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User information for Suddenly_Dead

Real Name Suddenly_Dead   
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Nickname Suddenly_Dead
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Feb 15, 2006, 00:20
Total Comments 392 (Amateur)
User ID 24420
 
User comment history
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News Comments > Bad Company 2 Server Administration Explained
15. Re: Bad Company 2 Server Administration Explained Feb 5, 2010, 20:47 Suddenly_Dead
 
xXBatmanXx wrote on Feb 5, 2010, 15:56:
While we ensure that there is a solid administration interface, we are not creating any fancy tools. Why not? Because the community will do a much better job!

As they do for EVERYTHING, including DLC, so you are keeping the money maker for yourself, while shorting the end user and admin base.

What abunch of assholes.
There's an easy-to-use admin interface, there just won't be any GUI or fancyness to it. It's not the first PC game for which that's true.

This comment was edited on Feb 5, 2010, 20:50.
 
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News Comments > No Console in PC Bad Company 2
33. Re: No Console in PC Bad Company 2 Jan 15, 2010, 14:34 Suddenly_Dead
 
DanL wrote on Jan 15, 2010, 10:01:
Been playing MW2 since launch, and really the reports of hackers are way out of proportion. Its not any worse than any game released since the days of quake. I look forward to BFBC2, mainly because my buddies are BF fans, but I always preferred the CoD series over BF. Something about the movement or combat or weapons that makes the BF series feel clumsy to me. I dunno. Anyway, people just hate MW2 because they need something to hate... No dedicated servers is not an issue, IWnet has been working great for me.

I still really like the game, but like I said, I seem to run across someone using a noticeable hack once a night or so (that's an average; some nights it's 0, some nights it's 2). That's more than I've hit in any other game. It's not hard to just quit the server and join another, though, and it doesn't wreck my enjoyment of the game. I've also been accused of hacking a couple of times, which is just beyond fun.
 
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News Comments > No Console in PC Bad Company 2
14. Re: No Console in PC Bad Company 2 Jan 14, 2010, 20:27 Suddenly_Dead
 
Surf wrote on Jan 14, 2010, 20:15:
Well BF2 has about 50,000 more users that MW2 and has been around for 5 years or so? Still, the bottom line, the hacking is insane and can really ruin an otherwise stellar gaming experience.

I don't go from server to server counting the number of hackers I see, so I'm not sure how the number of users would change the number of cheaters that I encounter while playing.

I've played it (strictly pubbing) since launch, and the cheating is rarely an issue. The only times I've seen it are in servers with nary an admin in sight, and then it's either someone inside map elements, or someone dropping a bajillion jeeps and crashing the server (which was fixed in 1.5, wasn't it?). I've never had my experience ruined by either.

Maybe it's just not a problem in the types of servers I frequent, or maybe the cheaters are terrible at the game, but it's rare enough that it's never struck me as an issue. I tend to come across at least one person cheating every night that I play COD:MW2 on the PC, though.
 
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News Comments > No Console in PC Bad Company 2
10. Re: No Console in PC Bad Company 2 Jan 14, 2010, 19:44 Suddenly_Dead
 
Surf wrote on Jan 14, 2010, 19:03:
Anything to keep this from being like Battlefield 2, the most hacked online FPS of all time! I'm down with it!

Is that serious or sarcastic? I've hit far more cheaters in COD:MW2 than I ever have in BF2. Usually a well-adminned BF2 server is perfectly acceptable (at least so far as cheating goes; most of my grief was due to fascist administrators with nonsensical rules).
 
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News Comments > Evening Consolidation
1. Re: Evening Consolidation Jan 13, 2010, 20:47 Suddenly_Dead
 
Not to crap on a cool student project or anything, but it's in the Indie section. Everything makes it into there, so long as it runs, and doesn't do/contain anything untoward (porn, botnet zombie, etc.).  
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News Comments > Why Shooters Need Dedicated Servers
35. Re: Why Shooters Need Dedicated Servers Jan 6, 2010, 13:20 Suddenly_Dead
 
That makes sense, considering games are often looping an update on their chosen framerate. Where were you before my stupid storm began?  
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News Comments > Why Shooters Need Dedicated Servers
32. Re: Why Shooters Need Dedicated Servers Jan 5, 2010, 20:46 Suddenly_Dead
 
Right. I'm genuinely confused about what you're confused about, and I'm multitasking way too much to make any sense myself. When I said that he may have meant "lowest effective latency", I was trying to be generous and take that he might have been talking about some other sort of latency, since the actual ping from his computer to his computer through his computer should be way lower than 20ms. Input latency, for instance.

I could stop talking at this point, but winners never quit.
 
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News Comments > Why Shooters Need Dedicated Servers
30. Re: Why Shooters Need Dedicated Servers Jan 5, 2010, 20:20 Suddenly_Dead
 
Sepharo wrote on Jan 5, 2010, 19:56:
Suddenly_Dead wrote on Jan 5, 2010, 19:39:
Ping normally refers to network latency, especially in games. If you're the one running the simulation, it doesn't really mean anything. I just quoted that bit because it made no sense, like much of the rest of the article.
I specifically said "latency" instead of "network latency" because that's what I meant.

Suppose you're at a LAN party and you and a friend are connected to a dedicated server also present at the LAN. When your friend has 30ms and you have 5ms who's to blame for the extra 25ms? Likely not the server, switch, or Cat5. The problem is your friend's machine.
Ping refers to the time it takes for a response to be received by the client from a packet sent to the server. What other latency are you referring to?

A 20ms ping to a server hosted on your own machine, even hosted in a separate process, is excessive and thus a very weird choice for an estimation.
 
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News Comments > Why Shooters Need Dedicated Servers
27. Re: Why Shooters Need Dedicated Servers Jan 5, 2010, 19:39 Suddenly_Dead
 
Sepharo wrote on Jan 5, 2010, 19:18:
Suddenly_Dead wrote on Jan 5, 2010, 16:41:
Hosting the game on your computer puts you at a very great advantage. You will have the lowest effective ping in the game (approximately ~20ms).

That makes no sense at all. Maybe "lowest effective latency" was what he meant? 20ms still sounds high, though.
"Ping" is equivalent in usage to latency when dealing with most online games.

And 20ms is high? What's a guy gotta do to be considered an LPB nowadays?
Ping normally refers to network latency, especially in games. If you're the one running the simulation, it doesn't really mean anything. I just quoted that bit because it made no sense, like much of the rest of the article.

This comment was edited on Jan 5, 2010, 19:39.
 
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News Comments > Why Shooters Need Dedicated Servers
19. Re: Why Shooters Need Dedicated Servers Jan 5, 2010, 16:41 Suddenly_Dead
 
Hosting the game on your computer puts you at a very great advantage. You will have the lowest effective ping in the game (approximately ~20ms).

That makes no sense at all. Maybe "lowest effective latency" was what he meant? 20ms still sounds high, though.

This appears to be a blatant disregard for the ISP's ToS, and may even constitute consumer fraud.

You know, a lot of game genres do this. Console games do this. IW repeatedly made it clear that COD:MW2 would do this. They never promised otherwise, and your ISP's TOS is not their fault. How is this fraud on their part?

For example, I game with a player in New York who has a quad-core and a FIOS (fibre-optic) package...he hosts every game. Imagine his bandwidth numbers.

Okay, let's. How about we say that he hosts every game. Hosting takes 200-300 kilobits per second, according to the article. Let's say he hosts 5 hours every night for 30 days (~1 month). How much bandwidth has he used?

250 (kilobits per second) * 5 hours * 30 = 16.0932541 gigabytes

On FIOS? 16 gigabytes is nowhere near enough to get Verizon's attention.
 
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News Comments > TeamSpeak 3.0 Beta
11. Re: TeamSpeak 3.0 Beta Dec 22, 2009, 01:48 Suddenly_Dead
 
Thirding Mumble. It's excellent; the overlay is pretty handy, though it can be a little annoying and confusing for first-time users. The positional audio, in games that support it, is pretty neat too.  
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News Comments > Dragon Age Character Creator Nears
8. Re: Dragon Age Character Creator Nears Oct 3, 2009, 04:27 Suddenly_Dead
 
And, from the FAQ:
There will be an auto-pause available for those players who like to use it.

IIRC there was something similar in KOTOR, though I may be mistaken. Auto-pause makes it turn-based in any sense of the word.
 
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News Comments > NVIDIA Beta Drivers
12. Re: NVIDIA Beta Drivers Sep 27, 2009, 16:03 Suddenly_Dead
 
And the more and bloated drivers are the more the slow down the machine - not to mention those of us who complain don't need that junk.

Why would a large driver package slow down your machine? Almost none of that is being loaded into RAM while you're playing a game, unless it happens to use hardware-accelerated PhysX, and have the control panel open, and have nView enabled (and much of it would likely still not be loaded). Even then, the PhysX support would be helping more than hindering.
 
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News Comments > Banned PS3 Gamer Sues
30. Re: 1st Amendment Jul 22, 2009, 16:09 Suddenly_Dead
 
Right, he's not asking for $5000. He's asking for $55,000.
10. The plaintiff hopes for pain and suffering damages along with punitive damages in the amount of 55,000 dollars. The plaintiff also wishes for all additional relief to which the plaintiff is entitled. The plaintiff has video evidence to help prove his case.

If you've actually read the complaint, you may notice that very little of it is part of a request to get his money back. Most of it is centred around claims of emotional pain and suffering.

This comment was edited on Jul 22, 2009, 16:11.
 
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News Comments > Metaverse
9. Re: Metaverse Jun 15, 2009, 01:48 Suddenly_Dead
 
The fact that Linux or Mac OS can't run most of the software that the majority of computer users want is the reason that some consider Microsoft a monopoly. It doesn't matter whether that's directly Microsoft's fault or not. You don't need to actively try to become a monopoly in order to become one.  
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News Comments > Sins of a Solar Empire & Entrenchment Patched
2. Re: Sins of a Solar Empire & Entrenchment Patched Jun 11, 2009, 23:40 Suddenly_Dead
 
Is Entrenchment worth the $10? I completely forgot that came out.  
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News Comments > Sword of the Stars: Argos Naval Yard Preorders
7. Re: Sword of the Stars: Argos Naval Yard Preorders Jun 11, 2009, 18:47 Suddenly_Dead
 
Has it changed significantly since it first came out? When I last played it, the game had issues. The interface was poorly put together; the combat was shallow and repetitive; and wars dragged on for ages.  
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News Comments > Ships Ahoy - X-Men Origins: Wolverine
13. Re: Ships Ahoy - X-Men Origins: Wolverine May 1, 2009, 18:45 Suddenly_Dead
 
HAHA! You're funny. I know this is sarcasm since every videogame movie tie-in sucks nuts.

I didn't know Captain Obvious posts here.
 
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News Comments > Red Faction: Guerilla DLC Plans
4. Re: Red Faction: Guerilla DLC Plans Apr 25, 2009, 17:00 Suddenly_Dead
 
The demo that's on XBL right now is pretty nifty. Everything really is destructible. Your dude even has a hammer than can destroy buildings outright. And he can apparently run forever without becoming fatigued. And there's this big mining walker thing that can tear building and vehicles apart with a sweep of its arms.

It's all hilarious. If the full game manages to keep fresh without getting tedious or boring (as many of these open world games and games with novelty physics do), this could be good.
Certainly better than the last game.
 
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News Comments > Gold - Wheelman
5. Re: Gold - Wheelman Mar 14, 2009, 03:39 Suddenly_Dead
 
The takeout gameplay in burnout is way more entertaining, with grinding vehicles against walls and smashing traffic into them and terrific carnage. In Wheelman, all you do is tap the stick, your car suddenly lurches, and the opponent is gone (and not in a fun destructive way either). There's also no fun in sticky vehicle physics.  
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392 Comments. 20 pages. Viewing page 18.
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