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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
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Signed On Feb 11, 2006, 23:49
Total Comments 1574 (Pro)
User ID 24408
User comment history
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News Comments > Star Citizen Credit Sales
65. Re: Star Citizen Credit Sales Sep 1, 2013, 19:16 CJ_Parker
datachasm wrote on Sep 1, 2013, 11:04:
whoever said Roberts had no MMO experience obviously did not play Freelancer, which if i remember correct was intended to be exactly what he is promising with SC.

You obviously have some serious memory issues. Short term and long term memory issues. First, it was me who said that Roberts has no prior MMO experience and that's also 100% true since he has not worked on a MMO before. Freelancer was a sandbox game with multiplayer. Not a MMO, not even by a long shot. Big difference.

that was a great game, and you could tell certain areas were incomplete: like the ship sensors which were functioning but really didnt do anything (like target ship systems, etc). i think the game was rushed in the end and Roberts left the project.

Yep. Totally "rushed" with a total of over six years of development under its belt and almost two years of delays beyond its initial release target because, as usual for CR back in the day (and seemingly still today looking at SC's insane features list and the 2014 release date which is LOL-worthy at best), it was way too ambitious.

Besides he left when he sold out to Microsoft and only took the role of an outside consultant. That was in late 2000, early 2001. Freelancer was released in 2003. So Chris Roberts didn't even do any day to day work on the project for the last two years leading up to the release of the game.
So, hypothetically, even if Freelancer would have been a MMO you would still be hard pressed to say that CR has any MMO experience since he left long before the game's completion and has no experience handling a live MMO game (which is an entirely different beast than a multiplayer sandbox game).

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News Comments > On Star Citizen's $17M Haul
23. Re: On Star Citizen's $17M Haul Sep 1, 2013, 18:22 CJ_Parker
I don't think that there is any reason to be worried about people buying ships. CR once said that grinding out the credits to be able to afford a Constellation should take about 60 hours. As we know, developers are notoriously bad at these estimates and once people figure out how to make cash real fast, I wouldn't be surprised if it will really take only 20 or 30 hours max. So anyone buying a Constellation is taking a shortcut but it's not like they are leaving others choking on their dust trail.

As for capital ships, the Corvette is still pretty limited. They sold a couple hundred initially and then another 200 during the last 24h live stream in June. More sales are not planned currently.
I don't think there is anything to worry about here either. The universe is HUGE (100+ star systems!) and the game will be instanced so you should be able to fly for hours and days without even encountering a single player-run Corvette.
Also, the Corvette like all multiplayer ships will only be at the top of its game with a crew of real players. Or this would be the first game in which the AI doesn't suck...
So this only caters to a fraction of the player base anyway (clans/guilds/squadrons) who will have enough people online at all times who will be able and willing to sit in the co-pilot or in a gunner's seat for hours on end.

As far as I can tell there are only two major potential bombs in this game so far.
One being the credit shop where you can buy in-game credits for real money. They are planning on having a monthly cap for credit buyers but with alt accounts and the infamous Asian secondary market there is plenty reason for concern that any such limit will only be a theoretical one. A huge influx of bought credits, i.e. credits that have not been generated by regular gameplay but that are more or less spawned from thin air, will destabilize the in-game economy big time and cause hyperinflation. Huge mistake.
Have a shop all you want and sell us cosmetic stuff etc. (-> Guild Wars 2) but selling actual game credits is a very bad idea.
The other big mistake is having the possibility of non-consensual PvP in combination with the game's announced permadeath system. This will promote griefing and generally cause lots of unnecessary hostility among the player base. If the shit hits the fan it could ruin the game when it all drowns in a sea of poo-flinging, griefing, negativity, cheats and exploits.

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News Comments > On Star Citizen's $17M Haul
5. Re: On Star Citizen's $17M Haul Sep 1, 2013, 12:15 CJ_Parker
El Pit wrote on Sep 1, 2013, 11:50:
nin wrote on Sep 1, 2013, 11:48:
Is this like 3 updates in 3 days? Starting to feel a bit of fatigue.

Yeah, it's like they do a public overkill to get a lot of money quickly.

Bullshit. Contrary to other Kickstarters they actually have something to show and are releasing content in the very early stages of development. Contrary to others they're not like "LOL thx for teh monies" and then ran off to hide in their ivory tower posting pretentious crap (yep I'm looking at you Project Eternity and OE) without involving the community one bit. Many other projects are just like publisher-run projects, just with funding from the community.

Cloud Imperium OTOH is constantly seeking feedback and there is a lot of interaction with the community through their forums (Ask a Dev section.... check it out) and the weekly YouTube show (Wingman's Hangar) and the 24h live streams, fan events etc. etc. etc.

Thanks to the many updates there is a real sense of progression, interaction and generally just "being a part of it" with this project. Every other KS completely pales in comparison. How many substantial updates have you seen on Torment, PE, DOS, Elite Dangerous or SotA? Right. All they had to show so far is "This week we'd like to introduce you to our janitor" sort of crap just to have any updates at all.

Cloud Imperium has just released a playable module of the final game. After only ~7 months into development. To collect feedback from the fans and as a sign of their gratitude and their willingness to involve people. That's awesome and they have every right in the world to share with the world just how awesome this is and how awesome they are.
Of course this doesn't sit well with the usual Blue's News negativity crowd who are only interested in "shutting down" and "axed" kind of news. Oh well. Your loss...

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News Comments > On Star Citizen's $17M Haul
4. Re: On Star Citizen's $17M Haul Sep 1, 2013, 11:58 CJ_Parker
El Pit wrote on Sep 1, 2013, 11:44:
We still have a ways to go before we have achieved the goal of being completely community funded

How much do they need? $50,000,000? Does anybody know?

Chris Roberts said US$ 20 million and then it's considered as entirely crowdfunded, making it the first fully crwodfunded AAA game in history.
Originally he wanted to raise as much as possible on Kickstarter (the original KS funding goal was a modest $500K) and their own site and the rest was supposed to come from investors (or Chris Roberts' private treasure stash or both...).
At US$ 20 million and above there will be no need for any outside investors so that CIG/CR (and the community at large) will be in full control of the project.
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News Comments > Star Citizen Credit Sales
23. Re: Star Citizen Credit Sales Aug 31, 2013, 20:36 CJ_Parker
Julio wrote on Aug 31, 2013, 19:52:
Cutter wrote on Aug 31, 2013, 14:53:
Funny, that $275 dollar Rear Admiral package sure looks like P2W to me.

Wasn't there some sort of $1000+ ship as well a while back? Let's not pretend this isn't P2W.

Yes, there was. The Idris Corvette. The crazy thing is it sold out real fast during the original campaign back in Oct/Nov 2012.

The even crazier (= the absolutely insane) part is that CIG reopened the originally "limited" Idris sales (under the pretense of a growing and much larger player base so the limit could be loosened up) for the 24h live stream in June 2013.

Much to the dismay of European pledgers who were already in bed at that time, the 200 additional "limited" Idris Corvettes that were put up for sale at $1250 a pop SOLD OUT WITHIN TEN MINUTES!
God only knows how many they could have sold if they would not have had a limit. From comments on the forums it seems like they could have easily done a few hundred more 'vettes. At $1250/pop. In-fucking-sane.

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News Comments > Star Citizen Hangar Module Released
68. Re: Star Citizen Hangar Module Released Aug 31, 2013, 19:05 CJ_Parker
Tom wrote on Aug 30, 2013, 22:30:
Hey now. Is there really a sound basis for such pessimism?


The Hangar module is hardly representative of all they've accomplished so far. They've already shown videos of ships flying in space firing pretty lazers.
Thrusters rotating and firing in sophisticated ways according to a simulation.

A demo for mere visualization purposes != actual gameplay. Anyone with decent skills in Adobe Flash can create a video like that in a matter of days.
Besides the demo was created by Chris Roberts and a couple other guys before the campaign started in 2012. The team making the game was assembled starting in January 2013. Barely anyone on the current team has (had) any experience with the CryEngine and if you would have watched the roundtable videos from the last 24h live stream you would have seen how just about every department from coding to art admitted that the CryEngine is an extremely complex beast with a very steep learning curve. On the plus side it is also a very powerful tool once you know how but right now they are still in the figure-shit-out stages.

And keep in mind, before there can be visible progress, there's a great deal of work to be done in building infrastructure. On many levels. This is the nature of production. Sure, it could take forever, but I think it's way too early to give up hope of them coming anywhere near hitting the timeframes they've been aiming for.

We know from comments that they had to go into crunch mode for a couple of weeks just to get the hangar "done" (a term we have to use very loosely for the state it is in). I really don't see how they are going to have a working dogfighting alpha in just four months from now unless it's going to be super-rudimentary with just a black vacuum for space and then mono colored lasers only (no projectile weapons), no chat and lacking lots of other game and multiplayer features.
It took them over six months just for the hangar. Sure, might be due to the above mentioned CryEngine 3 learning curve and maybe stuff is going to accelerate like crazy now that they have learned the ropes but I have serious doubts that they are going to have a real working multiplayer dogfighting module finished by the end of the year. If they release anything in that direction this year it will probably be very barebone.

And it is more than anyone's guess when they will actually have "finished" the game as defined by Chris Roberts, the design team and including all of the campaign's stretch goals.
Over 100 star systems, a complex economy, lots of meaningful content (not just quest automats), an intricate bounty system, a universe with a working timeline and historical record keeping, a fair and balanced PvP system including the boarding feature, EVA, repair systems, clan/squadron features, a resource and mining system, pirating/salvaging, ship upgrades galore, overclockability of ship components, player-run capital ships and all of the stuff that has been promised to be in the game one day.
Going by the rate and the state at which the hangar was released we are into the 2020s before the above will materialize in a fun and working fashion. And I wish I was kidding.

If there's one thing to fear though, it's the lack of a publisher to crack the whip and force things to happen in a certain amount of time.
As a creator, the lack of constraints seems like the best gift you could ever have. But in truth it will destroy you. Can the backer community serve as an acceptable substitute for a publisher to drive progress in a reasonable amount of time? That's a really big question in this great experiment.

Rabid fanbois >>> publisher

This comment was edited on Aug 31, 2013, 19:21.
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News Comments > Star Citizen Credit Sales
18. Re: Star Citizen Credit Sales Aug 31, 2013, 18:18 CJ_Parker
They are almost guaranteed to nail the single player (squadron 42). Chris Roberts and quite a few of the current team have been there and done that. They will be bringing back the space soap opera in style. No doubt about it.

The doubts begin as soon as the actual Star Citizen multiplayer persistent universe comes into play. Chris Roberts has zero MMO experience and except for a handful of specialists on the team who do have prior experience (though some of it dating back as far as UO) the team has very little experience as well. And they have never worked together as a team on a project of this scope. That leaves plenty of reason for concern even if the rabid fanboys for whom CR is an infallible God want us to believe otherwise.

This shop opening is a very good display of just how inexperienced CR & co are in the online games space. He/they are very obviously lacking a "feel" for the market.
Oh well. It's only going to bite them very gently in the ass at this point because of the ridiculous development budget.
In fact they can screw around with ideas like this to their heart's content. At this stage they have nothing to lose but their reputation.
No one can force them to invest the entire budget and even if you would hold them accountable there are many creative ways to hide away enough of the budget behind smoke & mirrors that CR could still stow away enough cash for an insta-retirement backup plan.

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News Comments > Star Citizen Credit Sales
10. Re: Star Citizen Credit Sales Aug 31, 2013, 16:17 CJ_Parker
jacobvandy wrote on Aug 31, 2013, 15:12:
I really hope the sad, strange little cult of followers here are beginning to realize how blatantly they're being exploited...

Dude, the "sad, strange little cult of followers" is at 237K disciples and counting so... Sad? Maybe. Strange? Definitely! Little? Fuck off!

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News Comments > Watch_Dogs PC Features Planned
12. Re: Watch_Dogs PC Features Planned Aug 27, 2013, 17:11 CJ_Parker
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News Comments > Morning Legal Briefs
17. Re: Morning Legal Briefs Aug 26, 2013, 20:11 CJ_Parker
NKD wrote on Aug 26, 2013, 19:27:
CJ_Parker wrote on Aug 26, 2013, 17:30:
WTF was the caregiver thinking when she was doing going to work unarmed???? Darwin award candidate got what she deserved LOOOLZZZ

She wasn't unarmed, it was her gun. That's what makes it all the more stupid. It's not like she was unaware there was a loaded gun in the house. Of course being that she was like 90 years old maybe she was.

Really? Still a dumb bitch. Should of had an assault rifle for backup purposes in case someone turned her gun on her!!!

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News Comments > Morning Legal Briefs
14. Re: Morning Legal Briefs Aug 26, 2013, 17:30 CJ_Parker
WTF was the caregiver thinking when she was going to work unarmed???? Darwin award candidate got what she deserved LOOOLZZZ

This comment was edited on Aug 26, 2013, 20:10.
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News Comments > Shadow of the Eternals Kickstarter Fails
2. Re: Shadow of the Eternals Kickstarter Fails Aug 24, 2013, 10:18 CJ_Parker
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News Comments > Evening Interviews
6. Re: Evening Interviews Aug 24, 2013, 10:09 CJ_Parker
No more Old Republic and Clone Wars bullshit, please. Old Republic is really getting, yes, ... old. Same old Sith vs. Jedi all the time. Win some, lose some. Each side gains the upper hand for a week or two and then the other side strikes back, ad nauseam, ad infinitum, ad mega-yawneum .

I do believe that EA could deliver. Some of their games might not be everyone's cup of tea but their games are nearly all technically flawless, high quality productions so they might be able to nail it.
It's also nice to know that the OT is still on the table. We haven't seen any OT material in waaaay too long and if Battlefront is getting Hoth and speeders and AT-ATs then that is a massive step in the right direction. The escape from Hoth is one of those settings that can (almost) not be revisited enough times.

As for a Jedi Knight, I would love to see either something in the Order 66 era (between Episodes III and IV like Force Unleashed but executed much better and with Vader, Palps, Obi, Yoda and maybe a young Princess Leia towards the later parts of a new JK series) or some New Jedi Order stuff which we will probably get from 2015 on anyway when the new flicks come out.

RPG-wise, as I said I'm more than done with the Old Republic setting and I never thought that the original games were that great anyway. KotOR sucked with its lame story, cliche characters, tiny levels (Xbox restriction) and limited inventory (guess what... Xbox restriction again). Would love to see something more along the lines of The Witcher. Mature audience. Strong focus on one hero/heroine with followers. That sort of thing.

Well, and of course it'd be more than awesome if they returned to space but my hopes of that are zero. I bet they'll do some arcade crap (tablets/mobiles) as soon as the new movies are out but a "serious" space sim with a campaign will probably never happen again unless it is a fan project for another game (here's to hoping that Star Wars modders will be all over Star Citizen's editor the minute that comes out).
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News Comments > Steve Ballmer to Retire
40. Re: Steve Ballmer to Retire Aug 23, 2013, 18:32 CJ_Parker
Good. Now get a CEO that shuts down the entire fucking Xbox travesty and bring back the PC to pre-Shitbox strength. kthx.  
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News Comments > Diablo III: Reaper of Souls Expansion Announced
33. Re: Diablo III: Reaper of Souls Expansion Announced Aug 21, 2013, 12:25 CJ_Parker
Saying that Diablo ever was a "horror" experience makes me laugh real hard. How old were y'all back then? Four years old? Because that's just about the max age at which Diablo might provoke minor emotions of "horror".
Just like Warcraft Humans & Orcs and every single other Blizzard game in the history of that company it's always been very cartoony and light-hearted.
And don't give me The Butcher. The name of that guy alone ("Da Butchaaaahhh") is so ridiculous and obviously meant in a satirical way that you can't seriously claim that that guy evoked any "horror".
Or if he did I'd make sure you get an appointment with an urologist and let them check where your balls went or if you're one of those people who just has male sexual organs but is genetically a pussy.

Seriously, guys. Anyone out of elementary school would have to be a very strange critter to consider anything Blizzard EVER did as even remotely adult, let alone "horror".
And now don't gimme the stupid 'M' rating. It only got an 'M' because of the succubus half-nekkidness. Can't have any titties in puritan America, of course.
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News Comments > Thief in February
28. Re: Thief in February Aug 16, 2013, 20:19 CJ_Parker
At least the cinematics are purty... but they are going to have to show us some gameplay to really raise some interest.  
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News Comments > Morning Interviews
3. Re: Morning Interviews Aug 16, 2013, 20:05 CJ_Parker
Cutter wrote on Aug 16, 2013, 11:43:
Also it'll depend on their sales as well. Let's say they do make a fantastic game and it goes on to sell like gangbusters. Well, if they can finance it themselves I won't be inclined to back them either. Same reason as I never even considered giving dime one to guys like Gariott, Molyneux, et al.

Fully agree. They are really going to have to be very open about why they need to raise money from the community again. It will be interesting to see how many of these KS devs will be honest and forthcoming when the second round is up.
After all it is Kick-starter . It's supposed to help them get off the ground, kick things off and get started. It's not really meant to be a perpetual source of income.
In regular old school economics: Your earnings drive the investment in future growth so the KS devs should have to become self-sustaining if their projects are successful.

How many of these studios will be able to sustain themselves just from the initial KS and the following sales success?
Actually, I would almost go as far as saying that any studio that fails to be self-sustaining needs to shut down because then the business model is terminally flawed.

It will be interesting to see what is going to happen with regard to follow-up projects but I'm sure that many of us will be way more hesitant to donate if we know that the devs are bathing in money.
The only way I would consider a contribution in such cases is if the dev is as open and forthcoming as e.g. Larian Studios who raised money for Divinity Original Sin saying that they won't need the funds to finish the game but that they want to put the KS funds towards extra polishing and the marketing budget to make the game a success.
They laid down a clear plan and it was easy to support them on these grounds.
Let's hope other devs will be equally smart so KS doesn't get tarnished in the fallout of greedy second helpings.

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News Comments > NVIDIA Unleaks GTA5 PC Comment - New Trailers Released
28. Re: NVIDIA Unleaks GTA5 PC Comment - New Trailers Released Aug 14, 2013, 19:28 CJ_Parker
nin wrote on Aug 14, 2013, 19:00:
Considering the PC and both "next gen" consoles have very similar hardware, they'd be crazy to leave that money on the table...

Depends... if the fucking assholes from Microsoft are offering them millions for a console exclusive to undermine PC gaming even further then Rockstar/Take 2 would certainly not hesitate one second to help fuck the PC in the ass even deeper.
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News Comments > The Witcher 3: Wild Hunt Cinematic Trailer
9. Re: The Witcher 3: Wild Hunt Cinematic Trailer Aug 14, 2013, 19:14 CJ_Parker
No offense, Creston, but assuming that you are from the US and a regular TV/movies consumer: What exactly makes this trailer scene different from just about any rape or domestic or random violence scene against women?

I have seen many, many, many much worse scenes of violence and I'm from a bleeding heart country where violent stuff gets edited out and where we get cut versions of movies and games.

This is completely harmless in comparison with just hints of violence. It's not even bordering on sexual violence (probably because CDP wanted to avoid bans of the trailer in the US/Australia where sexual rape themes are insta-ban territory if too explicit).

Honestly, I really don't see an issue here. If anything the deaths of the Nilfgaard guys are fairly gruesome (though I don't feel any sympathy for them, of course... they got what they deserved).

The Witcher, especially with part 2, has always aimed at portraying a fairly realistic medieval setting. You know, no colorful, fairy tale Disney medieval crap but the way that the middle ages actually were. Which was zero fun. From terminal diseases like the black plague to dying from a simple flu or giving birth to rape to witch hunts to selling of indulgences to just about any random violence of the strong vs. the weak... the middle ages were the dark ages with absolutely no place for the romanticism that is often portrayed in books and movies.

And that's why I love the Witcher. Because it's not fucking Grimm's fairytale world but the real deal (OK, except for the presence of "real" monsters maybe ).
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News Comments > StarCraft Universe Kickstarter
4. Re: StarCraft Universe Kickstarter Aug 14, 2013, 07:02 CJ_Parker
"Full" support, eh? Then why doesn't Actiblizz take some of their WoW billions from their treasure chest and truly show some "full support" for these guys?
Definitely not even beginning to consider spending a single cent on this crap.

There's also the issue that these guys are making it sound like "meh going back to work sucked so please throw some money our way so we can quit our jobs and go back to being lazy game modders". And the line about motivation through money sounds cheesy as hell, too. You either do this because you have the passion and dedication required or you don't.
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1574 Comments. 79 pages. Viewing page 19.
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