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Real Name Draugr   
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Nickname Draugr
Email Concealed by request
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Homepage http://
Signed On May 5, 2006, 20:54
Total Comments 612 (Apprentice)
User ID 24786
 
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News Comments > Duke Nukem Forever and Steamworks
64. Re: Duke Nukem Forever and Steamworks Feb 16, 2011, 15:58 Draugr
 
InBlack wrote on Feb 16, 2011, 10:18:
Beamer wrote on Feb 16, 2011, 09:16:
Some of the opinions defending publishing rights with regards to second hand sales in this thread are making me physically nauseous.

And again, digital media isn't really very comparable to physical media, which is where so much of this issue lies. Computer games are digital media merely given via physical distribution.

All the "consumer rights" people keep mentioning tend to revolve around their notions of physical media. Problem is that we can prove that a book sold is no longer in use by the original owner. We cannot do that with any digital media.



Regardless, you have GameStop to blame for this. Do you know why Hollywood doesn't much complain about DVD reselling? Because no one is making more money off of used DVD sales than any content creator is off of new DVD sales. In the video game industry GameStop is making more money than most content creators. This is why it's become such a big issue.



In honesty, how many of you regularly resell PC games, anyway?

Actually today we can prove who is currently using which piece of software today, that is one of the purposes of DRM. I would wager that 99.99% of all games produced today have some kind of validation. Most of the "normal" DRM today allows for the resale of games, as long as there is only one account per copy of the game.

Gamestop is basically an intermediary. A "used car salesman" if you like.

But this is all moot in any case, EULAs specifically state that consumers dont really "own" the game in any case. They are simply licencing it. AFAIC someone needs to make a serious investigation of whether current EULAs are ar legal or even constitutional.

(For reference please use the constitution of the USA)

Gamestop is nothing like a used car dealer, as used car dealers pay for a dealers liscence, and has to meet legal and financial requirements, and in addition they (Toyota or Ford or whoever) can still sell parts and service for used cards. Gamestop just screws everyone out of money but themselves.

in regards to EUlAs, it really depends on the EULA, but what you said is true about many EULA's. You don't own the software, you own the liscence.

PC second hand sales hasnt been strong, pretty much ever, as Beamer said, one reason for this is you have no way of telling if the other person still isn't utilizing it. Nowadays we have DRM and whatnot, but back in the day that wasn't something that was a norm, and therefore people acted accordingly lest they get sued, and it's just kind of stuck.

I believe part of the reason Gamestop doesn't carry much PC stuff is because they can't plan on any second hand sales.

I don't think there are any parts in the constitution in regards to consumer protections, feel free to prove me wrong, I'd be surprised to see an article where they say licencing software is illegal, if you're referring to other crap that can be in EULA's then that would be a discussion for a different time.
.
 
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News Comments > Duke Nukem Forever and Steamworks
54. Re: Duke Nukem Forever and Steamworks Feb 16, 2011, 00:39 Draugr
 
trashcan wrote on Feb 15, 2011, 23:46:
Your full of crap that libraries pay more. My wife works in one and I go with her and help pick out used movies and games to save tax payers money. We also buy some of the books used. Hey it's tax payers money. Call your local library and make sure they buy used TO SAVE YOU MONEY.


And what was a must buy for me turned into a no buy. Steam sucks.

I stand corrected, though let me be clear that I'm certainly not arguing against public libraries .
I've also never heard Authors complain about how its bad for them either, though.

This comment was edited on Feb 16, 2011, 00:48.
 
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News Comments > Duke Nukem Forever and Steamworks
51. Re: Duke Nukem Forever and Steamworks Feb 15, 2011, 21:35 Draugr
 
PHJF wrote on Feb 15, 2011, 18:34:
This. by buying second hand you've given them as much money as someone who stole the game.

Except buying it used presupposes somebody bought in the first place you FUCK.

Well, I don't know why we'd need to go calling people names just because we have a difference of opinion, I'd like to think we're capable of having an adult conversation. (High hopes for internet commentary, I know.)

It does involve someone buying it first, certainly, but they've lost a potential sale either way when it comes to the pirate or the second hand sale -- Either way, you get to enjoy their product and they get nothing from it. I certainly don't mean to imply that they are on morally equal ground.

Look at it from the perspective of the developer. Jack buys a THQ game, plays it and sells it to you. Jack was their customer. Your Jack's customer, not THQ's. In this situation, due to the availability of Jack's copy, THQ has (potentially) lost out on a sale.
Obviously they've reacted by making sure you need to buy something from them in the case of used sales if you want the full 'new' experience.

I speak mostly in regards to Devs, unless the dev and pub are one in the same, publishers are just banking off of other people's crap so I certainly don't have any pity for them.

I'm not commenting on used EVERYTHING, there are some goods that benefit through being resold, such as cars.
Even when you buy a used car you still need parts for maintenance, so they are still able to make money off of it in some regard. Much in the same way MS probably has no problem having used 360s being sold as it still gets people to buy games.

I get that it's not popular, I just feel people should support the devs by purchasing through them, instead of second hand. If that means waiting a few months after its released to meet a price point I'm willing to buy it at, so be it.

This comment was edited on Feb 15, 2011, 22:15.
 
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News Comments > Duke Nukem Forever and Steamworks
50. Re: Duke Nukem Forever and Steamworks Feb 15, 2011, 21:31 Draugr
 
DrEvil wrote on Feb 15, 2011, 18:54:
Draugr wrote on Feb 15, 2011, 18:26:
Narf2029 wrote on Feb 15, 2011, 17:29:
Considering that BioWare didn't make a cent off of your used purchase, I don't think they give a shit about your thanks. Especially since they're part of EA now.

This. by buying second hand you've given them as much money as someone who stole the game.

By the logic, I assume you are implying libraries are a hive of villainy and scum.

No, they buy a library licence for their products they offer (music, books, video, software) which is (assumedly) a bit more than what you'd pay at retail.

This comment was edited on Feb 16, 2011, 00:37.
 
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News Comments > Duke Nukem Forever and Steamworks
34. Re: Duke Nukem Forever and Steamworks Feb 15, 2011, 18:26 Draugr
 
Narf2029 wrote on Feb 15, 2011, 17:29:
Considering that BioWare didn't make a cent off of your used purchase, I don't think they give a shit about your thanks. Especially since they're part of EA now.

This. by buying second hand you've given them as much money as someone who stole the game.
 
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News Comments > Art of Video Games Voting
14. Re: Art of Video Games Voting Feb 15, 2011, 03:08 Draugr
 
Jerykk wrote on Feb 15, 2011, 02:35:
hopefully with this voting, people keep in mind what they are voting for, and don't look at it as a "vote for what you liked" situation.

I'm not sure how that can work. Anything that relies on votes ultimately boils down to what games the most people played. Unless you've played every game on the list, you are not qualified to make an educated choice.

Seems to me like the way to go there would be to recuse yourself from that section of the voting, if you're truly missing what is considered pertinent information.

If it's about what most people played or is most popular, we've got data for that, so why bother with voting? Because this is about aesthetics and innovation, not sales or popularity, (though sometimes the two are connected.) If it's treated as such, we should just do as Sepharo said, save us some time, and declare WoW and CoD the winners in their respective categories.

I really can't change how people perceive the survey though, all I can do is express how people should be approaching it (or at least how I think they should, which I consider true to the intent of the exhibit.)
They say, "Remember, this is an art exhibition, so be sure to vote for games that you think are visually spectacular or boast innovative design!"
Not, "Pick your favorite games in the list."

But as you said, "Unless you've played every game on the list, you are not qualified to make an educated choice." I couldn't agree more, I think the approach they've taken is flawed.
I'll still play along though.

This comment was edited on Feb 15, 2011, 03:14.
 
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News Comments > Art of Video Games Voting
12. Re: Art of Video Games Voting Feb 15, 2011, 01:34 Draugr
 
CannibalBob wrote on Feb 15, 2011, 00:41:
Draugr wrote on Feb 14, 2011, 21:05:
Yay, for recognition of the medium!

hopefully with this voting, people keep in mind what they are voting for, and don't look at it as a "vote for what you liked" situation.


I don't understand. I thought beauty was in the eye of the beholder. How can you vote for something you didn't like or even play?

Well, I voted. It's interesting how they break up all the games into 4 genres: Action, Adventure, Target and Strategy. Think 'arcade' for 'target'. What's even more weird is that they break up the games into consoles/systems. NES, PC, XBox, C64 etc. How does the medium affect the game's artistic qualities? Some games are on many systems, like Mass Effect 2 or Sim City 2000, yet they are only in one of the categories. It would've made more sense to have the 4 game genres and just throw all the games into each one, regardless of the game system.

There are some serious games missing, though... Planescape Torment, Braid, X Quest (Space Quest, King's Quest, Police Quest etc), Monkey Island, Team Fortress 2, Left 4 Dead, Commander Keen ... I could go on, but overall it felt like a weak selection.

edit: It's still pretty nifty, though. Glad to see games are getting recognized. IMO anything that stirs up feelings and thought is art.

I don't mean to imply that everyone should have similar tastes, but there are plenty of games that i can acknowledge for artistic merit that I myself did not enjoy. The exhibit is to stress art and innovation, not what sold the most copy or people find most enjoyable. Luckily, this goes hand-in-hand on many occasions so it can be quite easy. For me, this played out with deciding between, Lunar and Final Fantasy VII, I personally enjoyed Lunar more, (at least at the time of when I played them, it's been so long for both titles,) but I chose FFVII, because it had better, more innovative art/gameplay at the time, by the criteria we are asked to judge i clearly think its the winner, even though Lunar is my fav of the two.
I was merely commenting thats how some people will treat this voting system, as opposed to considering artistic merit as paramount. If it was just a matter of what people enjoyed playing they already have sales numbers to give them input for that.

The PC is severely under represented, and only shows up starting in what they call the 4th era. Commodore 64 is in era 2, but that is a specific system, certainly not encompassing all PC's - and what about eras 1 and 3?
How can they over look things like the Kings Quest series from Sierra, Eye of The Beholder 2 from SSI, or Catacomb/Catacomb 3-D from John Carmack.

I agree with you in that I think it would be better to make it more genre focused, as opposed to platform/genre specific, and then in addition adding more "era's" as some things just don't get a fair shake. I think it'd be silly to ignore the contributions that quake made for example in regards to 3D and improvement upon the FPS genre, but with the way they consider things there appears to be no room for it.

This comment was edited on Feb 15, 2011, 02:10.
 
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News Comments > Art of Video Games Voting
1. Re: Art of Video Games Voting Feb 14, 2011, 21:05 Draugr
 
Yay, for recognition of the medium!

hopefully with this voting, people keep in mind what they are voting for, and don't look at it as a "vote for what you liked" situation.
 
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News Comments > Crytek on the Crysis 2 Leak and PC Gaming
61. Re: Crytek on the Crysis 2 Leak and PC Gaming Feb 14, 2011, 20:55 Draugr
 
Beamer wrote on Feb 14, 2011, 20:37:
Wait?

Icewind is getting compliments and people are acting like they've never heard the special olympics comparison?

Yeah I was shocked to see people reacting to this like it isn't 'old'
It's possible though, heh.

I just assumed it got so old there are people who've never seen it.
God I'm old.
 
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News Comments > Crytek on the Crysis 2 Leak and PC Gaming
51. Re: Crytek on the Crysis 2 Leak and PC Gaming Feb 14, 2011, 20:02 Draugr
 
Icewind wrote on Feb 14, 2011, 19:58:
Remember when Blues was full of PC gamers? Now it's full of wannabes, washed-ups, and "I'm-married-so-I-only-play-casual-crap" gamers.

PC > Console

/end

I'd say there is some truth to this, though it certainly is a generalization, heh.
 
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News Comments > Crytek on the Crysis 2 Leak and PC Gaming
34. Re: Crytek on the Crysis 2 Leak and PC Gaming Feb 14, 2011, 19:32 Draugr
 
Prez wrote on Feb 14, 2011, 19:27:
consoles are evolving faster than PCs.

Undoubtedly. But to my mind that is because they are so far behind where PC 's have been for years, at least from a game design standpoint. Console games are more complex than they have ever been, and yet as a PC gamer, to me, the games up until only very recently have been seeming simplistic as compared to what PC games were doing 10 years ago and more.

I have had to lower my standards farther than I ever thought I would to continue to enjoy gaming in a console-port majority gaming climate. Only recently with games like Dragon Age and Fallout New Vegas am I seeing games that are beginning to match what PC gamers have been used to for years. Consoles are only now starting to catch up. And it's about damn time I say.

+1

Too bad the Dragon Age 2 had to take a step back in this regard.
 
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News Comments > Bulletstorm Bulletpoints Trailer
8. Re: Bulletstorm Bulletpoints Trailer Feb 14, 2011, 19:30 Draugr
 
Overon wrote on Feb 14, 2011, 18:26:
Did cliffy b ever grow up?

all you need to do is look at his games to get an answer.
 
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News Comments > Gabe Newell Profile
17. Re: Gabe Newell Profile Feb 14, 2011, 16:19 Draugr
 
Beamer wrote on Feb 13, 2011, 17:24:
HOW CAN STEAM BE PROFITABLE WHEN PIRACY IS AROUND?!



Ug, really?



Not really, no.

Sneaky sarc tag ftw!

I thought it'd be obvious otherwise I would've made it more overt.
 
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News Comments > No PC Transformers Sequel
11. Re: No PC Transformers Sequel Feb 14, 2011, 16:16 Draugr
 
Optimaximal wrote on Feb 14, 2011, 12:21:
This is no proof at all - many games have had press releases that don't mention the PC SKU unless they have Games for Windows branding (as that's an easily marketable brand)... Since this is an Activision release, it won't have GFW branding

Also, losing this game is bad, because it's by High Moon, who actually did a fairly respectable job with War for Cybertron. If we don't get WfC 2, there goes my TF outlet

How is having frames capped at 30fps with no customizable buttons a respectable job? Don't even get me started on their multiplayer. It isn't coming because it was a terrible port and it got treated accordingly, is my guess. I enjoyed the game, but only after 3rd party software let me remove the FPS limit and customized my buttons.
It's really too bad, as just like was done with batman, they made sure it wasn't tied into the movies or anything like that, and made sure it was just a game for the franchise, not some shit movie tie in.
 
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News Comments > Gabe Newell Profile
5. Re: Gabe Newell Profile Feb 13, 2011, 16:06 Draugr
 
HOW CAN STEAM BE PROFITABLE WHEN PIRACY IS AROUND?!


/sarcasm
 
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News Comments > Crysis 2 Crisis: Game and Key Leaked?
20. Re: Crysis 2 Crisis: Game and Key Leaked? Feb 12, 2011, 00:26 Draugr
 
elefunk wrote on Feb 12, 2011, 00:01:
Rattlehead wrote on Feb 11, 2011, 23:43:
Ouch, this is the nail in the coffin for Crytek making PC games. I am 99% certain there will be no more Crytek games on PC after this. This is a huge, huge blow to PC gamers, publishers and developers. Publishers are going to look at this story and yet have more reasons to not develop for PC. Good job pirates, you really are working on killing the PC platform.

Yes, it's leaked, it's not a marketing ploy or any other stupid conspiracy theory you can think of. Here is an official response from Crytek:
Crytek has been alerted that an early, unfinished build of Crysis 2 has appeared on Torrent sites. Crytek and EA are deeply disappointed by the news. We encourage fans to support the game and the development team by waiting and playing the final, polished game on March 22.

Crysis 2 is still in development, and the team is hard at work on it and Crysis 2 promises to be the ultimate action blockbuster as the Nanosuit lets you be the weapon as you defend NYC from an alien invasion.

Piracy continues to damage the PC development community.

And people say piracy isn't a real threat...Can't wait to see the excuses pirates make for this one.
http://www.mycrysis.com/forums/viewtopic.php?f=21&t=7261

You realize that Crysis sold 3 million copies, and Warhead sold 1.5 million copies, right?

Crysis had just as many problems with leaks, and while they're obviously going multiplatform with this one, they're not just going to ignore millions of copies sold because some pirates already got it. They'll bitch in public and cry about piracy like crazy, but they still won't give up 3+ million potential copies sold no matter what.

How can this be? How can they sell copies of a game if there is already a torrent on a site? everyone knows that once a torrent is posted every PC gamer is aware, is a pirate, and makes sure to not purchase that game, right? right?
Just look at SC2, it was a PC exclusive and the torrent was available around the same time as release -- and they didn't sell any copies, those suckers! See how piracy has ruined blizzard?

The biggest mistake people make is assuming that piracy is equal to a lost sale. In some cases it is, but there are also cases where that person wouldn't buy the game regardless of price or gameplay.
 
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News Comments > Black Swan Composer Scoring Mass Effect 3
19. Re: Black Swan Composer Scoring Mass Effect 3 Feb 11, 2011, 18:41 Draugr
 
DG wrote on Feb 11, 2011, 15:28:
Moon was awesome and the music hit it perfectly.

BTW if you haven't seen Moon, please do, but avoid the trailers. While the main draw of the film is watching it unfold, the trailers give pretty much the entire story away and even draw you to moments that are relatively subtly done in the film.

This.
 
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News Comments > Black Swan Composer Scoring Mass Effect 3
13. Re: Black Swan Composer Scoring Mass Effect 3 Feb 11, 2011, 14:38 Draugr
 
swaaye wrote on Feb 11, 2011, 14:20:
It must be a publicity move because I thought Jack Wall did a fantastic job with the series so far.

Perhaps its also possible he just wasn't going to sign on to ME3 as well.
http://www.jackwall.net/html/notepad.php?pad=4
this post could possible indicate as much.
In both large DLCs they released so far, Overlord and Lair of the Shadow Broker, he didn't do the music so it seems like Bioware has known about this change for a long time, and perhaps based on that post, perhaps they knew before ME2 was even out the door.
 
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News Comments > Black Swan Composer Scoring Mass Effect 3
11. Re: Black Swan Composer Scoring Mass Effect 3 Feb 11, 2011, 14:30 Draugr
 
InBlack wrote on Feb 11, 2011, 10:35:
What the fuck? Ive seen the movie and its score is 99% Tchaikovski. So Ill say again. What the fuck??? This guy Clint Mansell did a fine con-job AFAIC with Bioware which is not so bad in my book....

BTW the movie is waaaaay over-rated. Portman did a good job, but she has like 5 lines in the entire movie so I dont really get why everyone and their grandmother praises it like there is no tomorrow...

Black swan wasn't his first job, he's done quite a few amazing soundtracks, like The Fountain, Moon, Requiem for a Dream, The Wrestler -- probably his recognized and most famous and overused piece is from requiem, I'm sure you've heard it -- the list goes on. Granted, this is his first game, and hes doing the final part of a trilogy, which to me strikes as hard work. You'd need to make music that fits with the trilogy and keeps the score "coherent" over the trilogy, it's certainly harder than just getting a new project to work with.
He's quite accomplished.

http://www.youtube.com/watch?v=SmijKjosplM&feature=related
His most used piece, I'd be surpised if you didn't recognize this.
http://www.youtube.com/watch?v=_lAfMT5FIZE
a piece from the Moon soundtrack, one of my favorites from him. this one kinda gets me excited to see what he does for ME3.
 
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News Comments > Bulletstorm Censored in Germany
21. Re: Bulletstorm Censored in Germany Feb 9, 2011, 22:34 Draugr
 
Sepharo wrote on Feb 9, 2011, 22:21:
Draugr wrote on Feb 9, 2011, 22:11:
Also, as far as I know God of war 3 had like one sex scene, the witcher has like a million, all with different women.

As far as I can remember there were no sex scenes in The Witcher. Just sex cards, that showed drawn pictures of the women with occasionally exposed breasts (technically speaking, boobage). And without looking it up I'd say there were probably 15 or so.

Obviously a million was hyperbole. I was thinking more like 20, but the point is there are quite a few, and I would say they are considered sex scenes because of the little cinematic (as the card is displayed) and dialogue and scenes beforehand. Im not saying its as graphic as God of war, but it is a sex scene, about as much as mass effect 1 has a sex scene.

I've provided these links to kind of show you what I mean. once again im not saying it's as graphic, but when a game gets an M rating, and it says 'sexual content' it's because of these, heh.
I'm sure you'll enjoy them as much as I did Bored

http://www.youtube.com/watch?v=0QcAWkpnItQ
http://www.youtube.com/watch?v=UciUwGR4qh4

This comment was edited on Feb 9, 2011, 22:41.
 
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612 Comments. 31 pages. Viewing page 26.
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