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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 2129 (Senior)
User ID 24408
 
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News Comments > Star Citizen in Depth
11. Re: Star Citizen in Depth Aug 4, 2014, 11:11 CJ_Parker
 
Creston wrote on Aug 4, 2014, 10:46:
MoreLuckThanSkill wrote on Aug 4, 2014, 10:26:
ps. This game officially cannot possibly meet all these goals now.

Sure it can. It just can't do so within the allotted time frame.

Yep. And Chris Roberts is doing fuck all to inform or clarify that many of the promised features are YEARS from becoming a reality. Why would he anyway? If he told people the cold, hard truth these $90 ship sales would only be good for laughs.
 
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News Comments > Star Citizen Arena Commander Expands; New Ship Added
38. Re: Star Citizen Arena Commander Expands; New Ship Added Aug 3, 2014, 20:27 CJ_Parker
 
Ryan Lange wrote on Aug 3, 2014, 19:20:
Exactly what are you expecting from software in an alpha stage of development?

At least a basic functioning framework and some progress. Both are severely lacking.

They should not release an alpha to the public where you can not even change basic graphics settings and that has not even supported popular resolutions like 2560x1440 for a long time. It took them months to implement that simple fix so you could choose that res from the gfx options instead of editing the config files.

And I already mentioned the retarded default FoV of 55 which they still haven't increased which would be as simple as adding a single command line to a config file.

It should have also been a must to wait with the release until there is a way to customize keys and controls.

And they should have had support for multi GPU from the start. Crossfire and SLI setups are not exactly a rarity among hardcore sim fans.

Finally lol @ the clowns who seem to believe I haven't pledged for this game. I'm in at $1K+ (golden ticket, concierge and all that shit). But I'm on my way out. I'll keep my base package but the add-on packages and ships I'm going to auction off one by one. If the game should by some miracle turn out to be good and feature complete as advertised in 2027 I can always get any ship I want in-game then.
Right now I'd rather have my money back before this all goes down the shitter and thanks to tards paying through the nose for virtual insurance I'll be scoring a veeeeery nice return on investment mwwwaaahahahahahahaaaaaa
 
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News Comments > Star Citizen Arena Commander Expands; New Ship Added
30. Re: Star Citizen Arena Commander Expands; New Ship Added Aug 3, 2014, 18:27 CJ_Parker
 
theyarecomingforyou wrote on Aug 3, 2014, 17:34:
Already the gameplay is enjoyable and the game surprisingly polished for such an early release.

This is right up there with the Iraqi Information Minister who claimed that US soldiers were committing suicide by the thousands in front of the gates of Baghdad.

Seriously, to call that current piece of shit alpha "enjoyable" or "polished" is proof of the absence of any kind of standards or taste.

The hangar hasn't been optimised, as they've been focused on Arena Commander.

Yep. And next they'll be focused on the Gamescom reveal and the FPS module and leave both, the Hangar and AC in a shitty state. And then they'll be focused on the Social module and leave the Hangar, AC and the FPS in their fucked up state. And then they'll be focused on... notice a trend here? Can you say CLUSTERFUCK?

I am happy considering how much they are now adding to what was original going to be quite a modest title.

I can't quite share that sentiment. All I really wanted originally was a new even moar epic Wing Commander, not fucking Second Life in space. They have been adding way too much crap to detract from the space sim focus.
It is going to be VERY interesting to see how this is all going to come together into one game. Simply piling the modules on top of each other won't cut it. Keeping all modules equally up to date, keeping stuff balanced, fixing bugs, addressing all sorts of issues in a timely manner and all of that while still working on new content for a very demanding audience... welp, good luck. They're gonna need it.
 
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News Comments > Star Citizen Arena Commander Expands; New Ship Added
22. Re: Star Citizen Arena Commander Expands; New Ship Added Aug 3, 2014, 16:40 CJ_Parker
 
The only cool thing about this game right now is that buying LTI ships really was a great investment. I have begun auctioning off my ships (well, just one so far) and I've gotten way more than TWICE than what I paid originally. Beats the stock market by miles and there was not even a real risk involved .  
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News Comments > Star Citizen Arena Commander Expands; New Ship Added
20. Re: Star Citizen Arena Commander Expands; New Ship Added Aug 3, 2014, 16:11 CJ_Parker
 
Flatline wrote on Aug 3, 2014, 15:09:
Gib007 wrote on Aug 3, 2014, 15:01:
Pr()ZaC wrote on Aug 3, 2014, 14:54:
Gib007 wrote on Aug 3, 2014, 14:41:
Much as I love Elite Dangerous, just wait until Star Citizen has matured on to a Beta stage and beyond. It will crap on it. That's why I back both games. For Elite Dangerous, I bought Premium Beta. For Star Citizen, I bought the game along with the Origin 325a and then I bought a Cutlass and a Hornet.
You mean you HOPE it'll crap on it, hence the investment.

Assume all the features promised and all the mechanics promised will be in the game - it will be a much more immersive game. Investment-wise, I'm not bothered. In Gibraltar, we're swimming in it!

I currently see myself playing Elite Dangerous on the persistent Universe up to the day Star Citizen hits a stable mark on its own persistent Universe.

So I finally fired up my copy of Star Citizen that I kickstarted. Broke out my HOTAS setup and let her rip on the new PC I recently built.

It's... terrible. I got motion sick in the hanger. Turn your view left, and when yous top the head swims left about 5 degrees of view then rubber bands back right. I guess they implemented a physics engine for mouselook?

The graphics are... decent. I'm running everything on Very High and it's not bad but not fantastic. There are graphical artifacts *everywhere* and that really screws things up but I guess I can let that pass for an "alpha" that cooked for an extra six months past release date.

The 70 dollar pledge level I plunked down for whatever ship it was that I bought plus the game has guns on it literally like pea-shooters. I have a feeling that if I bought the 100 dollar or more ships I wouldn't feel like I have no weaponry on the thing.

I am slavishly obsessed with the idea of space sims. And this game has me feeling completely meh.

But at least I have a towel in the hanger!

Dude. It's hangar, not hanger.

Other than that I very much agree with ya. Star Citizen in its current state is very much deserving of the Star Shitizen denomination.
It's simply horrible and they don't have much of an excuse for the hangar being in such a shitty shape because they released that one about a year ago.
Instead of fixing shit they did indeed just add a towel, a buggy stunt course (extremely immersing feature right there) and a fish tank with space fish. Awesome.

The framework is horrible. You can't customize controls, you only have very barebone options to tweak visuals or performance, there is no multi GPU support, nothing. Everything is shitty and broken. I get that it's alpha but there should be at least a certain basis to work from.

And it's taking them ages to fix shit because, guess what, these assholes are too busy working on this year's Gamescom reveal. OK. I take back the 'assholes'. Let's say the asshole at the head of the company is forcing them to work on the next reveal instead of actually getting anywhere with what we have.
Way to get those priorities sorted, Chris. Worked really well when you were degraded from project lead to consultant on Freelancer, too, dinnit?
Oh well, as long as the reveal leads to adding another couple million $$$ it's all fine and dandy, right.

Seriously, unless someone stops a certain Mr. Roberts and screws his head on straight, Star Shitizen is definitely turning into the mismanaged clusterfuck that many feared it could become. This project needs direction and focus to get anywhere. I hope that at least Erin Roberts and crew in Manchester will manage to get Squadron 42 in shape.

EDIT: Oh, and one more hint @ Mr. Flatline: You were probably getting sick because of the FoV. The default FoV is still 55 (don't laugh, I'm serious... they haven't even managed to fix such basic shit in a year). So bring down the console with the key above 'TAB' and then type "cl_fov xx" where xx is your desired value.

This comment was edited on Aug 3, 2014, 16:16.
 
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News Comments > Elite Dangerous Beta Begins
49. Re: Elite Dangerous Beta Begins Jul 30, 2014, 21:53 CJ_Parker
 
Zanthar wrote on Jul 30, 2014, 20:51:
SpectralMeat wrote on Jul 30, 2014, 20:30:
Creston

I am a backer of both SC and Elite and to be honest with you I like the way Elite looks a lot more. It runs better on my system too.
Maybe I am just biased but the color scheme the way the ships leave those smoke trails, the visual effects of the heat wents and shield etc just gives me goose bumps.
Not to mention the sound effects and engine sounds, just kicks so much ass.

I think it might be a bit early to count SC out.

True but Star Citizen is going to have to improve massively to even come close to the level of fidelity in ED.
I very much agree with Spectral Meat that ED just "feels right". Maybe it's because it's all made by one team unlike SC which is made by a half dozen studios across several continents.

I guess it also helps that Braben has a very clear and distinct vision plus a very healthy sense of realism like what can be achieved within a certain budget and timeframe.

While Chris Roberts... aaahh... nevermind. Anyone who has followed SC and watched a few videos with CR will know that incoherent babbling, brainstormfarting and "we'll put everything in this game that sounds remotely cool regardless of feasibility, just keep throwing cash at us" is the Roberts modus operandi.

In the end I hope I'm wrong and we'll end up with two awesome space sims but Mr. Roberts & co are going to have to focus on actually finishing and polishing shit instead of moving from one half-assed, half-finished module to the next.

This comment was edited on Jul 30, 2014, 22:04.
 
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News Comments > Battlefield 4: Dragon's Teeth Released for All
5. Re: I think i'm burnt out Jul 29, 2014, 23:16 CJ_Parker
 
ELITE wrote on Jul 29, 2014, 22:43:
I think I'm done with Call of Duty and Battlefields - and Titans and all the rest...

I must be getting old...

No. *Smart*. You're growing a brain. Congrats on that!
 
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News Comments > Firefall Launches
1. Re: Firefall Launches Jul 29, 2014, 19:41 CJ_Parker
 
HAHA "free to play"... nice try, bitches. Try again!  
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News Comments > Dragon Age: Inquisition Trailer
1. Re: Dragon Age: Inquisition Trailer Jul 29, 2014, 19:39 CJ_Parker
 
Fuck that. That looked retarded like Mortal Kombat and Street Fighter.  
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News Comments > Morning Tech Bits
7. Re: Morning Tech Bits Jul 29, 2014, 11:29 CJ_Parker
 
Well, both Nvidia and AMD seem to be VERY happy with where the prices are now and in spite of the obscenely high prices cards seem to be selling at a rate that they haven't seen any need to lower the prices yet.
Look, I'm hoping as much as you and everyone else in the consumer space that GPU prices will come back down into reasonable territory rather sooner than later but realistically it ain't gonna happen because there is absolutely no reason for either nVidia or AMD to drop their prices at this time.
 
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News Comments > Morning Tech Bits
4. Re: Morning Tech Bits Jul 29, 2014, 10:40 CJ_Parker
 
Why should they all of a sudden drop prices and ruin their margins now? People have been buying high end gfx cards for $600 - 700 for years at this point. Rumor has it the 880 is going to be +30% faster than the 780Ti.
No way Josť. The most optimistic scenario is they'll phase out the 780Ti and offer the 880 at the same price in the ~$700 range. But knowing nVidia they will probably go $899 or $999 RRP with the 880.
 
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits Jul 29, 2014, 09:05 CJ_Parker
 
Nadool wrote on Jul 29, 2014, 09:01:
But but but...I took out a second mortgage so I could SLi me some Titans!!! Idiots

Don't fret. I bet the GTX 800 series will start with RRPs of only US$9,999 .
 
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News Comments > Crowntakers Announced
1. Re: Crowntakers Announced Jul 28, 2014, 11:42 CJ_Parker
 
Stopped reading at "being the chosen one... blahbluhblahbluh". Fuck generic RPG plots.  
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News Comments > Steam Top 10
9. Re: Steam Top 10 Jul 27, 2014, 21:10 CJ_Parker
 
Redmask wrote on Jul 27, 2014, 19:58:
It's no Baldur's Gate

True. It's much better because it doesn't suck like BG does!
 
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News Comments > DCS: F-86F Sabre Pre-purchases
5. Re: DCS: F-86F Sabre Pre-purchases Jul 27, 2014, 21:08 CJ_Parker
 
bigspender wrote on Jul 27, 2014, 19:59:
CJ_Parker wrote on Jul 27, 2014, 19:28:
I vastly prefer modern jets. This is a period that's not really on my radar so to speak.
What I'm still wondering about, too, is how they are going to integrate planes like these in the DCS world. It's getting a little weird when choppers (Blackshark, Huey etc.), the P-51 Mustang, the soon-to-be-released FW 190, the F-86 and modern jets like the Su-25, A-10, F-15 and maybe upcoming F-16, F-18, F-22, F-35 etc. are all operating within the same campaign theater.
Even if the WW2 Europe 1944 module is released it will only solve that issue partially because the F-86 still remains as an "alien plane" in between the WW2 and modern period.

I believe the plan is to make a theater/map for each war: WW2, Korean war, Vietnam etc and the Nellis AFB training zone.

Going by the current pace of development that must be scheduled for the year 2525 or something like that, right?
Also I'm not sure if it makes sense to segregate the small hardcore flight sim community like that.
DCS World isn't exactly one of the busiest online platforms on the net and if people get spread out across many different modules it's getting even more lonely for those solo players who are not members of a squadron or guild.
 
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News Comments > DCS: F-86F Sabre Pre-purchases
3. Re: DCS: F-86F Sabre Pre-purchases Jul 27, 2014, 19:28 CJ_Parker
 
I vastly prefer modern jets. This is a period that's not really on my radar so to speak.
What I'm still wondering about, too, is how they are going to integrate planes like these in the DCS world. It's getting a little weird when choppers (Blackshark, Huey etc.), the P-51 Mustang, the soon-to-be-released FW 190, the F-86 and modern jets like the Su-25, A-10, F-15 and maybe upcoming F-16, F-18, F-22, F-35 etc. are all operating within the same campaign theater.
Even if the WW2 Europe 1944 module is released it will only solve that issue partially because the F-86 still remains as an "alien plane" in between the WW2 and modern period.
 
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News Comments > BioWare Teases Gamescom Shadow Realms Reveal
16. Re: BioWare Teases Gamescom Shadow Realms Reveal Jul 26, 2014, 02:28 CJ_Parker
 
What's sad about this shit is that if this shit (rightfully) fails to get enough attention they'll cancel this shit and, instead of coming up with some genuinely new cool shit, they'll go back to making old shit that no one wants either.  
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News Comments > BioWare Teases Gamescom Shadow Realms Reveal
1. Re: BioWare Teases Gamescom Shadow Realms Reveal Jul 25, 2014, 09:50 CJ_Parker
 
1st and lame!  
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News Comments > Risen 3 Goes Back to Piranha Bytes' Roots
3. Re: Risen 3 Goes Back to Piranha Bytes' Roots Jul 23, 2014, 19:48 CJ_Parker
 
yuastnav wrote on Jul 23, 2014, 19:29:
PB please, let it go.
Gothic is still my favourite game of all time but it's time to move on...

I agree. This is like the umpteenth time they are trying to "go back to the roots" and are remaking the game that made them great in 2001.

Well, 2001 also wants its animations back by the looks of the video.
And what's up with the water in the scene where the hero was swimming? That looked crappy as hell and 2001-ish, too.

Or the very weird colorization. It looks like they copied some of the colorful stuff from Risen 2 and could not be arsed to adopt it to the "back-to-the-roots" darker and muddier style that they wanted for this iteration. So there's this weird contrast between super-flashy and overly colorful and some wannabe dark&gritty style. The result looks very amateurish.

As for the factions: Sounds like they could not make their mind up whether to have the natives again or the pirates so they went for a mix with the Voodoo pirates. Fuck that shit.
With the exception of Risen 2, it sounds like this is once again the same old crap that PB games have always had. A magic user faction (Voodoo Pirates here), a rogue faction (Demon Hunters here) and a valiant knights faction (Guardians here). Copy&paste job from the Gothics and Risen 1 as usual. Great. Creativity is overrated anyway. Big muzzerfuggin' yawn.

Overall definitely Steam sale material. Wake me up when it's sub $10, kthx.
 
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News Comments > Dragon Age Inquisition Delayed
15. Re: Dragon Age Inquisition Delayed Jul 22, 2014, 21:43 CJ_Parker
 
Julio wrote on Jul 22, 2014, 18:47:
They need time to remove content from the current build to ensure DLC is ready for day one.

^ this and fuck them
 
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2129 Comments. 107 pages. Viewing page 37.
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