Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Daniel

Real Name Daniel   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 1666 (Pro)
User ID 24408
 
User comment history
< Newer [ 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 ] Older >


News Comments > 4A Games on Metro Redux Upgrades
14. Re: 4A Games on Metro Redux Upgrades Aug 10, 2014, 15:48 CJ_Parker
 
Wesp5 wrote on Aug 10, 2014, 15:02:
What I have seen of Metro 2033 there is no need at all to update a linear corridor shooter that looked fine already.

True that. If you have a decent system then Metro 2033 looks absolutely spectacular with all the bells and whistles turned on. I don't see a a need for this "Redux" version on the PC either. On consoles it seems to make a huge difference in the visuals but the PC version is already right up there with the best of them.
 
Reply Quote Edit Delete Report
 
News Comments > Capture Added to Star Citizen Arena Commander
8. Re: Capture Added to Star Citizen Arena Commander Aug 10, 2014, 15:41 CJ_Parker
 
What DangerDog said. They should really focus on a few very elemental issues like:

- Make keys rebindable goddammit
- Add multi GPU support - People with Crossfire or SLI are still SOL unless they disable one GPU
- Add TrackIR support
- Increase the default FoV of the hangar from the sickness inducing "55" to at least "75" or higher. I don't even want to know how many backers this project has pissed off so far because people were vomiting after two minutes in the hangar.
- Add at least some more basic graphics fidelity customization options. At the moment (without manually editing ini/cfg files) you can only change resolutions and set the game to 'Very High' or 'High' etc.
- Work on the shitty graphics quality of the hangar. The ship models look mostly fine but everything else in the hangar sucks. The lighting is way off, textures flicker due to a lack of AA and AF and so on and so on.

You know, polish what you have and don't dump new shit on the pile of old broken shit. Not a good recipe. One very famous game that failed because of this (among many other factors, of course) was Star Wars Galaxies where they kept dumping new content on top of a broken base game. Not good. Share this fate, you must not.
 
Reply Quote Edit Delete Report
 
News Comments > Metro Redux Uncovered Trailer
4. Re: Metro Redux Uncovered Trailer Aug 8, 2014, 18:19 CJ_Parker
 
Gameplay, AI and multiplayer changes aside and just looking at the visuals, I have to say that my Metro 2033 looked exactly like the Redux version. In addition to using the lowest gfx settings, they must have also used all kinds of fuck-up filters to make the game look that bad in the "Original" comparison shots.
So for PC I'm calling bullshit on this redux version. Might be cool for new gen console gamers but unless you're a HUGE HARDCORE fan of the franchise I don't think it's worth considering the upgrade on PC.
Fraud alert. Code red. You have been warned.
 
Reply Quote Edit Delete Report
 
News Comments > Sleeping Dogs Definitive Edition Announced
8. Re: Sleeping Dogs Definitive Edition Announced Aug 8, 2014, 17:53 CJ_Parker
 
Free update for owners of the Steam version fuckers or I'm gonna rape you doggystyle in your sleep!  
Reply Quote Edit Delete Report
 
News Comments > Wings! Remastered Edition Takes Off This Year
1. Re: Wings! Remastered Edition Takes Off This Year Aug 8, 2014, 10:36 CJ_Parker
 
Wings! Remastered Edition is the easy to play air combat simulation you've been waiting for... no complicated keyboard commands. Just fly and shoot!

Oh yeah? Well, FUCK YOU, TOO!!!

/crawls back to DCS
 
Reply Quote Edit Delete Report
 
News Comments > Ryse: Son of Rome Roaming onto PCs
29. Re: Ryse: Son of Rome Roaming onto PCs Aug 7, 2014, 18:35 CJ_Parker
 
ViRGE wrote on Aug 7, 2014, 16:53:
CJ_Parker wrote on Aug 7, 2014, 13:13:
Yep. Not even worth pirating. Deep Silver can go and suck a fat one after the Sacred 3 debacle. Fuck 'em.
Huh? What the heck does Deep Silver have to do with this?

They are the ones publishing this shit. And the only reason Crytek is still alive because it was Deep Silver who bailed them out of bankruptcy.
 
Reply Quote Edit Delete Report
 
News Comments > Ryse: Son of Rome Roaming onto PCs
17. Re: Ryse: Son of Rome Roaming onto PCs Aug 7, 2014, 13:13 CJ_Parker
 
Yep. Not even worth pirating. Deep Silver can go and suck a fat one after the Sacred 3 debacle. Fuck 'em.  
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Arena Commander Access Expands
12. Re: Star Citizen Arena Commander Access Expands Aug 7, 2014, 13:11 CJ_Parker
 
InBlack wrote on Aug 7, 2014, 10:56:
For a second there I though that CR had announced an expansion for a game that's years away from release. Wouldnt even surprise me. Not one little bit.

An expansion [for Squadron 42] has already been announced during the KS and it will be free for all veteran or original or both sorts of backers... like I give a fuck or could even remember!
 
Reply Quote Edit Delete Report
 
News Comments > Colin McRae Rally Steam Refunds
16. Re: Colin McRae Rally Steam Refunds Aug 6, 2014, 16:28 CJ_Parker
 
Colin McRae is dead, man. If that wasn't the first clue that something was fishy about this game then I don't know what was. Retards shouldn't be getting refunds.  
Reply Quote Edit Delete Report
 
News Comments > Crookz Announced
2. Re: Crookz Announced Aug 6, 2014, 10:43 CJ_Parker
 
Diz gamez suckz  
Reply Quote Edit Delete Report
 
News Comments > Armored Warfare Video Diary
1. Re: Armored Warfare Video Diary Aug 5, 2014, 19:26 CJ_Parker
 
So those fucking morons are seriously trying to compete with WoT huh? They couldn't come up with something at least a little more creative like a MOBA with pink ponies or something? L.A.M.E  
Reply Quote Edit Delete Report
 
News Comments > Wing Commander 3 Free on Origin
7. Re: RE: Follow up Aug 5, 2014, 17:17 CJ_Parker
 
FUCK ORIGIN, LONG LIVE GOG!  
Reply Quote Edit Delete Report
 
News Comments > Star Citizen at $49M; Ongoing Funding Explained
10. Re: Star Citizen at $49M; Ongoing Funding Explained Aug 5, 2014, 11:08 CJ_Parker
 
Agree with SpectralMeat. If you check out the latest monthly report for July then you will see that lots of time at those studios is wasted on the Gamescom reveal, ship commercials, peripheral crap etc.
Even the studio in Manchester, headed by Erin Roberts, that is doing Squadron 42, or should be doing Squadron 42, is constantly sidetracked because they need to help out on other stuff.

This sucks and I'll say it again. This project needs actual project management and not an air head like Chris Roberts. What's needed is focus and direction.
For example, fuck Gamescom. CIG is an indie studio. They should stay at home, let the big boys like EA pound their chest, and keep working on the fucking game. What the fuck do we need a Gamescom attendance and "reveal" for? This project has made almost $50 million. Use that money and make the fucking game I pledged for instead of fucking around at Gamescom, kthx!
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen in Depth
36. removed Aug 4, 2014, 20:09 CJ_Parker
 
* REMOVED *
This comment was deleted on Aug 5, 2014, 07:43.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen in Depth
31. Re: Star Citizen in Depth Aug 4, 2014, 17:40 CJ_Parker
 
Tumbler wrote on Aug 4, 2014, 16:57:
The project as a hole seems to have turned a corner recently.

Bwwahahaha great typo!

As for your question: This game has a VERY LONG road ahead of it before it becomes a fun game. I'll believe it when I see it. Looking at my investment I really hope it all does work out in the end but at least to me it's currently not looking like it will.
There is too little focus, direction, supervision and getting shit done.
Instead there's too much ego, greed (both in person of Chris Roberts) and moving from "reveal" to "reveal" and module to module, leaving old broken shit behind in favor of working on the next cool thing that will add a million or two to the pile.

They need a much more coherent master plan. Finish a job, then move on to the next. Make sure there is a solid framework, a solid basis to work from. Don't pile more on top of the shaky foundation. Again: Focus and direction.
What Chris Roberts needs is kind of someone who is like a publisher. Someone to pull his head from out of the clouds from time to time, put his feet back on the ground, kick him in the ass or the nut sack and make the little bitch deliver instead of dreaming up moar shit.

/rant
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen in Depth
28. Re: Star Citizen in Depth Aug 4, 2014, 16:41 CJ_Parker
 
Optional Nickname! wrote on Aug 4, 2014, 15:16:
Flatline already answered this, and nobody really knows the details regarding insurance, as it will be an on-going issue in the PU,

The insurance system has actually been talked about a lot, also by the devs and at this time it's pretty clear what to expect so it's not true that "no one really knows the details".

Quick rundown: Insurance sticks to the hull and if you have active insurance on your hull then your hull is replaced if your ship blows up. There is lifetime insurance (LTI) for ships purchased before 11/26/2013 [plus customers who bought that mega package you mentioned] and standard insurance [that has the same function as LTI, the only difference being the time limit] that is good for a certain number of months. Simple so far, right?

Additionally you can insure cargo and equipment. There is no LTI for cargo and equipment EXCEPT your LTI pledge ship comes with preinstalled equipment, i.e. if you have upgraded your base pledge ship to a certain variant (exploration focused or whatever) then you get that model back under the LTI conditions.
Back to cargo and equipment: Insurance cost will depend on where you are traveling. Logically it will be cheaper in safe systems and more expensive in the boonies.

And now back to the question of what happens if your $1250 frigate gets ripped to shreds. If the ship is insured then you will get it back but since it is a huge ship it may take a while until you receive your replacement.
The plan as outlined by the devs is to replace common ships like an Aurora instantly but the bigger, fancier, rarer ships will take a certain amount of time and that amount of time might even increase if you are a notorious wrecker.
While you are waiting for your replacement, you can either fly one of your other ships, a friend's/guildie's ship or you can rent a ship.

See, it's not that hard and there aren't that many unknowns.

I've heard the rumors of LTI hulls selling for way over sticker price and I am tempted to see if it's true.

Be tempted no more and lookie here at yours truly who has auctioned off one of his LTI ships recently and doubled his original investment . Or just check eBay if you believe I'm kidding. Lots of LTI ships and packages on there and, no, it's not against the EULA or whatever. CIG has no problem with out of game sales.

The demand for LTI is very high, even though it might just ultimately be a small, but measurable, bonus.

That right there is the big question mark and lots of people seem to be quite literally banking on the fact that LTI will be invaluable.
However, the devs (in fact Chris Roberts Himself) has stated otherwise. Insurance is supposed to be a minor issue and for the game to really get anywhere it will realistically have to be. It would be massively unfair to hundreds of thousands of non-LTI space jockeys if LTI would yield a major advantage.
And no one wants to play insurance simulator or upkeep simulator (you know, there is also hangar fees, taxes etc. so insurance is only one of many money sinks).
That's why insurance will be a no issue in the end. You'll just insure your ship for a few months or a year after flying a couple missions or cargo runs to afford the premium and presto. Ignition. All engines running. And lift-off.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen in Depth
16. Re: Star Citizen in Depth Aug 4, 2014, 12:36 CJ_Parker
 
theyarecomingforyou wrote on Aug 4, 2014, 12:04:
Wildone wrote on Aug 4, 2014, 10:21:
Based on what I have seen thus far, they will be lucky to get the DFM working properly.
What do you mean? Arena Commander works fine. I was playing it online last night and it seems to be in very good shape for a game so early in development.

"Works fine" and "good shape" hahaha our hobby Iraqi Information Minister is at it again. I hope you do realize that repeating that utter nonsense doesn't really make it true.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen in Depth
11. Re: Star Citizen in Depth Aug 4, 2014, 11:11 CJ_Parker
 
Creston wrote on Aug 4, 2014, 10:46:
MoreLuckThanSkill wrote on Aug 4, 2014, 10:26:
ps. This game officially cannot possibly meet all these goals now.

Sure it can. It just can't do so within the allotted time frame.

Yep. And Chris Roberts is doing fuck all to inform or clarify that many of the promised features are YEARS from becoming a reality. Why would he anyway? If he told people the cold, hard truth these $90 ship sales would only be good for laughs.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Arena Commander Expands; New Ship Added
38. Re: Star Citizen Arena Commander Expands; New Ship Added Aug 3, 2014, 20:27 CJ_Parker
 
Ryan Lange wrote on Aug 3, 2014, 19:20:
Exactly what are you expecting from software in an alpha stage of development?

At least a basic functioning framework and some progress. Both are severely lacking.

They should not release an alpha to the public where you can not even change basic graphics settings and that has not even supported popular resolutions like 2560x1440 for a long time. It took them months to implement that simple fix so you could choose that res from the gfx options instead of editing the config files.

And I already mentioned the retarded default FoV of 55 which they still haven't increased which would be as simple as adding a single command line to a config file.

It should have also been a must to wait with the release until there is a way to customize keys and controls.

And they should have had support for multi GPU from the start. Crossfire and SLI setups are not exactly a rarity among hardcore sim fans.

Finally lol @ the clowns who seem to believe I haven't pledged for this game. I'm in at $1K+ (golden ticket, concierge and all that shit). But I'm on my way out. I'll keep my base package but the add-on packages and ships I'm going to auction off one by one. If the game should by some miracle turn out to be good and feature complete as advertised in 2027 I can always get any ship I want in-game then.
Right now I'd rather have my money back before this all goes down the shitter and thanks to tards paying through the nose for virtual insurance I'll be scoring a veeeeery nice return on investment mwwwaaahahahahahahaaaaaa
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Arena Commander Expands; New Ship Added
30. Re: Star Citizen Arena Commander Expands; New Ship Added Aug 3, 2014, 18:27 CJ_Parker
 
theyarecomingforyou wrote on Aug 3, 2014, 17:34:
Already the gameplay is enjoyable and the game surprisingly polished for such an early release.

This is right up there with the Iraqi Information Minister who claimed that US soldiers were committing suicide by the thousands in front of the gates of Baghdad.

Seriously, to call that current piece of shit alpha "enjoyable" or "polished" is proof of the absence of any kind of standards or taste.

The hangar hasn't been optimised, as they've been focused on Arena Commander.

Yep. And next they'll be focused on the Gamescom reveal and the FPS module and leave both, the Hangar and AC in a shitty state. And then they'll be focused on the Social module and leave the Hangar, AC and the FPS in their fucked up state. And then they'll be focused on... notice a trend here? Can you say CLUSTERFUCK?

I am happy considering how much they are now adding to what was original going to be quite a modest title.

I can't quite share that sentiment. All I really wanted originally was a new even moar epic Wing Commander, not fucking Second Life in space. They have been adding way too much crap to detract from the space sim focus.
It is going to be VERY interesting to see how this is all going to come together into one game. Simply piling the modules on top of each other won't cut it. Keeping all modules equally up to date, keeping stuff balanced, fixing bugs, addressing all sorts of issues in a timely manner and all of that while still working on new content for a very demanding audience... welp, good luck. They're gonna need it.
 
Reply Quote Edit Delete Report
 
1666 Comments. 84 pages. Viewing page 13.
< Newer [ 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 ] Older >


footer

Blue's News logo