Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Daniel

Real Name Daniel   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 1653 (Pro)
User ID 24408
 
User comment history
< Newer [ 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 ] Older >


News Comments > Star Citizen Passes $35 Million
43. Re: Star Citizen Passes $35 Million Dec 23, 2013, 22:42 CJ_Parker
 
Flatline wrote on Dec 23, 2013, 19:47:
ElectricTurtle wrote on Dec 23, 2013, 14:47:
Considering that currently the dogfight module is currently in unreleased development pre-alpha with placeholder UI, placeholder mechanics, and is basically nothing more than a proof-of-concept testbed with only one kind of ship working, yeah, just about anything would be more impressive.

Considering that Star Citizen has been in development since 2011 and after nearly 2 years all Chris Roberts has to show for actual playable game is a proof-of-concept using placeholder UA, placeholder art assets, and placeholder game physics/rules, I would expect anything to be mildly more impressive than what just came out. Especially since apparently an entire company has been working *just* on the dogfight module.

Chris Roberts did some concept, visualization and demo stuff to have something to show for the KS campaign. That stuff was only visualization for demo purposes though and except for Chris Roberts himself only a couple other guys worked on that stuff.

The real development of the actual game started in January 2013 when they began to put the team together. Since talent didn't just rain down from the sky you could probably say that near full development didn't even happen before March or maybe even later.

We learned from videos recorded for the second 24h live stream which took place in May that many of the devs were facing a steep learning curve with regard to CryEngine.

It doesn't surprise me personally in the least that they don't have nothing to show yet. And this is Chris "Delay" Roberts after all. Remember the Origin days when Chris and co were the laughing stock of the gaming scene whenever they announced a date? Or Freelancer? They had to take Chris Roberts off the lead position to save that game. He got degraded to a mere consultant so other people could wrap up the long overdue mess.

Star Citizen is going to be facing many more delays. There is no way they are going to have a fully fleshed out branching high fidelity AAA single player campaign by the end of 2014. The team in Manchester UK doing the SP just now started. How the fuck are they going to develop an epic Wing Commander worthy campaign in ~12 months when they have to face the same learning curve with CryEngine 3 as the team in Austin? No fucking way.

There's even less of a way that they will launch the persistent universe with even half the announced features by then or even in early 2015. They might release some sort of beta with a couple star systems and a few ships so gamers won't go for their throats but the fully fleshed out single player campaign and the fully fleshed out PU won't be here for a looong time. Try Q4 2015 at the very earliest.

 
Reply Quote Edit Delete Report
 
News Comments > Diablo III: Reaper of Souls in March
8. Re: Diablo III: Reaper of Souls in March Dec 19, 2013, 21:47 CJ_Parker
 
The regular edition should be $29.99 and the CE $49.99. The prices they are asking are insane and just prove how detached from reality Blizzard have become. If you have a main game that is considered a fail by many people then you don't usually try to rip off people with an expansion. Unless you're Blizzard I guess.

On the other hand... there are tards paying hundreds of $$$ for attending the advertising show that is called Blizzcon so it's hard to blame Blizz for taking advantage of the fucktards of this planet. In the end the dumbasses are getting what they deserve if they pay what Blizzard is demanding.

 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Dogfighting Module Questions Answered
10. Re: Star Citizen Dogfighting Module Questions Answered Dec 19, 2013, 14:21 CJ_Parker
 
harlock wrote on Dec 19, 2013, 12:44:
John wrote on Dec 19, 2013, 12:36:
You mean they haven't gotten another million yet?

78% towards 35 mil

Yep. The funding froze like being hit by liquid nitrogen when the DFM delay was announced.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Previews
10. Re: Morning Previews Dec 16, 2013, 13:18 CJ_Parker
 
Cutter wrote on Dec 16, 2013, 12:35:
Yeah, and there's only so much inXile can do with budget constraints. You know how much more work, and therefore money, getting into positions, elevations, targeting, etc. cost? You're talking at least another million here.

OK. So now that there is no publisher to blame let's blame it on the lack of budget, eh?

Seriously though, this is not a valid excuse. They should get the fundamentals right first. An engaging, varied and interesting in-depth TB combat system should have been a priority. If you have to, then make the game world smaller. Remove some of the filler. Scale down on some parts. But you MUST get the basics right.

In fact, the cost for the basics (including a top-notch TB combat system) should have been covered by the minimum KS pledge level. We're not talking fluff here. Just about any game except Barbie Adventures is made up of lots of combat so if a player spends a lot of time fighting then it's obvious that the combat system should be at or very near the top of any priority list.

 
Reply Quote Edit Delete Report
 
News Comments > Morning Safety Dance
9. Re: Morning Safety Dance Dec 16, 2013, 13:06 CJ_Parker
 
NegaDeath wrote on Dec 16, 2013, 12:02:
It's funny watching them agree the programs need to be reformed, while simultaneously saying the leaks which caused the reforms never should have happened. Is Snowden the chicken or the egg?

The whole Snowden thing was staged anyway. One of the prime principles of any secret service worth its salt is to distribute intelligence and information in small chunks so no one on the lower tiers ever gets the full picture. Everyone only gets to know just enough so they can do the job they have been assigned to but you never give them more info than they need.
Snowden was a small guy. There is no way he could have ever gotten that much insight as he did without some serious helping and pushing.
Or the NSA is the most amateurish secret service on this planet if they let a single low level guy access that much info on pretty much all of their surveillance programs and practices.

 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
28. Re: Steam Top 10 Dec 15, 2013, 21:26 CJ_Parker
 
Haha this year's Call of Duty must really be tanking ass. It ain't nowhere to be seen. Aw what a pity!  
Reply Quote Edit Delete Report
 
News Comments > MechWarrior Online's $500 Gold Mechs
31. Re: MechWarrior Online's $500 Gold Mechs Dec 14, 2013, 20:14 CJ_Parker
 
We can all thank Star Citizen for that or more specifically morons buying hundreds of "limited" $1250 corvettes within minutes. Thanks, you dipshits. No, really. Thank you very, very much.
No wonder other devs want a piece of that action, too.
 
Reply Quote Edit Delete Report
 
News Comments > Project Ascender Revealed
3. Re: Project Ascender Revealed Dec 6, 2013, 23:34 CJ_Parker
 
Whaddyamean "next year"? Whatever happened to the concept of "when it's done" and freestyle ramming the company into the ground in the process? Has Miller grown the fuck up or what is this shit?!?  
Reply Quote Edit Delete Report
 
News Comments > Wasteland 2 Beta On Track; Last Chance for Add-ons
5. Re: Wasteland 2 Beta On Track; Last Chance for Add-ons Dec 6, 2013, 03:31 CJ_Parker
 
Riker wrote on Dec 5, 2013, 21:22:
Ooof, I was thinking that, as a vanilla backer, I would have access to the beta. It sounds like you have to pony up an extra $20 for the privilege, though.

Reading is teh haaarrrddd maaaannn!!!11!!
 
Reply Quote Edit Delete Report
 
News Comments > Open-World Star Wars Game Clues
19. Re: Open-World Star Wars Game Clues Dec 1, 2013, 05:25 CJ_Parker
 
My guess is them trying to compete with Planetside 2. So an open world F2P action MMO game with micro transaction bullshit galore.  
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Crowdfunding Hits $29M
17. Re: Star Citizen Crowdfunding Hits $29M Nov 23, 2013, 15:49 CJ_Parker
 
dj LiTh wrote on Nov 23, 2013, 14:15:
Creston wrote on Nov 23, 2013, 13:48:
shinchan0s wrote on Nov 23, 2013, 12:45:
I think hiring more people to get the game out sooner would be a good stretch goal.

There's a point of rapidly diminishing returns on that, though, if they're all in one team.

And if you keep splitting stuff off into multiple teams who each work on their own section, you run the risk of winding up with a game where the separate parts don't click. See Assassin's Creed. (It was terrible in 3, but even in 4 there are some things that really feel out of place, for example the 'stealth' system.)

Getting an extra million bucks and all you have to do is put in an extra ship seems like a fairly easy-to-do and sweet deal for them.

Too late as they already have 2 teams, one in Cali the other in the UK. Its just too good to be true, i cant put it any other way then that.

You forgot the main team in Austin, dude. In fact they got:

- Austin: Star Citizen core development team
- L.A./Santa Monica: Chris Roberts heading the team working on the dogfight module
- Montreal: Behavior Interactive who are doing art assets, concept etc.
- Manchester UK: Erin Roberts and the crew that signs responsible for the Squadron 42 single player campaign

 
Reply Quote Edit Delete Report
 
News Comments > Morning Screenshots
4. Re: Morning Screenshots Nov 22, 2013, 14:20 CJ_Parker
 
LgFriess wrote on Nov 22, 2013, 13:08:
Yep, can't wait for WL2! Many, many hours of my life will disappear. Wife will be pissed.

Just buy her a dildo and game on, brah!!!
 
Reply Quote Edit Delete Report
 
News Comments > Fallout 4 TMed
25. Re: Fallout 4 TMed Nov 17, 2013, 17:56 CJ_Parker
 
Soulburner wrote on Nov 17, 2013, 17:33:
Wouldn't it be fun if Bethesda decided to make a new The Elder Scrolls installment and hired Obsidian to do Fallout 4?

Yes, it would. It's always fun to laugh at Obsidian's amateurish attempts at developing a game. Would be quite hilarious if the much anticipated Fallout 4 turns out to be a bug-ridden piece of shit that fits right into Obsidian's track record .
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Hits $24M; New Video
71. Re: Star Citizen Hits $24M; New Video Oct 24, 2013, 03:53 CJ_Parker
 
bigspender wrote on Oct 23, 2013, 18:31:
the visuals are great no arguments there - but please tell it won't be that slow?

This ain't an arcade space shoot'em up but a space sim, dude. Chris Roberts once said that the dogfights should be about on par with WW2 war planes so it is in fact rather "slow". It should make combat infinitely more interesting though when you actually have to use advanced tactics and all of your ship's combat capabilities in order to win a fight.
 
Reply Quote Edit Delete Report
 
News Comments > Red Baron Remake Kickstarter
24. Re: Red Baron Remake Kickstarter Oct 23, 2013, 02:54 CJ_Parker
 
Compared to the original Red Barons this looks very arcadey. I remember a very unforgiving flight model in Red Baron where you could have never pulled off any of the maneuvers that were shown in this clip. Your plane would have fallen apart.
Also fully armed you had a climb rate of maybe 10ft per minute (slight exaggeration alert) in the original game and here it looks much more WW2-like instead of WW1.

Might all turn into a fun action flight sim but a Red Baron remake this is not.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Passes $23M; Hangar Spaceflight Mod Video
18. Re: Star Citizen Passes $23M; Hangar Spaceflight Mod Video Oct 19, 2013, 22:51 CJ_Parker
 
PsychoMoggieBagpuss wrote on Oct 19, 2013, 22:41:
People are going to play both (I know I am).

I know. The point I was trying to make is that the 200K people who have pledged for Star Citizen are by far not all starved fans of hardcore space sims from the 1990s.
Those fans are at least according to my observations of the official SC forums in the vast minority compared to the (ex-)EVE, MOBA or any other highly competitive online game demographic that seems to be very attracted to SC, possibly due to SC's rather hardcore take on PvP (permadeath, non-consensual PvP, piracy etc.).
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Passes $23M; Hangar Spaceflight Mod Video
17. Re: Star Citizen Passes $23M; Hangar Spaceflight Mod Video Oct 19, 2013, 22:43 CJ_Parker
 
Taskeen wrote on Oct 19, 2013, 22:40:
CJ_Parker wrote on Oct 19, 2013, 22:30:
Graham wrote on Oct 19, 2013, 20:23:
Is it that unimaginable that around two hundred thousand people want to see this genre back from the dead and treated with respect?

Not unimaginable but extremely hard to believe those numbers. Look at hardcore flight sims like FSX, DCS or IL2. Very small communities of a once beloved genre and several Kickstarters e.g. for hardcore DCS modules have failed.




Uh Oleg just successfully funded a DCS WW2 module. And many of the IL-2 devs are now creating IL-2: Battle of Stalingrad. Still there, and we're still paying em, and playing their games.

Uh a promising looking Kickstarter aiming to add a F-35 Lightning module to DCS failed miserably at a fraction of the funding goal.
I know very well that other DCS Kickstarters succeeded and never claimed otherwise.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Passes $23M; Hangar Spaceflight Mod Video
14. Re: Star Citizen Passes $23M; Hangar Spaceflight Mod Video Oct 19, 2013, 22:30 CJ_Parker
 
Graham wrote on Oct 19, 2013, 20:23:
Is it that unimaginable that around two hundred thousand people want to see this genre back from the dead and treated with respect?

Not unimaginable but extremely hard to believe those numbers. Look at hardcore flight sims like FSX, DCS or IL2. Very small communities of a once beloved genre and several Kickstarters e.g. for hardcore DCS modules have failed.

Assuming that there are really 200K backers it's more like 20K people wanting the return of the space sim and 180K people planning on jumping ship (pun intended) from EVE to a subscription free MMO space sim (= SC).
I'm not even making this up. Look at the official SC forums. It's all about the MMO part of the game. The single player Wing Commander style Squadron 42 campaign barely ever gets mentioned at all and most people seem to plain not care much for it other than using it as a practice level for the MMO.
There is a reason why the latest episode of Wingman's Hangar was dedicated to Squadron 42. Not just because it happened to be episode 42 of Wingman's Hangar but also because the single player game has almost been ignored to this day.

Seriously, the MMO demographic (especially current and ex-EVE players) is very strong in this one. Only a minority seems to be the space sim fans of the 1990s when Wing Commander, XWing and Freespace kept us up all night.

 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Passes $23M; Hangar Spaceflight Mod Video
8. Re: Star Citizen Passes $23M; Hangar Spaceflight Mod Video Oct 19, 2013, 20:10 CJ_Parker
 
Cutter wrote on Oct 19, 2013, 18:05:
There is no way money just keeps rolling in like this like it was clockwork. I smell something here and it ain't roses.

I have also had a suspicion for quite a long time that maybe Roberts himself and his brother and maybe some other ex-Origin guys who got rich back in the day or rich friends of Roberts from the movie industry are responsible for the majority of the funding.

As we know Roberts has always been planning on a US$20+ million game from the beginning with one part coming from crowdfunding and another from investors.
There is definitely a possibility here that the plot is to keep the money from crowdfunding coming in but that in reality it's more like US$ 8 to 10 million from the crowd and the other US$10+ million from "investors" (= Roberts himself + friends and family).

No one is ever going to be able to do a head count and check whether the sum total really reflects the accumulated individual pledges or what number of alpha slots are really taken.
And thanks to the instancing system (about 50 players max per instance) no one is ever going to be able to estimate the number of players online.
It would be fairly easy for Roberts to pull off some tricks to inflate the crowdfunding numbers for more publicity and to keep up the momentum.

On the other hand it is perfectly possible that there are in fact that many nutters out there. Remember WoW. Before it was released everyone thought it was going to be one big fail in an already oversaturated MMORPG market. And the rest is history as they say.

 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Hits $21M; Video & Hangar Patch Released
38. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 19:47 CJ_Parker
 
Scottso wrote on Oct 14, 2013, 19:16:
I don't think that's altogether fair considering Robert's past history with these sorts of games.

Oh yeah? The last game that Chris Roberts worked on was Freelancer and you might want to read up on the development history of that game. The short version is that Roberts got degraded to "consultant" because the project was a clusterfuck. It suffered delay after delay and in the end it was taken away from Roberts so it wouldn't end up as vaporware.
The Wing Commanders, while awesome games at their time, were also troubled by hefty delays and feature cuts because Roberts was always way too ambitious for his own good.

There is plenty of reason to be concerned about Star Citizen given the massive scope of the project. Chris Roberts is riding the razorblade between madness and genius. Outcome undetermined but wish him luck. He's gonna need it.

Also, I agree with the sentiment that this game is losing focus. Most of the core audience wanted a modern Wing Commander or XWing. Not a FPS.
And also not a game where you have to micro-manage shit to death like taking care of ship insurance, hangar fees, taxes and all that crap that is going to take away from the actual piloting.

 
Reply Quote Edit Delete Report
 
1653 Comments. 83 pages. Viewing page 21.
< Newer [ 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 ] Older >


footer

Blue's News logo