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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
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Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 2201 (Senior)
User ID 24408
 
User comment history
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News Comments > Steam Top 10
2. Re: Steam Top 10 Apr 27, 2015, 02:53 CJ_Parker
 
rkadair wrote on Apr 26, 2015, 22:56:
I can see CS GO is up there with all the VAC Ban's in the last 2 weeks

VAC bans? Really? So when did they turn VAC into more than a placebo?
 
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News Comments > Elite: Dangerous Powerplay Update Next Month
44. Re: Elite: Dangerous Powerplay Update Next Month Apr 25, 2015, 21:08 CJ_Parker
 
Kevin Lowe wrote on Apr 25, 2015, 08:51:
CJ_Parker wrote on Apr 25, 2015, 02:31:
In a real space sim they should actually just disable mouse and keyboard as soon as you leave the main menu and the game engine starts loading. Fuck the casual n00bs who can't fly for shit!


^ zero sarcasm included by the way. Seriously. Fuck casual n00blets who want a Space Invaders action clickfest or Call of Duty in space instead of a sim.

HOTAS FTW! It's the only way. The only pure way for the enlightened ones. The way of the pros. My way...
So I assume that you're flying FA off 100% of the time? I mean, fuck casual n00bs who can't handle Newtonian physics from the moment they undock, right? This is a space sim, not casual trash like X-Wing, Wing Commander, or Freespace!

I'm flying like Skywalker with my eyes shut and just guided by the force, kid. Any questions? Thought so.
 
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News Comments > Saturday Interviews
6. Re: Saturday Interviews Apr 25, 2015, 20:16 CJ_Parker
 
Well, that interview nails it that Molyneux has long passed the point of batshit.  
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News Comments > On Sale
6. Re: On Sale Apr 25, 2015, 03:33 CJ_Parker
 
I wish this was a sign of people getting the wake-up call about how EA is exploiting them with a shitty reskinned BF4 clone and how people are finally getting sick of that premium DLC bullshit.
But who am I kidding?
As soon as EA returns to a modern military setting and calls the game BF5, the lemmings will be back in full force with their $120 preorders for the game and premium.
The poor performance of BF Hardline is probably solely to blame on the fact that all the usual dumbfuck lemmings are too busy playing GTA V anyway.
 
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News Comments > Elite: Dangerous Powerplay Update Next Month
36. Re: Elite: Dangerous Powerplay Update Next Month Apr 25, 2015, 02:31 CJ_Parker
 
In a real space sim they should actually just disable mouse and keyboard as soon as you leave the main menu and the game engine starts loading. Fuck the casual n00bs who can't fly for shit!


^ zero sarcasm included by the way. Seriously. Fuck casual n00blets who want a Space Invaders action clickfest or Call of Duty in space instead of a sim.

HOTAS FTW! It's the only way. The only pure way for the enlightened ones. The way of the pros. My way...
 
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News Comments > Steam Launches Paid Mod Support
115. Re: Steam Launches Paid Mod Support Apr 24, 2015, 09:33 CJ_Parker
 
InBlack wrote on Apr 24, 2015, 08:09:
The worst part is that the eventual fallout (no pun intended) of all of this shit will be that the next Elder Scrolls game will likely not support any modding.

What? Why wouldn't it if this turns into the expected microtransaction magic money fountain for Valve and Bethesda? Future installments of all Bethesda games will definitely support modding if this shit becomes even half a financial success.
And it will.... look at all the idiots lining up for GTA V preorders even though Rockstar keep treating PC gamers like lepers. Most people will easily part with a dollar here or three dollars there for a decent mod.

Bethesda will probably even drive this themselves with excellent undercover mods that were developed in-house and just appear to be made by a regular Joe.

The whole thing bears almost zero risk and effort for Valve or Bethesda except for a little accounting. Short of finding a bag of money in the street, it's the easiest way to make money. They probably still have the cheek to cheek grins tattooed into their faces from when they came up with this genius idea of modern slavery.
 
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News Comments > Rainbow Six Siege Trailer
9. Re: Rainbow Six Siege Trailer Apr 24, 2015, 09:17 CJ_Parker
 
Rogue Spear was definitely the pinnacle of the series. It's been downhill ever since with the lowest point being Lockdown. The Vegas stuff, while no match for R6, Rogue Spear or Raven Shield, wasn't actually that bad at all. It was different but still good.
I have a feeling that this Siege crap might easily dethrone Lockdown as the shittiest part in the series though. The lack of single player alone is an atrocious offense that puts it right near the very bottom of everything.
 
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News Comments > Steam Launches Paid Mod Support
105. Re: Steam Launches Paid Mod Support Apr 24, 2015, 01:36 CJ_Parker
 
NamecaF wrote on Apr 23, 2015, 21:32:
Paid mods? Are you kidding me? That's bloody ridiculous. How about just implementing an optional "donate" ability huh Valve?

But... but... but... then poor Gabe wouldn't be able to buy a burger anymore. Come on. Think of poor Gabe! Steam is only making an estimated revenue of $2.5bn/y and you want to take it all away from him? You heartless bastard!
 
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News Comments > Call of Duty: Black Ops III Teaser
7. Re: Call of Duty: Black Ops III Teaser Apr 23, 2015, 15:10 CJ_Parker
 
MEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHH
MEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHH
MEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHH
MEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHH
MEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHH
MEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHH
MEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHH
MEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHH
MEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHH

 
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News Comments > Morning Tech Bits
1. Re: Woman dumps cheating boyfriend's Apple gear into a bathtub Apr 23, 2015, 13:49 CJ_Parker
 
Bitch musta been pissed man!  
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News Comments > Grand Theft Auto V NVIDIA Tweak Guide
9. Re: Grand Theft Auto V NVIDIA Tweak Guide Apr 22, 2015, 11:45 CJ_Parker
 
Yeah, GFE tuning is pretty useless and only for the most n00bish (or lazy) of users. Most of the time it is indeed way too conservative and it tries to set that horribly blurry FXAA stuff for you instead of a decent regular AA mode. And then there's the outliers, of course, where it gives you a glorious frickin' slideshow instead of crap image quality.
It also likes to push the most recent en vogue features a lot. For example, GFE tries to force DSR (supersampling) resolutions in every game recently. And that's where it gets really stupid sometimes when it suggests a DSR resolution to improve image quality and then applies FXAA to flush any improvements right back down the toilet.

nVidia's recommended settings are interesting to look at to figure out where your settings deviate from their recommended but that's about it. Anyone with only just a fraction of a clue is better off configuring shit themselves.
And be careful... the default setting if you are running GFE is to have it automatically download *and* apply the recommended settings. Better untick at least that 'apply' box if you value image quality and custom settings (under Preferences -> Games).
 
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News Comments > Alan Wake 2 Prototype Video
13. Re: Alan Wake 2 Prototype Video Apr 21, 2015, 15:52 CJ_Parker
 
Verno wrote on Apr 21, 2015, 09:10:
PC port was excellent

You can't be serious. The port might not have been a total failure but it was pretty crappy, especially the floaty controls and it generally reeked of console heritage all over the place.
That's one of the reasons I quit the game fairly early on. The story and atmo was good but the gameplay was horrible. Running around in the dark like a pussy with a flashlight to stun enemies. Um yeah. Try again?
 
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News Comments > Steam Top 10
27. Re: Steam Top 10 Apr 20, 2015, 04:15 CJ_Parker
 
jdreyer wrote on Apr 19, 2015, 23:21:
CJ_Parker wrote on Apr 19, 2015, 20:13:
Pillars has dropped surprisingly fast. Elite Dangerous has been around since December 16 last year and with its 6DoF gameplay is arguably WAY more niche than BG clone PoE.
Yet it's still ahead of PoE and of course no sale to be seen anywhere for both games which might explain the difference.
With the high popularity of PoE and the almost exceptionally raving reviews (contrary to ED which has had only mostly positive but more mixed reviews), I really have just one single conclusion here: Grats to David Braben for making the right choice (at least from a business POV) when he introduced the always online DRM of ED.
At the same time, DRM-free PoE is probably getting freeloaded left, right and center so it's falling fast off the charts.

E:D has only been on Steam for a couple of weeks. Before that it was sold exclusively through Frontier's website.

I know. I'm a founder level backer of ED.
The fact that ED only recently launched on Steam is exactly what makes it sort of comparable to PoE because both games started to become available on Steam at roughly the same time.
They are both new games on Steam but even though ED has generally (ED website + retail etc.) been available for a much longer time and is even more niche than PoE, it is still outperforming PoE for the second week in a row. That's what I found pretty remarkable.
It's even more remarkable when looking at the numbers Jerykk posted because it doesn't seem to add up. The chart positions of PoE vs. concurrent players vs. SteamSpy numbers (however reliable they may be) draw a fairly weird picture where the dots are not exactly connected to each other.

Edit: Thinking about it some more I believe I partially know now what might play a substantial role here. Everyone who pledged for PoE above the $80 level got a second free copy of the game to gift away. So that would at least partially explain the weak chart positions vs. the concurrent players. There are many people playing who never bought the game but received a gifted key.

This comment was edited on Apr 20, 2015, 04:22.
 
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News Comments > Steam Top 10
12. Re: Steam Top 10 Apr 19, 2015, 21:30 CJ_Parker
 
If that were true then we should be seeing new games from the most obscure or rare genres in the weekly top 10 all of the time but that is obviously not the case at all.
What might be the case, however, is that there is indeed a bit of a saturation effect in that particular genre (Kickstarter old school RPG). Many people who have played one of the games you mentioned, especially Wasteland 2 and/or D:OS, might not be looking for a new fix yet.
By the way, last week Elite Dangerous was in 2nd place and Pillars only in 5th place behind Cities and CSGO.

Well, whatever it may be... it is pretty remarkable how fast PoE has climbed down the ladder. Or how it's not even really climbed all the way up ever.
OK, sure, beating GTA V is mission impossible but it's never been ahead of Cities either.
Contrast that with Divinity Original Sin which has dominated the charts for weeks last summer. D:OS held the no. 1 spot for about a full month from July 6 to August 10 and repeatedly beat heavyweights like CSGO, Wolfenstein TNO, DayZ etc.
Something is just not working right for PoE, in spite of all the glowing reviews...
 
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News Comments > Steam Top 10
10. Re: Steam Top 10 Apr 19, 2015, 20:13 CJ_Parker
 
Pillars has dropped surprisingly fast. Elite Dangerous has been around since December 16 last year and with its 6DoF gameplay is arguably WAY more niche than BG clone PoE.
Yet it's still ahead of PoE and of course no sale to be seen anywhere for both games which might explain the difference.
With the high popularity of PoE and the almost exceptionally raving reviews (contrary to ED which has had only mostly positive but more mixed reviews), I really have just one single conclusion here: Grats to David Braben for making the right choice (at least from a business POV) when he introduced the always online DRM of ED.
At the same time, DRM-free PoE is probably getting freeloaded left, right and center so it's falling fast off the charts.
 
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News Comments > New Mass Effect Details?
11. Re: New Mass Effect Details? Apr 19, 2015, 04:02 CJ_Parker
 
jdreyer wrote on Apr 18, 2015, 21:29:
CJ_Parker wrote on Apr 18, 2015, 17:30:
Well, this is EA. The only thing you usually need a towel for when EA is involved is to wipe off your mouth after you have projectile vomited over one of their numerous fuck-ups.

Well, you'll get to actually fly the ship around, but you don't can't leave the home system until you get the jump drive which is only included as part of the day-one DLC.

^ exactly ... and expect every layer of the atmosphere to be an extra DLC

- Exosphere $2.99
- Thermosphere $4.99
- Mesosphere $6.99
- Stratosphere $9.99
- Troposphere $12.99

The really sad part is they have a huge fan base that would actually be OK with something like this.
 
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News Comments > New Mass Effect Details?
3. Re: New Mass Effect Details? Apr 18, 2015, 17:30 CJ_Parker
 
Well, this is EA. The only thing you usually need a towel for when EA is involved is to wipe off your mouth after you have projectile vomited over one of their numerous fuck-ups.  
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News Comments > Pillars of Eternity Version 1.04 Released; Beta Patches Coming
28. Re: Pillars of Eternity Version 1.04 Released; Beta Patches Coming Apr 18, 2015, 08:57 CJ_Parker
 
Jerykk wrote on Apr 18, 2015, 02:24:
CJ_Parker wrote on Apr 17, 2015, 21:01:
Translated to PoE with a party of six that would equal a level cap of about 40 by the way or each character would level up every 2.5 hours on average going with the 100 hours total game time figure. That's hardly stressful or anything. Even if it was only HALF that, it would be infinitely more interesting than their stupid low level cap which makes every level-up and character progression about as exciting as watching paint dry.

Wouldn't less frequent leveling make leveling more exciting since your choices are more meaningful? For example, in Fallout 3, you got a perk every level and it wasn't long before you had all the perks you wanted and were just picking perks at random. Conversely, in New Vegas, you got a perk every other level, which made your choices more interesting because they actually mattered. The more frequent the rewards, the less rewarding they feel.

Not necessarily. That would depend on the breadth and the depth of the gameplay systems. Obsidian could have made a shorter game for example but one with a lot more meat where every perk, every skill and every level-up, even if numerous, would have yielded tangible results.
I haven't really gotten very deep into the game yet but many people who have finished the game seem to agree that they have frontloaded content and that the second half of the game is pretty weak.
On a side note this is -at least in my view- another mistake they (and other devs) keep on repeating. Game length is not everything. Why not make a shorter, more compact (story), more complex, deeper and more compelling game with more meat instead of an "epic" game with little depth and lots of mediocre content?
 
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News Comments > Pillars of Eternity Version 1.04 Released; Beta Patches Coming
21. Re: Pillars of Eternity Version 1.04 Released; Beta Patches Coming Apr 17, 2015, 21:01 CJ_Parker
 
Yifes wrote on Apr 17, 2015, 17:57:
CJ_Parker wrote on Apr 17, 2015, 14:10:
The low level cap is one of the many(!) completely inexplicable "old school" weaknesses they have baked into this game based on the D&D heritage of the Infinity engine games.

Instead they did.... this. A total of 12 (TWELVE!) epic levels in a 100 hour game. You can only have fun every eight hours per Sawyer's order. If you dare to have fun in between thou shalt chastise thouself with a cat-o'-nine-tails. And don't forget to pull a toe nail or two as well...

Your complaint is valid if you're only controlling one character. No one would want to level 6 different characters 50 times each throughout the game. It would be tedious, not fun.

The many fans of the Might&Magic games (and other games like Drakensang which had a continuous progression where you leveled up all the time) like myself disagree very strongly with you. OK, the party in M&M VI and VII was only made up of four playable peeps, not six, but IIRC you ended up around level 60 to 70 when finishing a completionist kind of run through MM VII. So that was a lot of level-ups and like the vast majority of the fans of the series I enjoyed every single one of them.

Translated to PoE with a party of six that would equal a level cap of about 40 by the way or each character would level up every 2.5 hours on average going with the 100 hours total game time figure. That's hardly stressful or anything. Even if it was only HALF that, it would be infinitely more interesting than their stupid low level cap which makes every level-up and character progression about as exciting as watching paint dry.
 
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News Comments > Pillars of Eternity Version 1.04 Released; Beta Patches Coming
12. Re: Pillars of Eternity Version 1.04 Released; Beta Patches Coming Apr 17, 2015, 14:10 CJ_Parker
 
The low level cap is one of the many(!) completely inexplicable "old school" weaknesses they have baked into this game based on the D&D heritage of the Infinity engine games.
Dear Obsidian: Why the fuck ya do that? Seriously. They started on a clean slate. No one held a gun to their head and said "make this as close as possible to D&D without breaking any laws".

They could have gone for a totally different and much more interesting system with a high level cap and many level-ups where you get a stat increase here and a new perk there on every level.
You know, to put it in a simple and single word... fun. FUN. F-U-N! In a really good RPG there should be always something to look forward to when advancing your characters. A real good sense of permanent and continuous progression.

Instead they did.... this. A total of 12 (TWELVE!) epic levels in a 100 hour game. You can only have fun every eight hours per Sawyer's order. If you dare to have fun in between thou shalt chastise thouself with a cat-o'-nine-tails. And don't forget to pull a toe nail or two as well...
 
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