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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 1457 (Pro)
User ID 24408
 
User comment history
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News Comments > Fallout: New Vegas Revealed
26. Re: Fallout: New Vegas Revealed Apr 20, 2009, 14:52 CJ_Parker
 
Someone mentioned earlier that because of the scale of FO3, there's a lot of room for forgiveness. I'm sorry, but no way. This is Bethesda's third open-world game and they are still extremely buggy.

Listen up, retard. I know this counting stuff on one hand is some really tough shit for you but it's actually at least their fourth open world game (Daggerfall, Morrowind, Oblivion, Fallout 3). 'At least' because I have no idea about Arena. I can't remember if that one was open world as well. If so then FO3 is their fifth obviously.
Secondly, to call Bethesda's latest "extremely buggy" games just proves that you have not played any of the games. Daggerfall was a buggy mess. Yes. But Morrowind, Oblivion and Fallout 3 (excluding the DLC for the latter) were nearly flawless releases. That's a fact.

Wasn't there a community patch for Oblivion that fixed over a 1000 bugs!?

Yeah. But 99.684% of those "bugs" were just spelling mistakes and very minor cosmetic issues. There are dozens upon dozens of fan-made patches that sport a similarly incredible number of "bug" fixes. That's because of the spelling and the cosmetic stuff. Fans are like that. They like to fix every little thing. It doesn't surprise me all that much though that a simpleton like you is easily blinded by the BIG numbers. "OMG 1000!!!!!!1111 buuuuuugggggzzzzzzzz!!!!11"

Now STFU and weep. Dumbfuck.

I wonder if the hate that Bethesda got from day 1 will turn into unconditional love now just because Chris Avellone is involved.

No, it won't. Anything and everything that goes wrong even by the slightest of margins is going to be blamed on Bethesda because Bethesda "forced" Obsidian to do this or that. The hate for Bethesda is going to get even worse because knowing Obsidian the game will be very buggy but it will all be Bethesda's fault, of course. A stupid design decision? Bethesda's fault. Poorly balanced content? Bethesda's fault. And so on and so on ad infinitum...

This comment was edited on Apr 20, 2009, 14:58.
 
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News Comments > Op Ed
4. Re: Op Ed Apr 15, 2009, 07:04 CJ_Parker
 
So far the gaming industry seems unafected by the recent global economy crisis.

That is actually not quite true. There are several mid-sized publishers that are struggling for survival or like Midway and THQ have gone bankrupt in recent months. Their insolvency can not solely be blamed on the global economy crisis, of course, but the issues that they did already have at the time the crisis went into effect escalated and tipped them over the edge.

The main problem of this economy crisis is that the banks are affected majorly. That's why banks are more hesitant than ever to lend anyone money. This is especially true for high risk sectors like the gaming industry. Banks will think more than twice right now before handing out loans to video game publishers. And banks that are in dire need of assets or liquidity will cancel long term loans and demand their money back short term.
That's what can, has, and will break the necks of some companies out there. Even an increase in sales can not make up for that. If you have no liquidity due to being cut off from further loans then it's literally game over.

 
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News Comments > Six Days in Fallujah Announcement
25. Re: Six Days in Fallujah Announcement Apr 14, 2009, 20:56 CJ_Parker
 
Yeah, I can see how it must be extremely fun to kick open doors and find terrified civilians hiding inside. Hell, lets just blow the place so we can make a new attack route. The civi's will respawn, right? Are the homes going to be vacant like in most FPS's? That's the only way to be accurate and realistic. I mean, you can't simply destroy a building if you aren't sure if there are civilians hiding inside, right?

Actually it's much more simple than that. In the real battle of Fallujah they just declared that any person left in the city after a certain point of time was to be considered as an insurgent. This meant that at least officially there were no civilians in Fallujah at the time of the offensive. Anyone who was still in the city was a terrorist by default, no matter if they were three years or ninety years old, male, female or whatever.
Then when the real insurgents started to fight back a little bit too hard for the taste of the US command they decided to just get it over with and ordered the city to be showered with white phosphorus which killed thousands of civilians and their homes. Oops. Insurgents and their hideouts I mean.

 
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News Comments > Six Days in Fallujah Backlash
31. Re: Six Days in Fallujah Backlash Apr 8, 2009, 18:37 CJ_Parker
 
Even worse, it could end up in the hands of a fanatical young Muslim and incite him to consider some form of retaliation or retribution. He could use it to get worked up and want to really 'finish the game'

I can't believe how utterly retarded that asshole must be. There are literally thousands of young Muslims out there right now who have lost friends and family due to "collateral damage". You think those guys need a game to tip them over the edge? That should be the least of your worries, Mister Fucktard. They will come and "finish the game" one day but surely not because of a stupid video game.
And what about your precious girls and boys? Of course there is noooo way that any of your little angels who is serving their country would play this game and reenact some of their favorite killing scenarios, right? Of course not. After all the ragheads had it coming anyway, right?

What a dipshit. How about thinking of the other side for once. For every allied soldier there are literally hundreds of civilian casualties on the Muslim side. And he's worried that a Muslim kid might get worked up enough over a fucking stupid video game to practice retaliation? This guy has gotta be a clown or something. I'd actually laugh if this whole shit wouldn't be so sad.

 
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News Comments > Blizzard's Fifth Project
15. Re: Not surprising at all Mar 27, 2009, 12:58 CJ_Parker
 
Since Blizzard is the cash cow along with IW for Activision Blizzard I belive that the days when we hade to wait years for another Blizzard title is long gone and since it is Blizzard I am all for quantity

Yup. It's not like they have been using the excessive schedules for anything groundbreaking or innovative anyway. Look at Diablo 3 and StarCraft 2. Same frickin' games as a decade ago just with better graphics. So what did we have to wait 10 years for again?
If they are only going to release slightly updated versions of their titles anyway then they might as well release them much more regularly. Though I would definitely still appreciate quality over quantity. Which should hopefully not be much of a problem given their man power.

 
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News Comments > Blizzard's Fifth Project
12. Re: Blizzard's Fifth Project Mar 27, 2009, 12:39 CJ_Parker
 
All the previous comments about "Blizzard never let me down" are completely forgetting the fact that Blizzard isn't Blizzard any more. The buyout by Activision has changed them.

Blizzard wasn't Blizzard before either since they were owned by Vivendi Universal Games. Blizzard hasn't been Blizzard for about a decade (1998 or whenever they became a part of Vivendi). Companies evolve all the time. It would be plain retarded to attribute any seemingly changes in direction to the "buyout" (which BTW it was not - it was more of a real merger with Activision just being the dominant partner).

This comment was edited on Mar 27, 2009, 12:40.
 
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News Comments > Left 4 Dead Retail Sales
15. Re: Left 4 Dead Retail Sales Mar 27, 2009, 12:28 CJ_Parker
 
On console the game is easier, it doesn't get as hectic and personally you cannot aim as fast so...

You got that right, kid. You can't. But I can.

 
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News Comments > Blizzard's Fifth Project
8. Re: Same old IP's? Mar 27, 2009, 12:16 CJ_Parker
 
Blizzard have yet to publish a "bad" game, but why not complete the games in production before starting another project?

I'll tell ya why, kid. Look. When you go to the candy store around the corner to buy candy from Willy, then most of the time there's just Willy there in the shop, right?
But, you know, there are other stores out there -or companies rather- that have, like, a lot of Willies, you know? And all of these Willies do not necessarily have to sell the same candy or work on the same project either, understand? It's called a "team" when a lot of Willies are working on project A and a lot of other Willies are working on project B. Get it?

So we have a team A and a team B. And you know what, it gets even better. Sometimes the Willies on team A have totally different skills from the Willies on team B so you couldn't just merge the teams and have everyone work on either project A or project B all willy-nilly but, you know, it actually makes some real sense sometimes to keep the teams separated and to have them working on different stuff.

And here's another kicker, kid: Sometimes the teams aren't even physically in the same location. How wicked is that huh? Not only do we have a lot of Willies but they don't even all work at the same candy store. Sounds crazy, I know, but sometimes they just do crazy shit like that in the business world. Krrrraaaaahhhhhzzzzeee, I tells ya.

And now if you're a good boy, hey, maybe I'll show you my Willy some time...

 
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News Comments > Deus Ex 3 More Like DX1
19. Re: Deus Ex 3 More Like DX1 Mar 26, 2009, 22:50 CJ_Parker
 
It's a game design decision, not a technical decision.

Yup. Of course. Silly me assuming that the amount of available system memory -which incidentally just might have gone up in the past eight years by a few megs here and there- might have something to do with the size of levels.
Or my poor memory that somehow reminds me of getting a loading screen (and a long one at that) every other street corner in the original Deus Ex (one of the few flaws of the game actually).

Dude, please. At least TRY to think shit through the next time. Gosh...

 
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News Comments > Deus Ex 3 More Like DX1
9. Re: Deus Ex 3 More Like DX1 Mar 26, 2009, 19:12 CJ_Parker
 
He also says their environments will be larger than Deus Ex 2: "think Hong Kong in Deus Ex 1."

Nope. I'm not thinking "Hong Kong in Deus Ex 1", Monsieur. I'm thinking HOW can you possibly be fucking RETARDED enough to be PROUD of making your levels the SAME fucking size as a fucking EIGHT YEAR OLD game?!?

This is the ultimate proof that eating frogs is detrimental to one's mental health. Here, have another one Jean Francois but please leave Deus Ex the fuck alone, you cretin. kmercibeaucoup

This comment was edited on Mar 26, 2009, 19:13.
 
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News Comments > Ships Ahoy - The Pitt
20. Re: Ships Ahoy - The Pitt Mar 24, 2009, 20:31 CJ_Parker
 
Oh look it's Crapman Parker...

Aaaahhhh yousa want da suck-y suck-y yeeeeesss??? Do youuuu?? Yeeeesss?

 
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News Comments > Ships Ahoy - The Pitt
6. Re: Ships Ahoy - The Pitt Mar 24, 2009, 17:00 CJ_Parker
 
Actually Bethesda has posted a message including a fairly detailed explanation about the issues with The Pitt but after all pretending Bethesda fucked up is always much better than bothering with facts and reality:

We are continuing to look into the issues people are experiencing with The Pitt for Xbox 360. As of now it looks like the file for the English version on Xbox Live was somehow corrupted. We are currently working with Microsoft to remove the existing file off of Live to prevent any further downloads. Our plan is to replace it with a new file as soon as possible. We hope to have another update for you shortly.

http://www.bethsoft.com/bgsforums/index.php?showtopic=970028

 
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News Comments > Wolfenstein Trailer
8. Re: Wolfenstein Trailer Mar 21, 2009, 15:19 CJ_Parker
 
Dumbasses might want to look up the meaning of "occult" some time. Occult includes that something is hidden, secretive, out of one's plain view. But here? You got zombie Nazis, all sorts of weird creatures, weird weapons and weird shit flying in your face by the shit-ton every few nanoseconds. WTF?
Why ruin the Wolfenstein experience like we had in RtCW? In that game there was a pretty perfect, gradual increase in weird and "occult" stuff the further you got into the game but here it looks like they are going to drop us off right in the middle of the final boss fight from the beginning. Lame...

 
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News Comments > Bounty Hunter on The Old Republic
14. Re: Bounty Hunter on The Old Republic Mar 16, 2009, 19:33 CJ_Parker
 
Word from designer James Ohlen is "many other classes" are in development.

Great idea, Ohlen. Because having "many classes" worked out so well for Star Wars Galaxies. Good thinking. Keep it up!

 
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News Comments > Watchmen Ships, Demo
8. Re: Watchmen Ships, Demo Mar 5, 2009, 11:02 CJ_Parker
 
* REMOVED *
This comment was deleted on Mar 5, 2009, 12:15.
 
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News Comments > Watchmen Ships, Demo
6. Re: Watchmen Ships, Demo Mar 5, 2009, 10:09 CJ_Parker
 
Not at all, just certain peoples opinions have some value. Not yours obviously, but you know, other peoples. I can't imagine anyone, ever, that would value anything you have to say though. Thanks for chiming in though, scooter. Now go away, kthnx.

Not going anywhere, kthx. So you're basically admitting that you first need to ask the "kewl" gang whether it is OK to spend your money on a game that you even played the demo of? Talk about retarded but I guess that's what you kids are like these days. Too dumb even to buy a game on your own without someone holding your hand while you're forking over the cash.
You know this is some fascinating shit. You always just hear about this whole degeneration of today's youth in the media but you rarely meet a degenerated live specimen. Thanks for making it happen, Cutter and Techie. Bumping into this thread was like a safari trip for me.

 
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News Comments > Watchmen Ships, Demo
3. Re: Watchmen Ships, Demo Mar 5, 2009, 06:14 CJ_Parker
 
* REMOVED *
This comment was deleted on Mar 5, 2009, 12:15.
 
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News Comments > Game Release Dates Spreading?
31. Re: Game Release Dates Spreading? Feb 26, 2009, 09:12 CJ_Parker
 
Uh, suck my left nut, CJ.

I don't do half-assed shit. I want the whole hairy nutsack.

The word is the game is done as is.

Whose word exactly? Someone from high up the chain of command who would have real good insight as far as the status of the whole project is concerned? Or are we talking about the "word" of some dumbass tinfoil hat wearing nerd brigade who smell a conspiracy theory any time EA decides on anything?

It's only being held back for a simultaneous release.

Stop being a parrot of the tards who believe unconfirmed stupid shit like that.

They don't need more time for polish, nor will it be used for such, but for working on the console releases.

Yeah, of course. They have frozen the PC gold master in carbonite so it can't be touched until the console versions are finished. Ho-hummm.

Shit, they've only been working on it for 5 or so ears +/-. This flys in the face of their bullshit statement.

Err... what exactly flies in whose face and ears? Are you on drugs? Could we at least try to make sense?

But if you want to whore for EA it's your sphincter, not mine.

Sorry to disappoint you but I don't do the passive part. However, if you want to get a taste of my fucking skillz dial 1-800-CJS-COCK-IS-DA-MONSTAH .

Just don't bitch when you're forced to take it without lube as they always like to deliver it. Because if you think they'll spend an iota more of time on the PC version getting right than they will on the console versions you're high, very high on the marijuana.

Yeah right. Feel free to provide a link to a credible, veritable, and reputable source from inside EA/BioWare that confirms the stupid crap that you are claiming.
As for bitching, you and your anti-corporate commie bros would be the first and loudest to bitch and moan if they released the game in March as originally planned and if it had even a single bug like a minor spelling error. You'd be all over EA and BioWare and how Bio sold out and how EA is this evil corporate asshole company and all that useless shit and drama. Yawn. People like you who live inside their paranoid pipe dream worlds bore me.

 
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News Comments > Game Release Dates Spreading?
29. Re: Game Release Dates Spreading? Feb 26, 2009, 04:23 CJ_Parker
 
Ok, so where's Age of Dargons? Douchebags.

OK, so where's your brain? Douchebag.

Seriously, would you really prefer being abused as a PC beta tester for the console versions? I know I wouldn't. I'm glad they pushed it back. The additional time can only do the game good. It will be a richer, more polished experience with another six (or even more) months of dev time and testing. It's all good.

 
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News Comments > NVIDIA Reference Drivers
22. Re: NVIDIA Reference Drivers Feb 23, 2009, 12:52 CJ_Parker
 
Do you have to remove or uninstall the old drivers before installing this new one? That is such a pain, it rearranges all of my desktop icons. They should fix that (having to remove the old one first, I mean).

No, you don't. I haven't removed or uninstalled any old nVidia drivers in years. I always just install the latest driver over the existing version. Never had a problem with that method for the last few years.
This used to be an issue a long, long time ago when nVidia was still in an experimental phase and when they did all sorts of crazy shit from one driver revision to another but the driver software and installer has improved to the point where any sort of removal or uninstall is simply no longer necessary.

 
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1457 Comments. 73 pages. Viewing page 39.
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