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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
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Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 2203 (Senior)
User ID 24408
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News Comments > Star Citizen is Huge
115. Re: Star Citizen is Huge Mar 13, 2015, 14:31 CJ_Parker
Not sure what's "impressive" about zero-G. If the engine supports gravity, which CryEngine apparently does, then turning zero-G on/off is literally a single line of code switching the gravity variable value to the desired state. It's a super-simple toggle.

Design- and gameplay-wise I'd say that zero-G is one of the dumber ideas of this game. As we can see in the available videos, it is slow, floaty, clunky and awkward. Everyone is a big, slowly floating FAT DUCK while in zero-G. It takes zero skill to hit static targets like that. The only way to make it challenging would be to add inertia to aiming and make that part of the game floaty as well, kind of like aiming with analogue sticks, but a thousand times worse. I hope I don't need to say how much SUCK that would be.

Personally, I'll try the FPS module once it's out later this month, of course, but I can't see myself playing it for long. FPS will only be enabled in certain zones in the game and in boarding of larger ships. I will definitely stay away from such zones and stay in my single seaters so I don't have to deal with any of that crap. Bring on Squadron 42 and the space game, please, but fuck this generic FPS bullshit that no one pledged for in the first place.
There are a myriad of dedicated FPS games out there that are doing the FPS much better. If I wanted FPS, I'd play some other shit but not a "pre-alpha" (yeah right) module of a space game.
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News Comments > Star Citizen is Huge
100. Re: Star Citizen is Huge Mar 12, 2015, 19:58 CJ_Parker
loomy wrote on Mar 12, 2015, 17:52:
Cutter wrote on Mar 12, 2015, 17:46:
BIGtrouble77 wrote on Mar 12, 2015, 17:31:
If you seriously need 100gb patches then you failed. Code should never be that large compressed. This obviously means BS like assets and cutscenes are being pushed in updates.


I am intrigued by your response and am considering subscribing to your newsletter.

Thenk Yew.

bluesnews poster reads story about 40gb game being 100gb some day. what actually enters his head is "100gb patches"

explains a lot

Dude, before you flame people you might wanna think shit through, especially before accusing others of not thinking shit through, mkay?!
Look, Star Citizen would by far not be the first game that either through a fuck-up or an odd patching mechanism (or poor tracking/change logging) would require the occasional full redownload of the entire package. This happens quite regularly and is not as out of this world as you seem to think it is.
Will every patch be a 100GB patch? 'Course not. But there is a good chance that occasional full redownloads will be required for major patches.
It is a completely valid concern so stop making a fool of yourself by mocking others for nothing.
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News Comments > Star Citizen is Huge
73. Re: Star Citizen is Huge Mar 12, 2015, 14:57 CJ_Parker
Jivaro wrote on Mar 12, 2015, 14:29:
Honestly, I very much understand this point of view. Lots of things have changed about the game, not all of it means much to many of the backers, and it's obvious the release date is a ways off. Did Roberts ever say that wasn't a possibility, well no..of course not.

To the contrary even. If you read the old updates from the Kickstarter campaign days, the guy even had the gall to claim that mo' moneh would help them deliver the game much faster to us so we should keep pledging like mad (for the record I knew this was BS back then but many of the slobbering fanbois took it as gospel).

Also, here's another KS quote for some good laughs, especially the bolded bit:

When we set out to crowd-fund Star Citizen we asked for two million dollars, the absolute minimum with which we thought we could build a solid game. And then we planned stretch goals so that we could include everything else we imagined. We expected three million, hoped for four million, dreamed of five million and so on. And the absolute top option, the impossible dream, was six million.

Six million was what it would take us to build the game we were imagining with all the bells and whistles we wanted included. Well, here we are with just over eight hours to go and that impossible goal where everything is unlocked is suddenly in sight. At six million you'll launch the game with 100 systems, a full orchestral score and a free copy of the first Squadron 42 mission disk, Behind Enemy Lines.

... and in the next KS update right after that one he was still trying to convince people to be able to pull this off in two years...

The next two years are going to be incredible for all involved and we're thoroughly happy that all of you are along for this exciting ride.

So.... Chris, two years huh? Welp, where is the game with Squadron 42 and the PU, the 100 systems, the bells, the whistles, the expansion pack and the full motherfucking orgasmic... err.. orchestral score?!? Well, WHERE THE FUCK IS IT???

This comment was edited on Mar 12, 2015, 15:05.
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News Comments > Steam Gift Restrictions Tighten
15. Re: Steam Making Piracy More Interesting Mar 12, 2015, 13:19 CJ_Parker
Right on... fuck the cheapskates!  
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News Comments > Star Citizen is Huge
58. Re: Star Citizen is Huge Mar 12, 2015, 13:14 CJ_Parker
theyarecomingforyou wrote on Mar 12, 2015, 12:19:
I'm getting 60fps at 2560x1600 with a GTX 970 SLI setup. They haven't even implemented technologies like DX12 yet, so there's a lot that can be done to improve performance to offset additions like anti-aliasing.

Stop lying. You are not *consistently* getting 60fps, especially not on a SLI setup which has a history of being extremely poorly supported by this dev team. SLI in SC is broken as fuck and you are getting between 30fps and 60fps depending on where you are, what you're doing and what is going on in the game at the time.

You're annoyed that they're building a game that is bigger and better than they promised at no extra cost? I couldn't be happier with the direction that development has taken.

Good for you. But how is an episodic release "bigger" or "better"? It sucks ass. A lot of ass. Squadron 42 in its motherfucking ENTIRETY was supposed to be out this last November.
Now, if we are LUCKY as fuck, we might get the first episode by November this year.
In plain frickin' English: A full year delay for only 20% of the promised content!
With the added "bonus" risk of cancellation of future episodes in case the focus of development should shift or funding dries up or the Roberts bros break up due to irreconcilable differences.

You win the Hyperbolic Bullshit Award™ - congratulations.

Well, congrats to you, too, on your Cult of Christ Roberts Fanboi Award™

With Star Citizen the development process has been open in an unprecedented manner

OK. Granted. A couple words of truth right there.

... with incredible community interaction. There is literally no comparison.

Brainwashed bullshit. Just because CR likes to repeat that line doesn't mean it's true or make it true. Like at all. What "interaction" are we talking about here? Just because there's been a couple of make-believe non-substantial polls where the devs had probably already made up their mind and knew exactly how people would vote beforehand because the options were like "do you want chocolate or poop"? Wow. That's a tough choice huh? Interaction, my ass...
And let's not even get started on the fact how easy a poll could be manipulated by the admin.

People just seem to complain because they can't comprehend the business model, where content is show off at an earlier point that it usually would be even to a publisher.

Again. Brainwashed bullshit and simply parroting what Roberts keeps blabbering about. Aside from it being as clear as day, there are comments from professional developers on the net who have stated that SC modules are more like advanced betas.
I know very well that the Church of Roberts cultists always like to yell "pre-alpha" at everything to make themselves feel better and more secure about their investment but it's far from true.
What Roberts is releasing is neither pre-alpha nor stuff you'd not even show a publisher. What a bunch of utter bullshit. For publishers in internal demos you often show them shit that is almost completely made up of placeholder assets and just visualization instead of working gameplay systems.
Stuff like this is exactly why (outside of the fangirl circles) Roberts has garnered a reputation as a snake oil or used car salesman.
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News Comments > Seven Dragon Saga Kickstarter
1. Re: Seven Dragon Saga Kickstarter Mar 11, 2015, 19:59 CJ_Parker
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News Comments > Descent Reboot Kickstarter
14. Re: Descent Reboot Kickstarter Mar 10, 2015, 21:33 CJ_Parker
Darks wrote on Mar 10, 2015, 20:17:
So, let me get this straight, he was hired on to help on Star Citizen after his failed attempt to Kickstart Conquest. So, is he now not working on star Citizen?

Yup. He left CIG last year (October I believe). The official reason given was that CR required all leads to move to Santa Monica and WM (Eric Peterson) refused to relocate due to family in Austin.
The official version is complete bullshit, of course. WM was the Austin studio director. The Austin studio was not and will not be shut down for the foreseeable future.
So... how exactly can you lead a studio in Austin from Santa Monica? And why was WM replaced by Tony Zurovec (ex-Origin, too) who is, of course, based in Austin and was obviously not asked to "relocate or GTFO".
So there must have been other reasons for Peterson's "decision" to get laid off or leave CIG "voluntarily".

The team also consists of Rob Iriving who was just fired from his position as Star Citizen Lead Designer this last week, Jason Spangler, former Chief Technical Officer at the Austin studio, and Mike Morlan who was one of the first to be fired last year when they no longer needed him at CIG after Wingman's Hangar was cancelled.
All of these guys (minus Spangler to some extent) were hugely responsible for Star Citizen's smashing success. Their departures are very telling of CR's "loyalty" and leadership qualities...
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News Comments > Wolfenstein: The Old Blood Gameplay Footage
9. Re: Wolfenstein: The Old Blood Gameplay Footage Mar 10, 2015, 19:41 CJ_Parker
yuastnav wrote on Mar 10, 2015, 12:15:
Only alternative would've been to pirate the game but fuck that.

Why? Germany here, too, and I pirated this fucker and it was good.
I'm not playing some censored shit because our lawmakers can't be bothered to activate their lone brain cell and do something about legalizing harmless shit like Wolfenstein. Fuck that.
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News Comments > Assassin's Creed Rogue Launch Trailer
6. Re: Assassin's Creed Rogue Launch Trailer Mar 9, 2015, 21:15 CJ_Parker
xmas sale plz kthx  
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News Comments > Star Citizen Videos
58. Re: Star Citizen Videos Mar 9, 2015, 14:39 CJ_Parker
Wraith wrote on Mar 9, 2015, 05:26:
Zor wrote on Mar 9, 2015, 01:36:
FPS gameplay has always been in the core design.
No it hasn't you ditzy twat, there's ZERO mention of it in the Kickstarter. It's just another of Robert's feature-creep additions so he doesn't have to get on with releasing the actual game.

Dude. Easy. And get a clue. Kickstarter update #14 (on stretch goals):

Other options include more ‘rewards’ for players (ships, upgrades, credits, etc.), more gameplay modes and a bigger game world. An enhanced FPS mode would give you more options for the boarding actions (more weapons, customizable armor, deeper mechanics.)

... or Kickstarter update #17...

The idea is to break the various components of Star Citizen into discrete parts that are the responsibility of focused “tiger” teams – dogfighting, shipboard FPS, planet side buying / selling / chatting / mission acquisition, persistent server backend and so on.

So much for "ZERO mention", you dolt.

Make no mistake - I hope that, in the end, this fuck is held accountable. Because the failure of this boondoggle will destroy crowdfunding.

I think it's over already, man. From Schafer to Molyneux and several other projects that underdelivered like Divinity Original Sin or other fuckups like Elite Dangerous all of a sudden requiring a permanent online connection or Wasteland 2 shipping the physical swag MONTHS after the game was released (same for ED by the way... I still haven't received my boxed copy either because obviously two years plus is just not enough time to arrange for shipping shit on time).
Many people (like myself) are already done with KS (or crowdfunding in general) because of a huge and growing number of disappointments. A Star Citizen failure would just be like double-flushing the toilet.

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News Comments > Steam Top 10 [Updated]
12. Re: Steam Top 10 [Updated] Mar 8, 2015, 20:37 CJ_Parker
eRe4s3r wrote on Mar 8, 2015, 16:53:
CJ_Parker wrote on Mar 8, 2015, 15:56:
Ozmodan wrote on Mar 8, 2015, 15:12:
You have to wonder how many of these people actually play these titles.

I can answer that for GTA V. Zero.

You are wrong it's 8

Haha nice find. Probably Gabe himself and some other Valve QA folks, eh?
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News Comments > Star Citizen Videos
29. Re: Star Citizen Videos Mar 8, 2015, 20:34 CJ_Parker
verybad1 wrote on Mar 8, 2015, 19:34:
When initially announced, it was described as more of a modern version of Wing Commander style game. Now what is it?

Well, to be fair, there actually was talk about FPS gameplay from day numero uno. A boarding mechanic where you first disable another ship in space combat and then use a docking collar to hop on over and say hello has always been the plan.
However, the full fledged FPS module we're getting now is an entirely different beast, of course, and I agree that this shit is not what I pledged for. It's completely unnecessary over-delivery to the detriment of the development schedule of what people actually signed up for.

It's become CIG's MO though. They figured that all these singular modules which they always like to reveal or release around game shows are a major factor in making SC more popular and raking in more money. They usually have accompanying sales at these reveals, too, and often times in the past, the counter went up +$2 million just in a weekend of PAX or Gamescom or whatever.
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News Comments > Steam Top 10 [Updated]
8. Re: Steam Top 10 [Updated] Mar 8, 2015, 15:56 CJ_Parker
Ozmodan wrote on Mar 8, 2015, 15:12:
You have to wonder how many of these people actually play these titles.

I can answer that for GTA V. Zero.
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News Comments > Star Citizen Videos
14. Re: Star Citizen Videos Mar 8, 2015, 15:54 CJ_Parker
Cutter wrote on Mar 8, 2015, 15:32:
And now SQ42 has gone from 16 episodes to 5 and it will have been over 3 years at that point. 3 years for one episode.

I'm all for some fun SC bashing but we need to get our facts straight. The original idea was all 50 missions in one piece. Then a few months after the KS, the devs finally realized that SC persistent universe plus Squadron 42 single player campaign actually is quite a bit of work, and someone decided on an episodic format.
It became clear they wanted to deliver the 50 missions in five packages of approximately ten missions.
I have no idea where you are getting the 16 episodes from. That's never been on the table AFAIK.

Of course all of that does not change the fact that CIG is "slightly" behind schedule. Squadron 42 in its entirety, full 50 mission glory, was supposed to ship this last November. Now we're getting the first episode of only ten missions (maybe) towards the second half of 2015. So... a year late and 80% of the content short. Not impressed at all. And I'm one of those crazy fucks who actually put four digits into this game (though have recouped some by selling LTI packages for phat profit$ on eBay).
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News Comments > Star Citizen FPS Module Nears
6. Re: Star Citizen FPS Module Nears Mar 7, 2015, 14:22 CJ_Parker
If it really goes live in March it'll be the first module that made it "on time" (sort of... if we discount the fact that the entire game was supposed to be finished last November).  
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News Comments > MS: No PC Xbox Gold Fees
26. Re: MS: No PC Xbox Gold Fees Mar 6, 2015, 14:28 CJ_Parker
The day they even consider milking PC gamers like retard Xbone kiddies for online ads and "matchmaking" (which is only an excuse for the pay-for-ads milking shit) is the day I will buy a Mac or a SteamOS box and be done with DirectX gaming forever, even if it means missing out on some great games.
Xbove Live Gold subs are an insult to anyone who is only just slightly above amoeba level. Paying a fee for getting bombarded with online advertisements is like the dumbest motherfucking thing one could do (or second only to buying a frickin' stupid Xbone in the first place).

@harlock: Awesome. You tell it like it is. PC MASTER RACE ÜBER ALLES!!!
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News Comments > Source 2 Games Must Use Steam
10. Re: Source 2 Games Must Use Steam Mar 5, 2015, 12:10 CJ_Parker
Slick wrote on Mar 5, 2015, 11:57:
because no matter which way you slice it, if a game is listed on steam and ANYTHING ELSE, then steam will get %95 of the sales. so it's essentially a %30 fee to use their engine. a bit more expensive than UE4's %5.

Dude. 5% per quarter on monies above $3K total. A completely different model from Valve's 30% per unit.
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News Comments > Wolfenstein: The Old Blood Announced
14. Re: Wolfenstein: The Old Blood Announced Mar 4, 2015, 16:19 CJ_Parker
ItBurn wrote on Mar 4, 2015, 16:08:
Why is there no price in US dollars? I don't really mind, I'm not from the US, but it's weird...

Because British subs are already cruising up the Hudson river as I type this. THE NEW WORLD ORDER, baby! Wave the greenback good-bye!
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News Comments > NVIDIA SHIELD Console Announced; GRID Launch in May
20. Re: NVIDIA SHIELD Console Announced; GRID Launch in May Mar 4, 2015, 14:54 CJ_Parker
Rigs wrote on Mar 4, 2015, 13:47:
Damn, that sucks...I live in the middle of bumfuck nowhere FL

Is that where the gators get eaten by GIANT PYTHONS and shit like that?!?
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News Comments > Wolfenstein: The Old Blood Announced
7. Re: Wolfenstein: The Old Blood Announced Mar 4, 2015, 14:50 CJ_Parker
LOLZ German IP here and can't even watch the video, let alone play the game so gonna have to pirate the uncensored version again just like TNO *sigh*. Oh well, the idea of a prequel is pretty meh-worthy anyway. On the other hand at $19.99 it's probably only two or three hours long so I'll probably go all yyyaaarrrr matey on it regardless.  
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