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User information for Kat

Real Name Kat   
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Nickname WyldKat
Email Concealed by request - Send Mail
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Description
Homepage http://www.youtube.com/Asytra
Signed On Mar 16, 2006, 15:23
Total Comments 728 (Apprentice)
User ID 24526
 
User comment history
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News Comments > Road Redemption Kickstarter
12. Re: Road Redemption Kickstarter Apr 13, 2013, 04:57 WyldKat
 
The higher tiers don't really interest me, but I'll probably back for $15. Besides I already backed heavily for Shroud of the Avatar and Planet Explorers, Guns of Icarus Online Adventure Mode I'll be backing next paycheck as well. But yeah... I loved Road Rash, I've never understood why EA hasn't resurrected it. It was one of those games they made back when EA actually made awesome games.  
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News Comments > Mad Max Game Domains
11. Re: Mad Max Game Domains Apr 13, 2013, 04:53 WyldKat
 
I'm looking forward to the new movie. Tom Hardy is excellent and he very much looks the part of Mad Max. Also the film isn't a remake, it takes place after the events of Beyond Thunderdome. To top it all off, they had like 300 some bikes, cars, and trucks they used in about 200 stunts, so we're talking old-school badass vehicle stunts, not over the top CGI.

As for the game? Doubt it will amount to anything, but as another poster said, something along the lines of Interstate '76 with Max and the Interceptor would be amazing.
 
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News Comments > Neverwinter Open Beta This Month
5. Re: Neverwinter Open Beta This Month Apr 5, 2013, 01:31 WyldKat
 
I really wanted to love this game, but I just couldn't. It's simply not what I was expecting.

I was expecting a D&D game where working together with your party mattered, where there was a deep story, and also where there were lots of puzzles to solve and deadly traps.

The game is COMPLETELY trivial once you get in a party, all of the content, other than dungeons, were meant for soloing and it's painfully obvious. Classes are no where as deep as they are in real D&D with each class watered down into a pigeonhole. Wanna shoot fireballs as a wizard? Tough, here's a bunch of ice spells. The story is super linear which I could handle if there were some Bioware character development/dialogue options. The whole level design is pretty linear too, it's definitely not what you'd expect for an MMO. Again that'd be fine if it was a party oriented game, but it isn't, at least not the main story. Puzzles were trivial and traps barely did any damage.

I won't even get into the pay2win nature of the cash shop, or the nonsense with identification scrolls and how they are constantly needed and oh guess what, they're a cash shop purchase too.

The only saving grace of this game is the Foundry. I played a lot of REALLY well designed quests in it. Seriously they should have had the fans do the main story for this game.

EDIT: I feel I was a bit harsh above. The combat is fun, but it feels a bit stiff because it locks you down in place as opposed to a system like Guild Wars 2/TESO where you are free to move and attack at the same time. However the physics they added can make combat very fun, especially if you punt an enemy off a tall ledge. It is not, however, that great of a D&D game, especially not in the style of Neverwinter Nights. Don't go in expecting that, or anything deep really.

I'll be playing for the Foundry alone, but I went from considering the $60 Founder pack to not wanting to spend a dime, ever, on the game.

This comment was edited on Apr 5, 2013, 01:38.
 
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News Comments > April F-f-f-foolin' 2013, Part 1
25. Re: April F-f-f-foolin', Part 1 Apr 1, 2013, 14:42 WyldKat
 
The Super Adventure Box is amazing.

ArenaNet loves to go all out for holiday events but this one takes the cake. A group of four friends and I spent four hours in it last night and we only got halfway through the "game". The game itself plays like what would happen if you took Super Mario Bros and Zelda, mixed them together and added in a touch of Golden Axe/Gauntlet/Castlevania. I even got a Mario 64 vibe from it too.

It's a blast and I wish it was staying. It's more than an April Fools joke, it's a love letter to old school games, there are plenty of hilarious references too. For example, go into a shop and you'll find you can smash not only pots, but everything the shop keeper owns. All the while he'll be making passive aggressive quips at you.
 
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News Comments > No Plans for Single-Player Tomb Raider Expansions
34. Re: No Plans for Single-Player Tomb Raider Expansions Mar 20, 2013, 16:25 WyldKat
 
AngelicPenguin wrote on Mar 20, 2013, 16:17:
InBlack wrote on Mar 20, 2013, 09:29:
Kajetan wrote on Mar 20, 2013, 09:17:
Verno wrote on Mar 20, 2013, 08:59:
Speaking of QTEs, when will this horrid design crutch die already?
When games are no longer made for people with numb minds?

In the 90's we had cutscenes, in the 00's we have QTEs. Id like to go back to the cutscenes please, they might be just as immersion breaking but at least I dont have the feeling of finger raping my keyboard or mouse.

As long as they aren't those 90s cutscenes with real actors in them. Eep...

Unless we're talking about Wing Commander 3/4... or Under A Killing Moon...
 
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News Comments > No Plans for Single-Player Tomb Raider Expansions
30. Re: No Plans for Single-Player Tomb Raider Expansions Mar 20, 2013, 15:25 WyldKat
 
That's really a damn shame. I've been playing TR single player and I absolutely love it, even with the QTEs which I think it would have been better without.

The multiplayer modes just didn't make any sense, the only thing that would have made sense was perhaps a CoOp campaign with CoOp puzzle solving like that Guardian of Light game. I have absolutely zero desire to run around and shoot at people in Tomb Raider, I'll do that stuff in ARMA 3 Alpha. However solving puzzles and collecting relics with friends? That sounds fun! It's a Tomb Raider game, and they nailed the puzzle platforming this time. I want to RAID TOMBS.
 
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News Comments > Steam Opens Early Access
3. Re: Steam Opens Early Access Mar 20, 2013, 15:07 WyldKat
 
Do yourselves a favor and get Kerbal Space Program if you haven't already, that is unless, you value spending hours of your life not on the computer.

How is Starforge? The concept looks neat but I haven't played it. Can you build vehicles, spaceships? How moddable is it?
 
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News Comments > More on Offline SimCity
21. Re: More on Offline SimCity Mar 13, 2013, 03:06 WyldKat
 
OpticNerve wrote on Mar 13, 2013, 00:58:
Gonna post this here but apparently the game itself is pretty broken in terms of some gameplay mechanics:

AI - This is why services and traffic are broken

The gist of it is that the actual Sims (people) don't have their own specific jobs to go do and homes to stay at. What happens is that they pick the nearest house and the nearest job which screws up the AI and causes really big traffic jams which clogs up the roads and causes a big cascading effect. Given how tiny the map-size is, IMO this is just a pretty lazy way of handling things.

I read something to the same effect earlier on Reddit.

This is why, even if city sizes were increased 10 fold and online was removed I still wouldn't purchase it.

The game is fundamentally flawed at a design level. In fact because of these issues (especially sims not caring what house they sleep in or job they work at) makes the actual simulation a huge step back from Sim City 4.
 
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News Comments > Op Ed
9. Re: Op Ed Mar 11, 2013, 15:40 WyldKat
 
Let's put it this way.. if an artist can shit in a can and call it art, or if Yoko Ono can scream into a mic and call it art, than many, many videogames can and should be considered art.

Not all of them mind, just as lots of movies, music, and books aren't, but many of them. It's snobbish and ill-informed to say otherwise.
 
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News Comments > SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment
57. Re: SimCity: Now With 92% Less Crashing; Maxis Walks Back from Offline Comment Mar 11, 2013, 14:48 WyldKat
 
Kajetan wrote on Mar 11, 2013, 09:01:
The game was designed for MP

No more "Your computer is too weak, so we had to use a cloud based server to handle all these computations" crap? And then Will Wright with "Building cities was a fad. Managing a small village, to keep it financially afloat, THATS the new shit"

This debacle is so funny, i havent got the time to be angry anymore

Yeah... after running Far Cry 3 and Tomb Raider on Ultra settings (except for TressFX till they fix that silly bug)I have to call bullshit on this one.

It's complete and utter crap that it's impossible to make the game offline only. Packet sniffers have found that the only "computations" done on EA servers is resource sharing in the region and the worldwide market calculations. SO essentially, all critical systems are handled on your own PC.
 
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News Comments > Amazon Stops Selling Digital SimCity
18. Re: Amazon Stops Selling Digital SimCity Mar 7, 2013, 18:47 WyldKat
 
Creston wrote on Mar 7, 2013, 18:38:
eRe4s3r wrote on Mar 7, 2013, 18:09:
hehe They can always fix that later..

They will! On April 28th, they will announce the "Big Cities DLC!" for a mere $14.99!

Creston

I think you're giving them too much credit. It will be a full priced expansion at $39.99.
 
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News Comments > Lord British's Countdown
8. Re: Lord British's Countdown Mar 2, 2013, 18:00 WyldKat
 
Kajetan wrote on Mar 2, 2013, 15:30:
And i dont think that Garriott is able to recreate the same amount of magic and fun he created back in the days with the help of people like Warren Spector and other Origin employees. He had his time, i thank him for that. But as with Ultima, just let the man fly to space and make stupid social games to finance this awesome hobby.

I think you're on to something, as much as I hate to admit it (I would really love to see an Ultima-esque RPG come back). A lot of what made Ultima Online so special, specifically the living virtual world bits, were the work of Raph Koster (also did Star Wars Galaxies pre-SOE fucking it up), Starr Long, and Rick Delashmit (who also work with Raph on UO and SWG). And yeah, Warren Spector and other guys too.

This isn't to say it can't be done. Afterall Chris Roberts has brought back a LOT of classic Origin talent for Star Citizen.

 
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News Comments > The Witcher 3 Details, Including Save Imports
22. Re: The Witcher 3 Details, Including Save Imports Mar 1, 2013, 03:18 WyldKat
 
Acleacius wrote on Mar 1, 2013, 03:13:
They should/could have made the story about the player being a newly discovered Witcher in an open world (or hub base) game. The player wandering the world, doing quests. Trying to learn about being a Witcher and Geralt's adventures could have easily been used as backstory and lore.

You know, I agree with you. Playing a CRPG and being forced into a role of a single guy never set well with me. I'm not a fan of JRPGs because of that trope too. I like free, open character creation like you'd find in Elder Scrolls, Fallout series, or classic Bioware games. I sucked it down for The Witcher, though, because I understood it was based on a novel. I just hope that future games in the series will retire Geralt and become more open in character creation.

The combat is what I keep finding kills my interest in playing The Witcher, but I'm determined to do get through it so I can enjoy the other games in the series.

This comment was edited on Mar 1, 2013, 03:26.
 
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News Comments > The Witcher 3 Details, Including Save Imports
19. Re: The Witcher 3 Details, Including Save Imports Mar 1, 2013, 03:03 WyldKat
 
Cutter wrote on Mar 1, 2013, 01:47:
Steele Johnson wrote on Mar 1, 2013, 01:24:
Please, no VAT-like system. Makes the game drag for little benefit if any at all.

The beauty of VATS is you don't ever have to use it.

Exactly.

VATS was amazing for aimed attacks. In Fallout 2 I had a drug-addicted pornstar boxer who killed men by punching them in their nuts, sometimes gibbing them. XD In Fallout 3/New Vegas the system was even cooler with the slow-mo decapitations. For many kills, though, I didn't use it, especially on trivial mobs.

I think CD Projekt has a chance to take it even further in Witcher 3, especially if the animations are really good. I think it would even have a place in Cyberpunk 2070, too. Let's face it, slow-mo is cool, and being able to tactically aim at specific body parts in combat is even cooler.

And a VATS system DOES have benefits, especially in modern games. It makes combat more tactical and if your character has enough skill you can place aimed shots at points that the mob takes more damage to, or even outright kills. Need to blind someone? Go for the eyes, Boo! Besides, relying purely on player skill to land aimed shots isn't hardcore roleplaying.
 
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News Comments > Salem Enters Open Beta
15. Re: Salem Enters Open Beta Feb 28, 2013, 15:54 WyldKat
 
Tried this a few months back, it was dreadfully boring. You had to use strange objects to research the most basic of survival skills, for example, a leaf... To make matters worse you couldn't find those leaves anywhere despite being in a forest, everything was picked clean by all the other players.

I didn't really care for the setting or art style either.

And you're right, it is a greifers paradise because of the permadeath and the fact that everything takes so very very long to do.

Probably great fun for basement dwellers with loads of time on their hands, though.
 
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News Comments > DARK Gameplay Trailer
10. Re: DARK Gameplay Trailer Feb 28, 2013, 15:47 WyldKat
 
Getting a Metal Gear meet Bloodlinesy vibe from it. Could be good, could also be super consolized. Not really digging the cell shading, either. Any vampires that don't sparkle are cool, though.

Now, where's my World of Darkness? >.>
 
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News Comments > Just Cause 3 Reveal at E3?
8. Re: Just Cause 3 Reveal at E3? Feb 28, 2013, 03:24 WyldKat
 
So being a vehicle geek and Just Cause 2 fan I looked at the image. It appears Rico is jumping from an airship, probably similar to the one in JC2. However this image is definitely not from JC2 because of the other aircraft we can see. It appears to be the tail end of a fictionalized V-22 Osprey, an airplane that was not in Just Cause 2.  
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News Comments > Bugbear's Next Car Game Announced
7. Re: Bugbear's Next Car Game Announced Feb 23, 2013, 19:10 WyldKat
 
This looks really fun, and I like that they announced the PC version first.

I would love to see Bugbear do a post-apoc car combat game using their realistic driving and damage physics. Have some car building and scavenging in it too. Think Interstate '76 in full, modern graphics and physics glory.
 
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News Comments > Op Ed
42. Re: Op Ed Feb 19, 2013, 16:22 WyldKat
 
I feel like Ars Technica isn't doing a fair comparison. Yes, when you compare the console sales of a game meant for consoles to the PC sales you'll see a huge difference, but the PC crowd has never taken kindly to ports, even if they are handled well which I am told the CoD ones are.

Take a look at Counter-Strike and the spinoff, Team Fortress 2, ARMA 2/Operation Arrowhead and its mods (Invasion 1944, ACE, Wasteland, DayZ, etc), not to mention all of the various Source and CryEngine mods out there. These games maintain a very high concurrent population to this day despite being old games. They also play to the PCs advantages, namely mod support, truly independent dedicated servers, and in ARMA's case, massively large maps with high population caps and all types of vehicle support.

So yes you compare the sales of a console game on the PC and on consoles and the console will always win, but the PC has always been about delivering a richer experience. Be that with mods, or huge maps with loads of players (Planetside 2 also comes to mind), or the complexity of the game.

If the mouse and keyboard were dead, the concurrent population numbers of these games would reflect it, but it isn't and they aren't.
 
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News Comments > Evening Q&As
2. Re: Evening Q&As Feb 12, 2013, 22:29 WyldKat
 
Fugazi wrote on Feb 12, 2013, 21:51:
This is the only crowd-funding game I have backed. I miss the space sim genre immensely and I am looking forward to flying a ship again.
Alpha cannot come soon enough!

I'll be right there with you.

Privateer captured my imagination like no other game, in fact in many ways it was responsible for me getting into computers because it pushed the boundaries of what was possible on hardware at the time, so I had to do a lot of upgrading and configuring.

The biggest thing, to me, that attracts me to Star Citizen is that you are not the ship. You are a person, living in the Star Citizen world. The best bit? You can fly ships with your friends, cooperatively, something I've sorely been missing since Star Wars Galaxies.
 
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