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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 1916 (Pro)
User ID 24408
User comment history
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News Comments > No Tomb Raider: Definitive Edition for PCs
26. Re: No Tomb Raider: Definitive Edition for PCs Jan 6, 2014, 14:15 CJ_Parker
Fuck them. Bought Tomb Raider Survival Edition for the PC at full price. One of the few games I bought for full price in the last year. And now this ass rape for PC gamers again. Guess how many more Tomb Raiders I will ever buy at full price again dear Square Enix? Yup. You got it. You assholes.

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News Comments > Sunday Tech Bits
10. Re: Sunday Tech Bits Jan 6, 2014, 00:40 CJ_Parker
It makes ya wonder on what grounds MS shares are rising. WTF?!? The company's recent track record is full of epic fails.

- Windows 8 = fucked
- Windows Phone = barely anyone gives a shit
- Windows Tablets = even less than barely anyone gives a fuck and they're a rip-off at the current pricing vs. feature set compared to competitors
- Xbone = 'nuff said
- No CEO = The company's been a headless chicken for way too long now (even with Ballmer it was at least a half-decapitated chicken)

So why exactly are MS shares rising again? Because of MS Office?
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News Comments > Star Citizen Passes $35 Million
45. Re: Star Citizen Passes $35 Million Dec 23, 2013, 23:33 CJ_Parker
Kosumo wrote on Dec 23, 2013, 23:17:
How long till the DFM do you guess CJ Parker?

Cos that delay was so as to speed the whole project up apperantly?

I don't know and it depends. If they have to build their own net code from scratch starting in January and then launch the DFM with the Hornet (the most advanced ship in development currently) and Hornet vs. Hornet combat only, well, it might be as "early" as late February or March?
I don't believe that they can finish anything resembling the level of quality that Chris Roberts seems to be aiming for (as per his DFM delay letter) any time sooner than that.

I'm curious to see what will happen after that. While they have patched up the hangar module some since its release it is still in a fairly horrible state in my opinion (e.g. no official support for common resolutions like 2560x1440, no options for tuning the visuals, no AA, bad lighting, poor character animations, wonky/glitchy camera, massive clipping issues, texture flickering and the list goes on...).
So what will happen to the DFM? Will it be more or less abandoned like the hangar as they focus on the next module and then the next and so on...? And in the end? They gonna glue it all together for one massively mediocre pile of shit? Hmmm...

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News Comments > Star Citizen Passes $35 Million
43. Re: Star Citizen Passes $35 Million Dec 23, 2013, 22:42 CJ_Parker
Flatline wrote on Dec 23, 2013, 19:47:
ElectricTurtle wrote on Dec 23, 2013, 14:47:
Considering that currently the dogfight module is currently in unreleased development pre-alpha with placeholder UI, placeholder mechanics, and is basically nothing more than a proof-of-concept testbed with only one kind of ship working, yeah, just about anything would be more impressive.

Considering that Star Citizen has been in development since 2011 and after nearly 2 years all Chris Roberts has to show for actual playable game is a proof-of-concept using placeholder UA, placeholder art assets, and placeholder game physics/rules, I would expect anything to be mildly more impressive than what just came out. Especially since apparently an entire company has been working *just* on the dogfight module.

Chris Roberts did some concept, visualization and demo stuff to have something to show for the KS campaign. That stuff was only visualization for demo purposes though and except for Chris Roberts himself only a couple other guys worked on that stuff.

The real development of the actual game started in January 2013 when they began to put the team together. Since talent didn't just rain down from the sky you could probably say that near full development didn't even happen before March or maybe even later.

We learned from videos recorded for the second 24h live stream which took place in May that many of the devs were facing a steep learning curve with regard to CryEngine.

It doesn't surprise me personally in the least that they don't have nothing to show yet. And this is Chris "Delay" Roberts after all. Remember the Origin days when Chris and co were the laughing stock of the gaming scene whenever they announced a date? Or Freelancer? They had to take Chris Roberts off the lead position to save that game. He got degraded to a mere consultant so other people could wrap up the long overdue mess.

Star Citizen is going to be facing many more delays. There is no way they are going to have a fully fleshed out branching high fidelity AAA single player campaign by the end of 2014. The team in Manchester UK doing the SP just now started. How the fuck are they going to develop an epic Wing Commander worthy campaign in ~12 months when they have to face the same learning curve with CryEngine 3 as the team in Austin? No fucking way.

There's even less of a way that they will launch the persistent universe with even half the announced features by then or even in early 2015. They might release some sort of beta with a couple star systems and a few ships so gamers won't go for their throats but the fully fleshed out single player campaign and the fully fleshed out PU won't be here for a looong time. Try Q4 2015 at the very earliest.

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News Comments > Diablo III: Reaper of Souls in March
8. Re: Diablo III: Reaper of Souls in March Dec 19, 2013, 21:47 CJ_Parker
The regular edition should be $29.99 and the CE $49.99. The prices they are asking are insane and just prove how detached from reality Blizzard have become. If you have a main game that is considered a fail by many people then you don't usually try to rip off people with an expansion. Unless you're Blizzard I guess.

On the other hand... there are tards paying hundreds of $$$ for attending the advertising show that is called Blizzcon so it's hard to blame Blizz for taking advantage of the fucktards of this planet. In the end the dumbasses are getting what they deserve if they pay what Blizzard is demanding.

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News Comments > Star Citizen Dogfighting Module Questions Answered
10. Re: Star Citizen Dogfighting Module Questions Answered Dec 19, 2013, 14:21 CJ_Parker
harlock wrote on Dec 19, 2013, 12:44:
John wrote on Dec 19, 2013, 12:36:
You mean they haven't gotten another million yet?

78% towards 35 mil

Yep. The funding froze like being hit by liquid nitrogen when the DFM delay was announced.
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News Comments > Morning Previews
10. Re: Morning Previews Dec 16, 2013, 13:18 CJ_Parker
Cutter wrote on Dec 16, 2013, 12:35:
Yeah, and there's only so much inXile can do with budget constraints. You know how much more work, and therefore money, getting into positions, elevations, targeting, etc. cost? You're talking at least another million here.

OK. So now that there is no publisher to blame let's blame it on the lack of budget, eh?

Seriously though, this is not a valid excuse. They should get the fundamentals right first. An engaging, varied and interesting in-depth TB combat system should have been a priority. If you have to, then make the game world smaller. Remove some of the filler. Scale down on some parts. But you MUST get the basics right.

In fact, the cost for the basics (including a top-notch TB combat system) should have been covered by the minimum KS pledge level. We're not talking fluff here. Just about any game except Barbie Adventures is made up of lots of combat so if a player spends a lot of time fighting then it's obvious that the combat system should be at or very near the top of any priority list.

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News Comments > Morning Safety Dance
9. Re: Morning Safety Dance Dec 16, 2013, 13:06 CJ_Parker
NegaDeath wrote on Dec 16, 2013, 12:02:
It's funny watching them agree the programs need to be reformed, while simultaneously saying the leaks which caused the reforms never should have happened. Is Snowden the chicken or the egg?

The whole Snowden thing was staged anyway. One of the prime principles of any secret service worth its salt is to distribute intelligence and information in small chunks so no one on the lower tiers ever gets the full picture. Everyone only gets to know just enough so they can do the job they have been assigned to but you never give them more info than they need.
Snowden was a small guy. There is no way he could have ever gotten that much insight as he did without some serious helping and pushing.
Or the NSA is the most amateurish secret service on this planet if they let a single low level guy access that much info on pretty much all of their surveillance programs and practices.

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News Comments > Steam Top 10
28. Re: Steam Top 10 Dec 15, 2013, 21:26 CJ_Parker
Haha this year's Call of Duty must really be tanking ass. It ain't nowhere to be seen. Aw what a pity!  
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News Comments > MechWarrior Online's $500 Gold Mechs
31. Re: MechWarrior Online's $500 Gold Mechs Dec 14, 2013, 20:14 CJ_Parker
We can all thank Star Citizen for that or more specifically morons buying hundreds of "limited" $1250 corvettes within minutes. Thanks, you dipshits. No, really. Thank you very, very much.
No wonder other devs want a piece of that action, too.
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News Comments > Project Ascender Revealed
3. Re: Project Ascender Revealed Dec 6, 2013, 23:34 CJ_Parker
Whaddyamean "next year"? Whatever happened to the concept of "when it's done" and freestyle ramming the company into the ground in the process? Has Miller grown the fuck up or what is this shit?!?  
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News Comments > Wasteland 2 Beta On Track; Last Chance for Add-ons
5. Re: Wasteland 2 Beta On Track; Last Chance for Add-ons Dec 6, 2013, 03:31 CJ_Parker
Riker wrote on Dec 5, 2013, 21:22:
Ooof, I was thinking that, as a vanilla backer, I would have access to the beta. It sounds like you have to pony up an extra $20 for the privilege, though.

Reading is teh haaarrrddd maaaannn!!!11!!
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News Comments > Open-World Star Wars Game Clues
19. Re: Open-World Star Wars Game Clues Dec 1, 2013, 05:25 CJ_Parker
My guess is them trying to compete with Planetside 2. So an open world F2P action MMO game with micro transaction bullshit galore.  
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News Comments > Star Citizen Crowdfunding Hits $29M
17. Re: Star Citizen Crowdfunding Hits $29M Nov 23, 2013, 15:49 CJ_Parker
dj LiTh wrote on Nov 23, 2013, 14:15:
Creston wrote on Nov 23, 2013, 13:48:
shinchan0s wrote on Nov 23, 2013, 12:45:
I think hiring more people to get the game out sooner would be a good stretch goal.

There's a point of rapidly diminishing returns on that, though, if they're all in one team.

And if you keep splitting stuff off into multiple teams who each work on their own section, you run the risk of winding up with a game where the separate parts don't click. See Assassin's Creed. (It was terrible in 3, but even in 4 there are some things that really feel out of place, for example the 'stealth' system.)

Getting an extra million bucks and all you have to do is put in an extra ship seems like a fairly easy-to-do and sweet deal for them.

Too late as they already have 2 teams, one in Cali the other in the UK. Its just too good to be true, i cant put it any other way then that.

You forgot the main team in Austin, dude. In fact they got:

- Austin: Star Citizen core development team
- L.A./Santa Monica: Chris Roberts heading the team working on the dogfight module
- Montreal: Behavior Interactive who are doing art assets, concept etc.
- Manchester UK: Erin Roberts and the crew that signs responsible for the Squadron 42 single player campaign

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News Comments > Morning Screenshots
4. Re: Morning Screenshots Nov 22, 2013, 14:20 CJ_Parker
LgFriess wrote on Nov 22, 2013, 13:08:
Yep, can't wait for WL2! Many, many hours of my life will disappear. Wife will be pissed.

Just buy her a dildo and game on, brah!!!
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News Comments > Fallout 4 TMed
25. Re: Fallout 4 TMed Nov 17, 2013, 17:56 CJ_Parker
Soulburner wrote on Nov 17, 2013, 17:33:
Wouldn't it be fun if Bethesda decided to make a new The Elder Scrolls installment and hired Obsidian to do Fallout 4?

Yes, it would. It's always fun to laugh at Obsidian's amateurish attempts at developing a game. Would be quite hilarious if the much anticipated Fallout 4 turns out to be a bug-ridden piece of shit that fits right into Obsidian's track record .
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News Comments > Star Citizen Hits $24M; New Video
71. Re: Star Citizen Hits $24M; New Video Oct 24, 2013, 03:53 CJ_Parker
bigspender wrote on Oct 23, 2013, 18:31:
the visuals are great no arguments there - but please tell it won't be that slow?

This ain't an arcade space shoot'em up but a space sim, dude. Chris Roberts once said that the dogfights should be about on par with WW2 war planes so it is in fact rather "slow". It should make combat infinitely more interesting though when you actually have to use advanced tactics and all of your ship's combat capabilities in order to win a fight.
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News Comments > Red Baron Remake Kickstarter
24. Re: Red Baron Remake Kickstarter Oct 23, 2013, 02:54 CJ_Parker
Compared to the original Red Barons this looks very arcadey. I remember a very unforgiving flight model in Red Baron where you could have never pulled off any of the maneuvers that were shown in this clip. Your plane would have fallen apart.
Also fully armed you had a climb rate of maybe 10ft per minute (slight exaggeration alert) in the original game and here it looks much more WW2-like instead of WW1.

Might all turn into a fun action flight sim but a Red Baron remake this is not.
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News Comments > Star Citizen Passes $23M; Hangar Spaceflight Mod Video
18. Re: Star Citizen Passes $23M; Hangar Spaceflight Mod Video Oct 19, 2013, 22:51 CJ_Parker
PsychoMoggieBagpuss wrote on Oct 19, 2013, 22:41:
People are going to play both (I know I am).

I know. The point I was trying to make is that the 200K people who have pledged for Star Citizen are by far not all starved fans of hardcore space sims from the 1990s.
Those fans are at least according to my observations of the official SC forums in the vast minority compared to the (ex-)EVE, MOBA or any other highly competitive online game demographic that seems to be very attracted to SC, possibly due to SC's rather hardcore take on PvP (permadeath, non-consensual PvP, piracy etc.).
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News Comments > Star Citizen Passes $23M; Hangar Spaceflight Mod Video
17. Re: Star Citizen Passes $23M; Hangar Spaceflight Mod Video Oct 19, 2013, 22:43 CJ_Parker
Taskeen wrote on Oct 19, 2013, 22:40:
CJ_Parker wrote on Oct 19, 2013, 22:30:
Graham wrote on Oct 19, 2013, 20:23:
Is it that unimaginable that around two hundred thousand people want to see this genre back from the dead and treated with respect?

Not unimaginable but extremely hard to believe those numbers. Look at hardcore flight sims like FSX, DCS or IL2. Very small communities of a once beloved genre and several Kickstarters e.g. for hardcore DCS modules have failed.

Uh Oleg just successfully funded a DCS WW2 module. And many of the IL-2 devs are now creating IL-2: Battle of Stalingrad. Still there, and we're still paying em, and playing their games.

Uh a promising looking Kickstarter aiming to add a F-35 Lightning module to DCS failed miserably at a fraction of the funding goal.
I know very well that other DCS Kickstarters succeeded and never claimed otherwise.
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1916 Comments. 96 pages. Viewing page 34.
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