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Real Name Kat   
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Nickname WyldKat
Email Concealed by request - Send Mail
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Description
Homepage http://www.youtube.com/Asytra
Signed On Mar 16, 2006, 15:23
Total Comments 728 (Apprentice)
User ID 24526
 
User comment history
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News Comments > CD Projekt Versus File-Sharers?
12. Re: CD Projekt Versus File-Sharers? Dec 15, 2011, 00:33 WyldKat
 
I still think these companies would have a lot better results and a lot less negative press if they settled for the cost of the software as well as a reasonable punitive fine to not exceed what the software was sold for. So in essence $120 fine for a $60 title.

Think of it this way. If I get pulled over doing 100mph in a 60mph zone I'll likely get a fine around $120. However unlike downloading a game, I've actually put myself and innocent peoples lives at risk.

The whole IP witch hunt and copyright enforcement is absurd because of the ludicrous sums of money they're trying to bleed out of people.
 
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News Comments > Star Wars Galaxies End Game Detailed
33. Re: Star Wars Galaxies End Game Detailed Dec 4, 2011, 04:36 WyldKat
 
zincthallinide wrote on Dec 4, 2011, 00:48:
Ant wrote on Dec 3, 2011, 19:07:
How is SW:TOR compared to SW:G? I played SW:G briefly. It was OK. Very slow when I tried it. It seems like SW:TOR is more action-based?

SW:TOR is basically KOTOR 3 with multiplayer. The Jedi and the Sith each have four base classes each with their own storyline, and then there are various side quests that everyone shares.

When I played SWG at launch, there were roughly 4 enemy types and the combat wasn't anything amazing. TOR's combat isn't groundbreaking either but it's more streamlined and fun overall than SWG's.. Generally, TOR's combat is much like KOTOR's.

And overall, TOR is pretty much KOTOR 3(+). Compared to KOTOR, the areas are bigger and somewhat less linear and the graphics are better and there are more things to do in general (crafting, more quests, other people running around). Compared to SWG, the zones are much smaller but more focused. Some of the zones are tighter (Coruscant, Sith starting zone [I forget the name]) and some are more wide open (Tython, Taris). I don't think TOR has random missions of any kind, though it does have dailies. Also note that I only got up to about level 20, so I didn't see most of the planets.

In short, I thought SWG was quite good when it first came out, but I think TOR is far better. The smallish zones are the only real negative, but they are highly developed and just generally 'fit' better than in most MMOGs (where you suddenly go from a dark forest to a standard fantasy-type forest to a jungle).

I can easily recommend TOR to anyone. If you don't like MMOGs, turn off chat and imagine that the other people running around are echoes of other realities There are a few zones that are realistically multiplayer only, but they're not required - they give nice equipment though, and I had fun in them. Lag is noticeable but barely. I saw 2 or 3 instances of pseudo rubber banding where people were stuck for a few seconds, then they suddenly moved.. but for all I know they had Alt-Tab'd or the like.

tl;dr TOR GOOD

This is a good summary.

While it doesn't have near the social options as SWG or any of its sandbox charm (or good space combat *cough*), TOR excels at telling a story and getting the player absorbed in the game just as you did in the original KOTOR, Mass Effect, or any other Bioware title. The bonus is that you get to do all this with your friends and it makes group content, such as flashpoints (dungeons), VERY fun.

While combat is very much like most of the hotkey MMOs out there, each class and specialization class has their own mechanics, some of them are pretty unique. For example Bounty Hunters, as they use abilities, build up heat. If BHs build up too much heat, they can't use those abilities. Also, if a BH maxes out his heat, it will decrease at a MUCH slower rate than if he had held back some and kept his heat at 50% or lower. I found this to be pretty unique as most MMOs just have a flat energy regeneration rate.

There's also certain zones on a few planets that are free for all PVP, and there's some actual reasons to be there too. The PVP zones feature rare resource nodes in higher quantities than you would typically find in the world, there are also vendors there that sell special items you can't find anywhere else. I've also heard of exclusive world bosses that spawn in these areas.

Oh... and there's Huttball, and it's awesome. I hope they will add a spectator mode to Huttball.

So yeah... no, it doesn't have all the dances that SWG had, nor the spiffy fully customizable player housing, or the ability to be the galaxys best shipwright. Come to think of it I haven't seen any pink hot pants either. That said, TOR offers up an array of rich storylines, well animated/interesting combat, and just feels much more focused than SWG did.

Now, will Bioware be able to add in content updates at a quick pace like Trion has done with Rift? Time will tell.
 
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News Comments > Star Wars Galaxies End Game Detailed
26. Re: Star Wars Galaxies End Game Detailed Dec 3, 2011, 19:10 WyldKat
 
nin wrote on Dec 3, 2011, 17:20:
release a fully featured space expansion with fighters/MP Ships/PVP/Smuggling and space piracy/

Bioware had been sending (up until last weekend) surveys to people after they finished their beta weekends, and that's a point I hammered home in both of the ones I was sent. I told them that when people thought of SW, they thought of lightsabres and epic space battles, and while their product was good, they still had some work to do to really make it a SW game.


I received that survey too and during the last and other beta cycle I was in grilled them on the "space combat". Hopefully there is enough interest to warrant an expansion.
 
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News Comments > Star Wars: The Old Republic Peripherals; Trailer; Music
12. Re: Star Wars: The Old Republic Peripherals; Trailer; Music Dec 3, 2011, 19:07 WyldKat
 
If I didn't already have a Naga I'd spring for that mouse. Although I do prefer corded mice.  
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News Comments > New EA/BioWare/LucasArts TM
6. Re: New EA/BioWare/LucasArts TM Dec 3, 2011, 18:08 WyldKat
 
Could it be for the update/DLC/Expansion that adds companions with same-sex romance options in TOR?  
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News Comments > Star Wars Galaxies End Game Detailed
23. Re: Star Wars Galaxies End Game Detailed Dec 3, 2011, 17:10 WyldKat
 
RollinThundr wrote on Dec 3, 2011, 11:10:
WyldKat wrote on Dec 3, 2011, 07:19:
I'm still upset I can't come back because while they've been free for the past couple months it only applies to people who paid in august or something. Not those of us who bought the CE, bought all the expansions, put money into TCG loot, etc...

I wanted to go back for some last REAL space combat on my YT-1300 before TOR launches and I'm stuck with a crappy tunnel shooter...that happens to be attached to one of the most absorbing stories I've played in an MMO.

SWG - Nailed it when it came to customization/Player Housing/Space Combat
TOR - Nailed it when it came to Story Presentation/Character Sculpting (via dialog choices, i.e. who your character IS)/ and combat

Why can't we put them together and have both? >.>

Keep in mind SWG had zero space stuff at launch. While the on rails stuff bothers me with ToR, I can't see them NOT improving it further on down the line.

Oh I totally know.

As I may have said before... I hope they keep the current system as a mini-game diversion for those who like it, release a fully featured space expansion with fighters/MP Ships/PVP/Smuggling and space piracy/ and Bioware's cinematic touch for those of us who do want a good space game.
 
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News Comments > Star Wars Galaxies End Game Detailed
16. Re: Star Wars Galaxies End Game Detailed Dec 3, 2011, 07:19 WyldKat
 
I'm still upset I can't come back because while they've been free for the past couple months it only applies to people who paid in august or something. Not those of us who bought the CE, bought all the expansions, put money into TCG loot, etc...

I wanted to go back for some last REAL space combat on my YT-1300 before TOR launches and I'm stuck with a crappy tunnel shooter...that happens to be attached to one of the most absorbing stories I've played in an MMO.

SWG - Nailed it when it came to customization/Player Housing/Space Combat
TOR - Nailed it when it came to Story Presentation/Character Sculpting (via dialog choices, i.e. who your character IS)/ and combat

Why can't we put them together and have both? >.>
 
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News Comments > StarDrive Announced
3. Re: StarDrive Announced Dec 2, 2011, 01:51 WyldKat
 
Wow... it looks like Transcendence/Naev meets Master of Orion/Galactic Civilization... I want it!  
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News Comments > City of Steam Trailer
2. Re: City of Steam Trailer Dec 1, 2011, 17:15 WyldKat
 
Cast timers on everything kept bugging me, making the combat look extremely slow paced. I'm not so sure they know how to make an action RPG.  
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News Comments > "Canon" Indy Jones Facebook Game Tomorrow
9. Re: Nov 29, 2011, 02:09 WyldKat
 
Sepharo wrote on Nov 28, 2011, 21:11:
Genesys wrote on Nov 28, 2011, 20:36:
Kajetan wrote on Nov 28, 2011, 15:34:
I love the three Indiana Jones movies. Great adventure stuff, great atmosphere.
Choosing to ignore that movie number four ever existed? Good man.

I'm not a big fan of 3 and think that Temple of Doom was the best one.

And the best work is Fate of Atlantis.

*chuckles*

I was just getting ready to reply,"No thanks Zynga, I'll just reinstall Fate of Atlantis."
 
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News Comments > Pathfinder Online Announced
6. Re: Pathfinder Online Announced Nov 23, 2011, 22:50 WyldKat
 
I'm interested however I really don't have any desire to pay a monthly fee for MMOs anymore, especially not with Guild Wars 2 around the corner.

As someone else said the NWN model is a great idea. Pay for the box and initial campaign, buy additional modules/expansions as you wish. Works great for DDO, LOTRO, and Guild Wars.
 
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News Comments > Why I Am Alive is Dead to PCs
1. Re: Why I Am Alive is Dead to PCs Nov 23, 2011, 22:45 WyldKat
 
Wow... What an asshole.

Well then, to answer his question, no I wouldn't want to play a game made by a company that puts that guy as their mouthpiece and berates potential customers. I'm quite happy giving my money to developers who appreciate their clients.
 
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News Comments > WoW: Mists of Pandaria Talent Calculator
5. Re: WoW: Mists of Pandaria Talent Calculator Nov 23, 2011, 15:07 WyldKat
 
That really surprises me. There was a huge backlash from the Cataclysm dumbing down and Blizz themselves half-acknowledged it was a bad move. They claimed Pandas would have an improved talent system but I guess that was just more marketing lies.

Oh well, I've been enjoying Rift and it's deep talent/class system for close to a year now, and pretty soon I'll be enjoying Guild Wars 2 even more.

Blizz might as well sell WoW to Zynga at this point.
 
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News Comments > Origin/EA Bans Follow-up
38. Re: Origin/EA Bans Follow-up Nov 18, 2011, 15:26 WyldKat
 
ASeven wrote on Nov 17, 2011, 23:34:
Doesn't help most mods on the forums are volunteer fanboys of the worst kind, moderating and doing EA's job without any pay. Fanboy powertrips are expected.

And where's the EA fanboys that were saying that the bans were a lie?

See right there is the problem, and I think if this went into litigation that's one of the points it would hinge on. No volunteer should ever have the right to prevent you from accessing goods that you've paid for. (Yes I'm using software as a good, not a service, because the "software as a service" argument is bullshit too.)
 
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News Comments > Jurassic Park Metacritic Boosting
29. Re: Jurassic Park Metacritic Boosting Nov 18, 2011, 15:16 WyldKat
 
DangerDog wrote on Nov 18, 2011, 13:59:
And people said "Trespasser" was a bad Jurassic Park game, at least there was an actual game to be played.

Trespasser just suffered from horrible weapon management issues (chiefly being forced to control your actual arm, cool concept but horrible for a game) and a handful of bugs. It was actually quite revolutionary for its day. It had a physics engine that I hadn't seen bested until Half-Life 2 with objects behaving as they should in the real world. It also had very complex creature AI. The rendering system itself was a marvel too. It would render 2d LOD sprites on the fly for far away objects and they would turn 3D at a certain distance. I think SpeedTree still does this.

Had Dreamworks not pressured them to release it with one of the movie releases I think it would have been a much more polished game.

That said, Operation Genesis is still my personal favorite JP branded game.
 
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News Comments > Stardock Titles on Steam
19. Re: Stardock Titles on Steam Nov 17, 2011, 14:55 WyldKat
 
Hopefully this means I can transfer my copies of Elemental and Sins to Steam so I skip Impulse completely.  
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News Comments > Planet Calypso Adds Citizenship System
3. Re: Planet Calypso Adds Citizenship System Nov 16, 2011, 14:07 WyldKat
 
Ladies and gents, I present to you the biggest pyramid scheme in gaming.

I almost joined when I found out the CryEngine 2 let them add in ground and air vehicles, as well as space vehicles you could run around in while they were in flight, something I LOVED in Star Wars Galaxies: Jump to Lightspeed that I haven't seen anywhere else. Then I found out it's nearly $200,000 USD for one of those space ships... O.o

They are of course invulnerable to PVP pirates and provide MANY monetary benefits for the owners.

I still don't understand how no one has cracked down on these guys.
 
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News Comments > New BioWare Franchise Reveal Next Month
34. Re: New BioWare Franchise Reveal Next Month Nov 8, 2011, 15:21 WyldKat
 
I NEVER thought the Final Fantasy games should be called RPGs.  
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News Comments > New BioWare Franchise Reveal Next Month
13. Re: New BioWare Franchise Reveal Next Month Nov 8, 2011, 02:25 WyldKat
 
Rageout 3: Borderlands  
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News Comments > More Fallout Online Legal News
11. Re: More Fallout Online Legal News Nov 8, 2011, 02:14 WyldKat
 
Yep. SOE and Bioware didn't pay anywhere NEAR $50 million COMBINED for the Star Wars IP for their respective MMOs either.  
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728 Comments. 37 pages. Viewing page 12.
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