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Real Name Cram   
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Nickname Cram
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Signed On Apr 22, 2006, 05:10
Total Comments 730 (Apprentice)
User ID 24692
User comment history
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News Comments > Out of the Blue
5. Re: Out of the Blue Jun 24, 2010, 12:13 Cram
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News Comments > It Came from E3 2010, Part 17
8. Re: It Came from E3 2010, Part 17 Jun 24, 2010, 11:55 Cram
Nice. I had a great laugh at that because of how true it is. One of the reasons I was sold on Quake2 back during its game magazine previews in 1996 or so was the information about enemy AI. There was some cool stuff going on there that had never been seen in an FPS before. It all mostly ended up being true. I'll never forget this one encounter when I fired the Railgun at a Gunner, the Gunner ducked and avoided the railgun, but also fired 3 grenades in my face in the process. I did not live. It was ridiculous. Turns out that is part of their AI not some random fluke.

That was 13 years ago. The enemies in Rage from two video previews I've watched now look no smarter than the Gunner/Berserkers of Quake2. I'm sure they will be, but again I've seen nothing yet that shows that. The Half Elf nailed it with his description of what has been seen so far.

For sh*ts and giggles, here's the Quake2 bestiary that also does an EXCELLENT job covering the AI of every enemy.

The Half Elf wrote on Jun 24, 2010, 06:17:
from what I saw it still suffers from ID AI issues. Either they ran right up to you and attacked, or got line of sight and attacked. Yeah they did a few flips, but saying over and over 'each group of baddies have their own signature moved' doesn't sell me on it.
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News Comments > Amnesia: The Dark Descent in September
2. Re: Amnesia: The Dark Descent in September Jun 24, 2010, 11:31 Cram
I just played through Penumbra: The Black Plague last week for the first time. It was alright, definitely had its moments.

This looks far better, and I'll will be pre-ordering it through the website momentarily.
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News Comments > It Came from E3 2010, Part 17
4. Re: It Came from E3 2010, Part 17 Jun 23, 2010, 16:19 Cram
Before I decided to reply I decided to re-watch the 12 minute IGN Gameplay interview with Tim Willits.

Tim Willits IGN Preview

First observation was that they were playing the PC version (almost 100% certain it's the PC version) using an Xbox Controller which IMO has been a bit of a shady thing a lot of these previews have been doing. Tech5 at 1080 whatever on a 360, I wonder if that will be even possible.

I have never been disappointed with an ID developed game. I have no doubt this game will be fun and probably be worthy of being called a AAA title. I will also most likely buy it, if only because again I have enjoyed all solely ID developed titles (hopping onboard the ID game bandwagon).

That said, this game does not blow me away, at least it has not yet. Certainly not like it has every game site and non-credible poll that fanboy's vote for the best highest praise option and trolls vote for the worst option. The graphics look nice, but graphics alone don't do much for me anymore. They are certainly not substantially better than other games on the market out even right now. I do understand the some of the potential of Tech5, and it appears cool. As for gameplay, there is nothing here I haven't seen or played to death already over the years gaming. Apocalyptic wasteland/sewers/mutants/beaten down towns, been there. Racing and killing, been there. Basic fps elements as shown in this preview, been done to death. What I like to see is more of the physics capabilities behind the engine, as well as how else the environment can effect all forms of gameplay. Electrified big deal we've seen that in games for years. I'm also not saying the only way a game will blow me away is if it's completely original. Complete originality is almost impossible now, but it feels like I just finished playing a couple games recently that feel very similar to what I saw in this preview.

So I have not seen what has made this game receive the accolades it has, I must assume it has to do with Tech5. Furthermore, I'm worried about the way Tim sidelined the question about Multiplayer. He almost sounded nervous, like he knew we wouldn't be too pleased with the answer(s).

If there are other previews out there I should check out that someone here knows about that does a better job showing the game, please hit me up with a link.

This comment was edited on Jun 23, 2010, 16:25.
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News Comments > World of Warcraft Patch
30. Re: World of Warcraft Patch Jun 22, 2010, 17:14 Cram
Corky wrote on Jun 22, 2010, 14:40:
The game is community driven, obviously most of you never belonged to a community that inspired you more than the game itself.

Cram wrote on Jun 22, 2010, 14:33:
Several personal friends, and the only reason I had continued playing for as long as I did, left the game with me. I will never touch it or another MMORPG again.
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News Comments > Morning Consolidation
13. Re: Morning Consolidation Jun 22, 2010, 14:38 Cram
Just a quick article about it I found. There are many.
The quote in the article SHOULD have been worded like this (bold is added text):

"ESPN on Xbox LIVE, providing great content from and, is only available to Xbox LIVE Gold members within the United States. For access to content, Gold members must receive their Internet connection from an affiliated broadband provider, within the United States.

mch wrote on Jun 22, 2010, 14:30:
Verno wrote on Jun 22, 2010, 12:13:
The ESPN thing isn't really "free" anyways. Even many people in the US won't qualify for it. It's not a subscription thing, your internet provider needs to have an arrangement with ESPN otherwise you can't get it period. Comcast has a contract with them for example but Charter and TWC do not.

Wait, what? I know this is how it works when you're...for example, streaming World Cup games on, with needing to log in with your ISP info and all that, but I hadn't heard this was the case for the 360 arrangement. Where'd you see this?
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News Comments > World of Warcraft Patch
5. Re: World of Warcraft Patch Jun 22, 2010, 14:33 Cram
I've been free of the beast for 3 months now.
This patch was late even 3 months ago before I ran the fuck away.

"you'll be back"

Several personal friends, and the only reason I had continued playing for as long as I did, left the game with me. I will never touch it or another MMORPG again.

I hope.

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News Comments > Late Night Video Game Week
3. Re: Late Night Video Game Week Jun 22, 2010, 14:29 Cram
StingingVelvet wrote on Jun 22, 2010, 02:26:
Kotaku has the video of the Kinect demo and WOW is it terrible...

Yeah...but with the cue'd crowd applause and Fallon's giddy one liners, I have to agree with a poster at Kotaku that said this event was anything but a marketing fail for Microsoft despite Kinect looking even worse than it did at E3.

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News Comments > Morning Consolidation
2. Kinect Stand-alone Priced Jun 22, 2010, 11:52 Cram
Don't think this was posted yet

$150 US, as expected, for just the sensor. I know you just need one sensor for up to what..4 people playing at once? But when some addon, which comes with no software/games, costs more than some Xbox360 SKU's, /facepalm

Then, of course, are the games. What a stunning lineup awaiting us all in November. Still /facepalming from before.

I also discovered that ESPN will not be available anywhere outside of the US (definitely not in Canada anyway). This wasn't a surprise either, but that was the only thing I liked from the Microsoft presentation and I can't get that either.

/eternal facepalm
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News Comments > Evening Consolidation
2. Re: Evening Consolidation Jun 21, 2010, 22:24 Cram
Rumour: Kinect units cost $150 to manufacture.

And only one free Xbox Slim for Journalists to express their great love for it and its owner, Microsoft. Good boy Skittles!

Edit: Re Pachter. It's been asked before and will be asked again. Where do I go to get a sweet gig like that? I like to think I'm pretty good at writing random things and publishing it.
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News Comments > Late Night Video Game Week
1. Re: Late Night Video Game Week Jun 21, 2010, 22:17 Cram
Do these games officially become "hardcore" when Jimmy Fallon covers them? I wonder sometimes what really makes a game hardcore, a term that's been thrown around all over the place lately. Do they become extra badass when "guy who can't keep a straight face during a sketch" is gaga over them?  
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News Comments > etc.
2. Re: etc. Jun 21, 2010, 13:19 Cram
Oh look, IGN involved in more bullshit and immediately succumbing to publishers will. "Video Game Industry" and "Deception" are interchangeable words these days. Which leads me to this:

Hellgate London. What a depressing read. These are the people that had a much stronger voice than any of us in the beta or just regular customers. But because this douche didn't want to upset his drinking buddies and new friends, he kept his mouth shut. Maybe he was worried about his job too, but for christ's sake.

"Interviewed on camera by one of Flagship’s community managers, I called the event “one of my most awesome experiences” and threw in an empathic “Hell yeah!”"

Did he have a gun to his head? Did his new Intel processor they gave him for "some reason " make him happy enough to lie on camera to anyone that was going to see it? Deception. Lies. Bribery. The interview may have touched on the entire event, but the only reason they had one in the first place was to put positive spin and hype on the game itself.

I hope the author is reading this:

You are a scumbag. You are as big of a scumbag as the emphatic liars that developed this game and sold us on false promises for over three years. You were a fan, like so many others, dreaming of the possibilities of what Hellgate could have and should have been, but you sold out. You, who had a voice six months before the games' release, lied to yourself and to anyone that watched that interview you should have either not been a part of or walked away from. Yes, nothing could have saved this game even with somebody saying something 6 months prior to release, but you went with the flow to please EA/Flagship and you even added to their hypefest when you knew you absolutely should not have.

In war-time, you would be called a collaborator.

This comment was edited on Jun 21, 2010, 14:43.
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News Comments > It Came from E3 2010, Part 11
1. Re: It Came from E3 2010, Part 11 Jun 19, 2010, 16:18 Cram
I lost the ability to take IGN seriously as a reputable journalistic source after this E3. I know a lot of people already did a long time ago, it finally happened to me. I know they're departmentalized, but when all your journalists are elitist fanboy's, how can you have respect for them? Ya, I know I'm pretty late just figuring this out now about IGN.

I think IGN is simply catering to their audience. Browsing through their Xbox360, PS3 and Wii forums, it's clear IGN's core audience cares more about who won and who lost E3 more than the games or anything else. Cross forum wars and trolling are rampant over there. I swear IGN wrote more articles about "what xxcompany did right" , "what xxcompany did wrong" than they did game/software/hardware previews.
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News Comments > Morning Metaverse
2. Re: Internet Kill Switch Jun 18, 2010, 13:44 Cram
The chaos that would ensue from the Internet going out world-wide, I can't imagine.  
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News Comments > Morning Consolidation
13. Re: Morning Consolidation Jun 18, 2010, 13:08 Cram
Amusing to think that in 1998 I had a Panasonic VMSS Portable CD Player that I could throw, flail around, drop, hit things with all while the CD was playing and absolutely nothing would happen to the CD or the Player. Shake a 360 a little bit and your disc explodes. Ya they're two quite different pieces of tech that function a bit differently, but the concept of 12 year old tech, whose selling feature wasn't even the ability to flail it around but rather the VMSS bass, being able to handle a disc so much better is funny to me.

RE Fitness Fatigue. Yes, it already is.

I'll start with the one positive I see in these games. They "may" serve as a stepping stone for a few people. These people discover they actually like moving around and find some motivation deeeep within themselves to go out and learn/perform about proper diet and more effective forms of exercise. Things that actually work.

I would rather invest my money in P90X, and have, then that Ubisoft game or any of the other things on the market. Do these games teach you about diet? Do they offer variable diet plans set for you? Exercise is almost useless (if you're going for some results) unless you have an appropriate diet. Playing "knee bends" for 30 minutes and having a Coke after is rather counterproductive. I would venture a guess that a lot of people these games are targeting don't know that, and because of the ridiculous obesity problem in North America. People that buy this crap have images of them losing pounds and pounds of bodyfat or building muscle. That just isn't going to happen without:

1) Motivation
2) Diet
3) Variable Resistance Training
4) Cardio, particularly interval-based.

You'll notice motivation and diet are bolded, because they are the most important. The "trainer" in the UBISoft game looked and sounded ridiculous. How am I supposed to be motivated and pumped to exercise listening to that (especially if I plan on using this game for months/years). There are no signs of anything diet related here. #3 and #4, of what I've seen in Wii Fitness and from the demos/previews of the Kinect fitness games, they're average to pretty laughable. These are gimmick fitness products on par with the Ab Chair Deluxe or the Shake Weight

Is it better than nothing? Maybe. That is until you get bored in one week because you haven't lost a single pound and you (and your body) are bored to tears with the same stuff the game offers.

Safely losing weight and getting fit takes months and months of healthy diet, a motivated attitude and a variable proper exercise routine. Fresh air helps too, go for a walk outside. If anyone is actually interested in what I feel is a proper exercise program and offers everything I've mentioned (motivation, insane amounts of diet advice, interval cardio, variable resistance training), please research the P90X program. Like these games, you can do it at home and it requires very little of any equipment. Most importantly, it is actually FUN

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News Comments > Into the Black
2. Re: Into the Black Jun 17, 2010, 21:32 Cram
lol. Heroic friend skyped that to me yesterday and I almost had a heart attack, good thing my volume was nearly maxed.  
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News Comments > Out of the Blue
7. Re: Out of the Blue Jun 17, 2010, 15:40 Cram
This link may have already been posted, not sure. Kinda funny and 100% work safe:

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News Comments > It Came from E3 2010, Part 5
19. Re: It Came from E3 2010, Part 5 Jun 16, 2010, 16:18 Cram
I have to disagree about the motion controllers being a gimmick, its the new interactive trend, gets gamers asses off of the couch and gets you more involved with the game, win win IMO.

IMO, in Sony and Microsofts case it is a gimmick. They're both fairly expensive addon's that require another machine (360/PS3) that was originally designed for a different purpose (gaming with a controller) and a different target market of gamers (Microsoft and Sony both said they were not interested in the casual gaming market when they released their systems, they didn't care about motion controls and both can be quoted saying that it was a gimmick at that time).

Sonys new 'move' controller is hardly a copy of the Wii, its an improvement, 1 to 1 motion sensing, no cheating with that one like the Wii one.

Well, this sounds like you're almost defending Move because it desperately needs defending. It is a copy, of four year old technology. If it wasn't improved, which I do not think it is, what would be the point of releasing it. Which makes me wonder what is the point, because it doesn't look improved. With Wii Motion Plus (2 year old tech), the Wii controller can do exactly what Move can do. It's simply up to game designers to take advantage of it. Both hardware are capable of the same thing. You also only need to buy the Wii to take advantage of that. With Move you need PS3, Move Controller, Eye Cam and that Secondary left hand controller.

The Kinect is just plain sic,

I respect your opinion. But I don't agree at all. The presentation we saw at E3 was rehearsed, you could tell everyone using it was nervous except for actress child. There is nothing new or innovative, IMO, with Kinect (which is fine, no one is surprised by Microsoft's lack of innovative capabilities). The interface looked clunky, I could access menu's with a controller 5x faster then they were with their hands or even with voice during the presentation. Nothing about their presentation actually made me feel that Microsoft is confident with Kinect at this point in time. The demonstration reeked of artificial enthusiasm. I reserve final judgment till I experience it myself, and with the second generation of games/software for Kinect because the launch line-up is absolutely laughable.

Edit: Epic grammar fails.

This comment was edited on Jun 16, 2010, 17:31.
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News Comments > It Came from E3 2010, Part 5
17. Re: It Came from E3 2010, Part 5 Jun 16, 2010, 15:59 Cram
noman wrote on Jun 16, 2010, 15:36:
Rage looks pretty good. Hope it comes out soon. It'll be interesting to see such a major gameplay shift from id software - NPCs, dialogs, optional missions, huge and connected open worlds, your choice of accepting missions and then driving down to the area even getting sidetracked into another mission/loot opportunity, vehicular action, loot, vehicle upgrades, weapon upgrades from looted items etc.

Lol, until you got to vehicular action I thought you were describing Red Dead Redemption. I instinctively replaced the word "driving" with galloping.

Edit: heck, replace the words "vehicular/vehicle" with "Equus ferus caballus" and you pretty much exactly have Red Dead Redemption.

This comment was edited on Jun 16, 2010, 16:04.
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News Comments > Need for Speed Hot Pursuit Announced
16. Re: Need for Speed Hot Pursuit Announced Jun 15, 2010, 16:04 Cram
Drezden wrote on Jun 15, 2010, 07:46:
(And to the guy who thinks GTA cop chases even compare sorry in this case you're wrong).

Well that's fine, to each his own. Essentially I was saying this idea has been done already in all sorts of forms, be it in a sandbox game or a NFS game. This new game and gameplay, as shown during the presentation, does not look to add anything to the genre. Drive down road, chase each other. That's all they showed. It looked kinda fun, but something I would get bored with extremely quickly. Adding additional obstacles like helicopters throwing things at me while driving down a road with invisible walls, that's unfortunately a negative for me not a positive. Despite all this, I'll still keep my eye on this game.
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