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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
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Signed On Feb 11, 2006, 23:49
Total Comments 2189 (Senior)
User ID 24408
User comment history
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News Comments > Middle-earth: Shadow of Mordor Reviews; Hi-Rez Texture Plans
30. Re: Middle-earth: Shadow of Mordor Reviews; Hi-Rez Texture Plans Sep 26, 2014, 13:37 CJ_Parker
6GB VRAM eh? Good. Another excellent reason to wait until this and all DLC hits the Steam sale bargain bin.  
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News Comments > The Witcher 3 Trailer
9. Re: The Witcher 3 Trailer Sep 26, 2014, 02:58 CJ_Parker
This is my #1 most wanted game and the one I am looking forward to the most by a far margin but given CDP's track record I also won't preorder.
Unless it's getting catastrophic reviews for some reason, I'll be getting the inevitable fully patched enhanced edition once that becomes available but I won't ever be paying for a beta Witcher again.
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News Comments > Middle-earth: Shadow of Mordor Trailer
17. Re: Middle-earth: Shadow of Mordor Trailer Sep 25, 2014, 18:25 CJ_Parker
Shadow of Mordor Complete Edition = $9.99 Steam sale = Mine.  
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News Comments > New NVIDIA Drivers
11. Re: New NVIDIA Drivers Sep 25, 2014, 18:21 CJ_Parker
qsto wrote on Sep 25, 2014, 16:07:
Wouldn't bother though since 344.11 are great drivers.

No, they're not. Lots of people at the GeForce forums are reporting issues with surround setups, vsync wonkiness as if it's not working at all (massive tearing), microstuttering and from first hand experience I can tell you that these drivers broke Doom 3 BFG (easily verified by visiting the Steam community forums for D3BFG where many people are reporting the same issues after installing 344.11).

A great driver release this is not.
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News Comments > Steam Music Leaves Beta
7. Re: Steam Music Leaves Beta Sep 25, 2014, 01:50 CJ_Parker
Quinn wrote on Sep 25, 2014, 01:09:
Useless for me. Got Spotify Premium.

Steam Music also extracts soundtracks from games you have installed. For example, I currently have Dragon Age Origins Ultimate installed and under the Music tab it's showing me a playlist of all 18 DAO tracks from composer Inon Zur.

I'm pretty sure that Spotify Premium does not have that functionality.
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News Comments > Morning Crowdfunding Roundup
7. Re: Morning Crowdfunding Roundup Sep 24, 2014, 18:51 CJ_Parker
Parallax Abstraction wrote on Sep 24, 2014, 15:24:
{PH}88fingers wrote on Sep 24, 2014, 15:12:
Parallax Abstraction wrote on Sep 24, 2014, 12:56:
Except for the whole bit where most of their initial money was raised with Kickstarter because a lot of people wouldn't back if they couldn't do it through there. Now his community doesn't care but Star Citizen was on initially on track to not hit its funding target until they used Kickstarter.

yeah that's completely false. Backers who were having trouble paying through their website )since it was very early stages, nothing like you see now..) asked for them to put it up on kickstarter too so they could back it there. That is why they did it and they had already raised a substantial amount of money by that point.

I actually backed it through their web site but I remember reading articles at the time that they moved to Kickstarter because fans were requesting it. Much like Steam, a lot of people just won't back if it's not in the one place they want. Maybe that's not the case but it's what I read at the time. Still, one can't deny that a lot of their initial fundraising did come from Kickstarter.

Aside from listening to feedback, they mostly moved to KS to be able to handle the onslaught. Their own site got hammered and went down all of the time because it could not handle all the traffic.
Back in the day you got time-outs and that dreaded "you are watching a cached version of the website, do you want to retry for a live version" error message all of the frickin' time.
Also, at the end of KS the counter was at ~6.2 million so only about 30% came from KS while the remaining 70% were pledged on the RSI site. Saying that "a lot" of their initial funding came from KS is simply incorrect.
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News Comments > Titan Falls: Blizzard Cancels Unannounced MMOG
28. Re: Titan Falls: Blizzard Cancels Unannounced MMOG Sep 23, 2014, 17:53 CJ_Parker
Well, they are right. Why waste millions on a huge MMO if for the same money you can make a dozen or more casual online (card) games or MOBAs that will make you 10x the return on investment.
Even if two or three casual games fail it's no problem if the others do well. But with a game as huge and massive as Titan you're betting everything on one card and you just have one shot and all the inevitable WoW comparisons and all that crap to deal with.
It makes perfect sense to distribute the risk among a bunch of casual games and hope that at least a couple stick.
Why risk "everything" on a mammoth project? If you buy stocks you also diversify as much as possible to balance risk vs. profit. It's just the smart thing to do.

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News Comments > Steam Discovery Update
15. Re: Steam Discovery Update Sep 22, 2014, 21:57 CJ_Parker
I like it. Finally they also have an "in library" owned tag and grayed out games you already own kinda just like GOG. Long overdue functions all in all but better late than never.  
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News Comments > Steam Discovery Update
9. Re: Steam Discovery Update Sep 22, 2014, 20:58 CJ_Parker
MajorD wrote on Sep 22, 2014, 19:46:
I don't care Valve, I just want to know WTF Half-Life 3 is.......
Everything else is just fluff!!!

Episode 3 first, then Half-Life 3
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News Comments > Morning Metaverse
6. Re: Out of the Blue Sep 22, 2014, 18:52 CJ_Parker
What suxx the most is that it's mostly the typical dumb attention whores whose pics got leaked. Why can't there be some pics of classy chixx?!
Well, I know, they're probably smart enough to look in the mirror if they want to see themselves instead of shooting selfies .
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News Comments > New Oculus VR Unit; Carmack's VR Talk
24. Re: New Oculus VR Unit; Carmack's VR Talk Sep 22, 2014, 03:23 CJ_Parker
InBlack wrote on Sep 22, 2014, 03:05:
I agree with most of this. However there are already 'apps' or rather games out there that can and will support the Rift fully when it ships.

Yes. But what the OR needs to really establish VR is a true "killer app", you know, something like Rebel Assault that made everyone and their mom and their dog head out and buy a CD-ROM drive.

The real question is at what performance costs. Right now I have a GTX760 4GBVRAM in my rig and for what its worth it runs everything I throw at it at 1080p without any problems. I assume that when the CV version ships Im going to need to upgrade to at least another GTX760 so I can run SLI, but SLI was never really well supported in most of the mainstream stuff out there. Somehow I think that we are all going to be upgrading if we want to get this to work properly with our games of choice and that could be quite a costly problem...

Definitely. For the foreseeable future a (high res) Rift will probably only make any real sense for multi GPU setups, especially if nVidia manages to make it as smooth as planned with their SLI implementation.
By the way, in my experience with SLI it's actually supported quite fine. Sometimes you have to wait a bit for a SLI profile to come out but then it almost always makes sense to wait for a patch or two so I wouldn't consider that a huge issue. I'm not the type of gamer who has to play every new game on day 1 so that helps.
The only game that has caused me any real trouble (= unplayable) on my SLI 2x GTX 770 4GB system so far is Star Citizen but that's still in alpha.
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News Comments > New Oculus VR Unit; Carmack's VR Talk
20. Re: New Oculus VR Unit; Carmack's VR Talk Sep 21, 2014, 22:54 CJ_Parker
PHJF wrote on Sep 21, 2014, 22:30:
Is there an ultimate goal for Rift before release or are they just winging it until they decide it's good enough?

The "ultimate" goals are:

- Higher image quality and resolutions. Since it is all per eye you're basically talking 4K if you wanted 1080p per eye. The only way to get a playable experience at such high resolutions is SLI/Xfire.
- Reduce latency (nVidia is working on a SLI tech that will massively reduce lag when each GPU will render per eye instead of AFR as in 2D mode - AMD is probably working on something similar for Xfire as always but I haven't heard of it yet).
- Reduce motion sickness which kind of goes hand in hand with the latency reduction but they are also working on other features such as head movement prediction
- Finally do all of the above without making the costs explode

In spite of the impressive concepts, they still have a long ways to go before this becomes a general consumer item.
They would be very well advised to not release anything half-assed as a consumer version because "virtual reality" just like "3D" (monitors and TVs) is one of those things that keeps popping up as a buzzword and then disappears into oblivion due to poor implementations.
If they want VR to be taken serious ever again, they have this one shot to get it right.
They need to release a quality product with at least one "killer app" at an attractive price point and it ideally needs to work on mid level PCs without SLI/Xfire, too.
It is an extremely challenging task and that's why I believe Carmack is there doing what he does. He's the kind of guy who lives and breathes challenges.
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News Comments > Saturday Interviews
2. Re: Saturday Interviews Sep 20, 2014, 14:06 CJ_Parker

Q: On a scale from jello to diamond, how erect are you right now?

A: []Ranger_FinPresident - inXile Entertainment


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News Comments > Elite: Dangerous Beta 2 This Month
48. Re: Elite: Dangerous Beta 2 This Month Sep 20, 2014, 13:11 CJ_Parker
Slick wrote on Sep 20, 2014, 11:03:
shit, for a game without a good marketing plan they seem to be achieving INCREDIBLE FEATS OF MARKETING.

Yep. And CIG is using subscriber money for marketing so it doesn't even cost them a single penny.
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News Comments > Elite: Dangerous Beta 2 This Month
43. Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 21:54 CJ_Parker
Haha and look at the other game. Even though the racing ship sale has not even ended yet, they are already working on more sales (of unfinished ships in the concept stage at that, since selling ships when they're finished would be too boring and too much of a gap between sales apparently):

Future Concept Sale Plans

The accompanying blurb includes this beautiful line:

Sales like this are what keeps Star Citizen funded

You know, because $53 million is barely enough. I mean Chris Roberts only said originally that $20 million or maybe $23 million max should get the project fully funded.
We're only at a little more than twice that number now so it's fully understandable that all wallets must be emptied IMMEDIATELY to keep this thing funded. HELP SAVE STAR CITIZEN EVERYONE!

Honestly, I had such high hopes for SC and now they are fucking ruining it with their fucking greedy monetization trip. Sales. Sales. Sales. Reveal. And a Sale. Sales. Reveal. Sales... ad nauseam.
I'm so fucking tired of this shit that words can barely describe how disappointing this is to someone like me who just wanted a new Wing Commander/Privateer/Freelancer *sigh*...

However, on the bright side, this makes me look forward to Elite Dangerous even more and I'll be sure to support them as much as possible while I keep auctioning off my SC assets.

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News Comments > Elite: Dangerous Beta 2 This Month
37. Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 18:29 CJ_Parker
Frode wrote on Sep 19, 2014, 18:21:
Cutter wrote on Sep 19, 2014, 17:52:
I'm talking about actual real gameplay included. Not just a sandbox

You seem to be confusing "gameplay" and "linear story". I'm not saying it's wrong to want a linear story to follow in a game, it's a matter of preference, but that's not in any way a requirement for having "real gameplay". ED has plenty of gameplay already, with more to come. The story is up to the player, however.

Yes. Think of it like Skyrim. You can probably finish Skyrim's linear story in a couple dozen hours or so but then you have people who have 500+ hours on their in-game clock just because they enjoy exploring and doing their own thing in that huge world. Some of them might not have even touched the main story.
It's definitely not for everyone. Many people require handholding and a linear path to follow and they need a "purpose".
But for everyone who enjoys slipping into a universe to roleplay and do whatever and wherever adventure may take us, this kind of game is pure heaven.
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News Comments > New GeForce GPUs & Drivers
47. Re: New GeForce GTX 980 & 970 GPUs & Drivers Sep 19, 2014, 16:38 CJ_Parker
siapnar wrote on Sep 19, 2014, 16:17:
Verno wrote on Sep 19, 2014, 15:29:
I'd wait for the 20nm refresh but to each his own
When are these prospected to come out?

No one knows. There are two substantial rumors floating around:

- AMD/nVidia might be skipping 20nm since TSMC has had so many issues with it
- Apple has booked so much 20nm capacity for their A8 (iPhone 6) chips that AMD and nVidia are going to have difficulties to allot their own 20nm capacities, especially at a reasonable price because Apple and Qualcomm (and others) are much larger 20nm customers than AMD and nVidia.

Both rumors indicate that 20nm might still be far, far away or maybe not coming at all.
Also, nVidia wouldn't launch GTX 970/980 now only to replace it in a few months.
I would bet that GTX 9xx is here to stay at least until around May (Computex) next year. Maybe we'll see the usual GTX 980Ti as a new flagship until then (GTX 980 is a great OCer so it's very likely) and of course the GTX 960s, 950s, 940s and all that mid/entry level stuff.
If 20nm will be coming at all in between now and mid next year then maybe a single high end GPU that is going to be priced beyond sanity due to the low 20nm yields (think 20nm Titan).

I'm not sure nvidia has even talked about shrinking the process...

Of course they have (note the year is 2012!). It's more than overdue and was actually expected for last year already. The problem is TSMC. They have been having massive difficulties with the 20nm node (especially keeping the costs in check) and/or were intentionally denying large orders from AMD and nVidia because they knew that they would need massive capacities for AMD, Qualcomm et al.

This comment was edited on Sep 19, 2014, 16:46.
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News Comments > Wasteland 2 Released
26. Re: Wasteland 2 Released Sep 19, 2014, 16:20 CJ_Parker
Anyone know what's coming up here? Like a roadmap? Is it worth waiting for some of the content updates (if there are any) since they might already be close?  
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News Comments > Elite: Dangerous Beta 2 This Month
24. Re: Elite: Dangerous Beta 2 This Month Sep 19, 2014, 15:56 CJ_Parker
These guys are awesome. I really like David Braben & co and their unpretentious (in contrast to that other game) attitude.
They are doing a great job on everything, very reliable, working like a clockwork, delivering stuff as promised, no major fuckups (yet) because everything is actually thought through (again in contrast to that other game) and well structured.

You can tell they have really put a lot of thought into what they can achieve within time and budget, what will have to come later and they have very clearly communicated on all of these points.
David Braben is generally very pleasant to listen to since he has a crystal clear vision and is able to communicate it as such.
In contrast, a certain other project lead of that other game does not really communicate but usually gets tangled up in long winded droning monologues that don't really give anyone a concise answer on anything. Perfect politician candidate. Speaking lots w/o actually saying anything.

Yes. Just about everything coming out of Frontier and DB is in stark contrast to that other game where the only thing that matters anymore seems to be fostering and cementing the monetization aspects.
The only giant mystery I still need to solve is why the fuck I was retarded enough to pledge almost 10x more for that other game than I did for Elite?
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News Comments > Torment: Tides of Numenera Gameplay Video
21. Re: Torment: Tides of Numenera Gameplay Video Sep 18, 2014, 08:59 CJ_Parker
El Pit wrote on Sep 18, 2014, 03:20:
jdreyer wrote on Sep 18, 2014, 02:35:
PHJF wrote on Sep 17, 2014, 22:22:
Sure hope the party size is bigger than 2.

What's the party size on Divine Divinity?

Oh oh, I played that game, but I don't remember. I'm oooold, so please forgive me. In D:OS, there are four people in my party, but in Divine Divinity... Not sure.

Divine Divinity was single character. There might have been a couple of very short episodes where a NPC followed you temporarily (possibly even just scripted) but other than that it was single all the way.
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2189 Comments. 110 pages. Viewing page 34.
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