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Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 2765 (Senior)
User ID 24408
 
User comment history
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News Comments > CIG Refutes Star Citizen Concerns
115. Re: CIG Refutes Star Citizen Concerns Jul 10, 2015, 06:41 CJ_Parker
 
Zandog wrote on Jul 10, 2015, 04:31:
It's like you want crowdfunding to fail. You want big publishers to continue doing what they do to consumers.

Newsflash for you, bro: Most crowdfunding gigs have already proven that they are not one bit better than publishers. The same poor communication, the same questionable business practices, the same cuts (many games do not deliver the full package that was promised), the same bullshit all around.
And *especially* CIG has been breaking Kickstarter promises left, right and center before the game has even come out. With all the snake oil, and the semantical spin they put on their own older statements, they are like EA already. No difference. At all.

I, for one, am done with crowdfunding thanks to Star Citizen, Divinity Original Sin, Pillars of Eternity, Wasteland 2 and Elite Dangerous all failing massively to deliver upon their promises in one way or another.

For many people it is already too late. We have seen that crowdfunding is not the salvation we had hoped for. Developers are the same kind of assholes as publishers. No difference. Greed and ignorance is a common human trait.
 
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News Comments > Cloud Imperium Opens Frankfurt Office
34. Re: Cloud Imperium Opens Frankfurt Office Jul 7, 2015, 12:34 CJ_Parker
 
They already released and shipped the first year of Jump Point in physical form to subscribers. I'm not sure what has become of subsequent plans for physical editions but I'm guessing the same soon™ as everything else... Rolleyes  
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News Comments > Cloud Imperium Opens Frankfurt Office
31. Re: Cloud Imperium Opens Frankfurt Office Jul 7, 2015, 10:53 CJ_Parker
 
Blue wrote on Jul 7, 2015, 07:19:
BadIronTree wrote on Jul 7, 2015, 03:23:
Very slow news day Blue ? This is 3 months OLD

I'll never be able to make it up to you not passing along the announcement three months before they made it.

You want to complain about old news, look at all the sites that just reported the seven-year-old dawnofwar3.com domain is brand new (showing most of them blatantly stole the story from the original inaccurate source). Put that devil face to good use.

BWAHAHAHAHAAAA BadIron Tree, bro, you have just been axed, dude. AXED! And sawed. And chipped into very tiny wood chips.

BWWWAHAHAHAAAAAAAA. PWNED.
 
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News Comments > MechWarrior Online Patched
8. Re: MechWarrior Online Patched Jul 7, 2015, 10:46 CJ_Parker
 
A new patch is now live in MechWarrior Online, updating Piranha Bytes' MMO BattleTech game to version 1.3.410

Piranha Games (MWO makers) != Piranha Bytes (Gothic, Risen, ELEX)
 
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News Comments > Evening Consolidation
15. Re: Evening Consolidation Jul 6, 2015, 23:00 CJ_Parker
 
|RaptoR| wrote on Jul 6, 2015, 22:21:
And you're not addressing sales figures for software and attachment.

The console market beats the brakes off of the PC market in terms of software sales, even with Steam.

This is very true unfortunately. You get a broader idea though, if instead of your singled out examples, you just look at financial reports. I'm too lazy to link them right now but if you go to Ubi's or EA's or Take2's corporate websites (investor relations) and check out the latest quarterly reports, you can see that they all have sections with revenue per platform in them. It doesn't get more accurate and straight from the horse's mouth than that.

The PC sales (including browser games in case of one of the named parties) range from 9% to about 20%. EA is actually leading the pack with ~20% PC sales in Q4/2014 (Sims, SimCity, SWTOR, Origin Xmas sale presumably). Mobile is usually in the 10% range (max) and then you have 67% to 80% (varies a bit between Ubi, EA, Take2) console sales.
The pattern is very similar and very clear. I'm betting that the numbers look nearly the same at other crossplatform publishers. PC is far, far, far behind at only a fraction of consoles.

This, gentlemen, is the sad state of affairs but we would not be the MASTER RACE if we gave up so easily or would we now? To arms!
 
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News Comments > Evening Consolidation
7. Re: Evening Consolidation Jul 6, 2015, 21:29 CJ_Parker
 
nin wrote on Jul 6, 2015, 21:12:
ledhead1969 wrote on Jul 6, 2015, 20:18:
Sony should put in a better vid card, sell it for the same price, and put the final nail in the xbox. MS failed with terrible gaming hardware.

Yeah, fuck competition!

As long as the competition's name is Microsoft: FUCK YES!
 
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News Comments > Star Citizen Executive Producer Departs [Updated]
94. Re: Star Citizen Executive Producer Departs? Jul 6, 2015, 21:19 CJ_Parker
 
Scheherazade wrote on Jul 6, 2015, 16:08:
Private servers for the PU are a no-go. They made a statement a long while ago saying that the complexity of the back end means that the only practical private servers will be limited scope deathmatch arenas.

Well, it's not quite that extreme. Task has already posted the YT vid of CR explaining the private server status.
CR compares it to running Freelancer for a "hundred" of your friends. It's not going to mirror the PU (which he already said very early on when private servers were first talked about) but it's definitely supposed to become more than just DM.

Regardless, it all remains an insane mountain of work: Hangar Module, Arena Commander, Star Marine (FPS), Social/Planetside Module, Squadron 42 episodic release, the PU/MMO alpha/beta/commercial release merged from some of the previous modules, private servers, full modding tools, tablet companion app.

After two and a half years all we have is a half-assed hangar module and a quarter-assed Arena Commander. Anything else is no longer even anywhere on the horizon thanks to the massive under the hood rework they are currently busy with.
They haven't even had the balls yet to announce the inevitable Squadron 42 delay. Many poor bastards still believe it will be out by the end of this year. LOL.
 
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News Comments > Witcher 3 Inventory Patch This Week
14. Re: Witcher 3 Inventory Patch This Week Jul 6, 2015, 20:39 CJ_Parker
 
Cutter wrote on Jul 6, 2015, 20:31:
Pineapple Ferguson wrote on Jul 6, 2015, 19:19:
I enjoyed the first two, but if I learned anything from them it's that there will eventually be an Enhanced Edition, so I'm holding out for that. I've come close to giving in a few times, but a game this size, I'm not sure I'd be willing to try to give it a second playthrough, so I'll wait for the EE.

Well that may be a while. They're doing a proper expansion for it in the spring with one quest at 10+ hours and the other at 2+. Given the size and scope of the game a few playthroughs are going to be par for the course.

Dude, one exp is coming in October (the 10 hours one) and the other 20 hours one is due in spring next year. So an EE is probably going to come out summer (earliest) or fall/holiday 2016. But we'll have to see if it's even going to include the expansions. I could imagine that they will keep the EE and the expansions separate for a while and will then release a Gold/Platinum/Complete/Super-GOTY with the expansions at a much later date in 2017.

Anyway I'm also waiting for the EE. The game ain't goin' nowhere so who gives a shit how long it takes. It will only becum even MOAR ASWSUMER until then!
 
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News Comments > AMD Ceasing Mantle Optimizations
14. Re: AMD Ceasing Mantle Optimizations Jul 6, 2015, 20:30 CJ_Parker
 
Y'all are giving AMD too much credit. Microsoft would have improved DirectX 12 for the Xbone Windows 10 version anyway in order to avoid future headlines like "GTA VI: 1080p@60fps on PS4, 960p@30fps on Xbone". That's the sole reason they are doing it. Not AMD, not PC gamers, not the PC version of Windows 10. Those are merely byproducts.
Since they can't really relaunch the hardware, DirectX 12 was their only chance to give the ShitBox a boost.

And please don't believe for one second that AMD somehow magically made them aware of the slumbering potential within DirectX 9 to 11. LOL. Microsoft made DirectX and they specifically made it that way. They knew exactly that DirectX could have been optimized much more. They intentionally chose not to touch it because they never wanted PC games to outperform the original ShitBox and the ShitBox 360 even harder.
 
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News Comments > Evening Consolidation
3. Re: Evening Consolidation Jul 6, 2015, 20:13 CJ_Parker
 
lololololroflcopt0rmegalolorcoast0r@xbone

A very well deserved loss for that piece of shit and its asshole creators at Microsoft.

But keep on withholding Tomb Raider from us PC players. Maybe it's gonna help you catch up. You stupid fucks...
 
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News Comments > Star Citizen Executive Producer Departs [Updated]
50. Re: Star Citizen Executive Producer Departs? Jul 6, 2015, 13:54 CJ_Parker
 
Flatline wrote on Jul 6, 2015, 13:43:
InBlack wrote on Jul 6, 2015, 13:10:
CJ_Parker wrote on Jul 6, 2015, 13:01:
eRe4s3r wrote on Jul 6, 2015, 12:35:
SQ42 contains first person elements, but not full on FPS combat as I heard it.. but could be wrong.

Yep, you're wrong. They are now planning to implement full fledged FPS missions into Squadron 42. It is going to be a mix of space game and FPS.

Maybe it's more first person roleplay elements? That was definitely on the table during the KS. Walking around the hangar, chatting with crew and stuff..is all FPS too.

First person gameplay IS NOT THE SAME as first person SHOOTER which the 'S' in FPS stands for. Sheesh. Yes. First person gameplay (walking around the carrier ship, interacting with crew etc.) was always on the table but first person SHOOTER (in Squadron 42) has not been a part of the Kickstarter deal. Ever.


Not according to Zor. And Zor only speaks the truth.

Zor needs to check out the stretch goal page.

https://robertsspaceindustries.com/funding-goals

It's understandable that he got confused. There's so many stretch goals that it's fucking impossible to keep track of them all.

I just want to know where my backer-exclusive 41 page document on how to overclock my ship's engines is.

Yeah. And as we can see FPS getting added to Squadron 42 was the $29 million stretch goal, unlocked on 11/22/2013. It was added in almost a full year after the KS campaign. The original backers never pledged for this bloated shit. Quote:

Enhanced Mission Design for Squadron 42 – The team at Foundry 42 has big plans for Squadron 42, and we’re going to provide extra funding to make it a true spiritual successor to Wing Commander! Squadron 42 can go above and beyond anything you’ve seen before. From opening with an epic battle instead of a training patrol to missions that seamlessly combine boarding and space combat, we aim to put you right into the action! Additional funding will let the team realize this, with enhanced mission design and more resources and animations to enhance fidelity.
 
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News Comments > Star Citizen Executive Producer Departs [Updated]
42. Re: Star Citizen Executive Producer Departs? Jul 6, 2015, 13:01 CJ_Parker
 
eRe4s3r wrote on Jul 6, 2015, 12:35:
SQ42 contains first person elements, but not full on FPS combat as I heard it.. but could be wrong.

Yep, you're wrong. They are now planning to implement full fledged FPS missions into Squadron 42. It is going to be a mix of space game and FPS.

Maybe it's more first person roleplay elements? That was definitely on the table during the KS. Walking around the hangar, chatting with crew and stuff..is all FPS too.

First person gameplay IS NOT THE SAME as first person SHOOTER which the 'S' in FPS stands for. Sheesh. Yes. First person gameplay (walking around the carrier ship, interacting with crew etc.) was always on the table but first person SHOOTER (in Squadron 42) has not been a part of the Kickstarter deal. Ever.

 
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News Comments > Star Citizen Executive Producer Departs [Updated]
41. Re: Star Citizen Executive Producer Departs? Jul 6, 2015, 12:57 CJ_Parker
 
Zor wrote on Jul 6, 2015, 12:32:
nin wrote on Jul 6, 2015, 12:06:
Dacron wrote on Jul 6, 2015, 11:58:
Tumbler wrote on Jul 6, 2015, 11:25:
Lotta bad news lately. I hope they can release the FPS module by the end of Sept and have something to show. That seemed to silence critics in the past.

I wouldn't hold my breath on that...


FPS delayed indefinitely

And if I pledged at the very beginning, during the KS, why would I give a fuck about the FPS module?

You may not, but whether you like it or not, FPS gameplay was always part of their SQ42 vision and it has to be developed for them to make what they want to make, which is what everyone's pledge money has gone to. Them making what they want to make. If that wasn't clear enough to you when you did the KS then you didn't read enough or understand at all what you pledged for and that is your fault.

HAHAHA and here is one of those newbie backers that I was talking about who is parroting and spreading lies.
This is simply untrue. Go ahead. Go to the original Kickstarter site and find us a SINGLE QUOTE that talks about FPS gameplay in Squadron 42. You won't find one.
The only FPS talk there was during the original campaign was with regard to boarding mechanics in the PU.

Squadron 42 was always supposed to become a very traditional good old space opera with, you know, space missions, not FPS missions.
Roberts changed the rules mid game and added in FPS to appeal to a larger demographic when he smelled and tasted all the sweet $$$ from the mainstream gamers rolling in.
 
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News Comments > Star Citizen Executive Producer Departs [Updated]
31. Re: Star Citizen Executive Producer Departs? Jul 6, 2015, 12:30 CJ_Parker
 
nin wrote on Jul 6, 2015, 12:06:
And if I pledged at the very beginning, during the KS, why would I give a fuck about the FPS module?

BWAHAHAHA as a day 1 backer I asked pretty much this exact question on the official forums recently. Well, let's just say that if I wouldn't have brought my flame-retardant suit, I'd be looking like a very small charred piece of coal now.
The cultist white knight fanbois (with citizen numbers in the hundreds of thousands, i.e. late backers) schooled me that I pledged for the "wrong game" and that SC was always going to become a FPS and how the fuck I dare not know this. Too funny. The brainwash is in full effect.




* for those not in the know: During the original campaign there was only like a footnote on FPS boarding mechanics where a boarding party enters an enemy ship to kill the crew and take over the ship. A full-fledged FPS mode was not on the menu at all but added on post-campaign (and is now for some reason being done before the space game... awesome prioritization right there, CIG!).


P.S.: If the Mayberry departure is true then this is actually the second producer quitting in short order. Travis Day also quit and got a job at Blizzard last week.
 
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News Comments > Steam Top 10
20. Re: Steam Top 10 Jul 6, 2015, 12:10 CJ_Parker
 
jomisab wrote on Jul 6, 2015, 09:17:
Why are people pre-ordering Fallout 4? Are they afraid Steam might run out? Forchrisake, there aren't even any pre-order bonuses. Why give a company your hard-earned money now? Stop the insanity!

Same reason people kept preordering GTA V even though the publisher keeps treating PC gamers like lepers:

PEOPLE ARE RETARDS!!!
 
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News Comments > Steam Top 10
13. Re: Steam Top 10 Jul 6, 2015, 03:49 CJ_Parker
 
Lord Tea wrote on Jul 6, 2015, 03:36:
Suppa7 wrote on Jul 6, 2015, 02:06:
nin wrote on Jul 5, 2015, 17:55:
Slashman wrote on Jul 5, 2015, 15:40:
nin wrote on Jul 5, 2015, 13:15:
Nice bump for Terraria. Looking forward to trying Styx albeit on the ps4, as it's free there in July.


So you're basically a low-down, rotten traitor to the PC master race is what you're saying... Police

I think the whole PCMR sucks ass, frankly. I go where the fun games are, and don't limit myself to one platform.



Sorry to say but consoles used to be equal or par to pc but the the general dumbness and idiocy of the masses dumbed down gaming (aka no more alpha centauri for you!).

Trying to reason with people who buy/use consoles has no effect in most cases. I know it's tempting but in my experience it's best to just facepalm quietly and then walk away. Saves you a lot of time and effort you can instead spend on playing a decent PC game.

Don't waste energy on a facepalm... just do it like this.

!PC4ever!
 
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News Comments > Op Ed
36. Re: Into the Black Jul 5, 2015, 00:41 CJ_Parker
 
NegaDeath wrote on Jul 5, 2015, 00:10:
Tipsy McStagger wrote on Jul 4, 2015, 23:11:

as someone who was/is stupid enough to have kickstarted this...

I'm hoping Chris Roberts realizes soon that his massive vision of super everything game is completely retarded and he should just concentrate on making his squadron 42 single player game.

Imo that's half the problem. The other half is the fans who spend hundreds and thousands with utterly unrealistic expectations just feeding the problem. Without a publisher to rein him in the only way to send a message is to stop the money taps. After the 2 year mark with little to show the donations should have stopped flowing.

Very true... just today a dude started this thread at the official forums. Well, he actually started it in "General Chat" but like anything remotely critical it was quickly swept under the "Concern" forums rug but that's just FYI.
Anyway, as you can see from his post he was suggesting that CIG divert some resources from making more concept ships for sales to other areas of the game to actually get some things done.

As you can see the reaction from the rabid fanbois was overwhelmingly negative. The vast majority of those braindead idiots want CIG to keep making more ships (that will get five overhauls before they even arrive in people's hangars - if ever ... I mean the current ship creep is beyond scary already due to just about every ship getting "adjusted", "revamped" or "fine-tuned").
And then they even go as far as digging up a dev quote (from Creative Director Ben Lesnick) who allegedly said that people working on ships can not be put to work on other parts of the game because they are too specialized. Yeah. Right.
No one actually posted a link to the alleged quote so I'm hoping for Lesnick's sake that he did not really say it that way. But for people to actually believe he might have said something that retarded speaks volumes about the mindset of some of those radical SC fanbois.

I'm pretty sure by now that the SC forums are home to the largest free roaming population of gigantic morons in the entire universe.
Rule no. 1: Anything that Christ Roberts or one of His minions is saying is gospel. Rule no. 2: Disengage own brain and refrain from any kind of (critical) thinking. Rule no. 3: Immediately attack anyone who dares violate rules no. 1 and no. 2.

It's absolutely unbelievable how this whole SC thing has totally turned into this cult of brainless money splurging zombies.
 
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News Comments > Op Ed
3. Re: TTTTTTTLLLLLLLLLDDDDDDDDDDRRRRRRRRRRR Jul 4, 2015, 14:52 CJ_Parker
 
harlock wrote on Jul 4, 2015, 14:43:
btw, if you print that article at standard size, its 14 pages long

OMFG ... you didn't really print this shit now did you????
 
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News Comments > Out of the Blue
2. Re: TransAsia crash pilot pulled wrong throttle, shut down sole working engine. Jul 2, 2015, 12:49 CJ_Parker
 
Very incompetent display of "skills" by the pilot (and FO). This can not happen if procedures are simply obeyed and followed. The procedures go as far as the FO is required to cup his hand over the remaining engine switch before the pilot is allowed to flick any switches. There is no place for hectic flipping of switches in a real world engine failure contrary to what we often see in movies.

A rather well known real world pilot's take:
Flying an Airliner After an Engine Failure on Takeoff

*snip*

A wise old CRM (Cockpit Resource Management) instructor used to tell all the pilots at my airline as we cycled through for our annual recurrent flight training and evaluations the same very shrewd piece of advice for this and any other flying emergency. He was a crusty, retired Air Force fighter jock who’d hammer this home: “Whatever happens, before you react, you take a deep breath and say to yourself, can you believe this sonofabitch is still flying?”

Even after that, we don’t react–we respond appropriately. That is, between the two of us, we agree on what we have, and that can only be three things: engine failure, engine fire/catastrophic damage, and engine overheat. Identifying the problem and the engine is important, because the corrective procedures differ.
 
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News Comments > Star Citizen Adds $400 Ship
52. Re: Star Citizen Adds $400 Ship Jul 1, 2015, 20:44 CJ_Parker
 
NKD wrote on Jul 1, 2015, 05:19:
InBlack wrote on Jul 1, 2015, 03:22:
Im sorry jdreyer but that's not how it works. Throwing money at the game won't magically make it better, or even guarantee that it will ever be released. Nin (like myself and many others) signed up for something that has turned into something completely different, and more importantly with nothing to show for it. That is why he wants his money back.

Yep... that's why I cashed out. I was looking for a good solid space sandbox type experience with multiplayer. So far there's just a bunch of incomplete sub-projects and there doesn't appear to be an overall vision or a finish line.

A project doesn't work when you don't have a budget. It's hard enough to do project management in software in a conventional setting. When the amount of money you have on hand for the project is increasing in unpredictable spurts? You don't really know what you can afford and what you can't. It leads to overspending and underspending.

And this is coming from Chris Roberts who, as you said, is known for his problems with feature creep.

Instead of getting a polished title that fits within the budget, the game will be a mish-mash of broken shit. There's almost no reason to think it'll turn out any other way. I reserved judgement for a long time, but I've seen enough to know where this is heading now.

Chris Roberts is using a bunch of idiots' money to goof off in a way that actual investors wouldn't allow.

^ this ... and I mean 100% this
 
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2765 Comments. 139 pages. Viewing page 32.
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