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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 1327 (Pro)
User ID 24408
 
User comment history
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News Comments > EA: Forum Ban Equals Game Bans - Updated
107. Re: EA Forum/Game Bans Oct 30, 2008, 18:31 CJ_Parker
 
* REMOVED *
This comment was deleted on Oct 30, 2008, 18:41.
 
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News Comments > The Million Witcher March
26. Re: The Million Witcher March Oct 30, 2008, 17:49 CJ_Parker
 
@necrosis: Did you even read my whole post, idiot? I even said it's their premier title as a developer but to someone who "stays on top of gaming every day" the name seriously should have rung more than one bell. They are a very well known publisher and the name has often times come up even on US sites well before The Witcher was even conceived. It doesn't really surprise me though that for someone from the US the horizon ends at New Jersey beach.

This comment was edited on Oct 30, 2008, 17:51.
 
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News Comments > EA: Forum Ban Equals Game Bans - Updated
97. Re: EA Forum/Game Bans Oct 30, 2008, 17:36 CJ_Parker
 
Funny. All you people usually do is bitch about how EA is dumbing down their games and how there is no choice and consequence to your actions and all that shit. Now they do give you plenty of choice and some really "nice" consequences on top of it, too, and it's still not right? WTF is wrong with you guys?

BTW, I honestly and sincerely welcome this move. It will make all the retarded fuckwits out there think twice before posting any retarded crap on the forums. Well, or maybe not since they are fuckwits but at least it'll help get rid of them .
Thank you for this modern version of euthanasia, EA! I can see the next EA ads already... "EA. Weeding out the mentally weak since 2008". Awesome. I support this mucho.

 
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News Comments > The Million Witcher March
23. Re: The Million Witcher March Oct 30, 2008, 17:08 CJ_Parker
 
Seriously CD Projekt, you came out of nowhere...

Get a clue. They didn't come "out of nowhere" (but maybe you did... Bumfuck, OH, resident by chance? ).
Uh, anyway, CD Projekt has been around since the early 90s and is the no. 1 video game publisher throughout all of Eastern Europe. They self-funded The Witcher out of their own pockets and didn't have any trouble doing so due to their publishing activities. They are a big player in this business and already were before The Witcher was even conceived.
OK, sure, this is their premier title as a developer but saying they "came out of nowhere" would be like saying Atari "came out of nowhere" if Atari would all of a sudden begin to develop games instead of just publishing and distributing them.

 
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News Comments > Fallout 3 (and Far Cry 2) DRM Follow-up
23. Re: Fallout 3 (and Far Cry 2) DRM Follow-up Oct 29, 2008, 18:07 CJ_Parker
 
The game shouldn't need any troubleshooting at all!

Hmmm... pipedreams must be a nice thing.

These 1st day patches is such bullshit.

Yup. I mean WTF are they thinking?!? They should really wait at least a YEAR before addressing any issues that come up after the game has gone gold.

I've been PC gaming for 15 years.

Wow! Really?

I do remember a time when I bought a game and installed it, it actually worked!

I do remember a time when people actually used their brains before posting retarded shit. I don't think I seriously need to tell you about the reasons why some(!) games were less buggy in the old days do I? If you do a little bit of thinking along the lines of how the quantity of code might affect the quality of code and how the quantity of code might have changed over the course of the years (a possible clue here might be the complexity of modern games compared to the simplicity of old sk00L games) then you might just be able to figure it out on your own. I don't really give it much hope to be honest since anyone with a couple brain cells would've realized this BEFORE posting that retarded shit.

 
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News Comments > Stardock's DRM Plans
57. Re: Stardock's DRM Plans Oct 26, 2008, 15:31 CJ_Parker
 
Infantile? Whaddya mean INFANTILE? Sir, that post was like my magnum opus of intellectuality!

 
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News Comments > Stardock's DRM Plans
55. Re: Stardock's DRM Plans Oct 25, 2008, 22:27 CJ_Parker
 
Had to put a CD into the computer to play a game that already installed all its data to the hard drive?

Yeah, I mean that's just plain outrageous, maaan!!! How the hell are you supposed to find a frickin' CD under all those pr0n mags and shit?!? And then once you have finally found it you actually have to push a button, maybe even remove another CD from the drive (I'm starting to fucking SWEAT just thinking about all this, duuude!) and then you have to actually, you know, aiiiiim for the center of the tray to place the goddamn CD into the drive. Wow! That's pure madness, man! But it gets better. At the end you actually have to PUSH the SAME button from earlier AGAIN or like if you're like reeeeaaaaaallllllyyy DARING you can also just give the tray a gay little pushy-push! OMFG!!! How crazy is all that?!? CRAAAAZZZEEE!

Had to 'authenticate' a game online?

Wow! YEAH@! I've totally done this before, dude!! No really. I have! It was sooo exhausting and sooo much work, you know! And it was really DRACONIAN, too!!! I felt right like a SLAVE whoze RIGHTZ were taken AWAY! Seriously! I mean there was this pop-up window at the end of the setup program and you know what the fucker wanted from miii?!? It wanted me to actually CLICK on ***ACTIVATE NOW***!! OUTFUCKINGRAGEOUS, DUDE! First I was LIKE FUCK U but then I CLICKED the button anyway and you know wot happened?!? The game fucking ACTIVATED itself!! Can you believe that shit?!? I clicked a button consuming like 0.00000017kJ in the process and teh game ACTIVATED! ONLINE! And then it let me PLAY! CRAAAAAZZZZEEEE!!

Had to connect to the internet to play a single-player game?

OMFGOMGFOMGOFMG!!! I sooooooooo had to do this that one time, dude!! It's still givin me teh fucking CREEPS just thinking about it! I mean I have this router and mii PC is connected to teh intarwebz 24/7 so I never really like REALLY noticed how the fucker went ONLINE but I swear it was so maaad when he finally DID!! CRAAAAAAZZZEEEEEE!!

 
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News Comments > Good Old Games Open Beta
31. Re: Good Old Games Open Beta Oct 23, 2008, 19:15 CJ_Parker
 
I thought Gothic was published by Jowood..?

No. Gothic was originally published by Shoebox Interactive in Europe (German speaking territories). Shoebox went out of business at some point during the early development of Gothic 2 and JoWooD picked up Piranha Bytes to publish Gothic 2 though they did not acquire the full rights to the original Gothic. Those rights have always remained with Piranha (Pluto13) as far as I know. JoWooD only owns everything from Gothic 2 going forward with Gothic 4 (and possibly G4 expansions) probably being the last title(s) that they have the rights to publish before the Gothic brand falls back into the hands of Piranha.

 
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News Comments > Good Old Games Open Beta
30. Re: Good Old Games Open Beta Oct 23, 2008, 19:01 CJ_Parker
 
The real accomplishment will be getting newer titles without DRM on there and that's what will draw me to the service if they can do it.

Um, you do realize that GOG stands for "Good Old Games", right? This is a platform for classic games. Why the hell would anyone even begin to consider offering "newer" DRM-free games on that particular service? Please. Get a sense of reality and grow a brain. kthx.

 
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News Comments > Fallout 4 Before 2018
14. Re: Payola Oct 23, 2008, 18:47 CJ_Parker
 
Generally a developer/publisher will release a game, see how successful it is, then decide to work on sequels. This is what CD Projekt is doing with The Witcher. Maybe I'm just being a conspiracy nut but this feels like it has some sort of payola connection between Bethesda and various high-profile media outlets to give better than average scores (regardless of what the actual score should be).

That is not true at all. Due to the long development cycles of video games, the development/pre-production of sequels (either expansions or full games) is often times started several months before the original game is even shipping. This approach is also necessary to avoid a hire & fire policy. Certain team members will be finished a long time before the game is shipping. You don't need a fully staffed art team anymore when the game goes into testing so you need to give those people something to do and usually that will be the (pre-)production of concept art or first art assets for a sequel/expansion.

You also need to remember that a publisher can at least get a pretty reliable estimate of a game's success from retailer preorders etc.
They don't need to wait and see how the game actually performs at retail.
Just like if an election takes place you usually get the first results within the first hour and those early results are most of the time only a few % off.
Publishers can make similarly accurate predictions from preorders (again: retailer preorders, not consumer preorders, although the prior is naturally influenced by the latter) and a variety of other factors like looking at the past performance of their games that were put out there in similar quantity in a similar timeframe to a similar target group and so on (you know, statistics and all that crap).
Of course there may always be the odd exception when a game somehow fails to meet the calculations and predictions but that doesn't happen too often.

Certainly no conspiracy though. Reviews aren't that influential anyway. Look at the crap in the top 10 best selling games every week. Not nearly every game on there is a high scorer. Marketing and advertising is much more important. And availability ("if you sell it they will come"). And popular licenses. And a combination of all of what I just mentioned.

 
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News Comments > Game Reviews
11. Re: GTA IV Oct 22, 2008, 11:25 CJ_Parker
 
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News Comments > Game Reviews
9. Re: GTA IV Oct 22, 2008, 10:24 CJ_Parker
 
Did you even follow the link, dumbass? It's first impressions of the -gasp- P C v e r s i o n! Imagine that! Granted, it's more of a preview than a review so you could have kindly pointed out to Blue that this belongs in the preview section but you can shove your wiseass "oh I didn't know that console stuff gets posted here as well" crap where the sun don't shine because it just ain't console stuff. Now go and learn how to use the Internet before making more retarded remarks.  
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News Comments > Star Wars: The Old Republic Announced
24. Re: The Good News is..... Oct 21, 2008, 22:31 CJ_Parker
 
If this game takes place 300 years after the first Knights of the Old Republic, there's still a chance Knights of the Old Republic 3 could be made.

Err.. what? Why would that chance not be there if the MMO would be set during the time of the original KotORs? Shouldn't be too hard to keep the games from interfering with each other. Besides Lucas has never really cared much for canon or continuity when there was money to be made. See SWG.
 
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News Comments > Star Wars: The Old Republic Announced
14. Re: Star Wars: The Old Republic Oct 21, 2008, 20:13 CJ_Parker
 
I'm not sure that having bleeding edge graphics in an MMO is a wise idea.

I wouldn't even need it to be "bleeding edge". Just a little more realistic and mature would make me become way more interested in the game. The way it looks in these screenshots makes it look exactly like the kiddie game I expected from BW and Lucas.

Why the hell make this an MMO? Why not just make a multiplayer sequel to KotOR?

Because MMO = mo' monnneeeehhh


This comment was edited on Oct 21, 2008, 20:13.
 
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News Comments > Ships Ahoy - Far Cry 2
44. No subject Oct 21, 2008, 16:53 CJ_Parker
 
CPU or MB are guaranteed reinstall.

100% grade A bullshit (as usual from Dagok). I would almost agree with the motherboard part of the statement (depending on from which chipset to which chipset you are upgrading we are more like in "recommended" rather than "guaranteed" territory though) but the CPU? Come on. As long as you upgrade on the same board there is no way that the CPU is a "guaranteed reinstall". Quite the opposite. Windows will recognize the new CPU as if it had always been there. It's just like installing new RAM. You don't even need to reboot or anything.
I can not possibly think of a way how anyone could fuck up a CPU upgrade to the point that it requires a reinstall. Like to share your story for a few good laughs, Dagok?
 
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News Comments > Call of Duty: World At War Beta Plans
4. Re: Call of Duty: World At War Beta Plans Oct 20, 2008, 13:40 CJ_Parker
 
My pleasure. Don't mention it!  
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News Comments > Call of Duty: World At War Beta Plans
2. Re: Call of Duty: World At War Beta Plans Oct 20, 2008, 13:14 CJ_Parker
 
Well normally I'm not interested in paying full price for a 6 hour Call of Duty single player game. But with the inclusion of Coop Campaign, I just may buy this when it comes out.

r u retarted????!???!? if u play teh game wit ur freinds tehn 6 hours is divided by 4 n u each only get 1.5 hrs d00d!!! Think d00d!! THHHHIIIIIINNNNNKKKKKKKKK!!!
 
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News Comments > Dead Space PC Controls Nerfed?
15. Re: No subject Oct 19, 2008, 15:25 CJ_Parker
 
I make $11k a year and I own a PC, PS3 and a 360 without being in debt.

You're sporting that "Dr." tag and you're only making $11K a year? Dude? WTF?!? Let me guess. Your dissertation was titled "The art of sucking at life big time" wasn't it? Yeah. I got you all figured out, pal. Looks like you really deserve your degree. I love it when theory and practice come together and shake hands .
 
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News Comments > PCGA Slaps LucasArts
5. Re: No subject Oct 19, 2008, 15:11 CJ_Parker
 
...Randy Stude, president of the PC Gaming Alliance, criticizing LucasArts...

He criticized them huh? What a fucking pussy, man. The headline was sounding so promising, too. Of a guy named Randy Stud(e) I'd expect no less than driving up to Lucas HQ and literally cock-slapping the crap out of everyone who was involved in the retarded decision to make TFU a console exclusive. That dude needs to learn to live up to his name!
 
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News Comments > Syndicate to Return?
32. No subject Oct 18, 2008, 18:32 CJ_Parker
 
How can you disassemble Origin? How the FUCK is that possible considering what they had done?

No one really knows the exact details of how Origin fell apart except for the parties involved but I have a hard time believing that this was only EA's fault.
The way I see it is that Garriott sold out to EA so Garriott is the one who started the downfall of Origin in the first place. Next, even though he sold out to EA, his big ego head got in the way of a fruitful business relationship (remember that he sold out but remained head of the Origin division). He still wanted to call the shots. He didn't understand that the sellout meant that he was EA's bitch now and not the other way around. So he basically forced EA to show him who's boss and in corporate environments they do that by massively going on your nerves with all sorts of crap until in the end they managed to make it unbearable for Garriott and Garriott left which sealed the fate of Origin.

Well, and the fact that EA is sitting on a lot of Origin's (and other's) classic franchises might have legal reasons. Maybe they just can't use them as they please? Or maybe there are royalty agreements with Garriott or Molyneux and others that would make certain titles in certain popular franchises commercially unappealing for EA? Who knows?
There could be quite a lot of actually, you know, valid reasons for why EA is behaving in certain ways other than simply "EA is teh ev1L!!11!". There's always several sides to every story.

In the past EA as like the music industry of the 50's-80's where the musicians had free artistic expression.

Come on. You can't seriously compare this stuff. First, music has always had greedy producers as well who dictated what their artists had to do, and secondly, as for the video gaming business, things have changed so much it's not even funny. You can quite easily control a musician or two or a band of five or six. Likewise in gaming, you can easily control what a bunch of guys in their garage are doing, especially if the development cycle is short. Remember that games used to be made by <= 10 people in just a few months.

Today, however, we got teams of 50+, 80+ and at times even more developers working on one game for two, three, four years. That totally changes the rules of the game since you need a lot more discipline, organization, control and management to bring a project to completion successfully.
If you were to give everyone on such a team or even just the leads "free artistic expression" you'd end up in total chaos busting the budget and the project. Game over. A whole team out of a job if not even more people due to "collateral damage".

So of course they're playing it safe. Thousands of employees at EA and other big publishers rely on them playing it safe. You have to play it safe if you are Riccitiello since you have a hell of a lot of responsibilities in all sorts of directions (employees, shareholders, customers, media and so on...). You can't just go "fuck y'all we ain't makin' no money but at least this is art, ya know?". Puuuhlease... let's get back to reality and finally accept it since things are never going to change back to what they were.
 
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1327 Comments. 67 pages. Viewing page 35.
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