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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 2201 (Senior)
User ID 24408
 
User comment history
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News Comments > Wolfenstein: The Old Blood Trailer
22. Re: Wolfenstein: The Old Blood Trailer May 5, 2015, 09:56 CJ_Parker
 
The real annoying part for us Germans is the Steam requirement. It was no problem to import earlier games in the series (except for the minor risk of the package getting zapped by customs). It is only illegal to buy/sell these kinds of games with swastikas but ownership per se is actually legit.
I imported the US CE of Return to Castle Wolfenstein no problem and was able to play it here because this was back in the pre-Steam days when games just required a disk in the drive.
Nowadays we're fucked because of many PC games publishers choosing Steam as their DRM and Steam region-locking everything to death. Thanks, Valve & Bethesda. Not.
So, just like with New Order, I'm gonna pirate this Old Blood shit. They're leaving us no other choice.
 
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News Comments > Batman: Arkham Knight Season Pass Includes Batgirl Prequel
10. Re: Batman: Arkham Knight Season Pass Includes Batgirl Prequel May 3, 2015, 23:03 CJ_Parker
 
I also don't get it. This season pass is $40 while EA sells their premium bullshit for $60. Yet Batman AK is called out for being a "scam". WTF? Compared to fucking EA you're getting a bargain here. Rejoice!  
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News Comments > Batman: Arkham Knight Season Pass Includes Batgirl Prequel
8. Re: Batman: Arkham Knight Season Pass Includes Batgirl Prequel May 3, 2015, 21:24 CJ_Parker
 
Nekkid mod or GTFO!!  
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News Comments > Saturday Tech Bits
7. Re: Saturday Tech Bits May 3, 2015, 09:33 CJ_Parker
 
KilrathiAce wrote on May 2, 2015, 18:49:
Learn to build ur own systems ... [blahbluhblahbluh] ...

Learn to spell.
 
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News Comments > Evening Safety Dance
1. Re: Evening Safety Dance May 1, 2015, 20:03 CJ_Parker
 
So did Obsidian code the Dreamliner software then?  
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News Comments > DirectX 12 Video Crosses the Uncanny Valley
37. Re: DirectX 12 Video Crosses the Uncanny Valley May 1, 2015, 14:07 CJ_Parker
 
Yeah. Like Microsoft gives a shit about PC gaming. The first thing Microsoft will do once everyone has been force-migrated to Windows 10 is insert some buggy shit code into DirectX 12 to make their fucking Xbone look less inferior.  
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News Comments > Armored Warfare Early Access Test Next Month
1. Re: Armored Warfare Early Access Test Next Month Apr 30, 2015, 05:26 CJ_Parker
 
lolz

How about no?
 
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News Comments > Middle-earth: Shadow of Mordor Game of the Year Edition Announced
14. Re: Middle-earth: Shadow of Mordor Game of the Year Edition Announced Apr 30, 2015, 05:12 CJ_Parker
 
MoreLuckThanSkill wrote on Apr 29, 2015, 20:24:
Nice... now let me know when this version hits $9.99.

^ this... could have been my exact words

I can't blame anyone on waiting on a deal, but know that when you do purchase it, you're getting one of the best games of 2014 (after Wolfenstein: The New Order).

Waiting for a sale does not have much to do with the quality of the game for me. I would pay full price for a DRM-free retail game with a high quality manual printed in color (YES - COLOR!!! insane... I know) and a nice HQ (color!) map etc.
But I'm not paying anywhere even near full price for merely renting -not owning- a purely digital product (SoM = Steamworks DRM).
I always try to keep my digital game purchases in the $4.99 to $9.99 region where the price -IMO- belongs for a rented digital product. Of course it requires some patience but I have a huge backlog and the games ain't goin' nowhere so who cares.

This comment was edited on Apr 30, 2015, 05:24.
 
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News Comments > Grand Theft Auto V FOV Mod Bans
34. Re: Grand Theft Auto V FOV Mod Bans Apr 29, 2015, 11:34 CJ_Parker
 
HAHAHA serves everyone right for falling for Rockstar's infinitely delayed scam game.  
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News Comments > Just Cause 3 Gameplay Trailer
30. Re: Just Cause 3 Gameplay Trailer Apr 28, 2015, 21:56 CJ_Parker
 
Got to wait for more info on JC3. No one knows right now, of course. Part 2 was definitely pretty consolish though. Floaty controls/camera and no free saving whenever you want. And it really had a very consolish look&feel overall in the menus, the game, everywhere. It wasn't the shittiest port ever though. Performance was good and one could play it reasonably well.
Depending on how good you are with a controller, I could definitely imagine that working better than KBM. The analogue sticks should come in very handy in some situations. I suck with a controller since I'm not a console gamer so I stuck to KBM but I would have to admit this is the type of game where a controller would probably be a better tool in the right (skilled) hands.
 
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News Comments > More Star Wars Classics on GOG.com & Steam
5. Re: More Star Wars Classics on GOG.com & Steam Apr 28, 2015, 21:46 CJ_Parker
 
The pricing is retarded. Should be $10 for the whole X-Wing bundle and not $10 per game (sans discount).  
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News Comments > Star Citizen Passes $80M; Accepting Subscription Contributions
33. Re: Star Citizen Passes $80M; Accepting Subscription Contributions Apr 28, 2015, 21:42 CJ_Parker
 
Vall Forran wrote on Apr 28, 2015, 19:18:
I will admit the new cargo ships look really cool. I just can't understand the pricing on it. Every fucking ship that comes out costs $50-$350+. I mean, when the game releases, is it gonna be like Elite to the tenth power in terms of grinding to buy a ship with in-game money? If not, how would all of the people that spent real money not feel completely cheated? Is instant gratification worth that much?

Yep. That is one of the many, many, many balancing nightmares they have brought onto themselves. However, if past history with this project is any indication then they will piss off the old backers and make it only a mild grind.
They already got the money for the ships so what if someone is pissed off because it's relatively easy to get their $300 ship? Tough. The new customer experience and making *them* spend $300 is what counts more for CIG.

By the way, these "new" cargo ships are really just reskins or modified modular versions of the MISC Freelancer. In their infinite search for new sales opportunities, CIG have already begun mass-recycling assets and ship roles before the game has even been released.
Some people even consider the original pledge ships redundant and yesterday's news. You can't really blame them for thinking along those lines either because updates on some of the older ships are more than overdue. Instead all we get is ALL NEW SHIP BUY NOW BUY MORE IT'S BETTER THAN ANYTHING YOU HAVE EVER SEEN BUY BUY BUY.

It's really sad and ridiculous how this fucked up thing has turned into a complete monetization monstrosity instead of a, you know, space sim video game... which I think it was originally supposed to become some time back in 2012.
 
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News Comments > Just Cause 3 Gameplay Trailer
28. Re: Just Cause 3 Gameplay Trailer Apr 28, 2015, 21:26 CJ_Parker
 
ColoradoHoudini wrote on Apr 28, 2015, 20:31:
At the risk of being made fun of..
Do I get this game on that hunk of shit dust collecting box I call my PS4, or is this better for some reason on my PC?

What kinda shit question is that, bro? PC has always been better, is better and will always be better, forever after, amen. Join the master race now!
 
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News Comments > Just Cause 3 Gameplay Trailer
9. Re: Just Cause 3 Gameplay Trailer Apr 28, 2015, 10:51 CJ_Parker
 
yawn@JustCause2HD  
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News Comments > Origin and AU Refunds
5. Re: Origin and AU Refunds Apr 28, 2015, 10:42 CJ_Parker
 
HAHAHA defective games. EA might as well completely stop putting their own and UbiShit's catalogue on Origin AU then.  
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News Comments > Bethesda on Paid Skyrim Mods
35. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 20:30 CJ_Parker
 
NKD wrote on Apr 27, 2015, 19:58:
But like I said, Valve does deserve a decent cut for hosting, listing, and handling the business end.

Do they though? They are already selling the game via Steam and getting 30% of every sale. Many people might not even buy the game if it weren't for the (free) mods. The workshop is also great advertising for Valve and giving people an incentive to prefer Steam over other DD services. Does Valve really deserve more money on top of that? What for? And why now and why hasn't free hosting been an issue before?

But as I said, my main issue is BETHESDA'S cut. Which is many times higher than what they'd get licensing their tools and IP to a mainstream developer.

Yeah. Bethesda should not get another cut either just like Valve. They sell the game for over three years and it includes a "free" (not really since it's part of what you pay for) modkit for people to do as they please. Changing the rules mid-game and supporting Valve's greedy cash grab attempt to charge for mods is very lame indeed.

I can visually imagine the fat bloated red face of GabeN after a few glasses of wine and a similarly fat bloated red face of a Zenimax exec and how they dreamed up their new mod cash empire at some meeting at a convention. They probably thought of themselves as the greatest geniuses of all time as they repeatedly slapped their fat knees in laughter and choked on the wine.

An absolutely disgusting display of greed on all sides. I can't do much to boycott Valve as I have too many games on Steam unfortunately but I sure as hell won't buy the next Bethesda offering at anywhere near full price (if at all).
 
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News Comments > Bethesda on Paid Skyrim Mods
16. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:35 CJ_Parker
 
Julio wrote on Apr 27, 2015, 19:30:
Kajetan wrote on Apr 27, 2015, 19:26:
Apparently Valve pulled out.

If they pulled out, they're just pausing before they can go in deeper without the lube.

Yep... Fallout 4 will be $60 for the base game and $60 for the premium season pass that includes the mod kit. Then every mod must be put exclusively on sale on Steam for a minimum price of $4.99. No free Nexus no more. Remember. You heard it here first, folks.
 
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News Comments > Star Citizen Passes $80M; Accepting Subscription Contributions
3. Re: Star Citizen Passes $80M; Accepting Subscription Contributions Apr 27, 2015, 19:17 CJ_Parker
 
Huh? Subscriptions (Centurion and Imperator) have been around since the game's funding campaign back in 2012. This is not new.

Here:

Subscriptions

Over the past month we’ve had a lot of requests from users who simply want to support the game. Some can’t afford to spend $250 on a higher pledge tier right now but would like to help out every month for a small amount. Then there are those that have already backed for a good amount but believe so strongly in the project that they want help make sure we can deliver as much content and functionality as possible by adding a monthly contribution. We’re honored and humbled by this.

We welcome the support as every extra dollar allows us to flesh out the world with more ships, locations and features. If just 10% of the community helps out in this manner, we would be able to afford 6 additional team members. This would mean more artists to build ships and systems, game designers to flesh out missions and an additional person or two to service the community more effectively.

But we needed to sit back and figure out how to do this in a way that doesn’t violate our core principals. To that end, we want to make clear that there will NEVER be a subscription needed to play Star Citizen. Once you have backed you should not be have to spend extra money to play the game. Similarly, Star Citizen will never be ‘pay to win,’ so we are not going to offer a subscription plan that gives some users special equipment or additional money or any kind of edge in combat. We feel strongly that everything that affects gameplay can be earned in game via your actions.

The only thing left is telling our story: letting you follow the development of the game. But here’s the thing: we’re already doing that. It was part of the promise we made when you pledged for your copy of Star Citizen in the first place and, again, we aren’t going to change any of our plans because it might mean more money. If you’ve paid for the game, everything at the site is yours for the next two years: the Comm-Link, the Spectrum Dispatches, the RSI Museum, the forums and the live chat… as is everything we haven’t rolled out yet, but will: engineering updates about the game mechanics, “holovids” of the gameplay as it takes shape, access to the Alpha and Beta and much more.

Instead, we’ve created an extra set of rewards and ways to follow our development for interested subscribers, divided into two levels: Centurion ($10/month) and Imperator ($20/month.) These are things that we’re confident we wouldn’t have done without the extra money and the time it allows us. Here’s the rundown:

Centurion:

The ability to participate in the live monthly team “show and tell.” We will answer twenty questions from subscribers (selected via voting system.) Subscribers will watch the update live as it is being recorded.

Jump Point, the monthly digital magazine of Star Citizen. A 4-6 page monthly newsletter which includes updates from the team and new in-universe Star Citizen fiction from the writing team.
Access to “The Vault,” a collection of Star Citizen artwork that would otherwise never be seen, including ‘paths not taken’ discarded concept art for the true collector.
An exclusive catalog of Star Citizen subscriber merchandise.
Your name in the game. We can’t tell you where you’ll find it, but if you subscribe for at least 12 months your name will be located somewhere in the Star Citizen world!
Centurion decal for your ship

Imperator:

Everything listed above, plus…
Visit Cloud Imperium and see how the game is made! Imperator-level subscribers will be allowed one visit per year (scheduled in advance) to the Star Citizen development offices in Austin or Los Angeles.
Three wishes – Chris Roberts will personally reply to three of your questions a year.
Your name on the wall-of-honor at Cloud Imperium HQ if you subscribe for at least 12 months.
Jump Point: Year One, a printed collection of Jump Point issues provided to anyone who subscribes for the entire first year of development.
Imperator decal for your Ship.

We’re excited about making these two development subscriptions available immediately, but once again our ambitions are a little bit ahead of our site’s capabilities. As such, we’re asking interested subscribers to purchase the Centurion or Imperator pledge from our main page. This will bill you for the first month. Once the crowd funding phase has ended we will then spend the time needed to properly implement a recurring charge through all our supported payment methods, which we will have up and running in time for your second month’s subscription payment.

We are eternally grateful for all the amazing support you’ve given us so far and we don’t expect any more from any of you. This is completely optional and is all about your desire to see that Star Citizen is the richest game possible from the outset.
 
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News Comments > Bethesda on Paid Skyrim Mods
7. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:10 CJ_Parker
 
"... treated like the game developers they are."

Right on, Bethesda. Go right ahead and add some insult to injury. Because you guys also get only 25% from every sale, right? Oh wait.

They might also want to hire some asshole for their PR blurbs who can actually spell. I'm not native English but even I know the fucking difference between "then" and "than".
 
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News Comments > Op Ed
23. Re: Op Ed Apr 27, 2015, 06:00 CJ_Parker
 
Cutter wrote on Apr 27, 2015, 02:51:
shinchan0s wrote on Apr 26, 2015, 20:07:
Cutter wrote on Apr 26, 2015, 18:57:
ASeven wrote on Apr 26, 2015, 16:21:
Sepharo wrote on Apr 26, 2015, 16:15:
These Forbes blog things lend a bit of authority/professionalism where they shouldn't. Just some blogger dude. Not a real "Forbes" article.

He is absolutely correct in his assessment of the situation though.

No he's not and neither are you. Just don't use the Steam store in that case, plenty of other sites to grab mods from. Problem solved. This is a total non-issue, and it's laughable some of you are trying to turn it into one like this ridiculous op-ed.


This from the Blue's News' resident king of hyperbole.

I actually think he's right. That said, I don't think paid mods will take off even if it works for skins/maps. It's just too stupid of an idea.

King of hyperbole? That's a new one. And about as accurate as your assessment of the article. Rolleyes

Yep. King was actually too mild. He should have said the "Intergalactic Emperor Overlord of Hyperbole". That would have been bull's eye accuracy.
 
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2201 Comments. 111 pages. Viewing page 14.
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