutter
 
Reminds me of the story how Laurence Fishburne snapped on an idiot who left his phone on while he was one stage yelling 'Turn your fucking phone off!'

Great to see new work by Bill. Hope there's more to come!
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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News Comments > Morning Metaverse
2. Re: Morning Metaverse Nov 7, 2014, 11:50 Cutter
 
Way to go Colorado! Power to the people. Democratic socialism is the way to go!
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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News Comments > Ubisoft vs. Steam?
27. Re: Ubisoft vs. Steam? Nov 7, 2014, 11:43 Cutter
 
Steam needs a kick in the ass. They've grown way too complacent. Competition is good. I have no problem with this.
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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News Comments > Evening Metaverse
6. Re: Evening Metaverse Nov 6, 2014, 22:15 Cutter
 
How can't it be always listening? Otherwise how would it not be waiting to here, 'Alexa, are you always listening to me?' Keen idea but nothing I'd trust in the current political climate. You just know that in a few years time a story is going to break how all the various spy agencies have been data mining this and everything like it for years.
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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News Comments > Star Citizen at $60M
25. Re: Star Citizen at $60M Nov 6, 2014, 22:10 Cutter
 
jdreyer wrote on Nov 6, 2014, 21:50:
Tipsy McStagger wrote on Nov 6, 2014, 20:39:
At this point, I'm so tired of hearing about this game unless it's "Gone Gold".

And yet, here you are, posting.

I love these SC threads! Best entertainment in a long time. Can't wait to see what happens over the next year or two. This thing promises years of enjoyment - depending on which side of the fence you're on with it.
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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News Comments > Star Citizen at $60M
11. Re: Star Citizen at $60M Nov 6, 2014, 18:24 Cutter
 
Prez wrote on Nov 6, 2014, 18:10:
The Half Elf wrote on Nov 6, 2014, 18:07:
How the hell does a universe expand, when it doesn't exist in the first place?

It's an alternate dimension. It's made of Dark Matter. SCIENCE!!!!

You mean...because science! Or, Yeah, Mr. White! Yeah science!

 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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18932 Comments. 947 pages. Viewing page 10.
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