User comment history
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| News Comments > Overlord Demo |
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| 21. |
Re: Fun game. |
Jun 12, 2007, 15:26 |
CJ_Parker |
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Does anyone know how multiplayer will work? Yeah I do, man. Basically you and some other dude both sit in front of either your own screens or you both stare at the same screen. Now you both need to put a really retarded expression on your face with your mouth open. Good. This is really important. The retarded expression on your faces I mean. Or the whole multiplayer feel and tension will be lost, y'know? OK. And now you just both need to push some buttons, drink stupid amounts of coke (not diet coke... you want to get really FAT after all), munch away at foods that have really insane amounts of FAT or SUGAR or better yet BOTH and if you're really hardc0re ya also gotta smoke a FAT one in between matches. The latter has the nice side effect of helping with the retarded expression on your faces that is quite important for proper multiplayer as we have already established above. Well, that's it. To really master the arts of multiplayer you need to practice some cool insults to throw at your buddy. Like "Dude, your mom tastes like dead fish between her legs!" - If you consider all of the above, then you will be a master of the first degree at multiplayer real soon. Good luck, dude!
---------------------------- *** Born to troll *** |
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| News Comments > New id Tech Shown |
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| 31. |
Re: Laptops rule |
Jun 11, 2007, 20:31 |
CJ_Parker |
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I still think it's sad that HL2 has the best human models out there. Errmm... what do the human models have to do with the engine? If anything then there's only a very indirect link in that the complexity of a model (number of polys) can be a limiting factor when you need to consider how many models you can or want to have on screen at a time and if your engine can handle it all (it all = the raw total number of polygons on screen at a time) or not.
Elsewise, however, the complexity of the models has absolutely nothing to do with the engine per se. Just look at other Source engine games aside from HL2. Models in Dark Messiah or VtM are pretty much butt ugly.
The reason for uglier looking models in other games is that other devs (i.e. other than Valve) are obviously playing it a little safer when it comes to animations. The more detailed a model, the more nightmarish is animating the fucker. This is where Valve has simply gone into overtime and put in some very serious extra effort for HL2 and Episode 1 (they took their sweet ass time, too). On the other hand you don't really have an overwhelming amount of variety in models in HL2 but the ones you do have are all very detailed and very well animated. Has mighty little to do with the Source engine though but much more with Valve's artists and especially the animators who did an incredibly good job at bringing the high detail models to life.
---------------------------- *** Born to troll *** |
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| News Comments > Hero = Dungeon Hero |
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| 4. |
Creativity Overload Alert |
Jun 8, 2007, 01:55 |
CJ_Parker |
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Wow, man. From "Hero" to "Dungeon Hero". Just fucking wow. There's nothing that beats the fresh smell of an extreme burst of creativity in the morning, don'tcha think? What's next? They gonna rename their company from Gamecock to Playdick? I just can't fucking wait for their next move. We're clearly dealing with a bunch of frickin' geniuses here, folks. Big time to hold that breath!
---------------------------- *** Born to troll *** |
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| News Comments > Call of Juarez DirectX 10 Benchmark |
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| 8. |
Re: Upcoming? |
Jun 8, 2007, 01:49 |
CJ_Parker |
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I played the demo. The movement was very glitchy and weird. No, it wasn't. You are weird and glitchy, you tard . Erm, seriously though, this is a fun little game. Reverend Ray is definitely one of the coolest game protagonists ever and the guy who lent him his voice deserves an Oscar or two as well. Billy was OK, too. Not nearly as bad as most reviews would make you believe. Sure, he was a bit whiny sometimes but -hey- if you got Ray on your ass then you got a pretty damned good excuse for being whiny. All in all a great game with a decent Wild West story, interesting main characters, entertaining missions and awesome graphics. If they improved the thing any further for DirectX 10 then it must be looking outright spectacular now. I recommend playing this shit. Iz good. Try the demo and see for yourselves.
P.S.: On the Billy part, you can kill the Apaches in the demo. No need to play it sneaky and silent. Try alternative paths. It won't hurt.
---------------------------- *** Born to troll *** |
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| News Comments > Fallout 3 Teaser Movie |
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| 5. |
Re: No subject |
Jun 5, 2007, 18:50 |
CJ_Parker |
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OK, on a slightly more constructive note...
OMGWTFBBQLOL... wots a d00d wit a TIE fightah suit doin' in fall0ut 3??? is dis game made by L00kasArts now LOL?? WTF??!?!
---------------------------- *** Born to troll *** |
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| News Comments > Fallout 3 Teaser Movie |
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| 4. |
Re: No subject |
Jun 5, 2007, 18:44 |
CJ_Parker |
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1st has no meaning when you post nothing.... am I right? You are a relative of Mr. Sherlock Holmes... am I right?
---------------------------- *** Born to troll *** |
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| News Comments > F.E.A.R. S.E.Q.U.E.L. P.L.A.N.S. |
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| 41. |
Re: No subject |
Jun 5, 2007, 18:31 |
CJ_Parker |
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Aw you're so cute when you're trying to flame and get all red in the face, Tanto. Also, that Wal-Mart and coupon joke was sooo funny. No, really. It was. You know wot? I like cute guys with humor. Do you have a large penis, too? Really? You do. Wow. Perfect match. Wanna fuck me? Like right now? Pretty pleeeeaaaasseeee? Don't be shy, dude!
---------------------------- *** Born to troll *** |
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| News Comments > F.E.A.R. S.E.Q.U.E.L. P.L.A.N.S. |
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| 31. |
Re: No subject |
Jun 5, 2007, 15:05 |
CJ_Parker |
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How about F.E.A.R. 2 What a fucking concept. It's worked well for every other game of decent or better quality. Why not stick with it here? Dude, are you fucking dense or retarded or what? What part of Monolith does no longer own the F.E.A.R name/brand did you not understand? Are you really that dumb? Fuck, yes, you're dumb. Get a brainz plz dude. Only 2$ at Wal-Mart. And now... outta my sight, dumbfuck. You're stealing my precious oxygen with your retard mouthbreathing.
---------------------------- *** Born to troll *** |
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| News Comments > New NVIDIA Drivers |
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| 4. |
Re: It's about time |
Jun 1, 2007, 13:31 |
CJ_Parker |
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Finally Nvidia is showing some love to the 7 series owners! Last driver update was like in November of 2006 I think. There actually was an official, final, WHQL-certified 94.24 for the 7 series that was released approximately 2 weeks ago by nVidia. It was missing the new (shitty) control panel though and was pulled after only a few hours. I've had this old 94.24 installed until today and just replaced it with this new one. Let's see how long this one here lasts...
BTW, this one gave me an XP logo test failed message so I have some doubts about the WHQL certification of these new ones.
---------------------------- *** Born to troll *** |
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| News Comments > The Guild 2: Pirates of the European Seas Demo |
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| 5. |
Re: Censorship |
May 30, 2007, 15:02 |
CJ_Parker |
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Oh come on, venomfuckhead. Cry me a fucking river, will ya? The fact alone that Blue hasn't banned your stupid warezing and threatening to harm people in real life ass or my stupid trolling ass from this site yet is proof enough that he is taking it very easy on the moderation or "censorship". Shut the fuck up and be grateful that you're even tolerated around here by the Blueman. I know I am. This is one helluva fun place to vent and to just generally have some fun thanks to the extremely light moderation.
---------------------------- *** Born to troll *** |
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| News Comments > American McGee's Grimm Announced |
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| 12. |
Re: No subject |
May 29, 2007, 20:29 |
CJ_Parker |
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American McGee is one of the best known and most dynamic developers in the industry today... Actually this is true in a way if by "best known" they mean for crap games and if by "dynamic" they mean how often and how hard he can hit the crack pipe .
---------------------------- *** Born to troll *** |
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| News Comments > New Game Tease/Puzzle |
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| 7. |
Re: No subject |
May 29, 2007, 19:17 |
CJ_Parker |
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Interesting. The coordinates are a mile or two from Microsoft Game Studios. I can't imagine that's a coincidence. Ummm... if you're talking about the coords at the bottom of the page after you enter the "QUO" code, it's actually where you live, dude. They're checking your IP and then tracking down your point of (Internet) access. Kinda like those ad dating sites that pretend like they can hook you up with hot chixx in your area. So you live in Redmond or what?
---------------------------- *** Born to troll *** |
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| News Comments > Tomb Raider Anniversary Demo |
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| 31. |
Re: No subject |
May 27, 2007, 18:17 |
CJ_Parker |
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Um CJ again your a moron. Tomb Raider did NOT start off as a Console game. Read the other posts, you stupid fuck . It did start off as a -primarily- console game all the way. I remember playing it at a friend's place on his Sega Saturn before the PC version was even in stores (as far as I can remember). The graphics of the console versions were FAR superior to the PC version at first (it was made for consoles first and foremost after all) because they (Core) had no day one 3dfx support for the PC version. The 3dfx Voodoo support was patched in at a later date. The PC version was obviously an afterthought just like with many games today. Tomb Raider was primarily targeted at consoles all the way. Just look at the damn game. Even the blindest mole could see its console roots.
---------------------------- *** Born to troll *** |
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| News Comments > Tomb Raider Anniversary Demo |
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| 24. |
Re: No subject |
May 27, 2007, 12:01 |
CJ_Parker |
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a lighter less bouncy demo. i did not find any info on minimum system requirements. is it the same as TRL? This one is performing much better on my rig (E6300 and a GeForce 7800GS) than Tomb Raider Legend did in "next gen" mode. It looks slightly less impressive though. Not bad graphics at all but a little worse than TRL it would seem.
You can also clearly tell the console heritage (checkpoint saves, interface, controls, aiming etc) which is something I do not like but I guess you can't really complain about it in this case since the whole TR series started off as a console game.
---------------------------- *** Born to troll *** |
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| News Comments > Tomb Raider Anniversary Demo |
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| 10. |
Yay! |
May 26, 2007, 20:49 |
CJ_Parker |
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---------------------------- *** Born to troll *** |
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| News Comments > Crytek Expands Further |
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| 11. |
Re: Farcry sucks monkey ballz!!! |
May 20, 2007, 16:40 |
CJ_Parker |
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You're really trying too hard. Better than to be an under-achiever for life like you, Sir. And now if you'll excuse me but... eat my shorts .
---------------------------- *** Born to troll *** This comment was edited on May 20, 16:52. |
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1152 Comments. 58 pages. Viewing page 42.
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