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User information for Cram

Real Name Cram   
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Nickname Cram
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Signed On Apr 22, 2006, 05:10
Total Comments 785 (Graduate)
User ID 24692
User comment history
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News Comments > On Diablo III Crafting
11. Re: On Diablo III Crafting Aug 31, 2010, 14:53 Cram
The fame system was a nice compliment to leveling as well.

Gold was actually important in TL and more or less never has been in the Diablo games. I believe this is being addressed in D3.

AA'd 1080p is looks and plays great. There is also a mod available that substantially improves/replaces almost every texture in the game, greatly improving graphical quality (which was pretty good to begin with).

Shared Stash & the Retirement System were a nice touch.

No one is claiming most of the stuff in Torchlight is original, but a lot of the features weren't in D1 or D2 and sure as hell better be in Diablo 3.
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News Comments > Runic: Torchlight 3 Before Diablo III
8. Re: Runic: Torchlight 3 before Diablo III Aug 24, 2010, 23:15 Cram
Paketep wrote on Aug 24, 2010, 20:43:
After all the features cut in SC2, a lot of people are saying "What the hell happened to Blizzard?" (the answer is easy: Acti and Kotick).

Well these people obviously do not, and never, understood Blizzard development considering they cut tons of things from every single one of their games. I could write an essay of announced features and game mechanics for Diablo 2 that were cut from the game (all from the PCGamer and Computer Gaming World magazines that announced those features through interviews with Roper among others back in 1998). Those same features they all touted for over a year before canceling a lot of them. The most obvious one of course was Guild Halls.

Undoubtedly they did the same with SC1, Brood Wars, WC3, Frozen Throne and all the pre Activision WoW content. This isn't anything new with Blizzard, this is standard development for them. Activision has nothing to do with it.

Shaefer and his team worked on the first version of Diablo III between release of LoD and 2003 (when they canned the project and the team left Blizzard North). Btw you can find all the information about that on a number of Diablo related websites. I have no doubt they implemented as much D3 features they had developed at that time into TL and the upcoming TL2 (within legal means). Shaefer has a point when he says he knows what's going on, because he can easily tell from the gameplay videos and announced features for the new DIII what has been reused from the canned version. He knows what's up, and he is right for $60 for Blizzard to retain their reputation the game has to be near-perfect to 100% perfect.

This comment was edited on Aug 24, 2010, 23:43.
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News Comments > Neverwinter Announced
4. Re: Neverwinter Announced Aug 23, 2010, 11:43 Cram
Alamar wrote on Aug 23, 2010, 11:36:
We (at Blues) hate Cryptic right? I can't keep track anymore...

Well, we at Blue's have no idea why in the hell they had hired Bill Roper. That's caused an uproar or two (or fifteen) on the site. As for hate of their other projects, I have no idea.
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News Comments > Evening Consolidation
18. Re: Evening Consolidation Aug 22, 2010, 15:45 Cram
At this point in time, potions are in the game and they've been slightly WoW'ified. I at no time since the games' announcement recall any statement that potions were gone, though I admit I haven't read every single Bashiok blue post or read absolutely every Jay Wilson interview.

Agreed that it would be a mistake not to bring it over, from the business side of things, as long as it does not come at the expense of the PC version. In other words, removing features from the PC version because they wouldn't work in the console version. Sure they're designing it as a PC only game right now (as far as we know), that definitely does not mean that things won't change and that sacrifices will have to be made.

Z9000 wrote on Aug 22, 2010, 13:53:
when they announced potions were gone and you would instead run over things on the ground

This comment was edited on Aug 22, 2010, 15:53.
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News Comments > Morning Consolidation
2. Re: TED Aug 20, 2010, 15:04 Cram
Bill Borre wrote on Aug 20, 2010, 13:37:
Am I the only one that finds Molyneux's aspirations creepy?


All I see out of Milo is some sort of pedophile molestation simulator. It's really creepy. As for the rest of the things Molyneux says and does, well that's all f*cked up too.
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News Comments > Diablo III Caravan Trailer
9. Re: Diablo III Caravan Trailer Aug 18, 2010, 21:32 Cram
DangerDog wrote on Aug 18, 2010, 20:08:

Um yeah, not so exciting tbh. I want to spend less time in towns

Seems like the systems they're implementing are to make it so you spend less time in towns.

Exactly. Quick and easy salvage of loot with a few Ctrl-Left Clicks. Extremely quick, and way less travel to towns as a result.

EDIT: Sort of reminds me of the pet's ability in Torchlight to take your crap to town for you (again just by a few ctrl-left clicks) so you don't have to waste time going to town yourself.
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News Comments > Torchlight II Trailer
6. Re: Torchlight II Trailer Aug 18, 2010, 15:43 Cram
I got more for my $20 on Torchlight than a number of games I paid $40-$50 for. I just hope they keep this new one within the same price range. It will be a day one purchase.

From the trailer it looks like the first one, but more polished. I'm good with that. The outdoor environments look great. I just hope they do not go the Diablo 2 route and make dungeons more or less useless. In Diablo 2, you were not required to do many of the available dungeons (Caves, Crypts, Flayer Lairs, Those portals in act 5 dungeons etc), so no one ever did them. The rewards sucked. I have some faith though, even Torchlight 1 had bonus levels (through the maps you could buy, or through sidequests) and the rewards were alright. EXP, Fame, loot and gold. Another bonus for Torchlight, gold is actually important.
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News Comments > Morning Consolidation
2. Kinect Football Aug 17, 2010, 12:28 Cram
Poor excuse for dancing simulators, poor excuse for exercise/workout simulators. Pointless jumping and flailing (heavily) your arms around rafting games, and now Football shovel-ware. I'd hate to live in an basement suite/apartment/condo complex and have anyone above me own a Kinect. Seriously, I'd lose my shit.

XBox Blu-Ray: I wonder how close 360 sales would have been to the Wii, as of this day, had the 360 supported BluRay from the beginning.

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News Comments > Evening Consolidation
1. Nintendo Aug 13, 2010, 21:45 Cram
With that much hardware selling (at prices well above what the hardware costs to make by this point), I still can't fathom how Nintendo lost $287 million last quarter. Apparently an investment or two went bad in Europe or something but god damn.  
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News Comments > Gatherings & Competitions
1. Re: Gatherings & Competitions Aug 12, 2010, 21:45 Cram
I was kinda forward to hearing something about Doom4. At least a confirmation that the flashlight would be attached to the gun this time....  
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News Comments > Out of the Blue
11. Re: Out of the Blue Aug 12, 2010, 19:34 Cram
I think Halo Reach has had the most downloaded and played public beta, by far, in the history of beta's. Millions of people (over 3 million last I heard), tens of millions of hours played.

Not a fan of Halo either. Don't think Microsoft or whoever will lose any sleep over that fact.
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News Comments > BioShock Infinite Announcement
25. Re: BioShock Infinite Announcement Aug 12, 2010, 17:02 Cram
Mcboinkens wrote on Aug 12, 2010, 16:55:
I already pointed out that both settings were nearly impossible to exist, so I don't know why you thought otherwise.

Because apparently I don't know how to read and decided to miss that one particular sentence somehow in your post. Apologies.

At least it's a relatively untouched setting, which should allow for some creative gameplay.

Definitely. Hopefully.
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News Comments > BioShock Infinite Announcement
20. Re: BioShock Infinite Announcement Aug 12, 2010, 16:40 Cram
Mcboinkens wrote on Aug 12, 2010, 16:10:
Ugh, now I am getting even further into how this setting pisses me off. The first manned helicopter took flight in 1907, so they're telling me mankind progressed from first manned rotocraft to raising skyscrapers on them in 5 years?

Looks like I'll just have to ignore the science and just play for the fun

None of anything, setting or science, in Bioshock 1 & 2 makes any more sense then this new game. I'm looking over your post about how the sky idea just can't work. I'm having trouble taking you seriously. Do you feel the same way about Bioshock 1 and 2? You should. Did you accept all the science of Bioshock 1&2, but now aren't willing to accept this new games science because it happens before Rapture? If you want to compare the Bioshock series to the real world, I could easily say that there is no way in hell anyone could have built Rapture with technology that we even have today in 2010, nevermind in the 1950's. I could also say that Rapture was built near major epicenters, and most likely any form of Earthquake would have wiped that city away.
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News Comments > BioShock Infinite Announcement
7. Re: BioShock Infinite Announcement Aug 12, 2010, 15:38 Cram
I'm intrigued by the setting. Being a sci-fi fan, floating cities have always interested me. As for its relation, or lack thereof, to the previous games in the Bioshock series, I don't know. We've only gotten a very brief synopsis.

I personally don't really care tbh. I've become very used to companies milking their franchises with non-related games. I was first introduced to that with Final Fantasy 1 on the NES, in 1990. 20 years of seeing probably a dozen or two franchises milk the sh*t out of themselves, I'm pretty used to it and accept it.

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News Comments > Activision Financials
1. Re: Activision Financials Aug 6, 2010, 13:31 Cram
Though retail is again expected to pick up during the holidays when many people buy games as gifts, this shows that the industry's aggressive push into digital distribution is beginning to pay off."

Same price, less stuff. Guess that's fine for some...or many it seems. I'll always want a physical CD/DVD/whatever in my hand if I'm shelling out 50 or 60 bucks for a game.

Bobby NoDick is probably at Blizzards headquarters right now demanding a subscription rate increase for WoW to make back some $$$, or the creation and selling of several new $25 dollar mounts. EDIT: At least for the next quarter (post Starcraft2 quarter).

This comment was edited on Aug 6, 2010, 13:37.
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News Comments > Torchlight 2 Announced
38. Re: Torchlight 2 Announced Aug 6, 2010, 13:12 Cram
Numinar wrote on Aug 6, 2010, 12:54:
The money I spent on Torchlight, was for Torchlight, and nothing else.

Me too.

And it was money well spent.


A co-op sequel to Torchlight will also probably be worth the money.


I also do not recall being promised anything in regards to the MMO, which I also read as free-to-play a way back. If there were some promises made that have, or will be broken, then that is weak. I haven't seen any evidence of anything of the sort yet.
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News Comments > Torchlight 2 Announced
4. Re: Torchlight 2 Announced Aug 5, 2010, 11:35 Cram
Good news.

I think someone on this site said in another thread that they should release a sequel with multiplayer support before, or rather than, the MMO. Looks like you called it (or most of it).
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News Comments > StarCraft II is Year's Biggest PC Game Launch
71. Re: StarCraft II is Year's Biggest PC Game Launch Aug 4, 2010, 18:55 Cram
I think Blizzard's fan service has been extraordinary all across the board. The fact that people still play, for free online, Diablo 1, 2, Starcraft, and the Warcrafts to this day is a testament to that. The servers are still up and all those games are still getting service from Blizzard time to time.

IMO, there seems to be a sense of entitlement with some people. Blizzard never had to bother making SC2. SC1 would have merrily continued on its way and Blizzard could have done something I know they want to do by developing a new IP(s). They didn't need to make SC2, none of us were entitled to it and the fact that they did make SC2 instead of something new is again a testament to their excellent fan service. Incase anyone says something like "they made SC2 because of the $$$, not fan service", well, Blizzard could make anything they want and still make boatloads of $$$; The company is licensed to make money no matter what they do.

Entitlement. lol.

Edit: and just to somewhat help avoid a flaming, I want to stress that I'm not saying people should be happy that Blizzard bothered making SC2. It's not my business to tell anyone to just be happy and shut up. All I'm trying to say is that Blizzard is a company that built its success on its quality games and, IMO, their exceptional fan service. I'm not a fan of the SC franchise. I am a huge fan, however, of the Diablo franchise. If it takes Blizzard about 5 or more years to develop Diablo 3, then fine I have no problem with that. I have a lot of other things I can, and should, be doing during that time. I loved Diablo 2, but looking back there are a lot of problems with that game. If it takes longer to develop a sequel I don't personally feel is necessary, but am definitely looking forward too, then take the time to iron out and polish the game as much as possible. Just like they did with SC2. If you think any of the launch issues SC2 has had are bad, imagine what they would have been like if Blizzard had released the game 1, 2, 3 or whatever years ago.

This comment was edited on Aug 4, 2010, 19:50.
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News Comments > StarCraft II is Year's Biggest PC Game Launch
64. Re: StarCraft II is Year's Biggest PC Game Launch Aug 4, 2010, 00:24 Cram
Donkey_Punch wrote on Aug 3, 2010, 22:35:
nin wrote on Aug 3, 2010, 13:44:

Ive been playing RTS games before you were born little boy!

I was born in 1975, so I seriously doubt that.

I find it cute when people assume there aren't even older gamers out there. I have you beat by 10 years.

Not sure how that'd matter in this case, I don't think there were RTS games on PC's in 1975 (which is the point I think nin was trying to make to ethug) or in 1965. But what do I know.
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News Comments > StarCraft II is Year's Biggest PC Game Launch
27. Re: StarCraft II is Year's Biggest PC Game Launch Aug 3, 2010, 13:50 Cram
I'm surprised they only sold 1.5 million copies after two days world-wide considering the game is a religion in Korea, as well as one of the most anticipated titles in a long time, as well as a game you don't even have to leave your house to buy (digital download, for them lazy people ). On top of that, you could have a 4 year old (or older) computer that could run this game; in other words there are tens if not hundreds of millions of SC2 playable PC's out there. I guess that last statement is a major assumption, but still. I suppose there are two more major expansions (which are hopefully priced as expansions) to come so at the end of the day..... $$

Darks wrote on Aug 3, 2010, 13:42:
fuck you nin, I would kick ur ass anyday of the week in any RTS game.

Ive been playing RTS games before you were born little boy!

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785 Comments. 40 pages. Viewing page 27.
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