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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
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Signed On Feb 11, 2006, 23:49
Total Comments 2268 (Senior)
User ID 24408
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News Comments > Star Citizen Video
52. Re: Star Citizen Video Mar 17, 2015, 05:20 CJ_Parker
InBlack wrote on Mar 17, 2015, 03:56:
Actually, there is a new fucked up thing I learn in almost every Starcitizen thread.

Someone mentioned that Arena Commander was/is sold seperately? Also that the FPS will be sold seperately?

Hang on, is there any truth to this? Am I right in assuming that every single module of Starcitizen will be sold seperately? How much will Squadron42 cost (in its entierty?), what about the MMO portion?

That was me and if you read my posts closely then you will notice that I was talking about alpha passes. Backers past a certain point do not have automatic alpha access on their accounts but only beta access. If those backers want to play an alpha status module like Arena Commander or the upcoming FPS module then they have to buy a separate alpha access pass ($5 for Arena Commander).

CIG originally only sold 300K alpha slots so at currently 835K backers there are potentially 500K+ opportunities to make $5 for CIG. It's a little more complex than that because some packages do include AC alpha access even though they were sold past the 300K threshold, but generally from a business point of view, it would definitely be in CIG's best interest to maintain the game's alpha status for as long as possible (= lock out many people and make them dish out for $5 passes if they want to play currently available content).
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News Comments > Star Citizen Video
50. Re: removed Mar 17, 2015, 04:59 CJ_Parker
Eirikrautha wrote on Mar 17, 2015, 00:26:
theyarecomingforyou wrote on Mar 16, 2015, 19:06:
CJ_Parker wrote on Mar 16, 2015, 16:57:
They're not going to release it any time soon. They are going to call what is essentially an advanced beta a "pre-alpha" for as long as dumbfucks keep buying the separately sold Arena Commander and in the very near future FPS module alpha passes.
I'm betting they will only advance it to beta and then to release once the pressure from the community really starts mounting. Until then they'll keep calling it "pre-alpha" and ripping off the mouthbreathers... because why not? Easy money.
It's not beta because it's not feature complete, which is the traditional definition of the term. Multicrew ships are months away and there has been no mention of the implementation of ship boarding. I imagine it will enter beta later this year around the launch of SQ42.

Eirikrautha wrote on Mar 16, 2015, 17:19:
More than anything else, this video has convinced me that SC has no chance of succeeding. Take a moment to look at the FPS terrain. Look at how much detail there is in one station. Now tell me how many of them CR and his teams will be able to build at that level of detail.
They've been developing the various locations simultaneously and using a prefab system that will allow similar building types that can be arranged to create a distinct look. The materials system they use allows them to quickly build up detail. They've said there will be some franchises, so you'd expect to see similar stores with the same brand in multiple locations. Further, they'll be rolling out the various locations and they'll continue to be added after 'launch'. Most of the hard work is being done at the moment, which is creating the themes and styles. It's also worth pointing out that CIG is a large studio now, with over 270 employees - the speed of development has increased significantly over the past 6 months and we'll see faster, more substantial updates this year.

The team working on the PU (Austin) is separate from that of the team designed the FPS mechanics (Illfonic), which is separate to that of the team designing Squadron 42 (Foundry 42), which is separate to the team designed the AI (Moon Collider), which is separate to the team designing the website and backend (Turbulent), which is separate to the team designing the UI (Behaviour), which is separate to the team designing the ships (Santa Monica). The studios have become very specialised. That means the development of one aspect of the game doesn't bottleneck others, though obviously they work together for vertical slices.

A great example of the improved development is the ship pipeline. Since that's been reworked there has been a constant flow of new concept ships, as well as hangar and AC ready ships. We've seen the Herald, Orion, Carrack, Redeemer, Gladius, Gladiator, Javelin, Retaliator and 890 Jump, along with various variants. F42 has been working on ships for S42 (Idris, Bengal, Cutlass, etc) while other studios take on the general ships.

The point is, while progress has been slow up to this point most of the effort has been building up the studios and developing processes and technology. Now CIG is established we'll see things pick up. Further, this isn't a traditional game where all the content has to be available at 'release' - we'll see substantial amounts of content added beyond launch, as the game is intended to last at least five years. That said, CIG has a lot to live up to and it's perfectly understandable to be sceptical. What I'd say is, if you have an interest in the game, follow the videos (Around The Verse, 10 For The Chairman) as they give a good idea of how the game is progressing.

I base my opinions of what I've played and what I've seen coming. At the moment all the signs are positive, even if they do often miss deadlines. I don't mind a few delays if the end game is worth it.
Well, that's taking the most positive outlook on the present state of the game possible. One could look at the same situation and say that they have compartmentalized their efforts into so many studios that unifying the work into a single game will be a nightmare. 5+ studios who are working on interconnected systems are bound to have merge issues. And that doesn't deflect the criticism that the pie has been split so many ways that the part of the game most people backed (the space sim part) is only receiving a fraction of the resources.

Oh, and the cynical person might point out that the reason the ship-creation part of the studio is so streamlined is that this is the part they are using to make more money, as opposed to the part that makes a fun game. Strange how that is the priority, eh?

A super-fat +1 on the last paragraph. Of course that is the only reason and also the reason why it (ship pipeline) was moved from Austin to Santa Monica where Chris Roberts resides. The boss wants to have maximum control over the goods that make the most money. Whip-cracking included if needed. Those ships and sales opportunities gotta keep coming!

As for the rest, it is obvious that theyarecomingforyou is your typical Church of Christ Roberts cultist. He watches all these shows and reads the forums and letters from the Chairman and gobbles up everything as 100% gospel.

In just about all of his posts where he is glorifying Star Citizen he is just regurgitating verbatim what Christ Roberts and other devs or marketing (the AtV show btw is run entirely by marketing) are saying.
People like theyarecomingforyou are CIG's marketing parrots. He does not receive and process information. He just receives and parrots it like all of the other well-behaved Christ Roberts fanbois at the official forums.

It's a really funny phenomenon with SC actually. I have never seen such a huge amount of rabid fanbois ever before who go out of their way to skip the process of critical thinking or outright refuse to even begin to process or reflect upon any information given to them. Everything the devs or marketing say is like the infallible word of God Himself. It will become true. It has to become true. No questions asked. No doubts allowed. Christ Roberts will make it so. His will be done.
I honestly can't think of a single other developer in history who has ever had such a God-like status with such a huge amount of fans following him like the pied piper. It's an amazing mass hysteria/hypnosis phenomenon.
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News Comments > Star Citizen Video
38. Re: removed Mar 16, 2015, 16:57 CJ_Parker
Tumbler wrote on Mar 16, 2015, 15:51:
There is no doubt that the drama will only get worse once it's released...

They're not going to release it any time soon. They are going to call what is essentially an advanced beta a "pre-alpha" for as long as dumbfucks keep buying the separately sold Arena Commander and in the very near future FPS module alpha passes.
I'm betting they will only advance it to beta and then to release once the pressure from the community really starts mounting. Until then they'll keep calling it "pre-alpha" and ripping off the mouthbreathers... because why not? Easy money.
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News Comments > Valve on Improving Steam Customer Service
23. Re: Valve on Improving Steam Customer Service Mar 14, 2015, 18:55 CJ_Parker
jdreyer wrote on Mar 14, 2015, 17:42:
2003, eh? You must have been one of the first people on it! I joined when I got the Orange box, probably 2005-6?

Many, many, many people, myself included, have a day 1 Steam account (some day in September 2013) because games like Counter-Strike required Steam if you wanted to keep playing. It was a forced downgrade of epic proportions because the first incarnations of Steam were the biggest pile of shit code ever shat out by any developer and that includes Derek Smart.
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News Comments > Valve on Improving Steam Customer Service
22. Re: Valve on Improving Steam Customer Service Mar 14, 2015, 18:47 CJ_Parker
Haven't ever needed their customer support yet (lucky me huh?) but it would definitely be a nice move if some of the $2bn/y revenue would be put towards customer service instead of burgers for Gabe, kthx.  
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News Comments > Star Citizen is Huge
115. Re: Star Citizen is Huge Mar 13, 2015, 14:31 CJ_Parker
Not sure what's "impressive" about zero-G. If the engine supports gravity, which CryEngine apparently does, then turning zero-G on/off is literally a single line of code switching the gravity variable value to the desired state. It's a super-simple toggle.

Design- and gameplay-wise I'd say that zero-G is one of the dumber ideas of this game. As we can see in the available videos, it is slow, floaty, clunky and awkward. Everyone is a big, slowly floating FAT DUCK while in zero-G. It takes zero skill to hit static targets like that. The only way to make it challenging would be to add inertia to aiming and make that part of the game floaty as well, kind of like aiming with analogue sticks, but a thousand times worse. I hope I don't need to say how much SUCK that would be.

Personally, I'll try the FPS module once it's out later this month, of course, but I can't see myself playing it for long. FPS will only be enabled in certain zones in the game and in boarding of larger ships. I will definitely stay away from such zones and stay in my single seaters so I don't have to deal with any of that crap. Bring on Squadron 42 and the space game, please, but fuck this generic FPS bullshit that no one pledged for in the first place.
There are a myriad of dedicated FPS games out there that are doing the FPS much better. If I wanted FPS, I'd play some other shit but not a "pre-alpha" (yeah right) module of a space game.
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News Comments > Star Citizen is Huge
100. Re: Star Citizen is Huge Mar 12, 2015, 19:58 CJ_Parker
loomy wrote on Mar 12, 2015, 17:52:
Cutter wrote on Mar 12, 2015, 17:46:
BIGtrouble77 wrote on Mar 12, 2015, 17:31:
If you seriously need 100gb patches then you failed. Code should never be that large compressed. This obviously means BS like assets and cutscenes are being pushed in updates.


I am intrigued by your response and am considering subscribing to your newsletter.

Thenk Yew.

bluesnews poster reads story about 40gb game being 100gb some day. what actually enters his head is "100gb patches"

explains a lot

Dude, before you flame people you might wanna think shit through, especially before accusing others of not thinking shit through, mkay?!
Look, Star Citizen would by far not be the first game that either through a fuck-up or an odd patching mechanism (or poor tracking/change logging) would require the occasional full redownload of the entire package. This happens quite regularly and is not as out of this world as you seem to think it is.
Will every patch be a 100GB patch? 'Course not. But there is a good chance that occasional full redownloads will be required for major patches.
It is a completely valid concern so stop making a fool of yourself by mocking others for nothing.
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News Comments > Star Citizen is Huge
73. Re: Star Citizen is Huge Mar 12, 2015, 14:57 CJ_Parker
Jivaro wrote on Mar 12, 2015, 14:29:
Honestly, I very much understand this point of view. Lots of things have changed about the game, not all of it means much to many of the backers, and it's obvious the release date is a ways off. Did Roberts ever say that wasn't a possibility, well no..of course not.

To the contrary even. If you read the old updates from the Kickstarter campaign days, the guy even had the gall to claim that mo' moneh would help them deliver the game much faster to us so we should keep pledging like mad (for the record I knew this was BS back then but many of the slobbering fanbois took it as gospel).

Also, here's another KS quote for some good laughs, especially the bolded bit:

When we set out to crowd-fund Star Citizen we asked for two million dollars, the absolute minimum with which we thought we could build a solid game. And then we planned stretch goals so that we could include everything else we imagined. We expected three million, hoped for four million, dreamed of five million and so on. And the absolute top option, the impossible dream, was six million.

Six million was what it would take us to build the game we were imagining with all the bells and whistles we wanted included. Well, here we are with just over eight hours to go and that impossible goal where everything is unlocked is suddenly in sight. At six million you'll launch the game with 100 systems, a full orchestral score and a free copy of the first Squadron 42 mission disk, Behind Enemy Lines.

... and in the next KS update right after that one he was still trying to convince people to be able to pull this off in two years...

The next two years are going to be incredible for all involved and we're thoroughly happy that all of you are along for this exciting ride.

So.... Chris, two years huh? Welp, where is the game with Squadron 42 and the PU, the 100 systems, the bells, the whistles, the expansion pack and the full motherfucking orgasmic... err.. orchestral score?!? Well, WHERE THE FUCK IS IT???

This comment was edited on Mar 12, 2015, 15:05.
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News Comments > Steam Gift Restrictions Tighten
15. Re: Steam Making Piracy More Interesting Mar 12, 2015, 13:19 CJ_Parker
Right on... fuck the cheapskates!  
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News Comments > Star Citizen is Huge
58. Re: Star Citizen is Huge Mar 12, 2015, 13:14 CJ_Parker
theyarecomingforyou wrote on Mar 12, 2015, 12:19:
I'm getting 60fps at 2560x1600 with a GTX 970 SLI setup. They haven't even implemented technologies like DX12 yet, so there's a lot that can be done to improve performance to offset additions like anti-aliasing.

Stop lying. You are not *consistently* getting 60fps, especially not on a SLI setup which has a history of being extremely poorly supported by this dev team. SLI in SC is broken as fuck and you are getting between 30fps and 60fps depending on where you are, what you're doing and what is going on in the game at the time.

You're annoyed that they're building a game that is bigger and better than they promised at no extra cost? I couldn't be happier with the direction that development has taken.

Good for you. But how is an episodic release "bigger" or "better"? It sucks ass. A lot of ass. Squadron 42 in its motherfucking ENTIRETY was supposed to be out this last November.
Now, if we are LUCKY as fuck, we might get the first episode by November this year.
In plain frickin' English: A full year delay for only 20% of the promised content!
With the added "bonus" risk of cancellation of future episodes in case the focus of development should shift or funding dries up or the Roberts bros break up due to irreconcilable differences.

You win the Hyperbolic Bullshit Award™ - congratulations.

Well, congrats to you, too, on your Cult of Christ Roberts Fanboi Award™

With Star Citizen the development process has been open in an unprecedented manner

OK. Granted. A couple words of truth right there.

... with incredible community interaction. There is literally no comparison.

Brainwashed bullshit. Just because CR likes to repeat that line doesn't mean it's true or make it true. Like at all. What "interaction" are we talking about here? Just because there's been a couple of make-believe non-substantial polls where the devs had probably already made up their mind and knew exactly how people would vote beforehand because the options were like "do you want chocolate or poop"? Wow. That's a tough choice huh? Interaction, my ass...
And let's not even get started on the fact how easy a poll could be manipulated by the admin.

People just seem to complain because they can't comprehend the business model, where content is show off at an earlier point that it usually would be even to a publisher.

Again. Brainwashed bullshit and simply parroting what Roberts keeps blabbering about. Aside from it being as clear as day, there are comments from professional developers on the net who have stated that SC modules are more like advanced betas.
I know very well that the Church of Roberts cultists always like to yell "pre-alpha" at everything to make themselves feel better and more secure about their investment but it's far from true.
What Roberts is releasing is neither pre-alpha nor stuff you'd not even show a publisher. What a bunch of utter bullshit. For publishers in internal demos you often show them shit that is almost completely made up of placeholder assets and just visualization instead of working gameplay systems.
Stuff like this is exactly why (outside of the fangirl circles) Roberts has garnered a reputation as a snake oil or used car salesman.
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News Comments > Seven Dragon Saga Kickstarter
1. Re: Seven Dragon Saga Kickstarter Mar 11, 2015, 19:59 CJ_Parker
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News Comments > Descent Reboot Kickstarter
14. Re: Descent Reboot Kickstarter Mar 10, 2015, 21:33 CJ_Parker
Darks wrote on Mar 10, 2015, 20:17:
So, let me get this straight, he was hired on to help on Star Citizen after his failed attempt to Kickstart Conquest. So, is he now not working on star Citizen?

Yup. He left CIG last year (October I believe). The official reason given was that CR required all leads to move to Santa Monica and WM (Eric Peterson) refused to relocate due to family in Austin.
The official version is complete bullshit, of course. WM was the Austin studio director. The Austin studio was not and will not be shut down for the foreseeable future.
So... how exactly can you lead a studio in Austin from Santa Monica? And why was WM replaced by Tony Zurovec (ex-Origin, too) who is, of course, based in Austin and was obviously not asked to "relocate or GTFO".
So there must have been other reasons for Peterson's "decision" to get laid off or leave CIG "voluntarily".

The team also consists of Rob Iriving who was just fired from his position as Star Citizen Lead Designer this last week, Jason Spangler, former Chief Technical Officer at the Austin studio, and Mike Morlan who was one of the first to be fired last year when they no longer needed him at CIG after Wingman's Hangar was cancelled.
All of these guys (minus Spangler to some extent) were hugely responsible for Star Citizen's smashing success. Their departures are very telling of CR's "loyalty" and leadership qualities...
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News Comments > Wolfenstein: The Old Blood Gameplay Footage
9. Re: Wolfenstein: The Old Blood Gameplay Footage Mar 10, 2015, 19:41 CJ_Parker
yuastnav wrote on Mar 10, 2015, 12:15:
Only alternative would've been to pirate the game but fuck that.

Why? Germany here, too, and I pirated this fucker and it was good.
I'm not playing some censored shit because our lawmakers can't be bothered to activate their lone brain cell and do something about legalizing harmless shit like Wolfenstein. Fuck that.
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News Comments > Assassin's Creed Rogue Launch Trailer
6. Re: Assassin's Creed Rogue Launch Trailer Mar 9, 2015, 21:15 CJ_Parker
xmas sale plz kthx  
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News Comments > Star Citizen Videos
58. Re: Star Citizen Videos Mar 9, 2015, 14:39 CJ_Parker
Wraith wrote on Mar 9, 2015, 05:26:
Zor wrote on Mar 9, 2015, 01:36:
FPS gameplay has always been in the core design.
No it hasn't you ditzy twat, there's ZERO mention of it in the Kickstarter. It's just another of Robert's feature-creep additions so he doesn't have to get on with releasing the actual game.

Dude. Easy. And get a clue. Kickstarter update #14 (on stretch goals):

Other options include more ‘rewards’ for players (ships, upgrades, credits, etc.), more gameplay modes and a bigger game world. An enhanced FPS mode would give you more options for the boarding actions (more weapons, customizable armor, deeper mechanics.)

... or Kickstarter update #17...

The idea is to break the various components of Star Citizen into discrete parts that are the responsibility of focused “tiger” teams – dogfighting, shipboard FPS, planet side buying / selling / chatting / mission acquisition, persistent server backend and so on.

So much for "ZERO mention", you dolt.

Make no mistake - I hope that, in the end, this fuck is held accountable. Because the failure of this boondoggle will destroy crowdfunding.

I think it's over already, man. From Schafer to Molyneux and several other projects that underdelivered like Divinity Original Sin or other fuckups like Elite Dangerous all of a sudden requiring a permanent online connection or Wasteland 2 shipping the physical swag MONTHS after the game was released (same for ED by the way... I still haven't received my boxed copy either because obviously two years plus is just not enough time to arrange for shipping shit on time).
Many people (like myself) are already done with KS (or crowdfunding in general) because of a huge and growing number of disappointments. A Star Citizen failure would just be like double-flushing the toilet.

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News Comments > Steam Top 10 [Updated]
12. Re: Steam Top 10 [Updated] Mar 8, 2015, 20:37 CJ_Parker
eRe4s3r wrote on Mar 8, 2015, 16:53:
CJ_Parker wrote on Mar 8, 2015, 15:56:
Ozmodan wrote on Mar 8, 2015, 15:12:
You have to wonder how many of these people actually play these titles.

I can answer that for GTA V. Zero.

You are wrong it's 8

Haha nice find. Probably Gabe himself and some other Valve QA folks, eh?
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News Comments > Star Citizen Videos
29. Re: Star Citizen Videos Mar 8, 2015, 20:34 CJ_Parker
verybad1 wrote on Mar 8, 2015, 19:34:
When initially announced, it was described as more of a modern version of Wing Commander style game. Now what is it?

Well, to be fair, there actually was talk about FPS gameplay from day numero uno. A boarding mechanic where you first disable another ship in space combat and then use a docking collar to hop on over and say hello has always been the plan.
However, the full fledged FPS module we're getting now is an entirely different beast, of course, and I agree that this shit is not what I pledged for. It's completely unnecessary over-delivery to the detriment of the development schedule of what people actually signed up for.

It's become CIG's MO though. They figured that all these singular modules which they always like to reveal or release around game shows are a major factor in making SC more popular and raking in more money. They usually have accompanying sales at these reveals, too, and often times in the past, the counter went up +$2 million just in a weekend of PAX or Gamescom or whatever.
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News Comments > Steam Top 10 [Updated]
8. Re: Steam Top 10 [Updated] Mar 8, 2015, 15:56 CJ_Parker
Ozmodan wrote on Mar 8, 2015, 15:12:
You have to wonder how many of these people actually play these titles.

I can answer that for GTA V. Zero.
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News Comments > Star Citizen Videos
14. Re: Star Citizen Videos Mar 8, 2015, 15:54 CJ_Parker
Cutter wrote on Mar 8, 2015, 15:32:
And now SQ42 has gone from 16 episodes to 5 and it will have been over 3 years at that point. 3 years for one episode.

I'm all for some fun SC bashing but we need to get our facts straight. The original idea was all 50 missions in one piece. Then a few months after the KS, the devs finally realized that SC persistent universe plus Squadron 42 single player campaign actually is quite a bit of work, and someone decided on an episodic format.
It became clear they wanted to deliver the 50 missions in five packages of approximately ten missions.
I have no idea where you are getting the 16 episodes from. That's never been on the table AFAIK.

Of course all of that does not change the fact that CIG is "slightly" behind schedule. Squadron 42 in its entirety, full 50 mission glory, was supposed to ship this last November. Now we're getting the first episode of only ten missions (maybe) towards the second half of 2015. So... a year late and 80% of the content short. Not impressed at all. And I'm one of those crazy fucks who actually put four digits into this game (though have recouped some by selling LTI packages for phat profit$ on eBay).
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News Comments > Star Citizen FPS Module Nears
6. Re: Star Citizen FPS Module Nears Mar 7, 2015, 14:22 CJ_Parker
If it really goes live in March it'll be the first module that made it "on time" (sort of... if we discount the fact that the entire game was supposed to be finished last November).  
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