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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 2787 (Senior)
User ID 24408
User comment history
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News Comments > Morning Tech Bits
3. Re: Morning Tech Bits Apr 6, 2015, 15:22 CJ_Parker
2020 is basically around the corner and covered by existing roadmaps. "Magical" glimpse into the future, my ass. Retarded clickbait I did not even click so try again you dipshits.
They should try to predict at least 2025 or 2030 if they want to make an impression with "magical" Nostradamus skillz.

Buncha incompetent assholes.
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News Comments > Pillars of Eternity Tabletop & Card Games Planned
9. Re: Pillars of Eternity Tabletop & Card Games Planned Apr 6, 2015, 04:46 CJ_Parker
Just check the official forums. There are (partially were after the patches) at least a dozen showstopper bugs that prevented any progress and dozens of gamebreaking bugs like the infamous stat bug, disappearing items or animal companions, invincible monsters, unlimited XP gain and all other sorts of seriously annoying crap.
Obsidian themselves have even made a "known issues and workarounds" thread for your perfect bugfree game but it's cool that you know the game better than its developer. /golfclap
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News Comments > Steam Top 10
31. Re: Steam Top 10 Apr 6, 2015, 03:33 CJ_Parker
Rigs wrote on Apr 5, 2015, 23:58:
Though it's not on the list...yet...I wish they would have a sale for Elite: Dangerous...$60 is just too much with too many unknowns. At least have a bench demo so we can see how our systems will perform!

Dude, ED is very easy on hardware and very customizable from low end graffiXX to 4K and beyond. Any half-decent rig of the past five years or so should be able to handle the game at 1080p and high/max detail. It's not a resource hog by any stretch of the imagination. If there ever is any stuttering at all, then it's usually network latency from the always online requirement.
But I'm quite sure they'll have a demo or trial at some point. The tutorial parts of the original backer beta would make for a good demo. They'd just need to add more helpers to it, polish it up some and it'd be good to go. I'm pretty sure that this is WIP at FD.
So you might as well wait for something like that to happen or the next Steam sale (summer sale at the very latest).
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News Comments > Pillars of Eternity Tabletop & Card Games Planned
7. Re: Pillars of Eternity Tabletop & Card Games Planned Apr 6, 2015, 03:21 CJ_Parker
For those of us who were supposed to be getting the first expansion for free due to our pledge level, those fuckers better deliver BOTH parts for free. This splitting in two crap for obscure reasons smells like a really lame attempt to rip off backers by only giving them the first part of the expansion for free and make us pay for the second. Not gonna happen you fuckclowns. I'll pirate part two and every single game they will ever release if they try some lame shit like that.
Probably will do that anyway after this complete clusterfuck of a release riddled with showstoppers and gamebreakers outta the ass.
This shit is worse than Ubi even. Ubi might have incompetent QA but these guys appear to have none at all. Code, compile, release, who gives a fuck = Obsidian's MO since the very founding of the company.
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News Comments > Elite: Dangerous on Steam
5. Re: Elite: Dangerous on Steam Apr 2, 2015, 19:26 CJ_Parker
jdreyer wrote on Apr 2, 2015, 19:12:
Hmmm, legacy April Fools joke?

Dude? Check Steam. It's actually available for purchase. Fo'realz.
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News Comments > Grand Theft Auto V 60FPS PC Trailer
55. Re: Bah! Apr 2, 2015, 17:58 CJ_Parker
HAHAHA Chrome... might as well send Suckerjerk all your passwords and data in an e-mail instead of using that spyshitware.  
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News Comments > Evening Previews
26. Re: Into the Black Apr 1, 2015, 13:00 CJ_Parker
NegaDeath wrote on Apr 1, 2015, 02:21:
jdreyer wrote on Apr 1, 2015, 02:12:
Can't you sell your ship on ebay?

Potentially. I've been screwed in the past selling things online so I haven't done anything like that for a very very long time.

How do you get screwed as the seller? Not really possible unless you are extremely dumb. As the buyer I can see getting cheated because you need to rely on the seller keeping their promise to transfer whatever you bought.
But as the seller you are in control. You only transfer upon full receipt of the funds and if it is a PayPal account, I usually make sure to transfer the funds immediately to my bank account so the money can not be withdrawn ever again in case the other party makes a case with PayPal (too late, buddy).
Anyway, I have sold quite a few of my SC LTI packages on eBay for about 100% profit each (before fees). Zero problems. I'm the seller, I'm in control, I dictate the terms under which any transaction takes place.
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News Comments > Evening Previews
1. "Fans Have Dropped $77M on This Guy's Buggy, Half-Built Game." Mar 31, 2015, 19:36 CJ_Parker

I bet theyarecomingforyou is sporting wood now.
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News Comments > Pillars of Eternity Bug Warning
54. Re: Pillars of Eternity Bug Warning Mar 31, 2015, 12:29 CJ_Parker
Fuck the publi... oooh...  
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News Comments > The Witcher 3: Wild Hunt Game Length
15. Re: The Witcher 3: Wild Hunt Game Length Mar 31, 2015, 12:25 CJ_Parker
Shit's too long, man. Too fuckin' long...  
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News Comments > Star Citizen at $77M
17. Re: Star Citizen at $77M Mar 30, 2015, 11:25 CJ_Parker
SpectralMeat wrote on Mar 30, 2015, 10:35:
Illumin wrote on Mar 30, 2015, 10:26:
I backed 3 ships more for lifetime insurance than the ship(s) itself. Why? Because I don't want to feel obligated to grind for cash just to insure my ship (s) if I want to pirate etc. I know Ill have to pay for weapons and systems again but still better than grinding out a monthly quota to pay for insurance. Back when I was in my 20s I didn't mind nerding out for 48 hour marathons of gaming, not anymore though.
I doubt the insurance will be that expensive.

Lifetime insurance is a minor perk for early backers (well, and everyone else who got it due to CIG's inconsistent and lying scumbag behavior ("it will never return" ... six months later "LOLZ ya rly believed that shit did ya??!!") ).
Ben Lesnick of CIG has gone as far as saying repeatedly -on video even- that "it [LTI] does not matter". His exact words.

And it won't be monthly either. The minimum standard hull insurance deal covers six months. In addition you'll be able to buy generous packages like 12, 24 months etc. and AFAIK it has been confirmed that insurance time only ticks away when you actually play and is calculated in game time which moves at the factor of 12x compared to RL so even the basic six months package means you're good for 360 hours of RL play time. 360 hours, dude. Minimum.

You'll probably need to run a mission or two for half an hour to an hour in those 360 hours to make the credits for another six months.
In reality it'll just be pocket change to be deducted from your in-game account when the renewal is up. It's not even an inconvenience. It's a super-minor credit sink you'll not even notice.
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News Comments > GOG.Com on Customer Service
26. Re: GOG.Com on Customer Service Mar 26, 2015, 02:38 CJ_Parker
You did read the part where I said that they should use their $2bn revenue for better CS, right? Oh right. You didn't. You just skimmed the post and decided to spew a load of shit.  
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News Comments > GOG.Com on Customer Service
24. Re: GOG.Com on Customer Service Mar 26, 2015, 01:20 CJ_Parker
Well, let's see if and how GOG lives up to their own standards once they have a user base of 125 million+.

I'm not a Steam fanboi by any stretch of the imagination and I despise their shitty customer support as much as anyone but I can sort of see that their issues must be caused by the sheer magnitude of tickets.

There are many honest newbies out there and many, many outright tards who submit stupid tickets on a daily basis or several times a day if they don't get a reply within five minutes.
Someone has to wade through all the crap. You got to really imagine the numbers here.

Even if only 0.1% of Steam users submit only one ticket per year then that's a total of 125,000 tickets per year or -assuming a seven day work week including holidays for CS- roughly 350 tickets per day that someone has to read and properly respond to.
In reality they are probably getting quite a few more because of doubles and impatient assholes spamming the system and many unnecessary requests that could easily be solved by activating brain.exe on the customer's part.

At $2+bn revenue per year, Valve should definitely be doing a much better job than they are but before the little GOG pound their chest too hard, well, let's see how they would deal with over 125 million customers.
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News Comments > Pillars of Eternity Documentary, Part 2
19. Re: Pillars of Eternity Documentary, Part 2 Mar 25, 2015, 00:25 CJ_Parker
nin wrote on Mar 24, 2015, 14:38:
Brandon Adler: "We will most likely release it today. We will make an announcement on the forums when everything is live. There will also be a general backer update, but probably not until some time after our initial announcement on the forums."

Yep. Because treating your backers with respect and writing a blurb and clicking on "submit" is TEH HAAAAARRRRDDDD!!!111

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News Comments > Pillars of Eternity Documentary, Part 2
14. Re: Pillars of Eternity Documentary, Part 2 Mar 24, 2015, 05:39 CJ_Parker
xXBatmanXx wrote on Mar 24, 2015, 00:47:
Confused why they don't send out keys for pre load.....damnit...

That would be nice, wouldn't it? Would be even nicer if they sent out a KS update to everyone and just inform them of what will happen when, how, where, why, what-fucking-ever... you know with regard to the keys, the download options and also all the KS extras (for people like me who have the digital CE and are supposed to be getting a tad more than just the game). All of that would be mighty good to know.
But they fail again. Just like they failed to communicate the game's delays to backers directly in a timely fashion.
It's really like "thanks for all the cash and now go fuck yourselves, people".
Well, there is only one way to send a message. I, for one, will not be backing Obsidian ever again. Very poor show. They can go and fuck themselves just as well so we're all together in this fuck-each-other stalemate. Fine with me.
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News Comments > Star Citizen Version 1.1
35. Re: Star Citizen Version 1.1 Mar 23, 2015, 04:19 CJ_Parker
InBlack wrote on Mar 23, 2015, 03:29:
So is there any way to get ships without renting them with REC, or buying them for real money? As in can you get any of the ships without paying real money for them or 'renting' them for a limited amount of time? Can you earn them ingame, forever?

Not yet, dude. Anything purchased with real $$$ is bound to your account, of course, but anything you purchase with in-game money and it becoming your permanent possession is probably a long ways off. The game would first have to transition from pre-alpha to alpha and then to beta and then they'd have to announce the final wipe where the character data will become permanent and persistent. It is anyone's guess when that will be (2016? 2017? ... certainly not this year).
Also, REC is a temporary currency which will at some point be replaced with the official UEC currency once the PU is in a more advanced state (note that the PU is not even out yet). So pretty much as long as you hear "REC" mentioned you can be sure that it won't buy you anything for good (unless CIG decide to change it at some late point during the alpha or offer a 1:x conversion to UEC).
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News Comments > TITAN X Available
5. Re: TITAN X Available Mar 17, 2015, 20:27 CJ_Parker
4K on PC LCDs is overrated anyway. It will rock on TVs above 40" in a few years once native 4K content becomes more commonly available but what do you need 4K for on a 24" to 32" LCD on your desk or maybe even a laptop screen?
It might become more interesting on the PC side if and when VR ever takes off since 4K is effectively 2K but I don't really see much of a use in regular desktop usage.
The image might maybe become ever so slightly sharper at 4K instead of 1080p/1440p on 24" to 32" but you have to try really hard to imagine it.

And then you also have to deal with shitty scaling all of the time as long as game devs can't be bothered to optimize their UIs for anything higher than the console typical 1080p.
Windows isn't much better either. Everything is tiny on a 24" to 32" at 4K. Let's hope that Windows 10 really ups the ante when it comes to proper scaling across a wide range of resolutions.
I'm a very happy camper for now with a 32" screen at 1440p. It will take VR and much faster (and cheaper) GPUs than this TitanX to make me consider moving on to 4K.
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News Comments > Pillars of Eternity Expansion Revealed
12. Re: Pillars of Eternity Expansion Revealed Mar 17, 2015, 15:04 CJ_Parker
Ummm... the expansion was revealed back during the Kickstarter as it was part of the $165 tier and above. They promised this shit and they better deliver it. Pronto, too, and not with all the delays of the main game, por favor. kthxbye.  
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News Comments > Joe Montana Football 16 Revealed
11. Re: Joe Montana Football 16 Revealed Mar 17, 2015, 14:59 CJ_Parker
Joe Montana and Jerry Rice = The greatest football gods ever. Period.

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News Comments > Star Citizen Video
52. Re: Star Citizen Video Mar 17, 2015, 05:20 CJ_Parker
InBlack wrote on Mar 17, 2015, 03:56:
Actually, there is a new fucked up thing I learn in almost every Starcitizen thread.

Someone mentioned that Arena Commander was/is sold seperately? Also that the FPS will be sold seperately?

Hang on, is there any truth to this? Am I right in assuming that every single module of Starcitizen will be sold seperately? How much will Squadron42 cost (in its entierty?), what about the MMO portion?

That was me and if you read my posts closely then you will notice that I was talking about alpha passes. Backers past a certain point do not have automatic alpha access on their accounts but only beta access. If those backers want to play an alpha status module like Arena Commander or the upcoming FPS module then they have to buy a separate alpha access pass ($5 for Arena Commander).

CIG originally only sold 300K alpha slots so at currently 835K backers there are potentially 500K+ opportunities to make $5 for CIG. It's a little more complex than that because some packages do include AC alpha access even though they were sold past the 300K threshold, but generally from a business point of view, it would definitely be in CIG's best interest to maintain the game's alpha status for as long as possible (= lock out many people and make them dish out for $5 passes if they want to play currently available content).
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2787 Comments. 140 pages. Viewing page 47.
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