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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 1985 (Pro)
User ID 24408
 
User comment history
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News Comments > Grand Theft Auto V for PC This Fall
53. Re: Grand Theft Auto V for PC This Fall Jun 10, 2014, 14:21 CJ_Parker
 
NKD wrote on Jun 10, 2014, 14:01:
How do people fall for that?

It's called stupidity. Plain old stupidity. Sad but true.
 
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News Comments > Star Wars Battlefront Trailer
20. Re: Star Wars Battlefront Trailer Jun 10, 2014, 14:19 CJ_Parker
 
More than pleasantly surprised here to see a OT focus in this teaser. If there is more OT in this game than just Endor and Hoth and if the release is mostly bug-free then I might actually consider buying this shit.  
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News Comments > Rainbow Six: Siege Announced
19. Re: Rainbow Six: Siege Announced Jun 10, 2014, 14:07 CJ_Parker
 
single player footage or gtfo  
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News Comments > Batman: Arkham Knight Trailer
4. Re: Batman: Arkham Knight Trailer Jun 10, 2014, 14:00 CJ_Parker
 
ForgedReality wrote on Jun 10, 2014, 12:59:
Try it yourself. Put your fingers in your mouth and try to say any word containing b's or m's. You can't.

Dude. You go first. And upload to YouTube.
 
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News Comments > Titan Souls Announced
1. Re: Titan Souls Announced Jun 10, 2014, 13:58 CJ_Parker
 
single arrow + hidden titans = Houston, we're in epic amounts of deep shit  
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News Comments > Croteam's The Talos Principle Announced
2. Re: Croteam's The Talos Principle Announced Jun 10, 2014, 13:52 CJ_Parker
 
HAHA no Xbone version? Bwwaaaahhhhaahahahahaaaa...  
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News Comments > Postal 2 Add-on Announced
1. Re: Postal 2 Add-on Announced Jun 10, 2014, 13:49 CJ_Parker
 
Another case of a game that needed a sequel like Lindsay Lohan needs more booze and cocks to gobble down  
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News Comments > DOOM Teaser Trailer
4. Re: DOOM Teaser Trailer Jun 10, 2014, 13:47 CJ_Parker
 
Cutter wrote on Jun 10, 2014, 13:36:
I don't care. Fallout 4 motherfuckers! Where is it?

I just saw it bunnyhopping in your general direction to sneak up on you from behind to pounce on to your cute little ass!!
 
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News Comments > Dreadnought Announced
7. Re: Dreadnaught Announced Jun 10, 2014, 13:41 CJ_Parker
 
... in development for PCs...

^ Whaaaaattt?!?! A PC game announcement??? WTF is this shit?!? I wantz my monies baaaaaccckk!!!!11
 
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News Comments > Grand Theft Auto V for PC This Fall
48. Re: Grand Theft Auto V for PC This Fall Jun 10, 2014, 13:35 CJ_Parker
 
i r gunnah pirate dis fucker outta spite for the fooking unnecessary delay

yaaaaaarrrrrrrr matey
 
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News Comments > DOOM Teaser Trailer
2. Re: DOOM Teaser Trailer Jun 10, 2014, 13:33 CJ_Parker
 
phuck id  
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News Comments > Dead Island 2 Announced
16. Re: Dead Island 2 Announced Jun 10, 2014, 13:32 CJ_Parker
 
Like this shit game really needed a sequel. What a waste of money... *sigh*  
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News Comments > Star Citizen Patched
42. Re: Star Citizen Patched Jun 8, 2014, 13:10 CJ_Parker
 
Iurand wrote on Jun 8, 2014, 11:01:
CJ_Parker wrote on Jun 8, 2014, 07:35:
Listen up, homefuck. Before calling others retarded you may want to google hard enuff cuz then you will find a quote from Christ (typo intentional) Roberts where he said that they were aiming for a WW2 feel with regards to the dogfighting style.

It's your job to back your claim with evidence.

Nope, Sir, it ain't. This ain't a scientific paper but teh intahnetz so I can claim any old shit I desire until your cute little face turns red with anger bwwaaahhahahahahahaaaa .
 
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News Comments > Star Citizen Patched
37. Re: Star Citizen Patched Jun 8, 2014, 07:35 CJ_Parker
 
Timmeh wrote on Jun 8, 2014, 05:29:
Mordhaus wrote on Jun 7, 2014, 20:01:
After flying my hornet in AC, I asked for a refund of my kickstarter. The flight model is not what they promised, you hit the spacebar and basically can just turret in space. It was supposed to be a ww2/star wars style dogfight flight model, but it's the complete opposite.

My head hurts from face palming so hard. Its controlling exactly like it should but apparently your ice cream is to cold and you want your ball so you can go home... nice

why would ww2 air combat even make sense in space? I mean seriously. And where was that ever promised? There is inertia and there are control jets on the craft... IN SPACE....

You have a very close relationship with retarded don't you.

Listen up, homefuck. Before calling others retarded you may want to google hard enuff cuz then you will find a quote from Christ (typo intentional) Roberts where he said that they were aiming for a WW2 feel with regards to the dogfighting style. The poster you were replying to might have misundastoodz the fine print but still that's generally what Roberts said.
As for the fine print, I believe Roberts meant just the "speed" or the dynamics of the dogfights, i.e. he was trying to make a point that people won't be zipping past each other at the speed of light or usually won't be fighting each other from BVR like modern combat jets. He wanted a generally visceral, up close, "personal" kind of dogfighting style like in WW2 where the aircraft needed to get within a pretty close range of each other to reliably score some kills.

Finally, I'd say that you can't blame anyone for expecting a WC-like, X-Wing-like or any other sim-like atmospheric flight model because that is what simply works best. People want responsive controls and expected behavior and flight paths. A proper Newtonian flight model may be all fine and dandy in the realism department (though then you'd be well advised to go all the way and make the craft be controlled more by Houston than from the craft itself) but from a gameplay perspective it's simply a nuisance.
Besides, this far into the future, with interplanetary travel being as normal as riding in a car, you'd expect that -with all the thrusters and other avionic aids- a spacecraft would be able to simulate atmospheric flight to near perfection.

So I 100% second the notion that the current SC flight model is beyond retarded and anyone defending it must have not just a brown but a black nose from sniffing Christ Roberts' asshole too much .
 
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News Comments > Op Ed
5. Re: Op Ed Jun 7, 2014, 16:57 CJ_Parker
 
Phuck E3 that retarded monkey circlejerk wankfest. PC games need crowdfunding and not that annual meeting of the industry's greatest asshats.
 
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News Comments > Star Citizen Arena Commander Released
36. Re: Star Citizen Arena Commander Released Jun 4, 2014, 11:31 CJ_Parker
 
SpectralMeat wrote on Jun 4, 2014, 11:13:
So do you decide which loaner ship you want to try out or do you just get a ship whatever they decide you get?
It would be nice to try out a ship before you pledge the cash for it.
Not that I want to do that but it would be interesting to see/feel what the difference is in between a $40 ship and a $150 one.

I can only answer that partially. As far as I know for AC we get to fly the Aurora, the Hornet and the 300i (at first - they are going to add multi-crew ships as they become available). And subscribers get so called test pilot badges so they can fly the Vanduul Scythe as well.
Some people who have "only" pledged for higher tier ships get to play with a loaner ship since it would be unfair to keep someone from playing who has pledged $500 for a Constellation but doesn't have a smaller tier AC-included ship. Not their fault that CIG does not have the Constellation finished for this first release.
However, this is supposed to be an exception. There have been many posts on the forums "begging" for access to all ships to be able to test them but CIG has made it clear that generally you will only get to fly the ships that you have pledged for (again except subscribers who will be getting test pilot badges for certain ships to, well, (beta) test them).

Going by comments of Chris Roberts and Rob Irving this *might* change one day in the "finished" game in the far away future if you become a pilot for hire or go to e.g. one of the shipmakers' HQs or showrooms to test-fly a certain ship but as of now you are limited to your pledge ship(s).
 
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News Comments > Star Citizen Arena Commander Released
32. Re: Star Citizen Arena Commander Released Jun 4, 2014, 11:10 CJ_Parker
 
panbient wrote on Jun 4, 2014, 11:06:
Having said that it's nice that something is finally released. Though I find it concerning that someone with 32GB of RAM is complaining about performance issues.

What makes you believe that the game is memory limited? If anything it is CPU and/or GPU limited but definitely not RAM.
 
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News Comments > Star Citizen Arena Commander Released
31. Re: Star Citizen Arena Commander Released Jun 4, 2014, 11:07 CJ_Parker
 
SpectralMeat wrote on Jun 4, 2014, 10:22:
Tumbler wrote on Jun 4, 2014, 10:19:
$5 for arena commander pass.
Why do you need that? I thought anyone who buys the basic $40 package gets Alpha/Beta access etc. which includes this AC module no?

No because they have run out of alpha slots some time ago.
AC is considered an alpha release so you need to pay extra for access if you have missed the "deadline" (I believe the cut-off was at 400K alpha slots).
 
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News Comments > Star Citizen Arena Commander Released
26. Re: Star Citizen Arena Commander Released Jun 4, 2014, 10:50 CJ_Parker
 
1badmf wrote on Jun 4, 2014, 09:27:
really? communication is your gripe? as far as i'm concerned they've communicated the state of the game far better than any previous developer. who else would've made daily posts about the bug list until release? they really can't do better than that unless you're such a needy personality that you have to be personally satisfied even at the expense of actual work they have to do.

You have obviously not been following the development of this game too closely because what you're saying is sounding very uneducated.

First, there was the Xmas delay. Chris Roberts previously stated that AC (DFM) would be out -and I quote literally- "in 2013, no matter what".
Everyone was hoping that AC would be our Xmas surprise because CIG kept silent all the way until December 22 when Chris Roberts finally admitted that the DFM was not ready for release yet and that it would be -and I quote again- "a couple of weeks" before it would be ready for prime time. The -as is very obvious by now- bullshit excuse was that the backend (net code) was not finished yet. The truth is more like shit just wasn't finished yet all across the board.

This was a sleazy move to announce the delay at the last minute before Xmas. They must have known this much sooner but obviously did not want to risk stalling the final LTI sale (ships with lifetime insurance) in November and people's general willingness and ability to spend more towards the end of the year holiday season.

Then came the Xmas break and an interview with Chris Roberts around New Year's on MMORPG.com when we (backers) found out via this 3rd party site that "a couple of weeks" in reality meant -and I quote Chris Roberts again- "March, late March, early April".
I don't know about you but to me this is not good communication with your community if the truth slips out bit by bit via a 3rd party and not in direct statements/letters to the community. I mean he obviously has time to write lengthy letters every time another million dollars is reached so why not take some time to share the bad news as well?
Also, CR promised in the December 22 delay announcement that they would update us on the state of the DFM when they got back to work in January. That never happened.

Instead it took them until early February when we finally found out that the game was delayed to "shortly after" PAX East which contrary to the previous statements was not early but more like mid to late April.
This was communicated via the official Wingman's Hangar weekly web show so not a 3rd party but still less than ideal because many people just don't watch the show. They should have used the website or sent out a mail to all backers with the click of a button.
Then the game got delayed again to May 29. On May 28 Chris Roberts dropped the bomb that there'd be yet another delay.
Finally he at least had the sense to post this as official news though I'm sure many people would have welcomed a significantly earlier heads-up.
And they only started the daily bug news on May 29 so I wouldn't give them too much credit for that.

In summary they could have and should have done a much better job of keeping the community informed. There is a website with an official news section called "Comm Link" and they are able to reach all backers directly via a mailing list with the click of a button.
It also gives a bad impression with regards to honesty and openness if they plaster advertising and good news (YAY ANOTHER MILLION!!!11) all over the place but keep "bad news" like delays hush-hush.
Just tell us what's up and if/when you're unsure just give us "when it's done" but don't issue concrete dates if you can't keep them.
 
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News Comments > DCS: F-86F Sabre Announced
35. Re: DCS: F-86F Sabre Announced Jun 1, 2014, 04:27 CJ_Parker
 
Makes me wonder how the F-86 is supposed to fit in. The way I understood previous announcements was they wanted to establish a modern day platform for the A-10, the Su-25, the Blackshark, the Huey, the Mi-28 and lots of upcoming stuff like the F-18 Super Hornet or the F-35 Lightning.
And the P-51 Mustang was supposed to be moved over to the upcoming WW2 1944 module, right?

So... where does the Sabre fit in? Are they going to work on yet another (Korean, early Nam) 1950s/1960s theater?
 
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1985 Comments. 100 pages. Viewing page 32.
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