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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
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Signed On Feb 11, 2006, 23:49
Total Comments 2271 (Senior)
User ID 24408
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News Comments > Evening Tech Bits
9. Re: RE: Follow up Oct 9, 2014, 06:23 CJ_Parker
eRe4s3r wrote on Oct 8, 2014, 20:03:
UConnBBall wrote on Oct 8, 2014, 19:44:
Once again AMD does right to the community and consumers and yet you'll buy a NVIDIA.

Does it ever occur to you that there might be more relevant purchase reasons than "doing right by the community" (what community, the 0.01% Linux gamers?) like say, proper cooling and non-noisy fans? You ever heard an R290 ? My 670GTX is near silent despite 3 fans.

^ this ... not the community's fault that AMD's cards are simply spoken pieces of utter shite

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News Comments > Star Citizen at $56M; CitizenCon Friday
34. Re: Star Citizen at $56M; CitizenCon Friday Oct 8, 2014, 12:59 CJ_Parker
Loopy wrote on Oct 8, 2014, 12:21:
I must misunderstand project planning and management or they've really gone of the rails. I don't get how more stretch goals are realistic or reasonable.

As you can see, the stretch goal is a ship vote and the winner gets moved near the top of the production pipeline. As you can also see, they have really come up with very "creative" ship roles just to increase the number of possible votes and ships.

All of this has just one purpose, of course: To be able to offer up many more ships sales in "you guys asked for it" fashion.
Every ship sale adds at worst a few 100K or, if it is a "limited" and/or LTI ship, often times $2+ million to the counter.
People at the forums are begging on their knees for more sales and for more info when a sale might happen so they can start saving up for it.

Of course all of this has nothing to do with being "realistic" but from a management and marketing perspective it is certainly highly "reasonable" to milk the suckers as long and as often as possible.

As for realism, CIG is nuts. Look at the ship roles. Except for the announced plain old regular combat (PvE and PvP dogfighting), boarding, capital ship gameplay, smuggling, salvaging, exploration/charting, trading, racing and bounty-hunting which all by themselves are already insanely complex systems, CIG also needs to design gameplay systems for search & rescue, passenger transportation, space "live" repairs, minelaying, minesweeping, and recon.

We're talking decades of design and implementation work here to really flesh out these systems to any level of fidelity that would warrant the "BDSSE" (best damn space sim ever) title.
IMHO it is microwave length short-sighted by CIG to just cough up these ship roles only to have moar sales when any of these ships and the underlying gameplay systems are MANY YEARS away from completion.
It's also setting completely unrealistic expectations. People at the forums are having wild fantasies about every single ship role that just will not realistically be implemented in the next ten years - if ever.

And that's why this game is doomed to fail. CIG will never be able to create all these gameplay systems to a level that it's fun for everyone. It's way too big and way too much work to even keep a fraction of people happy. Look at other MMOs where it always takes ages before important issues are addressed or before any new meaningful content is added. Star Citizen will never be able to keep up with people's demands for fleshed out gameplay systems and new content. Just balancing all of the many ships against each other and giving each one a meaningful role is going to be an epic task.
One day people will realize that CIG bit off chunks more than they can chew thanks to their megalomaniac CEO and then: mass exodus, game over.

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News Comments > DICE: BF4 Launch "Absolutely" Damaged Player Trust
19. Re: DICE: BF4 Launch Oct 8, 2014, 11:57 CJ_Parker
Yep. They can go and fuck themselves - hard. Luckily I haven't bought BF4 and won't buy this POS either. Quality issues aside, the pricing is outrageous, too.
$50 for the game and another $50 for premium = $100 for, if it technically works at all and isn't ruined by cheaters, a mildly entertaining multiplayer game at best. One hundred fucking bucks. Keep right on dreaming, EA.
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News Comments > Morning Safety Dance
2. Re: Morning Safety Dance Oct 8, 2014, 10:03 CJ_Parker
I wantz sum infected ATM action, too!!  
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News Comments > Star Citizen at $56M; CitizenCon Friday
9. Re: Star Citizen at $56M; CitizenCon Friday Oct 8, 2014, 10:00 CJ_Parker
Haha CitizenCon, the only place in the world with more wet fangurl panties than a Justin Bieber concert!  
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News Comments > Shadow of Mordor Review Pressure Allegations
24. Re: Shadow of Mordor Review Pressure Allegations Oct 7, 2014, 22:31 CJ_Parker
How the fuck can a company that has "bros" in the title be such uptight assholes?!?  
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News Comments > Star Wars: The Old Republic Expansion Announced
5. Re: Star Wars: The Old Republic Expansion Announced Oct 6, 2014, 14:17 CJ_Parker
The new missions might be fun but what for? Only to end up at level 60 and to go back to grinding dailies or to stealth-rush through the same FPs (and OPs but only if you have a guild and lots of free time) over and over and over again. Yawn. What a bore.
They'd have to completely change the entire end game to ever rekindle my interest in this game.
As it stands, the game is decent as long as you are leveling up through the well executed class stories. But once you're max level, it turns into an uninspired retarded repetitive grindfest with very poor gameplay just like most other MMOs.
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News Comments > Door Kickers This Month
5. Re: Door Kickers This Month Oct 6, 2014, 11:00 CJ_Parker
NKD wrote on Oct 6, 2014, 09:41:
Fuck yeah let's execute some no-knock warrants on the wrong homes and maybe flashbang a 6 month old in their crib.

Flashbanging six months olds is kinda boring cuz them fuckers are way too small to really get annoyed and you can't even knock them off their feet cuz they are already lying down in their crib. Fuck, if you're really unlucky they might even think it's some kinda new game or summin'.
Nah dude. They gotta be quite a bit older so you and them can truly enjoy the fireworks!
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News Comments > U.K. Sales Charts
1. Re: U.K. Sales Charts Oct 6, 2014, 10:18 CJ_Parker
OK most of the PC action for SoM is prolly happening on Steam but only 3% is harsh, man. And it explains quite a lot...  
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News Comments > Steam Top 10
3. Re: Steam Top 10 Oct 5, 2014, 11:12 CJ_Parker
Now please stop buying it so it can go on sale sooner kthx  
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News Comments > Star Citizen Status Report
13. Re: Star Citizen Status Report Oct 4, 2014, 19:04 CJ_Parker
They are going to delay this piece of shit indefinitely as long as retards keep buying ships like crazy every sale. Their focus has completely shifted to monetization. A ship sale equates to about +$2 million on the clock so it's less than surprising that they moved the entire ship creation process from Austin to LA (Chris Roberts is in LA for those who don't know).

And big lol @ progress on Squadron 42. So mocap sessions after Xmas and tons of grey and white boxing right now eh? Holy fuck!
I thought Squadron 42 was still at least half on track for a Q4/2014 release or more likely early 2015 but from this report it sounds very much like a Q3/2015 release for the first ten episodes at the very earliest. With the usual delays prolly more like Nov, Dec 2015.
Oh well, I guess that's what happens if they abuse the studio that should be solely focused on Squadron 42 for helping out on the game's monetization aspects.

Game ain't even out yet but just from avidly reading them reports you can congratulate them on being one of the most mismanaged gaming projects in history only topped by Chris Roberts' own Freelancer and anything that the fuckers from Obsidian have ever been working on!
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News Comments > Game Reviews
13. Re: Game Reviews Oct 4, 2014, 18:06 CJ_Parker
Wetworks24 wrote on Oct 4, 2014, 16:19:
Some of the reviewers were put off by the length, up to 20-25 hrs in some cases to finish the campaign. They probably thought they could finish the game in 8-10 hrs, then had to rush through to get the review finished on time when they realized it was so long.

Nope. The problem seems to be that it's fun to play hide and seek with the fucking Alien for the first five hours. After that it's supposed to turn into a nuisance due to being either way too predictable or the opposite where the Alien pounces you very randomly with lethal precision and no chance to defend yourself if you did not know what was coming.
It seems that the high scores are mostly coming from the reviewers who put in only a few hours and the low scores are coming from the folks who actually bothered to slog through (at least nearly) the entire game.
The complaints about the game being too long are mostly directed at the extremely repetitive gameplay. Playing hide and seek is only fun for that long and 20 hours seemed to be way too long for some folks.
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News Comments > Game Reviews
2. Re: Game Reviews Oct 3, 2014, 09:48 CJ_Parker
IGN and GameSpot ripped AI a new one with 5.9/10 and 6/10 reviews, respectively. Metacritic average is 82 at the moment.

So... mediocre game is mediocre.
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News Comments > Pillars of Eternity Delayed
19. Re: Pillars of Eternity Delayed Oct 3, 2014, 09:38 CJ_Parker
I love how these fuckers still haven't sent out a backer announcement via Kickstarter but how backers once again had to learn about this second massive delay via a 3rd party.
Apparently writing a short heads-up and apology, then clicking the left mouse button to release it to backers is too much work as you'd have to actually lift your fingers and shit.
Good thing I've become similarly lazy when it comes to Kickstarter so when these clowns launch their next KS project, I might have very similar symptoms of paralysis. Scratch 'might', replace by 'will'.

Since they can't be bothered to adhere to the basic pillars of communication and trust, they can go and fuck themselves for all eternity (pardon the pun).
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News Comments > Dragon Age: Inquisition Trailer
15. Re: Dragon Age: Inquisition Trailer Oct 2, 2014, 09:37 CJ_Parker
Have to agree with Quinn. D:OS and Wasteland 2 may be wonderful games but I can not find anything immersive about games with an isometric perspective. The simplistic point&click gameplay does not lend itself very well to sucking one into the game world. It's more like playing God or a marionette player rather than actually "being there" in that world and doing things.  
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News Comments > Star Citizen's $55M Sets Crowdfunding Record
41. Re: Star Citizen's $55M Sets Crowdfunding Record Oct 2, 2014, 03:22 CJ_Parker
I am (or used to be) a backer in the $1K+ region (I have auctioned off some of my LTI ships and packages for a nice profit since so I'm no longer in that high) but I'm very disappointed how this "game" has turned into a money making scheme. Everything is focused on monetization now.

Just look at this very 'Letter of the Chairman' accompanying the $55 million announcement where he's asking which wave of ships people would like to see next.
It is very clear that the sole purpose of this is to have more and more ship sales so the focus of the art team and animation will be very heavily on ships and only partially on other much needed persistent universe or Squadron 42 assets that keep being pushed on the backburner in favor of ships.

Of course the persistent universe and Squadron 42 also need their fair share of ships but look at the extremely specialist and redundant roles of the proposed ships. This is made up stuff just to make a buck or, well, two million bucks since that is the approximate ballpark figure for every ship sale.

It's useless complaining about this though. As long as there are suckers and morons out there buying every ship they can get their grubby little hands on, CIG will keep pumping them out and they will keep delaying Squadron 42 and the PU in favor of monetization while always dangling the carrot on a stick made up of what is "coming soon".

My interest in this game is near zero now. The PU is d00med IMHO. They are never going to be able to balance all of these ships and ship classes and roles against each other. There is a reason why games like WoW are successful and only have eight(right?) classes and why a game like Star Wars Galaxies with 32 professions failed badly.
You can not keep your gamers happy if you can not deliver fixes, improvements, nerfs in a timely fashion. And with the sheer number of ships in SC it is going to be mission impossible for the devs to keep even a fraction of ship owners happy and entertained and so they feel like their ship is getting some TLC.
Also, many of the game's mechanics still sound really lame and stupid like the PvP slider where a slider setting in the menu determines your chance to get into PvP encounters or ship rentals or the half-baked permadeath system and much, much, much more which makes it sound like this game is going to be way too realistic to be fun with tons of chores, fees, taxes and bills to pay etc. etc. etc.

Too bad. This could have been good but then Roberts got greedy...
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News Comments > Crimes & Punishments: Sherlock Holmes Released
1. Re: Crimes & Punishments: Sherlock Holmes Released Oct 1, 2014, 01:07 CJ_Parker
Mrs. Marple > Sherlock Holmes

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News Comments > Middle-earth: Shadow of Mordor Released
5. Re: Middle-earth: Shadow of Mordor Released Sep 30, 2014, 09:59 CJ_Parker
Y'all are way too impatient. This fucker has a season pass and DLC coming out its ass. It's one of those sliced up games that makes a Sicilian salami sausage pale in comparison. I, for one, will be waiting for the full game and out of spite for the retarded DLC policy not be paying full price either. More than enuff other good stuff out there. I can wait for the complete edition to go on sale next year. Fuck this rip-off shit.  
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News Comments > Evening Safety Dance
2. Re: Evening Safety Dance Sep 30, 2014, 01:54 CJ_Parker
Yeah it's lame that no nekkid pics of the real famous chixx have leaked yet!
Though maybe the high profile broads have just silently paid the ransom fees that the haXX0rs are claimed to have demanded?
I mean let's say the haXX0rs asked Kidman or Hayek to give them $100K for not publishing any pics then that's pocket change for these chixx.

And the haXX0rs prolly didn't even care for men's pics. Can't get that much ransom money out of a dude because the public interest is just much lower.
It's kind of proof though that there were criminal intentions behind this. If these guys haXX0red iCloud just for the lulz they would have just released all pics of men and women, celeb or not, alike indeed, but looking at how everything is leaked in stages, it really seems like the blackmail rumors are true, and what we are getting to see here is the chixx who chose not to pay a dime.
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News Comments > Visceral: Battlefield Hardline "Will Work"
29. Re: Visceral: Battlefield Hardline Sep 29, 2014, 17:38 CJ_Parker
Not really interested in this game at all. I'll be waiting for one of those Origin Free Game Time features where you can test the game for free for 24 or 48 hours and then we'll see... but unless it is radically fun and different from the mold I don't see myself buying this ever. Given the rather short dev cycle it sounds and looks more like just a reskinned BF4 anyway so no thanks to that.  
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2271 Comments. 114 pages. Viewing page 37.
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