Loki did just everything wrong they could do.
I dont even mean the bad performance, or the bad balancing, or the bugfest.
They implemented oblivion-like level-scaling in a diablo like game. Combine with HUGE levels with only 1-2 types of enemies in them (some times the same types in several levels after each other), and it creates a problem.
The thing is: For example, you will ALWAYS need 2 hits to kill enemy type A. If you level up, he will get more HP. And just the same, every 5 levels, the same items will drop with more damage/armor. And not in the diablo way, but really the same dog will drop a dagger with 1-6 damage, if your level is higher (and those the dog stronger) 6-10, 11-16, ..... 56-60...
They advertice 28 different weapon materials on the package, but to be honest, i didnt expect this to work that way..
Finding magical items is senseless, because you get like 1-5 fire damage, meaning after the next level up the next dog you will kill will drop something better.
Last but not least, the skills are utterly worthless, which causes most of the game to be a standard attack klickfest. And yeah, with the last patch i still played, getting NOT HIT by an enemy attack caused the "auto-hit while holding mouse-botton" to stop.
And the shiftkey (like in diablo) worked only every other time for the archeress..
To sum up, if you want to play a game where you can level up 5 level while doing nothing but killing the same archer and the same dog 800 times, just to have them get stronger again everytime to kill any sense of accomplishment, thats your game.
This comment was edited on Aug 9, 14:02.