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User information for wonkawonka

Real Name wonkawonka   
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Nickname None given.
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Homepage http://
Signed On Apr 10, 2006, 12:37
Total Comments 264 (Amateur)
User ID 24649
 
User comment history
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News Comments > Shackleton Crater Kickstarter
9. Re: Shackleton Crater Kickstarter Mar 12, 2013, 03:27 wonkawonka
 
jacobvandy wrote on Mar 11, 2013, 22:29:
$700k for a mobile game? And hoping to get up to $4 million to, and I quote, "secure the ability to make more games" after this one?

HAHAHAHAHAHAHA! Yeah, right...

700k isn't that much, as we don't know how far he is in the project. After all the kickstarter costs, he'll end up with 500k. Making a complete high quality game with great art assets, etc... in a short period of time isn't necessarily far fetched for 500k. That said, he's very egocentric and his kickstarter has significantly less pull than others, such as the latest Torment. His rewards are bare bones to say the least.
 
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News Comments > Shackleton Crater Kickstarter
8. Re: Shackleton Crater Kickstarter Mar 12, 2013, 03:22 wonkawonka
 
jacobvandy wrote on Mar 12, 2013, 00:52:
Holy crap, this guy made Dr. J and Larry Bird Go One-on-One? SHUT UP AND TAKE MY MONEY!

And Seven Cities of Gold! And Archon too...
The dude is a legend as far as I am concerned. Hey, next time I'm near my old //e I'll fire up One on One and see if I can still do that back-to-the-basket-fake-right-go-left to win on pro mode.

Edit: he only produced all those games. Who knows what level of involvement he had, but at least he's got a lot of experience in the industry.

This comment was edited on Mar 12, 2013, 03:32.
 
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News Comments > Endless Space Free DLC
14. Re: Endless Space Free DLC Mar 12, 2013, 01:57 wonkawonka
 
eRe4s3r wrote on Mar 11, 2013, 23:35:
jdreyer wrote on Mar 11, 2013, 23:18:
If I get 8 hours out of it I will have gotten my money back. Think I paid $10 for it.

You'll certainly get 8 hours out of it. I got out 20 before getting fed-up. Not a bad deal really... there are a lot worse games.

Exactly my thoughts. And similarly, as eRe4s3r so eloquently stated, my biggest issues with the game are that:

  • The challenges remain the same through a game (from exploration to extermination)

  • War is uninteresting because military advances are simply more of the same

  • The challenges remain the same across races


  • So basically, you've played it once you've played it all.
     
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    News Comments > SimCity Pares Down Features to Meet Demand
    47. Re: SimCity Pares Down Features to Meet Demand Mar 8, 2013, 03:22 wonkawonka
     
    And then the SimCity devs leave, make their own company, start a Kickstarter for Megalopolis, the single-player no-DRM town and community simulator, asking for $1MM.
    Within 24 hours they have a stretch goal at 1.5MM that adds cooperative host-to-host multiplayer.

    And the rest is history.
     
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    News Comments > Skyrim Beta Patch
    24. Re: Skyrim Beta Patch Mar 4, 2013, 16:29 wonkawonka
     
    Mashiki Amiketo wrote on Mar 4, 2013, 16:25:
    wonkawonka wrote on Mar 4, 2013, 16:24:
    Of course by the time I'm 75% done with the game, my char is God. In Everything.
    They make mods for that. And even "god" characters can still be one-shot.
    Sure they do. I was talking vanilla.
    Beyond that you can do whatever you want.
     
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    News Comments > Skyrim Beta Patch
    22. Re: Skyrim Beta Patch Mar 4, 2013, 16:24 wonkawonka
     
    By the time I reach immortality, I'm bored with redoing all the old quests. So I keep going with the same char to do all the remaining quests, but while he was the über-shadow-assassin-sniper of death, he now is Gandalf the Pink on his way to the 7-Dan White.
    Of course by the time I'm 75% done with the game, my char is God. In Everything.
     
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    News Comments > Lord British's Countdown
    24. Re: Lord British's Countdown Mar 3, 2013, 10:29 wonkawonka
     
    The Half Elf wrote on Mar 2, 2013, 21:45:
    My question is how many people made the Ultima games? Anyone remember Brad McQuaid and 'The Vision'? One person alone was NEVER responsible for the classic's we love, and the name 'Lord British' just doesn't carry the weight it use to.

    Actually Garriott is absolutely responsible for the classics you love. He singlehandedly made U1 through U4. By the time U5 came along he had help, but he was by far and away the main guy, including design and the major share of coding. For the subsequent games he was the lead designer.
     
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    News Comments > Deus Ex Movie Details
    5. Re: Deus Ex Movie Details Feb 21, 2013, 09:06 wonkawonka
     
    Easter egg references sprinkled through the movie in subtle ways (a poster, an overhead newscast telling a story, etc) are cool. But no more than that. Anyway, the setting really does lend itself to a number of great movies, including the story of DX:HR  
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    News Comments > Ships Ahoy - Baldur's Gate: Enhanced Edition
    16. Re: Ships Ahoy - Baldur's Gate: Enhanced Edition Nov 29, 2012, 03:43 wonkawonka
     
    Mashiki Amiketo wrote on Nov 29, 2012, 03:16:
    Pete wrote on Nov 29, 2012, 00:24:
    Oh wow, that intro cinematic is cringe worthy.
    That "enhanced" intro was terrible. 15 year old CGI intro in 640x480 was better and that's saying something and I'm not even waxing nostalgic.
    The new intro is HORRIBLE. Just seeing that face rotate 30 degrees when supposedly the hand flexes on the neck makes me totally reconsider getting this. If the quality of the "improvements" is as amateurish as this, they can shove it where it don't shine.
     
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    News Comments > Star Citizen Kickstarter Reaches for the Stars
    3. Re: Star Citizen Kickstarter Reaches for the Stars Nov 19, 2012, 11:36 wonkawonka
     
    Now they've got huge pressure to deliver. It won't be easy, and they can't fall back on the tried-and-true "drop features x, y and z to make launch date or budget".
    The problem with crowdfunding is that you are pre-selling something fixed. If they fail it'll be a huge blow to large crowdfunded endeavors that'll take years to recover.

    Let's hope we can play that game the way we all dream it's going to be!
     
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    News Comments > Mass Effect 4 Uses Frostbite 2
    8. Re: Mass Effect 4 Uses Frostbite 2 Nov 12, 2012, 21:43 wonkawonka
     
    So is it time to buy ME3?
    Or should I just skip it?
     
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    News Comments > One More "Defining" Game for Molyneux
    22. Re: One More "Defining" Game for Molyneux Nov 10, 2012, 22:56 wonkawonka
     
    Let's at least acknowledge that he did make Populous, Dungeon Keeper, B&W and Fable.
    That's more than most in this industry!
    And he's supposedly credited for inventing the God game genre, whether it's true or not. He certainly had the first big success in the genre though.
     
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    News Comments > BioWare Mythic Now Just Mythic
    17. Re: BioWare Mythic Now Just Mythic Nov 8, 2012, 13:32 wonkawonka
     
    Verno wrote on Nov 8, 2012, 13:06:
    At least they're not at Microsoft levels of brand ineptness, I think Microsoft has rebranded their online divisions over a dozen times.

    The marketing/PR people need a job too, you know.
     
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    News Comments > Diablo III Hotfixes
    11. Re: Diablo III Hotfixes Nov 1, 2012, 20:12 wonkawonka
     
    descender wrote on Nov 1, 2012, 17:53:
    I don't see how any of the issues with Inferno are different than people complaining about being one-shot killed in the upper levels of TL2 hardcore/elite difficulties.

    Excuse me? I've been playing an engineer in TL2 in elite mode, and I'm nowhere near an expert at these kinds of ARPGs but I've found it quite enjoyable. I'm now in Act 3 and I've never had an issue of one-shots. Sure you need to build up resistances, but it's nothing compared to f***** Diablo's Inferno Acts 2 and above. It's easy and smooth, and yes I die a lot and I need to kite all the time, but that's on par with the highest levels of difficulty that one would expect. I've never had to spend more than 10 minutes on a boss. That is NOTHING compared to the idiocy of Diablo 3's blue mobs that are often simply unbeatable (in 1.0.4 that is).
     
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    News Comments > The Longest Journey Sequel Plans
    15. Re: The Longest Journey Sequel Plans Nov 1, 2012, 20:06 wonkawonka
     
    cronik wrote on Nov 1, 2012, 19:48:
    Prez wrote on Nov 1, 2012, 19:08:

    The Longest Journey is widely regarded as the best PC adventure game ever made, so I bought it and tried it. 'The puzzles make sense' I was told.

    You got told wrong bro, the puzzles don't make sense.

    I've been playing adventure games since Transylvania on the Apple ][, and I can guarantee you that the one thing TLJ doesn't have is puzzles that make sense. Everything else is awesome.
     
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    News Comments > Steam Top 10
    21. Re: Steam Top 10 Oct 29, 2012, 07:07 wonkawonka
     
    Yay for Torchlight II still being up there!
    Love the game, even on epic difficulty (haven't tried any other difficulty). And I generally never play on hard modes.
     
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    News Comments > Diablo III Version 1.0.5 Tomorrow
    26. Re: Diablo III Version 1.0.5 Tomorrow Oct 16, 2012, 08:13 wonkawonka
     
    As long as the loot drops are geared for chinese bots, the game is useless.
    I've been playing Torchlight 2 at the hardest difficulty level and it's FUN. And it you can actually play it with YOUR OWN LOOT.
    What an amazing thing, eh?
     
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    News Comments > Diablo III Monster Power Detailed
    5. Re: Diablo III Monster Power Detailed Oct 12, 2012, 11:17 wonkawonka
     
    RailWizard wrote on Oct 12, 2012, 11:14:
    All these fucking retards have to do is turn up the drop rates, but nooooo that would just be too easy for them. Oh well, enjoy your death spiral into mediocrity.

    But nooooo! They can't! It would flood their auction house!!! We can't have that, can we?
    Oh wait. It's already flooded. Oops.
     
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    News Comments > Ships Ahoy - Retro City Rampage
    4. Re: Ships Ahoy - Retro City Rampage Oct 10, 2012, 07:08 wonkawonka
     
    Jeez! It's like GTA, Hang On, Mario, Donkey Kong, Smash TV and P.O.W. all put together!
    Quite impressive and I'll have to fight really hard not to get that thing... too much work, no time to waste but damn it looks fun.
    Especially if there's the disgusting purple CGA.

    EDIT: forgot the king of them all, Robotron!
    (shameless plug: I got to such high levels in Robotron we had to stop playing due to time constraints. The trick was 2 player, 1 for movement and 1 for shooting)
     
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    News Comments > Torchlight II and Demo Available; MMO Questions
    38. Re: Torchlight II and Demo Available; MMO Questions Sep 21, 2012, 06:47 wonkawonka
     
    Prez wrote on Sep 21, 2012, 05:03:
    I never tried Diablo 3 (nor would I given how shitty the regressive changes Blizzard has shoehorned into it sound), so I can't make a side-by-side comparison. I will say that Torchlight 2 is just about the game I wanted when Diablo 3 was announced all that time ago. I'm thrilled that Runic stepped up to fill the huge gap left by D3's immense suckitude.

    Let me keep it simple for you:
    Diablo 3 is a game of loot where you'll never get any if you're not a Chinese bot.
     
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    264 Comments. 14 pages. Viewing page 3.
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