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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 1985 (Pro)
User ID 24408
 
User comment history
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News Comments > New NVIDIA Drivers
6. Re: New NVIDIA Drivers Nov 4, 2014, 11:18 CJ_Parker
 
You guys are an embarrassment for the male gender. Those GamerGate pussies would be real proud of y'all though.

In the meantime: Grow some fucking BALLS fer fuck's sake!
 
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News Comments > Ships Ahoy - Call of Duty: Advanced Warfare Day Zero Edition
56. Re: Ships Ahoy - Call of Duty: Advanced Warfare Day Zero Edition Nov 4, 2014, 02:19 CJ_Parker
 
Dude. Why the wall of text? Can't we just agree that everyone here like except me, of course, is NUCKIN FUTS?!?  
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News Comments > Star Citizen FPS Reveal
78. Re: Star Citizen FPS Reveal Nov 3, 2014, 15:27 CJ_Parker
 
SpectralMeat wrote on Nov 3, 2014, 15:15:
I also much prefer his modest attitude vs Chris Roberts super rock star show off stage appearances.
Don't like the snake oil sales man feel I get whenever I see Chris

Yep. That's a definite bonus on Braben's part. It's also refreshing to get very straight and concise answers like 'yes' or 'no' from him because Braben knows exactly what he can do and will do... or not.
Chris Roberts on the other hand always drones on for minutes before coming to a "point" which is usually a 'maybe' or at least nothing concrete.
I often times have severe doubts about the clarity of his much lauded "vision" for Star Citizen. One needs to watch only a single episode and any episode of the weekly "10 for the Chairman" webcast which is published every Monday. It's where Chris "answers" to 10 subscriber questions. He always goes in huge circles around the original question only to end up not really even answering the question. He speaks a lot without actually saying anything. An amazing talent usually only found with politicians but there ya have it in Chris Roberts, too.
 
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News Comments > Star Citizen FPS Reveal
68. Re: Star Citizen FPS Reveal Nov 3, 2014, 03:55 CJ_Parker
 
InBlack wrote on Nov 3, 2014, 03:49:
I noticed those guys carried some sort of space suits. Can you shoot holes in the ship/station so that the air escapes into vacuum?? Would the air get sucked out and would there be zero sound effects (since in a vacuum sound does not carry) except for those that are carried through your own body to your ears? Can they add that as another million dollar goal/prize or would that be too much of a stretch??

Whether to have sound in space has been a hot topic in both ED and SC but in the end the "rule of cool" has prevailed so there will be sound in space even if it's unrealistic to give the player feedback on his actions. As for being able to decompress stations by shooting holes in windows, that might indeed be possible. Why not?
Question is if it makes sense from a gameplay perspective because the first thing anyone is going to do in a level with breakable windows will be to fire at the windows, of course.
 
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News Comments > Star Citizen FPS Reveal
66. Re: Star Citizen FPS Reveal Nov 3, 2014, 03:23 CJ_Parker
 
jdreyer wrote on Nov 3, 2014, 02:53:
CJ_Parker wrote on Nov 2, 2014, 22:32:

Whatever it may be, I do not see any possible fun gameplay emerging from zero G. Except maybe for über n00bs who can't hit the broad side of a barn at close range. For them it may be awesome when everything slows down to a crawl and they can take their sweet time aiming veeeery carefully and slooooooowlllllly.
I've read many comments in various places after this reveal from people saying that zero G is gonna be "so cool" but seriously... what exactly do people envision being cool about it? It won't be. It's gonna be slow, floaty, sucky and unexciting compared to the faster paced regular gravity play which will require actual skill.

I dunno, I have pretty good memories of the zero G level from the original Quake. Done right, it can create goal-oriented game play (either explicit or emergent) and change up the rules suddenly to keep things fresh.

Dude, Quake is lightning-fast. Chris Roberts has said that he wants Star Citizen FPS to feel more realistic like ArmA or a Rainbow Six game. Unfortunately, there was very little of that direction to be seen in the reveal since it looked more like a poor BF clone but the goal is definitely not some hyper steroids Quake zero grav bunnyhopping jump'n'gankfest.
So if you have a rather realistic slow or normal-paced zero G environment then, no, I really can't envision how to make combat fun in such an environment. It may be fun to move around in it and do some EVA free floating in space for repairs or whatever but combat? Geddafuqouttahere!

 
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News Comments > Star Citizen FPS Reveal
56. Re: Star Citizen FPS Reveal Nov 2, 2014, 22:46 CJ_Parker
 
Flatline wrote on Nov 2, 2014, 22:29:
I'm not sure if ED will launch this year. They'll say sometime this week if memory serves.

Yes and the premiere event is already scheduled for 11/22 so I think it will definitely be launched end of November or maybe first week of December.

Generally I believe that Frontier are handling it pretty well. What they are releasing is an incredibly huge functional universe with a first basic set of gameplay activities. I'd say that's perfectly fine for a "1.0" launch version that will get refined and expanded upon.
Besides, I'm a backer at the founder level and I'm not sure where the threshold is but everyone who pledged above a certain level is going to get like the entire first set of major expansions for "free".

I fail to see any issue with them launching the game now. They are not the ones with the $60 million. They need to actually get done at some point and this seems like a good point to throw the game out there, gauge interest and if the reception (interest level) is catastrophic, they can still pull the plug early enough to not sink the entire company.
 
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News Comments > Star Citizen FPS Reveal
54. Re: Star Citizen FPS Reveal Nov 2, 2014, 22:32 CJ_Parker
 
Bradley wrote on Nov 2, 2014, 22:12:
jimnms wrote on Nov 2, 2014, 12:23:
I'm not impressed. It uses bad Hollywood "gravity." Immediately when they switch off the gravity, shit starts floating "up." That doesn't happen (1st law of physics). Shit will generally stay put until something disturbs it. I say generally, because if they're orbiting a planet, the gravity of the planet will slowly tug things closer to it, but things won't just immediately float up in the middle of the room and hover when artificial gravity gets turned off.

Why aren't people being pushed backwards by the recoil of their guns (3rd law of physics)?

And WTF is up with the 1970's looking black and white CRT monitors?

The functionality of the gravity generator isn't exactly made clear. Perhaps when power is cut and it shuts down there is some "backwash" through the system that gives a tiny impulse in the opposite direction, just enough to disturb their original positions.

But I guess if you have already decided to hate it's easy to find faults.

Whatever it may be, I do not see any possible fun gameplay emerging from zero G. Except maybe for über n00bs who can't hit the broad side of a barn at close range. For them it may be awesome when everything slows down to a crawl and they can take their sweet time aiming veeeery carefully and slooooooowlllllly.
I've read many comments in various places after this reveal from people saying that zero G is gonna be "so cool" but seriously... what exactly do people envision being cool about it? It won't be. It's gonna be slow, floaty, sucky and unexciting compared to the faster paced regular gravity play which will require actual skill.

This comment was edited on Nov 2, 2014, 22:51.
 
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News Comments > Star Citizen FPS Reveal
52. Re: Star Citizen FPS Reveal Nov 2, 2014, 22:24 CJ_Parker
 
Prez wrote on Nov 2, 2014, 22:03:
But then one has to consider their is a higher expectation of transparency because the project is crowdfunded, so they have to show progress at every stage. Basically it is a no-win situation.

Disagree strongly. Just a couple examples: Look at Obsidian with Pillars of Eternity or InXile with Wasteland 2 or Torment Tides of Numenera.

Did those devs go to every frickin' trade show to show off their games? Did they constantly have "exciting reveals" and module releases and demos and commercials? Fuck no.
And do you see mass protests because Obsidian and inXile are keeping their games much more under wraps than CIG? Again: Fuck no.

The only reason Roberts is doing all of this crap is to generate hype and to be able to couple these events with more sales (two more ships are currently on sale for the PAX event) in order to make more money. The whole circus is solely about monetization now.

There is no harm done by a demo like this. Why would there be? It's CryEngine and it looked pretty so ~95% of modern gamers are auto-hyped by default. Then as a presenter you just mention "awesome" and "exciting" every other sentence and the vast majority of non-critical mouthbreathing retard gamers is going to pee their pants like little fangurls at a boy band concert. Just look at the video and listen to the screams. You or me thinking it looks kinda crappy, we're in the sub 5% category of a more hype-resistant demographic.
 
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News Comments > Star Citizen FPS Reveal
47. Re: Star Citizen FPS Reveal Nov 2, 2014, 19:59 CJ_Parker
 
As for the poor animations: Mocap will not begin before early next year so the animations are all just placeholders for now. Since the FPS module has been announced for a March launch though I'm wondering how, even if they started mocapping the first week of January, they want to get finished porting over the data and then implementing and tuning the animations for a release in March.
Sounds like a typical Roberts estimate where you take the realistic amount of time to finish shit and divide by two. Or three, if he's in a jovial mood on a sunny day.

Anyway, FPS reveal was kinda underwhelming IMHO. There was absolutely nothing special to see here. Looked like any generic scifi multiplayer shooter. The sync issues are worrying (at the 3:50 mark where the guy enters the room, empties a full clip into the other guy and the game just doesn't seem to display what really happened). I mean this was LAN so we don't even want to know what it might be like playing on the net. Couldn't care less about zero g gameplay. It's a lame gimmick at best.
Overall a very meh-worthy reveal.

I think I'll stay away from FPS in the final game. Only a few locations will be FPS enabled and as long as you only fly single seat craft you won't be boarded either so it should be easy enough to avoid FPS altogether. Shame that resources are wasted on this crap instead of fleshing out the space sim even more.
 
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News Comments > WoW 10th Anniversary Celebration This Week
1. Re: WoW 10th Anniversary Celebration This Week Nov 1, 2014, 16:06 CJ_Parker
 
I would like to see a livestream from some dudes webcams who haven't cleaned their apartment or changed their clothes in the last ten years. A ten year WoW anniversary wouldn't be complete without a look into the abyss. Please make it so, kthx.  
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News Comments > Buzz Aldrin's Space Program Manager Released
8. Re: Buzz Aldrin's Space Program Manager Released Nov 1, 2014, 15:36 CJ_Parker
 
Blahman wrote on Nov 1, 2014, 03:03:
CJ_Parker wrote on Nov 1, 2014, 02:00:
HAHA I'm only a "douche" because this epic double fail was American $$$ and an American life that went KABOOM. If this would have happened to the Russians or the Chinese, and if instead of los dolares a bunch of Rubles or Renminbi got burnt, and if instead of an Amerikanski a Ruski or a gook would have KABOOM'ed, then you'd be laughing y'alls asses off like the little Beavis's and Buttheads that you are.

Sir have you been drinking?

This is getting scary, even for someone whose last name is Holmes or Watson because yes, Sir, you got me... I admit I might have had a few when I posted that troll bait
 
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News Comments > Buzz Aldrin's Space Program Manager Released
6. removed Nov 1, 2014, 02:00 CJ_Parker
 
* REMOVED *
This comment was deleted on Nov 1, 2014, 07:10.
 
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News Comments > Buzz Aldrin's Space Program Manager Released
3. Re: Buzz Aldrin's Space Program Manager Released Oct 31, 2014, 23:45 CJ_Parker
 
Blahman wrote on Oct 31, 2014, 23:06:
What does that even mean? A reference to the fated SpaceShipTwo accident today?

Amazing! Your last name must be Holmes or Watson. And there was also the Orbital Science KABOOM earlier this week when roughly $200 million went *poof*.
So if this game is an accurate representation of real space agency directing then there must be some correlation between spectacular KABOOM and lotsa money.

Dude! Logic!
 
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News Comments > Buzz Aldrin's Space Program Manager Released
1. Re: Buzz Aldrin's Space Program Manager Released Oct 31, 2014, 22:33 CJ_Parker
 
So this game is all about maxing the cash that goes KABOOM in the end, right?  
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News Comments > Gone Gold - Dragon Age: Inquisition
14. Re: Gone Gold - Dragon Age: Inquisition Oct 31, 2014, 22:29 CJ_Parker
 
This is gonna suck extremely hard as a RPG. Might be a decent fantasy action romp but a RPG this is not.
 
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News Comments > Nordic Buys de Blob
2. Re: Nordic Buys de Blob Oct 31, 2014, 14:32 CJ_Parker
 
de blob da fuq?!?  
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News Comments > Prey 2 Cancelled
22. Re: Prey 2 Cancelled Oct 31, 2014, 14:30 CJ_Parker
 
Original game was kinda fun and I liked the native American stuff for a change of scenery but it wasn't great enough to really mourn the loss of a sequel. In other words: Not a single shit is given here.  
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News Comments > Ships Ahoy - Icewind Dale: Enhanced Edition
6. Re: Ships Ahoy - Icewind Dale: Enhanced Edition Oct 31, 2014, 14:28 CJ_Parker
 
Definitely had the greater atmosphere. Loved those snowflakes gently tumbling towards the ground!  
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News Comments > Star Citizen at $59M
39. Re: Star Citizen at $59M Oct 30, 2014, 07:07 CJ_Parker
 
InBlack wrote on Oct 30, 2014, 04:59:
I wish I could make a giant smiley "eyeroll" emoticon and perpetually roll my eyes at statements like these:

"I think you’re going to be surprised: the FPS module isn’t an aside… it’s a fully featured game in and of itself!"

Thank you Christ Rorberts for making me see the light. We never wanted space games really. What we really wanted was a never ending stream of bullshit fed directly from your anus into our veins!! Oh and a FPS game. Yeah we really wanted another one of those!!

Rolleyes

True that. This is also -against all hope or what the devs might have said about "controller agnostic" in the past- going to have the side effect that the game will definitely be optimized for either keyboard/mouse or console controller play (Chris Roberts and other devs always use a Xbox controller when demo'ing the game).

The current controls in AC are already heavily skewed in favor of KBM. People believing that KBM will be nerfed in favor of HOTAS are delusional IMHO. Why would they intentionally break a working control scheme just to appease a minority? They can easily afford losing the hardcore space sim nuts with HOTASs at this point.
The KBM/controller demographic is much larger and there is a lot of potential new cows waiting to be milked.

In fact, the FPS module is certainly geared at tapping even more into the mainstream. In the early days the only talk about FPS was for boarding other ships. Then they expanded it to planetside and now CR is talking about a "fully featured game in and of itself".

At this point I am personally just hoping that Squadron 42 will be good but my interest in the PU is homing in on zero. It's going to be a pay-to-win clusterfuck circus of epic moronic proportions.
 
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News Comments > Star Citizen at $59M
30. Re: Star Citizen at $59M Oct 29, 2014, 21:20 CJ_Parker
 
clint wrote on Oct 29, 2014, 18:23:
Tomb raider, crysis 3, max payne 3, dead pool, cost over 100 million to make.

No, they didn't. First, I doubt that any of those games really had a $100 million+ budget (ANALyst estimates are notoriously wrrrong) but even if some of these games did in fact have a budget of $100+ million then only a fraction of that moolah was used to actually make the game.
Most of it was market research, advertising, marketing and possibly even licensing costs in some cases.

Star Citizen, except for whatever Chris Roberts is contributing, only has a single chick (Sandi Gardiner) doing all the marketing. Lots of their marketing costs is covered by subscriber money and for Gamescom and PAX they are selling unique trophies for people to display in their hangars. The money from those sales is used to cover the costs of these events. Not sure if it covers the costs completely but they are certainly getting some nice dough from all the slobbering fanbois.
Also, they have no licensing costs because Roberts was not interested in picking up the Wing Commander franchise. And they have no publisher wasting money on stupid shit like market research and focus group testing etc.

Finally, they are way in the safe territory above their estimated budget according to Roberts. He revealed some time not too long ago that they have put money aside, so even if funding went to a full stop from one day to the next, they could still finish the game (presumably minus a few stretch goals).
 
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1985 Comments. 100 pages. Viewing page 20.
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