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User information for wonkawonka

Real Name wonkawonka   
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Homepage http://
Signed On Apr 10, 2006, 12:37
Total Comments 264 (Amateur)
User ID 24649
 
User comment history
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News Comments > Unreal Engine 4 Videos
26. Re: Unreal Engine 4 Videos Jun 9, 2012, 13:01 wonkawonka
 
reisub wrote on Jun 9, 2012, 09:43:
space captain wrote on Jun 9, 2012, 09:25:
...you cant have a good game without good graphics
So wrong.

+1. Case in point: Ultima V
 
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News Comments > XCOM: Enemy Unknown Trailer
3. Re: XCOM: Enemy Unknown Trailer Jun 5, 2012, 02:39 wonkawonka
 
Fletch wrote on Jun 5, 2012, 01:52:
No gameplay. Strange how the original had so much atmosphere with a slideshow intro and some simple, eerie background music, and this trailer does nothing for me.

I want to play X-Com, not Xbox.

+1
 
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News Comments > Diablo III Patched
12. Re: Diablo III Patched Jun 1, 2012, 11:27 wonkawonka
 
The AH is basically a "I need better shit now, what's on sale for cheap?"
If an item hasn't been bid on in the first 3 hours, likely it'll never sell. And every item I've sold or bought has been at buyout price. The speed at which one goes up in levels makes it so that you have to look very very far ahead when actually bidding for an item.
36 hours from now you'll be 5-10 levels ahead, and who knows by then if you'll be lucky to find the items that make this one useless?

No, it's all about choosing the stats you want and looking at the buyout prices.
 
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News Comments > Unreal 4 Details & Screenshots
31. Re: Unreal 4 Details & Screenshots May 18, 2012, 08:58 wonkawonka
 
A couple of points:

1- the demo was made specifically to show what could not be done until now. And mostly that means totally dynamic lighting from a massive number of different sources. Screenshots don't show anything. What this means for devs is that they can build dynamic environments (read: destructible) without worrying about how shadows and lighting will look like when that torch that was on the wall is gone since the wall has come down.

2- next-gen consoles will at best be at the level of 80% of release-date-current top-of-the-line PCs. Which means as usual that within a couple of years most PCs will be more powerful. Within 5 years they become a joke, just like we've got now. What I'm really worried about is how the Epic guys are scared that we won't even reach the 80% power! More like 50% because they need to keep the costs down.

Which to me means only one thing: re-fragmentation of the gaming market, with the most advanced games coming on PCs, then consoles mass market and tablets just slightly behind. In fact tablets may well become indistinguishable from consoles at some point in the near future.
 
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News Comments > Saints Row 3 Standalone Expansion Plans
19. Re: Saints Row 3 Standalone Expansion Plans May 4, 2012, 02:51 wonkawonka
 
I just finished it. There's something fulfilling running around essentially invulnerable with a decked-out RPG with infinite ammo.
I had a lot of fun playing it.
 
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News Comments > Diablo III Witch Doctor Trailer
2. Re: Diablo III Witch Doctor Trailer Apr 24, 2012, 10:09 wonkawonka
 
I haven't played the beta so I don't know any class.
It looks like some kind of all-around magician, mostly summoner and controller. Why is it dumb? Is it missing critical aspects?
 
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News Comments > Prince of Persia Source Code Leaps to Freedom
1. Re: Prince of Persia Source Code Leaps to Freedom Apr 18, 2012, 09:47 wonkawonka
 
The assembly source code is very clean, and the documentation Mechner wrote for those who would port PoP to other systems shows how detailed and precise he was.
Of course a big part of this was how everything needed to fit in minuscule amounts of memory...
 
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News Comments > Wasteland 2 Kickstarter Concludes at $3M+
9. Re: Wasteland 2 Kickstarter Concludes at $3M+ Apr 17, 2012, 12:22 wonkawonka
 
And where shipping really matters (international) they request that you pledge an additional $10-15 to cover the cost.
So I don't think they'll "waste" more than 10% of the budget on handling the rewards and the transaction fees. That will leave them with $2.7MM to work with.

Digging into it some more, it's only at the $50 pledge and above that you get physical rewards. That's 8000 regular boxes to ship. Then at $100 they need to ship deluxe boxes to 5000 backers.
So to less than 13,000 (don't know how many are international) people you need to ship a box in the US. Say the whole thing costs $10/box, that's $130,000 and it's massively overstated.

I don't think they'll get even close to my original estimate of 10% of budget going to rewards and transaction fees.
 
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News Comments > Bulletstorm Sequel Cancelled; PC Piracy Mentioned
69. Re: Bulletstorm Sequel Cancelled; PC Piracy Mentioned Apr 10, 2012, 13:45 wonkawonka
 
Another piracy flamewar...
To me piracy means lost sales. Yes. But piracy can be mitigated immensely with a good product, good support, etc.. etc..
In fact, acknowledging and planning for piracy will make the publisher & developer allocate assets in a much better way to end up with a much better product. When Bulletstorm insiders are pissed off at the quality of the game shipped and DON'T RECOMMEND their own game, what does that mean to you?
Piracy is here to stay. Forever. Live with it. Don't over-allocate resources fighting it. And that also means do not over-market your product hoping to sucker people into buying it. That tactic always fails. Instead, reallocate the marketing resources into improving the product.
 
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News Comments > Bulletstorm Sequel Cancelled; PC Piracy Mentioned
42. Re: Bulletstorm Sequel Cancelled; PC Piracy Mentioned Apr 10, 2012, 11:38 wonkawonka
 
I got a free boxed copy from a friend who was working on the game at EA at the time. I wouldn't have bought it at retail.
My friend himself told me the PC port was crap, and all versions were riddled with bugs.
He was very unhappy about the state of the game upon release. And he expected the game to do poor-to-average. All this talk of piracy is just an easy way out.

Personally with low expectations I found the game surprisingly fun. Would have been a good buy at $20.
 
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News Comments > Shadowrun Returns Funded; Mac Threshold Reached
15. Re: Shadowrun Returns Funded; Mac Threshold Reached Apr 6, 2012, 03:41 wonkawonka
 
NKD wrote on Apr 6, 2012, 00:27:
True, it will be a lot harder to get Kickstarters off the ground once the Kickstarter fans have been burned a couple times. And by "burned" I mean that from their perspective they feel they've been burned. The problem with reviving these older properties is that even with the original minds at the helm, the odds of satisifying the majority of the old fans are pretty slim.

Hardcore old school gamers are nigh impossible to please because the closer you get to delivering the game they want, the more they'll blow the little differences out of proportion.

And that's exactly why Fargo & co are actively and massively involving the funders as early as possible in the process, so that expectations are constantly met. They know full well that this model will die an early death if the first few games don't ship or ship in a disappointing state for the majority of the funders.
On the other hand, if you get a couple of successes right off the bat, then the story changes. I can imagine EA marketeers thinking of ways to "test the market" with KS, and looking very closely at the ratio between pre-production funding and post-release sales of those first few games.
And as more and more games are funded this way, you'll start seeing lower funding cutoffs because devs will know how much they can expect to make on post-release sales, and will be willing to take a larger risk.
I've already funded W2 and Adventure, and I'm going to go get Shadowrun now. I'm loving this model where I know that my money goes to the devs.
 
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News Comments > ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut
14. Re: ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut Apr 5, 2012, 10:11 wonkawonka
 
"We ain't gonna fix the gameplay, we're gonna fix the movie"
That's what you do when you created an interactive movie in the first place.
 
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News Comments > Prince of Persia Source Code Rediscovered
10. Re: Prince of Persia Source Code Rediscovered Mar 30, 2012, 00:09 wonkawonka
 
My //e still works fine and so do the disks. One of the drives has a problem but the other is ok and I can still play One-on-One (and Karateka!).  
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News Comments > Max Payne 3 Multiplayer Trailer
10. Re: Max Payne 3 Multiplayer Trailer Mar 29, 2012, 10:01 wonkawonka
 
Here's my take:

Player A has player B in his FOV.
A activates Bullet Time.
For A and B, time slows down. A is able to target B at regular speeds. B is only able to target A at slowed down speeds.
As long as B is in A's FOV, B is in A's bullet time "web". He can get out of it either by leaving A's FOV or by activating bullet time himself, accelerating his targeting.
Anyone else visualizing A and B from outside A's FOV will see both players moving through the XYZ space slowly but A will be able to target/turn at regular speeds.

So a player activating bullet time gets a good boost against anyone in his FOV but has a problem against all others. This will make MP mayhem
 
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News Comments > Mass Effect 3 Face Fix Found
12. Re: Mass Effect 3 Face Fix Found Mar 24, 2012, 05:59 wonkawonka
 
To add to @Jerykk's point, the fact that the reapers are synthetic is completely irrelevant to the story.
I haven't played ME3 yet (waiting for a suitably fixed version), but to me the only reason they made the reapers synthetic is to show a massively advanced and god-like enemy. Because at our current level of knowledge, it is easiest for us to visualize advancement to the singularity through man-machine bonding.
After all, is anyone today discussing adding neurons to the brain or finding ways to make their connections faster?
 
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News Comments > Ubisoft's DRM Stance Softening?
15. Re: Ubisoft's DRM Stance Softening? Mar 23, 2012, 12:58 wonkawonka
 
ASeven wrote on Mar 23, 2012, 12:41:
Haven't bought a UBI game since the DRMless Prince of Persia and will not give them a single cent until they remove the DRM.

Pretty much what happened to me too. Not specifically because I wanted it to happen, but it was always the little things. Always-on internet connection? Can't do, my connect is flakey. Read about DRM being buggy, don't want to bother. Can't install on multiple computers (I travel a lot and upgrade a lot), skip this one. Etc... etc...

In the end, looking back, I haven't bought anything.
 
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News Comments > Far Cry 3 Dr. Earnhardt Trailer
14. Re: Far Cry 3 Dr. Earnhardt Trailer Mar 22, 2012, 05:47 wonkawonka
 
Well, I have absolutely no issue with 1 man taking on 3000 guys on an island. ESPECIALLY when there are no f*****g mutants! So that's a huge positive. It's not like we're talking realism here.
The fight scenes look great, shooting animations are very good, lots of diversity in that.
The only problems I see with the current state are:
- the skin looks horrible still. Everyone looks like a mutating gnome having lived all his life in a cave
- facial animations are really bad
- water is weird

If (and I do mean if) they keep their focus on people shooting, I'll pick it up.
 
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News Comments > Skyrim Patched
21. Re: Skyrim Patched Mar 21, 2012, 09:09 wonkawonka
 
Dades wrote on Mar 21, 2012, 07:33:
I really wanted to like this game, it has all of the hallmarks of a great RPG but the combat was so dull and repetitive pretty much like every other Bethesda game I've played. It was a pure slog just to get from one place to another and the overload of quests in my log didn't help either.

Every once in a while you'll get a quest that is a nice refresher, with an interesting twist. But overall it's up to you how you want to handle combat. My char used to snipe, then switched to assassinations, then to sword-and-shield, and now she's just a support mage for her many followers and conjurations. The last is the most fun I've had (after getting bored with the 10th throat-slitting animation).
And raising the difficulty level does make combat much more tactical and interesting.

But still when you've got 30x damage on a 108 damage dagger + 60 magical damage, not much can survive a single hit from stealth.
 
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News Comments > Dragon Age II "Exalted March" Expansion Cancelled
38. Re: Dragon Age II Mar 20, 2012, 13:55 wonkawonka
 
Verno wrote on Mar 20, 2012, 13:41:
briktal wrote on Mar 20, 2012, 13:27:
A lot of the stuff you're talking about (the charges are the main exception) only LOOKS different in DA2 but is really just the same as something from DA:O.

Feel free to refresh my memory but I can only think of one ability Rogue ability in DA:O that instantly closes distance like half of the things in DA2 do. In fact you don't even need abilities necessarily, Hawke will flip and jump around just through auto-attacking often enough. It marginalizes how you use the field in combat and is likely due to the player being required to be in so many places at once due to spawning/waves. Also, heavy weapons like a 2H sword have no wind up time as they do in DA:O and are thrown around like nerf bats.

And what about the Nightcrawler ability? You know, the one where the rogue teleports everywhere in turn, hitting one enemy after another?
 
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News Comments > Dragon Age II "Exalted March" Expansion Cancelled
35. Re: Dragon Age II Mar 20, 2012, 13:31 wonkawonka
 
shinchan0s wrote on Mar 20, 2012, 12:54:
DA2 was a very lazily made game.

Pretty much. To sum up:
For pause/turn players, the waves alone killed it.
For action players, the PC attributes just aren't fit for it unless you thoroughly plan your character. Combine this with bad AI unless fully tweaked (which action player will program 12 possibly branching filters for each henchman?), sprinkle horrible leveling at higher difficulty, and you killed its action potential.

And that would have instantly be caught in testing. They just didn't care and didn't even bother thinking about these issues when they introduced "more action".
 
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264 Comments. 14 pages. Viewing page 5.
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