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Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 2765 (Senior)
User ID 24408
 
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News Comments > Pillars of Eternity: The White March: Part I Released
5. Re: Pillars of Eternity: The White March: Part I Released Aug 25, 2015, 11:20 CJ_Parker
 
nin wrote on Aug 25, 2015, 10:10:
Are backer keys on the portal? I've not looked YEP! ...guess I was expecting an email notice.


You're expecting too much. They will never use Kickstarter update mails to inform backers of anything unless they have something new to sell.
Informing people of delays or that their free expansion is ready for key generation and download is waaaaaaayyyy too much work.
But I will strike back because for me it is also waaaaaayyyy too much work to ever pledge for any of their crap again. BWWWAAAAHAHAHAHAHAAAA. Take that, bitches!!!11
 
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News Comments > More Derek Smart vs. Star Citizen
134. Re: More Derek Smart vs. Star Citizen Aug 25, 2015, 06:42 CJ_Parker
 
Kosumo wrote on Aug 25, 2015, 04:25:
Is it just me or when they say that all of this has not been done before, all I can think of is AC:Black flag, where you can seamlessly go form ship (pirate ship) to land (islands) to underwater and into sword fighting to running (pakkor) and many other thing, although in 3rd person. (plus the first person parts - although that had a load screen/break)

AC Black Flag was also made with many diffent studios (all Ubisoft) but had a publisher overseeing it.

It's the only Assassin Creed game I have played and I really enjoyed it (coming from a Sid Meier Pirates! fan)

The only diffence I see is that they are talking about it being multi player. (which is a massive diffenace I will admit)

Yeah. Or if you want a multiplayer example SWG which was pretty terrible but it had the Jump to Lightspeed space part with very large open space "levels" and also about a dozen massively huge open sandbox planets to explore. OK, you could not really climb into your ship etc. but that was more because they just did not bother doing the animations. SC won't have seamless planet/space or system-to-system transitions either.

SWG was also truly MMO (for better or worse) and had fairly little instancing while it very much remains to be seen how many players they will be able to cram into an instance in SC. The number has already dropped very significantly.
Christ Roberts originally talked about hundreds in the early days, then a hundred, then fifty/sixty/eighty depending on his mood and recent talk is that they are going to have to start with very low numbers like 20 players max in the same instance.

This number might or might not increase as the tech becomes better but with the "fidelity" they are shooting for, well, not really... unless maybe Christ Roberts descends down from the heavens and personally digs optic fibre lines from CIG HQ to every backer's household.
Or maybe he can actually find a way to transfer massive amounts of data at lightspeed+ through a wormhole or something. Now THAT would really be revolutionary and "not been done before" .
 
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News Comments > More Derek Smart vs. Star Citizen
52. Re: More Derek Smart vs. Star Citizen Aug 24, 2015, 13:51 CJ_Parker
 
PacoTaco wrote on Aug 24, 2015, 13:38:
I was looking forward to this game big fan of Wing Commander has anyone played it yet?

Yes, many people have played Wing Commander.
 
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News Comments > More Derek Smart vs. Star Citizen
11. Re: More Derek Smart vs. Star Citizen Aug 24, 2015, 10:45 CJ_Parker
 
I also support the legal action. Not sure what the retarded comments about Derek's own failures are about. If your bank screws you out of money then you have to be a banker yourself to be allowed to sue? Hardly...
Whatever he is doing or not doing privately or professionally on his own games bears no relevance to the case at hand.

I don't seriously believe that much will come out of this whole thing but I'm all for ruffling Christ Roberts' feathers so he gets a fucking wake-up call from the real world. God knows he needs it. The deceitful little clown still wants to make his army of fanbois believe that the FULL PU will be finished by the end of next year.
The endless stream of lies and the deception need to stop. Hopefully this action will at least accomplish more honesty on Chris Roberts' part.
 
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News Comments > Saturday Tech Bits
19. Re: Saturday Tech Bits Aug 23, 2015, 10:01 CJ_Parker
 
Retired wrote on Aug 22, 2015, 22:54:
Nice post Cp. Anyone know if there is any success in blocking that traffic going outbound?

On a semi-related note: I have upgraded my laptop to Windows 10 but I'm still using Windows 7 on my two desktops.
I grabbed the following list of URLs from a website and blocked these IPs through my router (blacklist):

settings-win.data.microsoft.com
settings.data.glbdns2.microsoft.com
OneSettings-bn2.metron.live.com.nsatc.net
watson.telemetry.microsoft.com
watson.telemetry.microsoft.com.nsatc.net
win10.ipv6.microsoft.com
ipv6.msftncsi.com.edgesuite.net
a978.i6g1.akamai.net
win10.ipv6.microsoft.com.nsatc.net
en-us.appex-rf.msn.com
v10.vortex-win.data.microsoft.com
client.wns.windows.com
wildcard.appex-rf.msn.com.edgesuite.net
v10.vortex-win.data.metron.life.com.nsatc.net
wns.notify.windows.com.akadns.net
americas2.notify.windows.com.akadns.net
travel.tile.appex.bing.com
any.edge.bing.com
fe3.delivery.mp.microsoft.com
fe3.delivery.dsp.mp.microsoft.com.nsatc.net
ssw.live.com
ssw.live.com.nsatc.net
login.live.com
login.live.com.nsatc.net
directory.services.live.com
directory.services.live.com.akadns.net
bl3302.storage.live.com
skyapi.live.net
bl3302geo.storage.dkyprod.akadns.net
skyapi.skyprod.akadns.net
skydrive.wns.windows.com
register.mesh.com
BN1WNS2011508.wns.windows.com
settings-win.data.microsoft.com
settings.data.glbdns2.microsoft.com
OneSettings-bn2.metron.live.com.nsatc.net
watson.telemetry.microsoft.com
watson.telemetry.microsoft.com.nsatc.net


The somewhat interesting result of blocking these URLs was that I could no longer fully access Xhamster . It was completely irregular though. Many videos worked and some did not. Seemingly random. So apparently even Windows 7 phones home and prevents you from opening (Xhamster) videos. I haven't gotten around to testing yet which one of the URLs is responsible for the blocking. But when I removed the filter/blacklist all Xhamster videos worked again so it is definitely Microsoft interfering there.
 
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News Comments > Risen 3 Graphics Rise
16. Re: Risen 3 Graphics Rise Aug 23, 2015, 09:40 CJ_Parker
 
Kajetan wrote on Aug 23, 2015, 08:55:
CJ_Parker wrote on Aug 23, 2015, 07:16:
I just really hope for PB and us that they can turn things around with Elex and make a more serious game that resembles the Gothics in terms of atmosphere, story, dialogues, lore, characters and so on.
Have you seen the Gamescom presentation? Elex will be Risen with lasers. And watching the devs talking about their new project like it is some boring, stupid crap, they simply have to do to pay the bills ... dont get your hopes up. Especially when the PB from today has nothing in common with the team from Gothic 1.

I have to say that my impression from Gamescom was a totally different one. I mean I share the fears that Elex could turn into Risen with lasers but as far as PB is concerned, I have not seen them (especially Pankratz) that enthusiastic in a loooong time. Björn Pankratz seemed genuinely very happy with how things are going. It was almost scary how cheerful and energetic he was in every presentation and interview.
It was a night&day difference compared to Risen interviews when he did in fact look and sound like someone who just goes to work to get the bills paid.

Anyway, I also have my doubts about their new game. It's a pretty wild mishmash of themes. Medieval fantasy with swords&sorcery vs. mechs and robots with plasma guns and jetpacks... umm... yeah OK.
I'm afraid they are overdoing it. When I listened to Pankratz and his wife, Amadeus and Harry at Gamescom I got the impression that they are now trying to squeeze and shoehorn every single one of their ideas into this one game.
We'll see. It will either all magically work out and become really good through some miracle or it will suck pretty badly. I'm not holding my breath. The setting and premise does not appeal to me overly much so this will be the first PB game ever that I will not preorder but buy at a discount later on.
 
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News Comments > Risen 3 Graphics Rise
14. Re: Risen 3 Graphics Rise Aug 23, 2015, 07:16 CJ_Parker
 
Jerykk wrote on Aug 22, 2015, 21:08:
If you're expecting AAA production values and polish, then yeah, you'll be disappointed.

I'm not expecting AAA quality. I was specifically talking about story, lore, dialogue, characters, quests etc. below. There are many non-AAA games that surpass actual AAA games especially in those categories.
But the entire Risen series just doesn't cut it. It is shallow kiddie garbage material, especially starting with part 2 when they went PotC and introduced Jaffar and the gnomes and Hoh-Ho-Ho Yaaaaarrrrr Mateys El Capitano Steelbeard. Gosh. What a silly stupid game.

PB's games have always fit firmly within the eurojank category. That doesn't make them bad, though. They carry a distinct personality that games like Skyrim and even Witcher 3 lack.

The Gothic games, yes, but not the Risen series. I'm a PB fan of the first hour. I played Gothic the day it came out in March 2001 and it blew me away. That was their magnum opus. Unfortunately unmatched to this day. Gothic 2 (+NotR) had better gameplay mechanics but it could never reach the awesome atmosphere and it had a much weaker story than part numero uno.

I definitely wouldn't skip the dialogue either, as its awkwardness and silliness is a big part of the game's charm (unlike Skyrim where the dialogue is about as bland and forgettable as possible). Also, how many other games let you turn into a parrot, use your monkey to steal stuff or hunt for suspicious ducks?

I disagree strongly on the dialogue. Risen 3 has poor quality pointless blahblah all over the game which -true enough- Skyrim has as well in places but at least Skyrim also has some really decent parts (Thieves Guild, Dark Brotherhood stuff especially). Can't say the same for Risen 2 and 3. It's all one big cringefest with poor voiceovers to add insult to injury.

On a side note, Skyrim really isn't a good example of an open-world RPG. Most of the quests are pretty terrible (go to random dungeon and kill random enemies), dialogue options are minimal, etc. Like PB's games, exploration is the strongest aspect of the game, except PB's games have much better dialogue, characters and quest design.

Gothic 1 + 2 maybe, partially... yes. But ever since then PB has not even come close to Bethesda's quality. Bethesda has some great serious stories in their games (not necessarily the main plot but some of the side/guild quests) that PB with their kiddie bullshit can only dream of. With PB it's always "Go pluck some carrots" LOL. Great quests. Yes. You're high, dude.
And the dialogue is really nothing special in the past few games. In fact it's abysmal in Risen 2 and 3. The Witcher 2 (and 3 from what I've seen.. haven't played it yet) run circles around PB's trite crap.
Anyway, I'm not looking to get into a Skyrim vs. Witcher vs. PB games pissing contest.
I just really hope for PB and us that they can turn things around with Elex and make a more serious game that resembles the Gothics in terms of atmosphere, story, dialogues, lore, characters and so on.
But please, for the love of God, bury the fucking retarded Risen series deep down in a dark and silent grave it can never escape from.
 
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News Comments > Risen 3 Graphics Rise
11. Re: Risen 3 Graphics Rise Aug 22, 2015, 20:58 CJ_Parker
 
Exploration and vistas is indeed just about the only thing this game has going for it. And partially also character progression but only in the non-combat skills as the progression in the combat skills is just making an easy game even more boring.

But the story, the quests, the characters, the dialogues and the lore is all very deep in forgettable territory and it's definitely one huge cringefest as Kajetan pointed out very correctly. It's a pretty silly RPG light kiddie pirate game (PotC FTW).

So it depends on what kind of gamer you are. If you are the type who just skips all the blahblah and every cutscene then it might actually not be too bad a game if you just go out there and explore the islands.
You can not really miss anything by skipping the blahblah anyway. If you explore carefully then just about every quest will auto-complete. The game does not spawn quest content (except on chapter resets) but it's there from the start so you can just goof around and collect the gold and xp in passing by.

At under $10 I would recommend giving it a shot if anyone is into open world RPGs. It would be ideal if you have not played a really good open world RPG like Skyrim or The Witcher 3 recently though because Risen 3 is several leagues below those games.
 
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News Comments > Sword Coast Legends Head Start Plans
4. Re: Sword Coast Legends Head Start Plans Aug 22, 2015, 15:16 CJ_Parker
 
$239.99? Is Christ Roberts a consultant for this game or wut???

Anyway, I really hope they nail the single player campaign. The gameplay looked like fun in the E3 and Gamescom videos so I hope the campaign is not an afterthought like the horribly boring snorefest that was the NWN OC.
Guess I'll be waiting for single player campaign reviews and the Steam Xmas sale before taking the plunge.
 
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News Comments > Risen 3 Graphics Rise
5. Re: Risen 3 Graphics Rise Aug 22, 2015, 14:54 CJ_Parker
 
Quboid wrote on Aug 22, 2015, 13:47:
It's odd that they release this just after a massive discount. It had been 80% off, quite steep for a game that's only a year old. I might have bought it if I had known about this.

It's not odd. This is just a byproduct of the PS4 port which was released this week. The PS4 got the Risen 3 Enhanced Edition (and still looks a lot shittier than the PC version) and the PC got an Enhanced Edition patch which pretty much does fuck all but actually makes it worse looking according to people who have played it (exaggerated bloom, shitty blurry DoF can no longer be disabled and performance with high res 4096 shadows is ass).

TLDR: Fuck this patch.

Is the combat any better than the previous Risen games?

Nope. Same shit, different game. Out of the Risen games, Risen 1 actually had the best combat though it wasn't exactly stellar either.
In addition to a pretty crappy combat system, Risen 3 also has massive balancing issues as a bonus. The game gets way too easy especially after you have joined a faction. It's not really a problem before that either though because you can just gun everything down. It's really stupid. You can easily cleanse the entire world in the first chapter (OK technically second chapter because you can not access the entire world in the first chapter).

This comment was edited on Aug 22, 2015, 15:05.
 
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News Comments > 220M Grand Theft Auto Games Sold
7. Re: 220M Grand Theft Auto Games Sold Aug 22, 2015, 04:12 CJ_Parker
 
I'm a proud non-owner of GTA V.  
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News Comments > Evening Interviews
29. Re: Evening Interviews Aug 19, 2015, 13:46 CJ_Parker
 
Flatline wrote on Aug 19, 2015, 13:29:
Go look at the stretch goals. They stopped substantially at like 20 million or so (I can't remember the actual number). Everything after that is either new ships or new planets.

None of the infrastructure of the game expanded past that point supposedly.

That is not correct. I mean look at them indeed.

For example:

- $21m = Salvage Mechanic = Gameplay Enhancement
- $22m = Facial Capture System = Technical Enhancement
- $24m = Public Transportation System = Gameplay Enhancement
- $26m = Enhanced Capital Ship Gameplay = Gameplay Enhancement
- $29m = Enhanced Mission Design for Squadron 42 = Gameplay Enhancement
- $41m = Procedural Generation R&D Team = Technical Scope Change
- $44m = Stellar Cartography = Gameplay Enhancement
- $50m = Alien Languages = Gameplay Enhancement
- $53m = Independent Arbitrator's Guild = Gameplay Enhancement/Supervision
- $54m = More Detailed AI Activities = Gameplay Enhancement
- $64m = Pets = Gameplay Enhancement
- $65m = Enhanced Ship Modularity = Gameplay Enhancement

$65m was the final stretch goal. Everything since then is "moar awsum" fidelity, immershun and all that stuff that Chris Roberts loves to talk about for hours...
 
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News Comments > Evening Interviews
18. Re: Evening Interviews Aug 19, 2015, 04:07 CJ_Parker
 
Kxmode wrote on Aug 19, 2015, 00:07:
This is regarding:

“When we first started, we raised $6 million with crowdfunding,” Roberts told me. “That was a lot, but it still wasn’t what we were gonna make the game for because we had private investors lined up. At that point, we were thinking of making a much more contained game. But as things went on and the stretch goals kept getting hit, people were basically saying, ‘We want this feature’ and ‘we want that feature.’ So obviously, the scope changed. It naturally follows that if you’re gonna build a house and then someone says, ‘No, we want you to build a huge castle,’ even if you have a lot more money, it’s gonna take more time to build the castle.”

Two points.

1. When funding reached 20 million Roberts wrote a community letter praising their combined efforts to reach such a milestone. In that letter he wanted to address their growing concerns over scope creep.

There has been some concern about “feature creep” with the additional stretch goals. You should all know that we carefully consider the goals we announce.

. . .

The first are goals that involve features we already have planned or have implemented, but we couldn’t create content because of budgetary constraints.

. . .

But both types of goals are carefully considered — we don’t commit to adding features that would hold up the game’s ability to go “live” in a fully functional state.

So in September 2013 Roberts tells concerned Backers "No, it's cool. This is shit we planned to add from the beginning. We just need more Backers - like you - to give us more money to make it happen." Then today, August 2015, Chris is now blaming those very Backers for the game's current "scope creep". Like what the actual fuck?!

2. Roberts now admits in writing that "we were thinking of making a much more contained game". In other words that game he pitched on Kickstarter.

I'm at a complete loss for words. This is like the scene in "A Few Good Men" when Jessep admits to ordering the death of PFC Santiago in a court of law.


It gets even better when you add one of my favorite quotes from the Kickstarter days (KS Update #47):

Six million was what it would take us to build the game we were imagining with all the bells and whistles we wanted included. Well, here we are with just over eight hours to go and that impossible goal where everything is unlocked is suddenly in sight. At six million you'll launch the game with 100 systems, a full orchestral score and a free copy of the first Squadron 42 mission disk, Behind Enemy Lines.


^ Chris "Chairman of Flip&Flop" Roberts
 
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News Comments > Evening Interviews
2. Re: Evening Interviews Aug 18, 2015, 17:59 CJ_Parker
 
Well, I really hope that all of the animations we saw at Gamescom were placeholders because that stuff looked sooo amateurish like it was made by some elementary school kiddies during their lunch break.  
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News Comments > Star Citizen FPS Development Moves In-House
20. Re: Star Citizen FPS Development Moves In-House Aug 18, 2015, 15:56 CJ_Parker
 
Comet wrote on Aug 18, 2015, 15:21:
We can speculate all we want, but in the end of the day Illfonic has stated that they are nearing the end of their work on Star Marine. We may not be experts in game development but anyone that follows games knows that development companies start scaling down and moving people when they are close to releasing a game.

Yep. Nothing unusual here. As the CIG rep said they could not have possibly all done it in-house because hiring a few hundred people would have taken a lot of time. So they outsourced it and that project is now (finally) nearing completion. Business as usual.

You may not believe Illfonic. Perhaps they are just hiding the reality of how poor Star Marine development went.

They definitely had a lot of issues. CR said that Star Marine would come out in March when they showed off the rather complete looking demo at CitizenCon (or whatever it was) late last year.
After that CIG sent their producer Travis Day down to Illfonic for almost two months (IIRC), the delay from March to whenever was very poorly communicated (they basically went black and only informed backers at the end of May) and as a backer who is following development closely it all seemed pretty chaotic to me and like Illfonic was not really on top of things like they should have been.

So in the end it is certainly a good decision to move FPS in house since whether we like it or not (I don't... I'm in the gimme-a-space-sim-only camp) it is going to be an integral part of the game.
As for Star Marine, I really hope they will replace just about ALL of the animations before it is released. The stuff they showed at Gamescom was ridiculously bad for a company that constantly boasts about "highest fidelity", "immersion" and "revolutionary" things.
Fuck, they even had a stretch goal for their own mocap studio so how can you seriously with a straight face show off animations that look like an amateur asshole like me slapped them together in five mins?
 
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News Comments > Evening Tech Bits
2. Re: Evening Tech Bits Aug 17, 2015, 21:06 CJ_Parker
 
Diamond Monster 3D FTW!

Voodoo 3 is already from the time when 3Dfx had become a sad joke...
 
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News Comments > Seven Announced
20. Re: Seven Announced Aug 17, 2015, 21:02 CJ_Parker
 
Quinn wrote on Aug 17, 2015, 15:45:
Darks wrote on Aug 17, 2015, 11:43:
CJ_Parker wrote on Aug 17, 2015, 11:34:
Goddammit! Another fookin' cartoony mickey mouse game! Faaaarrrrrkkkk!!!

You must be dizzy, those are concept art. Not the actual game. they haven't shown anything for that yet.

How could he miss that? Solid proof that some are just here to troll.

Why do they make cartoony concepts if the final game is not supposed to be cartoony? Are they retarded? Do they not know what concepts are for? This is giving the impression of a cartoony stylized Borderlands-like game.
With ex-CDP I was hoping for a more realistic dark'n'gritty style just like El Witcheroo, ya know?!
But it's a moot point because isometric can go and fuck itself anyway. I ain't interested in another point&click snorefest.
Gimme the Witcher 3 EE and expansions next year and I'll be one happy camper!
 
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News Comments > SafeDisc Broken Under Windows 10
12. Re: SafeDisc Broken Under Windows 10 Aug 17, 2015, 20:04 CJ_Parker
 
jacobvandy wrote on Aug 17, 2015, 17:57:
Since this only applies to disc versions of these old games, it's really not a big deal.

Not a big deal? There are Microsoft games like Freelancer and Starlancer affected by this. And now guess who has been too incompetent all these years to manage a digital re-release of these games? You got it. Anti-PC gaming Microshit, of course. So their suggestion to switch to the digital versions of any games that cause trouble really hits a 100/100 on the irony meter. Those stupid inept fucks!

Oh, and since we are in MS bashing mode: I also love how I can no longer access my legitimately bought copy of Age of Empires III Complete ever since MS dropped GFWL. When I log into my MS account I can actually see it in my transaction history but there is no link, nothing. And, yes, I've tried the shitty Xbox app, everything. I can not access my game. Did I mention yet how incompetent these fuckers are??

This comment was edited on Aug 17, 2015, 20:10.
 
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News Comments > Seven Announced
8. Re: Seven Announced Aug 17, 2015, 11:34 CJ_Parker
 
Goddammit! Another fookin' cartoony mickey mouse game! Faaaarrrrrkkkk!!!  
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News Comments > The Witcher 3 Adds Mod Tools
23. Re: The Witcher 3 Adds Mod Tools Aug 14, 2015, 13:52 CJ_Parker
 
Creston wrote on Aug 14, 2015, 13:34:
Please. Skyrim sold 30+ million copies. The reason the next Elder Scrolls is a long way off is because all their actual world builders/scripters/animators etc are all working on Fallout 4 and will then work on DLC. Not until after FO4 has been released will people gradually move over to ES6. This has been their MO for over a decade. Witcher 3 has absolutely nothing to do with it.

Eeeeeeexactacaly. It might also have to do with TESO. Maybe Beth does indeed hope that people with an itch for TES will hop on TESO sooner or later.

I have a bad feeling because Todd Howard specifically said "very long time". That doesn't sound like their usual four/five years at all but much longer.

Look at how Blizz has not released Warcraft 4 until today even though it would instantly sell millions. Is Beth following in their footsteps with TES and delaying any SP TES indefinitely?

It could also be technical reasons. Maybe FO4 is the last game they want do on the Creation engine. Writing a new more advanced engine from scratch that has the same capabilities especially with regard to modding has got to be a pretty epic undertaking.

Whatever it may be, TW3 certainly has zilch to do with it. What silly fanboi blabbering. Skyrim is a 2011 old gen game. TW3 is a 2015 current gen game. Four years and one full console gen difference. Any comparison is therefore beyond retarded to begin with.
 
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2765 Comments. 139 pages. Viewing page 27.
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