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Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 2129 (Senior)
User ID 24408
 
User comment history
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News Comments > Elite: Dangerous on December 16
38. Re: Elite: Dangerous on December 16 Nov 7, 2014, 20:25 CJ_Parker
 
saluk wrote on Nov 7, 2014, 19:50:
This is how you do development. Yeah, you won't please everyone, but you make a good, releasable, solid core that can than be expanded.

Much better than, say, developing 25 completely independent games and hoping that at some point they will magically fit together. Or, like, putting a lot of effort into cool helmet wearing animations when the ship flying animations don't work.

Hehe, nice how you managed to avoid mentioning the name of that other game. And I completely agree. Frontier is on the right track here and Braben is a very smart guy who knows exactly what he is doing.
The expansions which will add many features people are missing now are already in the pipeline and will be free for people who pledged over a certain amount.
This game has a solid roadmap and it will only get better because they are actually gonna stick to it, you know, instead of for monetization reasons, coming up with more peripheral crap they'll never finish before 2020.
 
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News Comments > Blizzard Announces Overwatch
46. Re: Blizzard Announces Overwatch Nov 7, 2014, 20:12 CJ_Parker
 
Caladell wrote on Nov 7, 2014, 18:18:
Like others have said though, hopefully no micro-transactions.

That was a good one, dude. Got more jokes like that?
 
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News Comments > Blizzard Announces Overwatch
14. Re: Blizzard Announces Overwatch Nov 7, 2014, 15:50 CJ_Parker
 
jdreyer wrote on Nov 7, 2014, 15:43:
CJ_Parker wrote on Nov 7, 2014, 15:38:
Lame derivative crap.

Blizzard has almost always been derivative. They've been successful because they've been able to make one of the best versions of that genre: Warcraft, WoW, StarCraft, Hearthstone. Diablo is probably the only thing original they've ever done.

I know. That's why I said "lame derivative crap". And Diablo original? Well... top-down simplistic point&click hack'n'slash was not really blowing anyone's socks off at that time either was it?
I mean the execution was top notch as always but it wasn't really revolutionary per se.
 
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News Comments > Elite: Dangerous on December 16
21. Re: Elite: Dangerous on December 16 Nov 7, 2014, 15:47 CJ_Parker
 
SpectralMeat wrote on Nov 7, 2014, 15:07:
The complaints usually comes from from those that aren't exactly sure what Elite is and expect it to be a different game than what it is.

^ this. This game like most open world games does not work well for people expecting a Disneyland themepark where Mickey Mouse is waving at you from the left and Donald from the right every five yards and where content is thrown in your face instead of you needing to actively search for and find the content.
Even more extreme than a game like Skyrim, Elite is a game where you have to carve out your own story in this big huge universe. Use your imagination. Roleplay. Take on an active role, head out there and don't expect the game to throw stuff at you while you sit there passively munching popcorn. That's not how it works. This is not a modern dumbed down cinematic game where you just need to watch and press buttons. This is a game for active players.
 
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News Comments > Blizzard Announces Overwatch
8. Re: Blizzard Announces Overwatch Nov 7, 2014, 15:38 CJ_Parker
 
Lame derivative crap.  
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News Comments > Ubisoft vs. Steam?
75. Re: Ubisoft vs. Steam? Nov 7, 2014, 14:49 CJ_Parker
 
Primalchrome wrote on Nov 7, 2014, 13:43:
To bring it around...everyone I know...and probably everyone on this site have bought more games since Steam has been out. Yes, we're older and have more disposable income. The real drive behind the sales is convenience and pricing. Impulse buys. "I can't go wrong for $9.99" buys.

More games, yes. More cash spent on games, a most definitive no. Back in the days I think I probably bought a full price game approximately once per month and then a few slightly discounted games in between. I'd guess I might have spent maybe $600 on games per year. Give or take.

Ever since Steam sales and the insane one-click abundance of cheap games at one's disposal, my total spendings have dropped significantly. I've bought WAY more games but I've only spent a fraction of that annual $600 in the last few years.
At least on Steam and on retail. I have instead used the saved funds on various Kickstarters where I have pledged at pretty high tiers in many cases.
Now I'm done with KS, too, after many broken promises and under-deliveries and I have a ridiculous backlog anyway so my game-related expenses are low and will stay very low for the foreseeable future.
 
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News Comments > Elite: Dangerous on December 16
12. Re: Elite: Dangerous on December 16 Nov 7, 2014, 14:27 CJ_Parker
 
Very nice. I've dabbled some in beta but I'll really get into it once my physical shit arrives which will hopefully not be too long after 12/16 then. Bring her on!  
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News Comments > Star Citizen at $60M
18. Re: Star Citizen at $60M Nov 6, 2014, 21:01 CJ_Parker
 
Panickd wrote on Nov 6, 2014, 20:46:
Tipsy McStagger wrote on Nov 6, 2014, 20:39:
I did a 100$ backer pack for this a long ass time ago. I still haven't flown or loaded up their alpha stuff or anything in this game. Why? Because I like polished games not "Alphas".

Anyways, I funded this game because of a huge lack of space sims since Freespace 2. At this point, I'm so tired of hearing about this game unless it's "Gone Gold".

I'll be surprised if it ever goes Gold in the traditional sense. It sounds like they just intend to float a beta into the "real" release one day and then keep on adding to it and working on it ad infinitum until the money runs out.

Well, some of us have pledged for physical game boxes so I guess you could say that the game is "gold" when they are shipping those boxes.
 
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News Comments > The Witcher III Free DLC Plans
27. Re: The Witcher III Free DLC Plans Nov 6, 2014, 20:36 CJ_Parker
 
HorrorScope wrote on Nov 6, 2014, 19:47:
Project CD isn't publicly traded is it?

From their website:

CD Projekt S.A. (formerly CD Projekt RED S.A.) is a holding company listed on the Warsaw Stock Exchange. Its business activities focus on development of videogames in The Witcher franchise (the CD Projekt RED studio; formerly CD Projekt RED Sp. z o.o.) Its subsidiary companies deal with distribution of videogames and motion pictures (CDP.pl Sp. z o.o.) and operating an online game distribution platform with global reach (GOG Ltd.)
 
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News Comments > Star Citizen at $60M
15. Re: Star Citizen at $60M Nov 6, 2014, 20:23 CJ_Parker
 
On a semi-related note: A bunch of guys who were fired from CIG's Austin team have announced their new game at http://peezocker.com/ today.
The game's name is to be revealed at a later date but it's basically a Descent kind of game.

Here's a bullet point summary of that new game from their forums (sorry about the fucked up format but that's what copy&paste will do). Or if you want to watch the half hour stream yourself then go here: http://ustre.am/QLWp

  • He says the company is made up completely of ex-CIG employees so far, including Mike Morlan.

  • Jason Spangler, Elijah Mcneil and Chris Olivia are all part of the team. Wingman's Son is part of the team as well.

  • 300 Years into the future. Players take the role of Resource Agents, trying to get our hands on resources to make money.

  • Game-play and mechanics will be similar to the classic game Descent. 6 DOF. Fly around tight spaces and through tunnels.

  • 4-5 Ships to fly at launch. (Stealth Ships, repair/support ships, gun play, mining ships)

  • Several game modes. Create your own Corporation, play single player or multiplayer.

  • Burrow through the ground in order to find secrets and upgrade your ships.

  • Will be crowd-funded and community made. Looking for people to help make the game and be people like community managers. Not looking for money yet.

  • Still figuring out which engine to use. Looking at unreal 4, and leaning in that direction.

  • Looking to Ship the first version of the game withing ONE YEAR. Company started just two days ago. Already have a ship flying around on screen.

  • Have a hangar or garage, such as World of Tanks, to upgrade weapons and engines and other parts. More arcade like and less hardcore of a flight model.

  • Have a name in mind for company, but are looking for ideas from the community.

  • New show like Wingman's Hangar will be coming out for this game. Called something like Wingman's Basement.

  • Mod tools will be available as soon as game is released

  • Will sell map-packs after game is released.

  • Looking to make a companion App for the game as well, which would allow you to map out areas and find things.

  • Voxel-based mining system

  • Track-IR and Oculus rift will be supported

  • Looking at have 60 people or so playing at once in a game.

  • Regarding Star Citizen
    Still a huge supporter, and will continue to Support Chris Roberts and his vision.

  • No truth to any of the rumors on the forums. He is happy to be his own boss again, and fully supports Chris's decision to do whatever he needs to do to make his vision happen.

  • Happy to have helped form CIG, and will continue to support Star Citizen in the future

  • Would not be surprised if on his new show to have segments about Star Citizen, as he still cares about its future.


  • This comment was edited on Nov 6, 2014, 20:30.
     
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    News Comments > Star Citizen at $60M
    14. Re: Star Citizen at $60M Nov 6, 2014, 20:18 CJ_Parker
     
    The monetization express keeps...

    rollin', rollin', rollin' (what)
    keep rollin', rollin', rollin', rollin' (come on)
    keep rollin', rollin', rollin', rollin' (yeah)
    keep rollin', rollin', rollin', rollin'
    now i know y'all be lov'in this shit right here
     
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    News Comments > The Witcher III Free DLC Plans
    21. Re: The Witcher III Free DLC Plans Nov 6, 2014, 16:21 CJ_Parker
     
    MoreLuckThanSkill wrote on Nov 6, 2014, 16:05:
    16!?! That's great and all, and I was going to buy Witcher 3 anyway, but now I have no incentive to buy it early... more like in a year and a half after when all these DLCs are finally released. :|

    ^ this e-fuckin-xactly
     
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    News Comments > The Witcher III Free DLC Plans
    14. Re: The Witcher III Free DLC Plans Nov 6, 2014, 15:21 CJ_Parker
     
    It may be free on the up side but it's still retarded to chop up a game like that. Not buying until the complete EE comes out.  
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    News Comments > Square Enix Financials
    1. Re: Square Enix Financials Nov 6, 2014, 10:22 CJ_Parker
     
    No surprise thanks to that tasty bribe from the assholes at Microsoft for Tomb Raider exclusivity. Phuck'um all!  
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    News Comments > Evening Previews
    6. removed Nov 6, 2014, 04:59 CJ_Parker
     
    * REMOVED *
    This comment was deleted on Nov 6, 2014, 10:48.
     
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    News Comments > Morning Previews
    10. Re: Morning Previews Nov 5, 2014, 20:01 CJ_Parker
     
    {PH}88fingers wrote on Nov 5, 2014, 19:44:
    for those interested in what he actually said


    His departure post

    btw your post makes very little sense. First you say "a studio without any lead blah blah smoke weed" and then you say "there are other leads in Austin so his story is a blatant lie"

    so which one is it?


    I was trying to imagine what a studio without any leads would be like. It doesn't make any sense. You always got to have someone in charge. A studio director, team leads etc.
    That's why it was completely obvious, to me at least, that what Peterson wrote in his good-bye post was not the real reason.
    It's illogical. They are keeping the studio and they have a new studio director in John Erskine and a new PU director in Tony Zurovec and all of the team leads are also staying in Austin.
    Everyone gets to stay in Austin but Wingman, according to his own blurb, was supposedly forced to choose between 1) relocate or 2) GTFO.

    If you still can't see the smoke then I don't know what to say and would suggest some brain surgery.
     
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    News Comments > Morning Previews
    8. Re: Morning Previews Nov 5, 2014, 19:32 CJ_Parker
     
    Yesterday news broke that the Star Citizen Austin studio director Eric "Wingman" Peterson was fired for some very obscure reasons. According to Peterson, Roberts wants to consolidate all lead personnel in Santa Monica so Peterson basically had a choice to relocate or GTFO. He supposedly went for GTFO due to "family reasons".

    Right.

    At the same time the Austin studio keeps going according to community dude Ben Lesnick. It's not going to be shut down. So what's that? A gaming studio w/o any team leads? Can I please get a job there to slack off with some Mary Jane all day long? Pretty please with sugar on top?
    Also, several other high ranking leads like Lead Designer Rob Irving are staying in Austin. And they just hired a new PU director who is also going to work out of Austin.

    So the whole official reason that Peterson gave us is undeniably 100% grade A bullshit. Roberts is not making all his leads relocate to SM. They either forced Peterson to state that as a reason or Peterson made it up.
    The big question is why in his right mind would Roberts let Peterson go? The guy single-handedly got the entire Austin gig going all by himself and it seemed like he was an invaluable asset who poured his heart, soul and body into the project.
    Also real classy of Roberts to not say a peep about Peterson's departure (yet). No well wishes. Nothing.

    The only good news about this is that Peterson has launched a new endeavor over night. Check this out: http://peezocker.com/


    TL;DR = Star Citizen is bleeding key personnel. Let the conspiracy theories begin!
     
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    News Comments > Fallout: Shadow of Boston German TM [Updated]
    35. Re: Fallout: Shadow of Boston German TM Nov 5, 2014, 15:03 CJ_Parker
     
    lol@Bethblog ... how can an official source be a hoax? A trademark is either filed or not. Try again, Bethesda.  
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    News Comments > Fallout: Shadow of Boston German TM [Updated]
    28. Re: Fallout: Shadow of Boston German TM Nov 5, 2014, 13:49 CJ_Parker
     
    Icewind wrote on Nov 5, 2014, 12:20:
    CJ_Parker wrote on Nov 5, 2014, 11:25:
    InBlack wrote on Nov 5, 2014, 09:53:
    Cutter wrote on Nov 5, 2014, 09:50:
    Prez wrote on Nov 5, 2014, 09:46:
    Hope it gets announced soon. I'm ready for more Fallout.

    You. Me. And everyone else.

    Im going to wait for the inevitable standalone expansion from Obsidian.

    Well, I hope that Obsidian stays far away from Fallout. After they and their entire community have SHAT all over Bethesda and publishers in general, claiming that boooofrickinhooo they are the devil incarnate, I sincerely hope that Bethesda does not give those Obsidian fuckers any more work. If they do not want to work with a publisher then they need to STFU and do another Kickstarter or just close shop. They won't be missed. Fuck 'em hard!

    You mean you don't want to play Numenera or Eternity?

    You're missing out.

    Well, Numenera is luckily not made by these losers. Just Avellone that clown is doing some design I believe. In a moment of drunken dementia I pledged for both of these games actually so yeah I guess I'll have to play them too.
     
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    News Comments > Morning Tech Bits
    3. Re: Morning Tech Bits Nov 5, 2014, 11:36 CJ_Parker
     
    lol@n00bs  
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    2129 Comments. 107 pages. Viewing page 26.
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