User comment history
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| News Comments > The Secrets of Da Vinci: The Forbidden Manuscript Demo |
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| 4. |
Re: ZZZzzzz |
Apr 5, 2007, 15:38 |
CJ_Parker |
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@Hellbinder: Well, whatever, dude. Self-righteous, holier than thou assholes like yourself should go downstairs first. And you will. Just wait. God hates know-it-all jack-offs like you. He told me in my dreams last night. No, really. He did.
Cya in hell, bitch!
---------------------------- *** Born to troll *** This comment was edited on Apr 5, 15:39. |
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| News Comments > Ancient Wars: Sparta Demo |
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| 5. |
Re: No subject |
Apr 2, 2007, 14:23 |
CJ_Parker |
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Wait, so we won't get to fight an 8-foot tall Xerces? Nope. But to make up for it, you get to suck the cyclops' 8-foot long cock .
---------------------------- *** Born to troll *** |
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| News Comments > C&C3 Status Report |
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| 12. |
Re: No subject |
Mar 31, 2007, 18:12 |
CJ_Parker |
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par for the course for EA. They insist on shipping it while the developers get to be the shit magnets. Dude. Go hump (haha get it? HUMP!) a leg. You do realize that EA = developer + publisher of this game, right? Nice try though...
---------------------------- *** Born to troll *** |
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| News Comments > C&C3 Patch Plans |
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| 14. |
Re: HA Ha |
Mar 29, 2007, 10:09 |
CJ_Parker |
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Who is worse? A Company releasing a shitty sports game every year, or the people who buy them EVERY YEAR?!? Neither. I honestly don't get what people's fucking problem is with EA's release policy. There are reviews and demos out there so everyone can inform themselves beforehand whether a new release of Madden or FIFA or NHL or whatever interests them enough to shell out $50-$60. Anyone who isn't a complete moron will quickly figure out that it makes sense to wait 2-3 years between the games if you really want to experience any substantial improvements. I don't think that EA is selling the same game to the same people every year. It's probably just people running on different schedules (person A buying Madden every even year and person B buying a new Madden every odd year). Well, and then there's the hardcore fanatics who just always must have the latest player data so they can't just skip a release. So what? EA is just satisfying a demand here. It's not like they are forcing anyone to buy their yearly updates. Anyone bitching about this is just making themselves look like a retarded anti-corporate-just-because commie cunt.
---------------------------- *** Born to troll *** This comment was edited on Mar 29, 10:11. |
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| News Comments > C&C3 Patch Plans |
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| 11. |
Re: HA Ha |
Mar 29, 2007, 09:54 |
CJ_Parker |
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I agree that the retards who yell "OMG EA = teh bugz" are, well, just that... fucking tards. Even the Battlefield games are not as bugged as people make them out to be. The bugs that are in the Battlefield games would never even be noticed by any honest players. The real problem is the asshole exploiters who ruin it for everybody else. I'm not saying that I like all of EA's games or how they milk their franchises etc but they are definitely a shining example as far as the polish of their games is concerned. Anyone who is yelling "lolz bugz" at the sight of an EA game is a fucktard parrot who just repeats the same crap that he's read some place else and probably even thinks he looks cool doing it when in reality he's making himself look like a brainless piece of shit.
---------------------------- *** Born to troll *** This comment was edited on Mar 29, 10:00. |
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| News Comments > C&C 3 Patch |
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| 6. |
Re: Good to see... |
Mar 27, 2007, 21:38 |
CJ_Parker |
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Better a day 1 patch than no patch at all. EA roXX!
---------------------------- *** Born to troll *** |
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| News Comments > The Lord of the Rings Online Open Beta World Tour |
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| 16. |
Re: No subject |
Mar 27, 2007, 18:44 |
CJ_Parker |
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key fact being the quotes around "lifetime" - meaning, what they think the lifetime of the software should be. No shit, Sherlock??? Are you really entirely fucking sure about that, Sherlock??? Really now? Whoooaaahhh... man, thanks so much for clearing that up, Sherlock. Here was me thinking they'd keep a dedicated server up and running just exclusively for me until the day I die. The world would be a dire place without such smart cookies as you, Sherlock.
---------------------------- *** Born to troll *** |
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| News Comments > S.T.A.L.K.E.R. Patches |
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| 41. |
Re: seriously consider patching |
Mar 27, 2007, 15:02 |
CJ_Parker |
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CJ_Parker, I am not sure if head bobbing can be disabled or not. However, if you have by chance deleted your user.ltx file and allowed the game to generate a new one, you will have this rediculous view sway effect that maked you feel like your head is made of jello.
A freshly installed/patched version of the game should have this in user.ltx,
cam_inert 0.
but if the game generates the .ltx file on the fly it will set it to:
cam_inert 0.7
Try setting it to " 0. "
you also might play with the line immediately below that,
cam_slide_inert 0.25
I have set it to cam_slide_inert 0. , but did not notice a difference. Thanks a lot for the hints. I checked the settings and the first one was at zero and like you I changed the other one to zero but didn't really notice a difference either. Oh well, I'm not getting sick luckily but it's certainly annoying when the view shakes from side to side or up and down all the time.
Also, I seem to have noticed a new bug that was not there with 1.000. I now get extreme slow-downs after playing around with the graphics settings from time to time. The game gets stuck at 1-2 FPS (running FRAPS) until I hit ESC and then ESC again to switch back into the game. Seems like the renderer doesn't get (re-)initialized correctly after some changes of the graphics options or something like that. Or maybe it's some kind of temporary leak. It's not too bad since switching to the main menu and back to the game fixes it quickly. But it would be nice if that was addressed in an upcoming patch. I bet that if they clean up shit like this that they could squeeze quite a bit more performance out of their engine.
---------------------------- *** Born to troll *** |
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| News Comments > Company of Heroes 2 Unveiling Soon |
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| 7. |
Re: No subject |
Mar 26, 2007, 20:29 |
CJ_Parker |
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Weird that they would already announce a full blown sequel, why not milk the cow and release an expansion pack to the original first... Because real pros at milking the cow properly prefer to release full price titles and to warrant the mark-up then call them sequel instead of expansion .
---------------------------- *** Born to troll *** |
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| News Comments > Elder Scrolls IV: Oblivion Patches |
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| 17. |
Re: Facts |
Mar 23, 2007, 17:20 |
CJ_Parker |
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Daggerfall was when Bethesda peaked. It has been downhill from that point on. Dude, even with JLo and my fav niggah Beyonce K, there ain't enuff ass in the world to make up for how much ass Daggerfall sucked . Those fucking retarded random dungeons deserve a place among the top three "Greatest fuck-ups in the history of video gaming". And pretty damned near the top, too.
Seriously, Daggerfall is retro fucktard shit, man. Just like Stonekeep. That stuff was kinda like the experimental age of gaming. Y'know like the same experimental shit as kicking shrooms. I'm just glad we've left that stage behind a long time ago and that we've finally arrived at grade-A crack like Oblivion .
---------------------------- *** Born to troll *** |
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| News Comments > Elder Scrolls IV: Oblivion Patches |
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| 15. |
Re: ... |
Mar 23, 2007, 17:08 |
CJ_Parker |
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Everything is automatically scaled in difficulty to your level. I can't imagine anything more boring than that. What's the point of playing if everything stays basically the same all the way through? By that logic, playing *every* single linear game, be it a RPG, FPS, RTS or MMO or whatever other genre is pointless. So that makes only about 90%+ of the games that are currently out pointless.
Secret tip of the day: Games are meant to be played and played through (a.k.a finished). The system in Oblivion is effectively not any different from playing a first person shooter with levels where you progress from one level to another to face enemies that are designed so you can beat them. It's just like any and every other linear game. Levels in FPS games are designed so you can beat them. Missions and campaigns in RTS games are designed so you can beat them. And so are the encounters in most RPGs (if they are linear RPGs like the vast majority of RPGs).
Don't get me wrong. I dislike some aspects of the scaling as well (like the loot system and the scaling of the wild creatures) but the vast generalizations that some people are making about the system are pretty dumb for the most part.
---------------------------- *** Born to troll *** |
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| News Comments > GRAW 2 MP Beta Nears |
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| 7. |
Ubi sucks ass |
Mar 23, 2007, 10:55 |
CJ_Parker |
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That's right. I don't think that Ubi puts any effort into their uber shitty console ports. They probably just change an ini value somewhere from "360" to "PC" and then ship the fucker. Ghost Recon and Rainbow Six for PC are long dead. These games here (GRAW/2, R6 Lockdown/Vegas) just bear similarity in name. Otherwise they are a complete disgrace to the classic Tom Clancy franchises. Ubi can shove those tard ports where the sun don't shine. I'd rather they'd not port the games at all than doing such a shitty job at it. It's not even funny how crappy games like GRAW, Lockdown, Vegas or the Splinter Cell games are on PC. We get the message, Ubi. Why don't you just release those games exclusively on consoles then to lessen our pain? Pretty please?
Goddamn frog-eating poopieheads.
---------------------------- *** Born to troll *** |
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| News Comments > On WoW Bans |
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| 27. |
Re: No subject |
Mar 22, 2007, 15:49 |
CJ_Parker |
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Well I had a good friend get a ban on an account that he had since Beta.
Let me assure you he does not cheat, he is extremely anti in that regard. Sorry, dude, but unless it happened to yourself, you need to STFU and give your friend zero credibility. I've been a member of large guilds in MMOs and I've seen the weirdest kind of shit happen between the best of buds (online and in RL). The highlight was when a friend of mine (RL friend) stole game money from another friend of mine because he had his account data. He logged in on the other guy's account and tipped his character a nice amount of money. Then cried, bitched and moaned like a little school girl when he got caught and denied it ever happened. I believed him at first but when he got caught stealing money in real life months later, I began to seriously doubt that the CSR was in error for banning him. It was probably a typical case of a "have not" not being able to deal with lagging a little bit behind his friends.
Competitive environments like MMOs bring out the worst in people. You will witness adult men go back to primeval behavior so they can get the fattest banana and become the pack leader. Some people just can not deal with not being as successful as someone close to them. Look at sports for comparison. I had people in my track team in high school who took amphetamines to become better than other people on the team. The motivation to become better/faster than the competition from other schools was secondary. It was more important to them to be the leader of the pack on their own team first and foremost. I also would have never thought that these guys would do that but they did. Or look at child abusers who are most of the time the friendliest, kindest and most helpful neighbors. And then everyone goes "Who would have thought?" when something happens... yadayadayada...
Moral of the story: Trust no one .
---------------------------- *** Born to troll *** |
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| News Comments > Take-Two Sues Jack Thompson |
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| 2. |
Re: LOL!! |
Mar 16, 2007, 21:57 |
CJ_Parker |
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Haha triple post. Blue = intahnet n00b
Edit: k, he fixed it so only a half-n00b
---------------------------- *** Born to troll *** This comment was edited on Mar 16, 21:58. |
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| News Comments > New SOE IPs |
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| 11. |
Re: *blush* |
Mar 16, 2007, 13:28 |
CJ_Parker |
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Haha, they need to prescribe me as a remedy to people with low blood pressure. Looks like I'm pretty good at getting people all worked up over shit... yay me!
---------------------------- *** Born to troll *** |
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| News Comments > New SOE IPs |
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| 9. |
Re: *blush* |
Mar 16, 2007, 12:20 |
CJ_Parker |
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So if I had a huge blocklist of millions of IP addresses and I was playing an SOE online game and had specifically found and unblocked that games' IP addresses in the list by splitting up the ranges that comprise the known IP addresses of SOE... and then they went and changed the games' IP addresses...
I would have to reblock the previous ones and then unblock the new ones.
So, you probably thought you were making a joke, but you instead demonstrated your utter lack of IP blocking knowledge. You're just digging yourself in deeper and deeper, bud.
There's a reason that the external IPs of SOE's online services (almost) never change. I have personally played an SOE game for over 3 years and I only needed to change my firewall settings once after a major restructuring at SOE, i.e. when they switched service providers.
The way it works is that the external communication with the clients is dealt with via a fixed external port. That address never changes (unless SOE physically relocates its servers or changes providers).
All other IP changes are dealt with internally by means of routing traffic from one IP to another in order to not hassle and bother the customer with adjusting his/her firewall settings.
BTW, changing IPs in large networks is like opening a can of worms and we're talking one BIG motherfucker of a can. Even as a good admin it happens easily that you overlook the dependency of a (sub)net on a certain IP address. That's why the rule to "Never change a running system" is absolutely mandatory for admins of larger networks. They don't change IPs. If they have to do something that would usually require an IP change then they re-route traffic to the old IP so the network on a whole is not affected. Changing IPs can result in a very unpleasant chain reaction in large networks.
---------------------------- *** Born to troll *** |
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| News Comments > Numen Revealed |
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| 3. |
Re: NEUMANNNNNNNNNNNNNNNNNNNNN! |
Mar 16, 2007, 11:30 |
CJ_Parker |
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Here's some bits of education for you fucking st00pid n00bz
Numina ("presence", singular numen) is a Latin term for the power of either a deity or a spirit that informs places and objects in Roman religion. The multiplication of names for Italic gods may obscure this sense of numinous presence in all the mundane actions of the natural world.
The word was also used for the imperial cult of ancient Rome, to refer to the guardian-spirit, 'godhead' or divine power of a living emperor - in other words, a means of worshipping a living emperor without literally calling him a god (which was a problem under the Roman system).
The word numen is also used by sociologists to refer to the idea of magical power residing in an object, particularly when writing about ideas in the western tradition. When used in this sense, numen is nearly synonymous with mana. However, some authors reserve use of mana for ideas about magic from Polynesia and southeast Asia.
Note that etymologically the Latin word numen originally and literally meant "nodding." It has the sense of inherent vitality and presiding, and was also associated with meanings of "command" or "divine majesty."
---------------------------- *** Born to troll *** |
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1160 Comments. 58 pages. Viewing page 46.
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