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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 1517 (Pro)
User ID 24408
User comment history
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News Comments > Out of the Blue
3. Re: No subject Aug 17, 2008, 16:23 CJ_Parker
It's "dessert", not "desert" by the way.  
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News Comments > Crysis Warhead Next Month
31. Re: ... Aug 13, 2008, 18:44 CJ_Parker
And I have a decent computer (C2D@3.4GHz, 6GB RAM...

6GB RAM? WTF?!? Are you retarded? Ever heard of dual channel which has only been around for -what- five years or so??? "Decent computer" and 6GB of RAM.... HAHAHAHAHAAAA... that was a good one, man .
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News Comments > Divinity 2 Ego Draconis Press Release
6. Re: No subject Aug 8, 2008, 16:46 CJ_Parker
Like I said before, I'll only play it if these morons ditch StarForce

Dude, talking about morons... check the mirror much lately? . Firstly, Divine Divinity didn't even have StarForce. Secondly, UbiSoft ditched StarForce a looong time ago already and the only reason Beyond Divinity, the sequel to Divine Divinity, had StarForce was UbiSoft. Thirdly, keep a close eye on that mirror, will ya? kthx .
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News Comments > Project RPB = Risen
8. Re: New countdown Aug 6, 2008, 17:50 CJ_Parker
Bethesda isn't really known for QA... have you seen the Unofficial Oblivion Patch? I think it has like 1000+ fixes, including many for broken quests.

Bullshit. The vast majority of the fixes in the unofficial patch is typos and minor cosmetic stuff. Oblivion was nearly bug-free out of the box. There was only about a handful of (side) quests where if you had some really, seriously bad luck, they'd get fucked up but overall the game was smooth sailing for most people.
I'm not a big Oblivion fan myself but credit where credit is due and Bethesda did a good job on Oblivion QA. Not excellent. Not stellar. But a good, solid job nonetheless.
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News Comments > NVIDIA PhysX Previews
16. DirectPhysX FTW!!!11!! Aug 6, 2008, 17:31 CJ_Parker
MS need to get their fingers out of their asses and come out with DirectPhysX to end this retarded PhysX vs Havok vs WTF shit. One API that every gfx card can address or make use of. That's what's needed. MS need to stop being pussies and rediscover their evilness. They need to tell all these parties that it's either DirectPhysX or no physics ever again on a Windows OS because they will sabotage any efforts to establish a proprietary API. That would not only be funny as fuck but also effective in getting somewhere with all this physics crap.  
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News Comments > Call of Duty 6 in 2009
12. Re: No subject Aug 3, 2008, 08:42 CJ_Parker
There was a Call of Duty 5? How did I miss that?

You didn't even read the first sentence of the news post, did you? No, you didn't. Dumbass.
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News Comments > Legend Hand of God English Demo
6. No subject Jul 29, 2008, 17:07 CJ_Parker
This fucker is low quality trash. Pass.  
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News Comments > Morning Tech Bits
5. Re: Mouse Jul 21, 2008, 13:05 CJ_Parker
If the mouse goes extinct at all then it's more likely going to be replaced by those fingertip sensor thingies that were recently shown off at some event I can't quite recall. But touchscreens and facial recognition surely won't cause the mouse to go extinct. They might replace the mouse in some very specific applications or devices where relatively little user input is required like mobile entertainment or home entertainment apps/devices (music/movie players of all sorts) but other than that it ain't gonna happen.  
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News Comments > Command & Conquer 3: Kane's Wrath SecuROM Fix
14. Re: No subject Jul 18, 2008, 18:51 CJ_Parker
This is the reason why almost every game I've picked up in the last year has been either through Steam or Impulse (formerly SDC). Online authentication probably works better at preventing piracy, and you don't have to worry about shit like SecuROM.

Errr... there are quite a number of Steam games that come with additional SecuROM protection. Get a frickin' clue, por favor. kthx.
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News Comments > Fallout 3 Movie
62. Re: yuck Jul 16, 2008, 17:36 CJ_Parker
CJ Parker, your homosexual tendencies aside, have you ever played Fallout1 or 2?

What homosexual "tendencies"??? I R TEH KING OF TEH GHEYL0000RRRRRDDDZZZZ, d00d!!!11!!!one!11

To answer the question: Yes, I played FO1 and 2 and thought that they sucked overall. They had some neat aspects like the many different choices about how to approach a situation but in the end I felt that the negatives outweighed the positives. I can definitely understand how or why some people like the games but to refer to them as the ultimate in CRPG'ing is absofuckinglutely ridiculous in my not so humble opinion. They might have been pretty good games if you can deal with the stuff that sucked but best RPGs ever? Come on. Get a life or something.
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News Comments > Fallout 3 Movie
56. Re: No subject Jul 15, 2008, 17:54 CJ_Parker
The deeper the elitist asshole fans get fucked in the ass, the broader the smile on my face...  
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News Comments > EA to Publish Rage
46. Re: No subject Jul 15, 2008, 17:52 CJ_Parker
Seriously, why must every game strive for photorealism?

An id game MUST be leading the pack in the gfx department. It is their major trademark. Blow people's socks off with uber visuals.
Asking the question you asked is kinda like asking "Seriously, why must every Blizzard game have multiplayer?"
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News Comments > Morning Tech Bits
2. Re: No subject Jul 15, 2008, 17:47 CJ_Parker
No, Intel is not really getting SLI. The real story here is that nVidia will not be making a chipset for the Bloomfield CPU (Nehalem). That's why they offered the nForce-200 SLI chip to the board manufacturers so that the board makers can now produce X58 boards with SLI support. There hasn't been a direct licensing agreement between Intel and nVidia regarding SLI technology though.
The initial rumors that Intel got SLI and nVidia got QuickPath in exchange turned out to be false (at least as of now).
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News Comments > Evening Tech Bits
3. Re: No subject Jul 15, 2008, 05:36 CJ_Parker
Wow GTX260 for 300 buck! Time for a new computer...

I'm not an ATI fanboi or anything like that but it needs to be said that the GTX 260 pretty much sucks. It offers only a fairly minor performance gain over the 8800 GTS 512MB but is a) expensive (even at the new price) b) drawing power like mad and c) noisy as hell when it switches to 3D mode. I was interested in buying one myself but after doing some research I figured that I'll wait for nVidia's 55nm offerings (rumored codename GT200b) that will hopefully be less power hungry, cooler and more silent.
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News Comments > Dragon Age: Origins Announcement
27. Re: No subject Jul 14, 2008, 19:53 CJ_Parker
A little game called Mass Effect got in the way of them finishing up Dragon Age. That's why it's not finished yet. Now that ME is done, a full dev team can be devoted to Dragon Age now.

Bullshit. ME was just scheduled to be released first. That's all. BioWare has at least 400+ employees. They have several fully staffed teams working on games for all sorts of platforms (currently ME DLC and an add-on/sequel, the Sonic RPG, Dragon Age and the MMO in Austin... just to name the known or most prominent titles).
Dragon Age coming out after ME most certainly has absolutely nothing to do with a "full dev team" (or lack thereof). A full team has been working on DA ever since it was first revealed. BioWare has gotten seriously HUGE over the years. Get a clue, please.
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News Comments > Tech Bits
12. Re: DirectX 11 Jul 14, 2008, 09:26 CJ_Parker
Ah, yes, those 32-bit limitations... uh, wait, what limitations are we talking about again? How many games actually take advantage of 64-bit CPUs? From the benchmarks I've seen, 64-bit Vista gives the same (or lesser) framerates as 32-bit XP so obviously games aren't really taking advantage of 64-bit CPUs. And future proofing? As you said yourself, most PC games are console ports and consoles are way behind PC hardware. It will be a long, long time before 64-bit becomes a necessity for games.

You really don't get it, do you? So here it is slooowly for you again: Windows XP is a 32-bit operating system. Like any and all 32-bit operating systems (this is not a Windows issue) it is limited to 4096MB of RAM = 4GB of memory.
Due to certain system components reserving memory, the real, useable RAM of a 32-bit Windows XP machine usually ends up being 3.2 to 3.5GB of RAM. That's the maximum amount of RAM to EVER be useable in Windows XP (32-bit).

We are already seeing games today that benefit from larger amounts of RAM (like Crysis in high resolution). It is only a matter of time (and not a long time span at that) until 32-bit operating systems just won't cut it no more.

In a year or two you will need to have a 64-bit OS to be able to play the latest games because you will need a system and an OS that can support 4GB of RAM and upwards.

That's why it makes sense to develop DirectX 11 with 64-bit OSs in mind. Games of the future will require DirectX 11. Games of the future will also require 4GB of RAM and more. The only logical conclusion here is to NOT develop DirectX 11 for Windows XP but to primarily target Vista 64 and Windows Seven 64 instead.
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News Comments > Tech Bits
7. Re: DirectX 11 Jul 13, 2008, 20:42 CJ_Parker
A large reason why DX10 failed to gain mainstream acceptance was because it was Vista-exclusive.

The much larger reason is missing developer support due to the fact that no current gen console supports DirectX 10. Since most titles are multi-/cross platform titles, it wouldn't make any sense for a dev to put a lot of effort into the version that is eventually going to sell the lowest amount of copies anyway (= the PC version).

Since the lead platform for most games is the 360 or the PS3, it simply makes more sense to just port the game over to the PC without slapping additional DirectX 10 features on top of it. Additional DirectX 10 crap just costs extra time and money.

Sure, some devs did it anyway (Bioshock, Crysis et al) but let's face it: The DirectX 10 support was in many cases very limited in scope (just slightly better looking smoke or fog in Bioshock IIRC) and it was mostly just slapped on for marketing reasons.

I don't think that a larger Vista install base would change this dramatically. PC sales are lagging far behind console sales anyway so the resources of a dev/publisher will always be directed at consoles first and the (DirectX 9) PC port second.

With that in mind, it obviously makes more sense to have DX11 be compatible with XP.

No, it doesn't at all. Plain retarded statement.
Windows XP with its 32-bit limitations (yes, I know there's a 64-bit version of XP but we all know how widely accepted and supported that is) is about as future-proof as Pam Anderson's boobs.

The only thing that makes any real sense is to develop DirectX 11 for current operating systems and those of the future that truly support 4GB+ of memory, i.e. for 64-bit OSs.

It obviously makes more sense to look ahead, rather than to look back in that regard because games of the future just won't work with "only" a max of 4GB of RAM (or actually 3.2 to 3.5GB of useable RAM depending on your rig) as is the case with XP.

Well, and ahead lies further improvements to Vista 64-bit and eventually Windows Seven 64-bit in a couple of years. Windows XP is the past already despite its large user base.
But just wait until 4GB+ of memory becomes the norm. That's when XP will be dropped and forgotten about faster than you can say "Vista sucks".

Unless you like playing old games. Or use old hardware. Or dislike excessive and annoying security measures.

Plain retarded again. He said "if you got a big machine...". Why would anyone with a big machine like playing old games or use old hardware (actually "big machine" and "old hardware" = mutually exclusive)? Learn to read and think, k?

Besides, you could always dual boot with XP for old games and old hardware if you really wanted to. And the "excessive and annoying security measures" can easily be customized to a non-excessive (but still secure) and non-annoying degree by just about anyone who isn't such a complete n00b as you appear to be.
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News Comments > Flagship Loses IPs, Closes
48. Re: ... Jul 13, 2008, 09:46 CJ_Parker
I question the reason as to how you believe that this game was doomed to begin with. It was a very promising title driven by some of the (then) well known people.

Yep. Extreeeemely promising, dude. I mean the whole concept of *gasp* a DEMON PORTAL that spawns critters from HELL unto EARTH sounded so motherfucking uber original from the start that it is really hard to believe that this mother of all video gaming concepts actually failed. Add to that the really crappy graphics and animations plus the really intriguing subscription model and you really gotta wonder why no one bought this game. WTF is up with people these days???
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News Comments > Flagship Loses IPs, Closes
47. Re: Whatever Jul 13, 2008, 09:40 CJ_Parker

Glad to see these losers exit the video game market. Now if you would please be so kind as to fucking retire, Mr. Roper, instead of polluting another poor company with your retarded corpse. kthxbye.
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News Comments > It Came from E3 2008, Part 4
3. Re: What makes a good E3 press conferenc Jul 12, 2008, 09:55 CJ_Parker
What makes a good E3 press conference?

Like... booth babes that give head for free? Dooooohhhh...
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1517 Comments. 76 pages. Viewing page 48.
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