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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
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Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 1696 (Pro)
User ID 24408
 
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News Comments > Star Citizen Passes $23M; Hangar Spaceflight Mod Video
14. Re: Star Citizen Passes $23M; Hangar Spaceflight Mod Video Oct 19, 2013, 22:30 CJ_Parker
 
Graham wrote on Oct 19, 2013, 20:23:
Is it that unimaginable that around two hundred thousand people want to see this genre back from the dead and treated with respect?

Not unimaginable but extremely hard to believe those numbers. Look at hardcore flight sims like FSX, DCS or IL2. Very small communities of a once beloved genre and several Kickstarters e.g. for hardcore DCS modules have failed.

Assuming that there are really 200K backers it's more like 20K people wanting the return of the space sim and 180K people planning on jumping ship (pun intended) from EVE to a subscription free MMO space sim (= SC).
I'm not even making this up. Look at the official SC forums. It's all about the MMO part of the game. The single player Wing Commander style Squadron 42 campaign barely ever gets mentioned at all and most people seem to plain not care much for it other than using it as a practice level for the MMO.
There is a reason why the latest episode of Wingman's Hangar was dedicated to Squadron 42. Not just because it happened to be episode 42 of Wingman's Hangar but also because the single player game has almost been ignored to this day.

Seriously, the MMO demographic (especially current and ex-EVE players) is very strong in this one. Only a minority seems to be the space sim fans of the 1990s when Wing Commander, XWing and Freespace kept us up all night.

 
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News Comments > Star Citizen Passes $23M; Hangar Spaceflight Mod Video
8. Re: Star Citizen Passes $23M; Hangar Spaceflight Mod Video Oct 19, 2013, 20:10 CJ_Parker
 
Cutter wrote on Oct 19, 2013, 18:05:
There is no way money just keeps rolling in like this like it was clockwork. I smell something here and it ain't roses.

I have also had a suspicion for quite a long time that maybe Roberts himself and his brother and maybe some other ex-Origin guys who got rich back in the day or rich friends of Roberts from the movie industry are responsible for the majority of the funding.

As we know Roberts has always been planning on a US$20+ million game from the beginning with one part coming from crowdfunding and another from investors.
There is definitely a possibility here that the plot is to keep the money from crowdfunding coming in but that in reality it's more like US$ 8 to 10 million from the crowd and the other US$10+ million from "investors" (= Roberts himself + friends and family).

No one is ever going to be able to do a head count and check whether the sum total really reflects the accumulated individual pledges or what number of alpha slots are really taken.
And thanks to the instancing system (about 50 players max per instance) no one is ever going to be able to estimate the number of players online.
It would be fairly easy for Roberts to pull off some tricks to inflate the crowdfunding numbers for more publicity and to keep up the momentum.

On the other hand it is perfectly possible that there are in fact that many nutters out there. Remember WoW. Before it was released everyone thought it was going to be one big fail in an already oversaturated MMORPG market. And the rest is history as they say.

 
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News Comments > Star Citizen Hits $21M; Video & Hangar Patch Released
38. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 19:47 CJ_Parker
 
Scottso wrote on Oct 14, 2013, 19:16:
I don't think that's altogether fair considering Robert's past history with these sorts of games.

Oh yeah? The last game that Chris Roberts worked on was Freelancer and you might want to read up on the development history of that game. The short version is that Roberts got degraded to "consultant" because the project was a clusterfuck. It suffered delay after delay and in the end it was taken away from Roberts so it wouldn't end up as vaporware.
The Wing Commanders, while awesome games at their time, were also troubled by hefty delays and feature cuts because Roberts was always way too ambitious for his own good.

There is plenty of reason to be concerned about Star Citizen given the massive scope of the project. Chris Roberts is riding the razorblade between madness and genius. Outcome undetermined but wish him luck. He's gonna need it.

Also, I agree with the sentiment that this game is losing focus. Most of the core audience wanted a modern Wing Commander or XWing. Not a FPS.
And also not a game where you have to micro-manage shit to death like taking care of ship insurance, hangar fees, taxes and all that crap that is going to take away from the actual piloting.

 
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News Comments > Star Citizen Passes $21 Million
56. Re: Star Citizen Passes $21 Million Oct 9, 2013, 21:50 CJ_Parker
 
saluk wrote on Oct 9, 2013, 14:31:
I like space. I like ships. I like flying ships in space. I like a lot of the ideas that are going in this game, it sounds like a dream. Most games that sound like a dream are merely ok - or bad. Sure, I bought into SC - I will be getting my copy of the game when it comes out. But I just don't understand why people are buying ships for a game that is far from being ready? How do you know you want that ship? You haven't been able to see how it performs in the damn game! Every MMO I've ever played nerfs and buffs the classes all the time - that's going to happen here. I mean, they look cool sitting in your hanger, but you can just look at the screenshots if you want to see how it looks. You still don't know how it's going to fly. It makes no sense to me. I wouldn't buy ships with real money in any case - buying virtual items usually rubs me the wrong way - but I REALLY don't understand buying these things on complete faith. Faith that the game warrants the expenditure, but more than that, faith that the ship is worth the cost.

It's mostly because of Lifetime Insurance (LTI). Many people believe that they are going to have a HUGE advantage over others by buying ships with LTI now as opposed to new players who will have to pay for insurance.

Of course no one knows right now how it's gonna turn out but CIG has hinted at the very obvious fact that LTI will only be a minor perk. Insurance will be very affordable and I think we all know it has to be unless CIG does not want any new players to join the game - ever.

There's also going to be a natural progression of ships where the old models (including the pledge ships) get exchanged for newer models. So after a while into the live game (a year, two..?) no one will have LTI anymore since no one will be flying around with the old ships anymore (LTI sticks to the hull, not the account).

It's actually pretty funny to watch all the hysterical little school girls on the RSI forums who are hoping to score with the quarterback tomorrow (1 year anniversary sale launches tomorrow) not knowing that he has a smelly breath and a hairy ass. Oh well. Open wide, guys! Open wide!!!

 
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News Comments > Elite: Dangerous Video Diary
2. Re: Elite: Dangerous Video Diary Oct 6, 2013, 15:37 CJ_Parker
 
Wildone wrote on Oct 6, 2013, 15:16:
I hope this gets made, SC is looking great but getting very bloated with all the fan boys wanting it to be GTA in Space. This might be more pure combat based

Agree. As much as I am looking forward to SC, I sometimes get the impression that they have broadened the focus way too much.
SC is starting to sound like you're going to be busy 90% of the time playing insurance manager, ship upgrade manager, fleet manager, hangar fee maintenance manager, tax manager, medical issue manager (permadeath/injury system), trading network manager etc. etc. etc. and only 10% actually flying and out of those 10% maybe 1% to 5% fighting since space is huge and encounters aren't exactly around every corner especially in the safer sectors.

Now I don't want a hack'n'slash in space where you wish you had an old Quickfire joystick with permafire but time spent on the ground micromanaging shit should be WAY less than the actual space time. I hope that Chris Roberts and co refocus on the fact that SC was supposed to become a space sim one of these days.
 
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News Comments > Battlefield: Bad Company 3 Will Happen, Eventually
5. Re: Battlefield: Bad Company 3 Will Happen, Eventually Oct 3, 2013, 10:36 CJ_Parker
 
Yippie! Battlefield 4 reskinned, who would have thought that EA would milk the cow dry?  
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News Comments > Battlefield 4 AMD Driver Issue?
1. Re: Battlefield 4 AMD Driver Issue? Oct 1, 2013, 21:05 CJ_Parker
 
AMD driver issues with a game? Really? Wow! That's rare!

Keep on trucking with that Mantle crap though AMD! That's probably going to be totally bugfree and flawless given your awesome track record!
 
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News Comments > Morning Consolidation
33. Re: Morning Consolidation Sep 30, 2013, 21:31 CJ_Parker
 
Hahaha fuck consoles... but knowing Ubi those lamers will port it to PC with 30fps hard-locked so they will probably be having the last laugh .  
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News Comments > Master Thief Announced
4. Re: Master Thief Announced Sep 27, 2013, 22:23 CJ_Parker
 
MajorD wrote on Sep 27, 2013, 20:59:
Sleeping Bargain bin; I'll play the REAL THING until then.


Yep thanks to the lame DLC policy this is also bargain bin material for me whenever they release the GOTY or complete edition.
 
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News Comments > Divinity: Original Sin in February
5. Re: Divinity: Original Sin in February Sep 27, 2013, 01:33 CJ_Parker
 
That was pretty clever of them to finance their inevitable delay via Kickstarter and then blame it on the stretch goals LOL ... pure genius  
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News Comments > Sunday Interviews
5. Re: Sunday Interviews Sep 22, 2013, 17:12 CJ_Parker
 
PC gaming FTW! - Fuck you 180 and PS4!  
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News Comments > Saturday Mobilization
1. Re: Saturday Mobilization Sep 21, 2013, 17:30 CJ_Parker
 
Ballmer is definitely quite the comedian  
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News Comments > More on Steam Living Room Plans Next Week
6. Re: Announcing upcoming announcements Sep 20, 2013, 14:38 CJ_Parker
 
Ryan Lange wrote on Sep 20, 2013, 13:14:
I really wish companies would just stop that ridiculousness...

You can say that again. I want my Steam on the desktop where it belongs, not in my living room. My desktop PC is my holy grail of PC gaming. I do not want a watered down Shiteambox in my living quarters. Them fuckwads at Valve can shove their Shiteambox where the sun don't shine.
Just like Microsoft who keep trying to force us PC gamers to switch to the couch can suck my beautiful PC gamer cock. Highend desktop or GTFO.

Seriously, WTF is up with Valve? Why the fuck are they all of a sudden trying to mimic Microsoft's dick moves of the past now that they have a decent install base? Is it because of Gabe's Microsoft history? Is it all a big motherfucking conspiracy in the end? Is the circle now complete? Is this the big final PC gaming kill move?

Fuck Valve. If they push through with this retarded shit, I'm going to regret every single Steam purchase I have ever made, and trust me, like many of you fellow PC brethren, I've unfortunately spent a lot of cash on digging my own grave.

Oh the irony, thinking where all of our money went... just so Valve can fuck us over epic style...
 
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News Comments > Dishonored: Game of the Year Edition Next Month
7. Re: Dishonored: Game of the Year Edition Next Month Sep 13, 2013, 12:46 CJ_Parker
 
Good. Now go on sale and we have a deal, Mr. Dishonored GOTY  
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News Comments > Batman: Arkham Origins PhysX Trailer
7. Re: Batman: Arkham Origins PhysX Trailer Sep 13, 2013, 12:41 CJ_Parker
 
nVidia rulez

lol@amd
 
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News Comments > Morning Consolidation
17. Re: Morning Consolidation Sep 12, 2013, 18:46 CJ_Parker
 
2nd_floor wrote on Sep 12, 2013, 13:35:
There are many worse nick names out there, this one is pretty enjoyable and clever I think.

This is exactly why MS doesn't like it. Because they're all about serious and stupid these days instead of enjoyable and clever.

Those assholes.
 
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News Comments > Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat
52. Re: Very good chance it will surpass $20 Million Sep 7, 2013, 20:11 CJ_Parker
 
Comet wrote on Sep 7, 2013, 19:52:
Star Citizen is expected in mid-2015 but even if there is a delay and instead of mid 2015 it's Christmas 2015 backers will accept that since it is normal for such an ambitious games to get delayed.

The official line is still "late 2014". I haven't seen an official delay announcement yet. You, me and a lot of other people may be expecting mid 2015 at the earliest (because of the massively ambitious scope) but a lot of people are also still expecting late 2014 because no delay has been announced so far.

And if I were you I wouldn't be so sure about backers accepting delays so easily. You, me and a lot of other backers with a sense of realism? Yes.
But just look at the forums with regard to the hangar release. Everyone knew it was pre-alpha. Everyone knew it was unfinished and buggy. And yet you had a million n00bs cry out in anger and terror over the buggy nature of the hangar release.
There are way more retards out there than you seem to think. You're way too optimistic in that regard.

With that said they are quite clever about these stretch goals. Except for some of the early ones that were part of the original campaign, none of the stretch goals post-$10 million is saying "on release" or generally giving out any date when to expect that feature in the game so CIG can always play the "we never said when" card.

 
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News Comments > Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat
10. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 7, 2013, 11:39 CJ_Parker
 
Axis wrote on Sep 7, 2013, 10:59:
Those kind of realistic goals give people confidence that they won't be wasting their money. Time will tell...

While the individual stretch goal items might be within reason, you have to use an extremely loose definition of "realistic goals" for the entire project.

What they have promised in a nut shell:

- A fully featured single player campaign (Squadron 42) with a branching campaign and 50+ missions. An expansion pack will be released at no cost to original backers within 6 months of the release of squadron 42.
- A persistent universe (MMO) with over 100 star systems (no procedural stuff... it's all "hand-made").
- A mod kit and dedicated servers that let players create their own mods and set up their own servers.
- A very complex in-game economy.
- Gameplay is supposed to cater to all playing styles, i.e. military, pirate, trader, miner... there's always s'posed ta be something to do for everyone.
- Playable and boardable capital ships with multiple stations
- Enhanced boarding options: melee combat, heavy weapons, zero gravity simulation, suit HUD options and EVA combat.
- A very detailed and intricate ship components and upgrade system including the ability to overclock individual parts for maximum performance outside of the specs.
- A universe with a progressing timeline. It's not supposed to be as static as most MMOs but they want to implement a system where time passes and events unfold and where your character ages etc.
- An app for tablet PCs for checking on various game stuff
- Command & Control Center for managing your fleet
- Ability to compete over and manage space stations
- Planet-side FPS gameplay ($20 million is just a matter of when, not if)

And since they have not officially committed to any delays we should be able to expect all of the above by the end of 2014.
So, a full single player game, a full MMO with 100+ star systems to explore, mod tools and dedicated servers all within just a little over a year.

I have one word for that: LOL.

Chris Roberts is a good guy but he's also a crazy mofo with a known track record concerning excess ambition and a complete disregard for realistic schedules. Just read up on the development history of Freelancer.
SC will be awesome and somewhat resembling the stated vision in 36+ months from now but it is high time that CR sobers up and sets people's expectations straight for the beta and the initial release of the game. The expectations are through the roof right now with all of the success of the funding campaign and the features that get piled onto an already scary and humbling pile of work.
 
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News Comments > Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat
2. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 7, 2013, 10:25 CJ_Parker
 
FUCK YEAH! Right in your fucking stupid little faces you console swine!!!  
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News Comments > Morning Consolidation
8. Re: Morning Consolidation Sep 4, 2013, 13:14 CJ_Parker
 
Black Friday for PC gamers. Thanks for nothing MS you traitorous fucks. I hope that your next Shitbox fails like you fail at just about everything you have touched in the last few years. That Heavy Rain bit speaks volumes about your lack of vision and brains too. Fuck yourselves and your shitty Halo which is all you lamers got. Buttfucks.  
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1696 Comments. 85 pages. Viewing page 24.
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