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Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 1994 (Pro)
User ID 24408
 
User comment history
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News Comments > Steam Launches Paid Mod Support
105. Re: Steam Launches Paid Mod Support Apr 24, 2015, 01:36 CJ_Parker
 
NamecaF wrote on Apr 23, 2015, 21:32:
Paid mods? Are you kidding me? That's bloody ridiculous. How about just implementing an optional "donate" ability huh Valve?

But... but... but... then poor Gabe wouldn't be able to buy a burger anymore. Come on. Think of poor Gabe! Steam is only making an estimated revenue of $2.5bn/y and you want to take it all away from him? You heartless bastard!
 
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News Comments > Call of Duty: Black Ops III Teaser
7. Re: Call of Duty: Black Ops III Teaser Apr 23, 2015, 15:10 CJ_Parker
 
MEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHH
MEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHH
MEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHH
MEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHH
MEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHH
MEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHH
MEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHH
MEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHH
MEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHH

 
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News Comments > Morning Tech Bits
1. Re: Woman dumps cheating boyfriend's Apple gear into a bathtub Apr 23, 2015, 13:49 CJ_Parker
 
Bitch musta been pissed man!  
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News Comments > Grand Theft Auto V NVIDIA Tweak Guide
9. Re: Grand Theft Auto V NVIDIA Tweak Guide Apr 22, 2015, 11:45 CJ_Parker
 
Yeah, GFE tuning is pretty useless and only for the most n00bish (or lazy) of users. Most of the time it is indeed way too conservative and it tries to set that horribly blurry FXAA stuff for you instead of a decent regular AA mode. And then there's the outliers, of course, where it gives you a glorious frickin' slideshow instead of crap image quality.
It also likes to push the most recent en vogue features a lot. For example, GFE tries to force DSR (supersampling) resolutions in every game recently. And that's where it gets really stupid sometimes when it suggests a DSR resolution to improve image quality and then applies FXAA to flush any improvements right back down the toilet.

nVidia's recommended settings are interesting to look at to figure out where your settings deviate from their recommended but that's about it. Anyone with only just a fraction of a clue is better off configuring shit themselves.
And be careful... the default setting if you are running GFE is to have it automatically download *and* apply the recommended settings. Better untick at least that 'apply' box if you value image quality and custom settings (under Preferences -> Games).
 
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News Comments > Alan Wake 2 Prototype Video
13. Re: Alan Wake 2 Prototype Video Apr 21, 2015, 15:52 CJ_Parker
 
Verno wrote on Apr 21, 2015, 09:10:
PC port was excellent

You can't be serious. The port might not have been a total failure but it was pretty crappy, especially the floaty controls and it generally reeked of console heritage all over the place.
That's one of the reasons I quit the game fairly early on. The story and atmo was good but the gameplay was horrible. Running around in the dark like a pussy with a flashlight to stun enemies. Um yeah. Try again?
 
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News Comments > Steam Top 10
27. Re: Steam Top 10 Apr 20, 2015, 04:15 CJ_Parker
 
jdreyer wrote on Apr 19, 2015, 23:21:
CJ_Parker wrote on Apr 19, 2015, 20:13:
Pillars has dropped surprisingly fast. Elite Dangerous has been around since December 16 last year and with its 6DoF gameplay is arguably WAY more niche than BG clone PoE.
Yet it's still ahead of PoE and of course no sale to be seen anywhere for both games which might explain the difference.
With the high popularity of PoE and the almost exceptionally raving reviews (contrary to ED which has had only mostly positive but more mixed reviews), I really have just one single conclusion here: Grats to David Braben for making the right choice (at least from a business POV) when he introduced the always online DRM of ED.
At the same time, DRM-free PoE is probably getting freeloaded left, right and center so it's falling fast off the charts.

E:D has only been on Steam for a couple of weeks. Before that it was sold exclusively through Frontier's website.

I know. I'm a founder level backer of ED.
The fact that ED only recently launched on Steam is exactly what makes it sort of comparable to PoE because both games started to become available on Steam at roughly the same time.
They are both new games on Steam but even though ED has generally (ED website + retail etc.) been available for a much longer time and is even more niche than PoE, it is still outperforming PoE for the second week in a row. That's what I found pretty remarkable.
It's even more remarkable when looking at the numbers Jerykk posted because it doesn't seem to add up. The chart positions of PoE vs. concurrent players vs. SteamSpy numbers (however reliable they may be) draw a fairly weird picture where the dots are not exactly connected to each other.

Edit: Thinking about it some more I believe I partially know now what might play a substantial role here. Everyone who pledged for PoE above the $80 level got a second free copy of the game to gift away. So that would at least partially explain the weak chart positions vs. the concurrent players. There are many people playing who never bought the game but received a gifted key.

This comment was edited on Apr 20, 2015, 04:22.
 
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News Comments > Steam Top 10
12. Re: Steam Top 10 Apr 19, 2015, 21:30 CJ_Parker
 
If that were true then we should be seeing new games from the most obscure or rare genres in the weekly top 10 all of the time but that is obviously not the case at all.
What might be the case, however, is that there is indeed a bit of a saturation effect in that particular genre (Kickstarter old school RPG). Many people who have played one of the games you mentioned, especially Wasteland 2 and/or D:OS, might not be looking for a new fix yet.
By the way, last week Elite Dangerous was in 2nd place and Pillars only in 5th place behind Cities and CSGO.

Well, whatever it may be... it is pretty remarkable how fast PoE has climbed down the ladder. Or how it's not even really climbed all the way up ever.
OK, sure, beating GTA V is mission impossible but it's never been ahead of Cities either.
Contrast that with Divinity Original Sin which has dominated the charts for weeks last summer. D:OS held the no. 1 spot for about a full month from July 6 to August 10 and repeatedly beat heavyweights like CSGO, Wolfenstein TNO, DayZ etc.
Something is just not working right for PoE, in spite of all the glowing reviews...
 
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News Comments > Steam Top 10
10. Re: Steam Top 10 Apr 19, 2015, 20:13 CJ_Parker
 
Pillars has dropped surprisingly fast. Elite Dangerous has been around since December 16 last year and with its 6DoF gameplay is arguably WAY more niche than BG clone PoE.
Yet it's still ahead of PoE and of course no sale to be seen anywhere for both games which might explain the difference.
With the high popularity of PoE and the almost exceptionally raving reviews (contrary to ED which has had only mostly positive but more mixed reviews), I really have just one single conclusion here: Grats to David Braben for making the right choice (at least from a business POV) when he introduced the always online DRM of ED.
At the same time, DRM-free PoE is probably getting freeloaded left, right and center so it's falling fast off the charts.
 
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News Comments > New Mass Effect Details?
11. Re: New Mass Effect Details? Apr 19, 2015, 04:02 CJ_Parker
 
jdreyer wrote on Apr 18, 2015, 21:29:
CJ_Parker wrote on Apr 18, 2015, 17:30:
Well, this is EA. The only thing you usually need a towel for when EA is involved is to wipe off your mouth after you have projectile vomited over one of their numerous fuck-ups.

Well, you'll get to actually fly the ship around, but you don't can't leave the home system until you get the jump drive which is only included as part of the day-one DLC.

^ exactly ... and expect every layer of the atmosphere to be an extra DLC

- Exosphere $2.99
- Thermosphere $4.99
- Mesosphere $6.99
- Stratosphere $9.99
- Troposphere $12.99

The really sad part is they have a huge fan base that would actually be OK with something like this.
 
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News Comments > New Mass Effect Details?
3. Re: New Mass Effect Details? Apr 18, 2015, 17:30 CJ_Parker
 
Well, this is EA. The only thing you usually need a towel for when EA is involved is to wipe off your mouth after you have projectile vomited over one of their numerous fuck-ups.  
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News Comments > Pillars of Eternity Version 1.04 Released; Beta Patches Coming
28. Re: Pillars of Eternity Version 1.04 Released; Beta Patches Coming Apr 18, 2015, 08:57 CJ_Parker
 
Jerykk wrote on Apr 18, 2015, 02:24:
CJ_Parker wrote on Apr 17, 2015, 21:01:
Translated to PoE with a party of six that would equal a level cap of about 40 by the way or each character would level up every 2.5 hours on average going with the 100 hours total game time figure. That's hardly stressful or anything. Even if it was only HALF that, it would be infinitely more interesting than their stupid low level cap which makes every level-up and character progression about as exciting as watching paint dry.

Wouldn't less frequent leveling make leveling more exciting since your choices are more meaningful? For example, in Fallout 3, you got a perk every level and it wasn't long before you had all the perks you wanted and were just picking perks at random. Conversely, in New Vegas, you got a perk every other level, which made your choices more interesting because they actually mattered. The more frequent the rewards, the less rewarding they feel.

Not necessarily. That would depend on the breadth and the depth of the gameplay systems. Obsidian could have made a shorter game for example but one with a lot more meat where every perk, every skill and every level-up, even if numerous, would have yielded tangible results.
I haven't really gotten very deep into the game yet but many people who have finished the game seem to agree that they have frontloaded content and that the second half of the game is pretty weak.
On a side note this is -at least in my view- another mistake they (and other devs) keep on repeating. Game length is not everything. Why not make a shorter, more compact (story), more complex, deeper and more compelling game with more meat instead of an "epic" game with little depth and lots of mediocre content?
 
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News Comments > Pillars of Eternity Version 1.04 Released; Beta Patches Coming
21. Re: Pillars of Eternity Version 1.04 Released; Beta Patches Coming Apr 17, 2015, 21:01 CJ_Parker
 
Yifes wrote on Apr 17, 2015, 17:57:
CJ_Parker wrote on Apr 17, 2015, 14:10:
The low level cap is one of the many(!) completely inexplicable "old school" weaknesses they have baked into this game based on the D&D heritage of the Infinity engine games.

Instead they did.... this. A total of 12 (TWELVE!) epic levels in a 100 hour game. You can only have fun every eight hours per Sawyer's order. If you dare to have fun in between thou shalt chastise thouself with a cat-o'-nine-tails. And don't forget to pull a toe nail or two as well...

Your complaint is valid if you're only controlling one character. No one would want to level 6 different characters 50 times each throughout the game. It would be tedious, not fun.

The many fans of the Might&Magic games (and other games like Drakensang which had a continuous progression where you leveled up all the time) like myself disagree very strongly with you. OK, the party in M&M VI and VII was only made up of four playable peeps, not six, but IIRC you ended up around level 60 to 70 when finishing a completionist kind of run through MM VII. So that was a lot of level-ups and like the vast majority of the fans of the series I enjoyed every single one of them.

Translated to PoE with a party of six that would equal a level cap of about 40 by the way or each character would level up every 2.5 hours on average going with the 100 hours total game time figure. That's hardly stressful or anything. Even if it was only HALF that, it would be infinitely more interesting than their stupid low level cap which makes every level-up and character progression about as exciting as watching paint dry.
 
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News Comments > Pillars of Eternity Version 1.04 Released; Beta Patches Coming
12. Re: Pillars of Eternity Version 1.04 Released; Beta Patches Coming Apr 17, 2015, 14:10 CJ_Parker
 
The low level cap is one of the many(!) completely inexplicable "old school" weaknesses they have baked into this game based on the D&D heritage of the Infinity engine games.
Dear Obsidian: Why the fuck ya do that? Seriously. They started on a clean slate. No one held a gun to their head and said "make this as close as possible to D&D without breaking any laws".

They could have gone for a totally different and much more interesting system with a high level cap and many level-ups where you get a stat increase here and a new perk there on every level.
You know, to put it in a simple and single word... fun. FUN. F-U-N! In a really good RPG there should be always something to look forward to when advancing your characters. A real good sense of permanent and continuous progression.

Instead they did.... this. A total of 12 (TWELVE!) epic levels in a 100 hour game. You can only have fun every eight hours per Sawyer's order. If you dare to have fun in between thou shalt chastise thouself with a cat-o'-nine-tails. And don't forget to pull a toe nail or two as well...
 
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News Comments > Star Wars Battlefront November Release Revealed? Teaser Trailer
30. Re: Star Wars Battlefront November Release Revealed? Teaser Trailer Apr 17, 2015, 10:20 CJ_Parker
 
Frags4Fun wrote on Apr 17, 2015, 10:18:
CJ_Parker wrote on Apr 17, 2015, 09:57:
Frags4Fun wrote on Apr 17, 2015, 09:38:
CJ_Parker wrote on Apr 17, 2015, 09:17:
That's unfortunately not how shit works in the gaming industry, kid. If SW Battlefront turns into a success then we'll see a bunch more casual multiplayer focused half-baked crap games squeezed out of EA's anus in rapid fire mode.
We will also see more SW games coming out to coincide with the movie releases. We all know how well that has worked out in the past. The movie is the deadline and they will release the games no matter what.
This is EA after all who have the exclusive deal with Disney for a few years to come. Good luck hoping for quality Star Wars games. You're gonna need it.

Kid? I'll take that as a compliment. You're probably younger than me and judging by your trolling know-it-all attitude that I've seen from day to day, I'd say that much to learn, you still have.

HAHA, yeah, most people make that mistake about my age based on my youthful and cheerful postings . So let's make a little Star Wars puzzle out of it... when Episode IV: A New Hope arrived at cinemas I was about five years old. You?

I watched it at the drive-in with my parents when it came out.

OK, then scratch "kid" and replace by "old geezer"
 
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News Comments > Star Wars Battlefront November Release Revealed? Teaser Trailer
28. Re: Star Wars Battlefront November Release Revealed? Teaser Trailer Apr 17, 2015, 10:16 CJ_Parker
 
nin wrote on Apr 17, 2015, 10:07:
CJ_Parker wrote on Apr 17, 2015, 09:57:
HAHA, yeah, most people make that mistake about my age based on my youthful and cheerful postings

More that you tend to sound like an asshole a lot of the time.


Yeah but a youthful and cheerful asshole
 
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News Comments > Star Wars Battlefront November Release Revealed? Teaser Trailer
25. Re: Star Wars Battlefront November Release Revealed? Teaser Trailer Apr 17, 2015, 09:57 CJ_Parker
 
Frags4Fun wrote on Apr 17, 2015, 09:38:
CJ_Parker wrote on Apr 17, 2015, 09:17:
That's unfortunately not how shit works in the gaming industry, kid. If SW Battlefront turns into a success then we'll see a bunch more casual multiplayer focused half-baked crap games squeezed out of EA's anus in rapid fire mode.
We will also see more SW games coming out to coincide with the movie releases. We all know how well that has worked out in the past. The movie is the deadline and they will release the games no matter what.
This is EA after all who have the exclusive deal with Disney for a few years to come. Good luck hoping for quality Star Wars games. You're gonna need it.

Kid? I'll take that as a compliment. You're probably younger than me and judging by your trolling know-it-all attitude that I've seen from day to day, I'd say that much to learn, you still have.

HAHA, yeah, most people make that mistake about my age based on my youthful and cheerful postings . So let's make a little Star Wars puzzle out of it... when Episode IV: A New Hope arrived at cinemas I was about five years old. You?
 
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News Comments > Star Wars Battlefront November Release Revealed? Teaser Trailer
21. Re: Star Wars Battlefront November Release Revealed? Teaser Trailer Apr 17, 2015, 09:17 CJ_Parker
 
Frags4Fun wrote on Apr 17, 2015, 08:16:
I hope that this game is so successful that all the other devs in the gaming industry will take notice and we get a bunch of Star Wars games in the future.

That's unfortunately not how shit works in the gaming industry, kid. If SW Battlefront turns into a success then we'll see a bunch more casual multiplayer focused half-baked crap games squeezed out of EA's anus in rapid fire mode.
We will also see more SW games coming out to coincide with the movie releases. We all know how well that has worked out in the past. The movie is the deadline and they will release the games no matter what.
This is EA after all who have the exclusive deal with Disney for a few years to come. Good luck hoping for quality Star Wars games. You're gonna need it.
 
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News Comments > Star Wars Battlefront November Release Revealed? Teaser Trailer
6. Re: Star Wars Battlefront November Release Revealed? Teaser Trailer Apr 16, 2015, 22:44 CJ_Parker
 
It's definitely going to suck big time. First, premium rip-off. Secondly, on top of that, they have already announced an "aggressive" DLC strategy so this will be a milking festival par excellence.
Quite a shame because I would love to play some good old OT scenarios again after all these years of PT and Clone Wars crap.
But not at EA's price. I'd be totally fine with pre-ordering for $60 and getting all DLC included but I'm not playing EA's rip-off game of $120 (base game + premium) plus whatever "aggressive" DLC they are going to release which will probably push this into the $150 to $200 region. Fuck that and fuck them.
 
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News Comments > Gone Gold - The Witcher III: Wild Hunt
12. Re: Gone Gold - The Witcher III: Wild Hunt Apr 16, 2015, 13:42 CJ_Parker
 
Yawn. Enhanced Edition please. They can keep their beta until then.  
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News Comments > Morning Crowdfunding Roundup
1. Re: Morning Crowdfunding Roundup Apr 15, 2015, 12:37 CJ_Parker
 
The roof, the roof, the roof is on fire,
The roof, the roof, the roof is on fire,
The roof, the roof, the roof is on fire,
We don't need no water let the motherfucker burn,
Burn motherfucker burn.

 
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1994 Comments. 100 pages. Viewing page 5.
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