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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 2127 (Senior)
User ID 24408
 
User comment history
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News Comments > Grand Theft Auto V PC Launch Schedule
32. Re: Grand Theft Auto V PC Launch Schedule Apr 13, 2015, 11:55 CJ_Parker
 
OMG what a fucking circus over a roadkill and murder simulator!  
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News Comments > Steam Top 10
3. Re: Steam Top 10 Apr 12, 2015, 16:00 CJ_Parker
 
In the words of the highly acclaimed game expert C.J. Parker
"Who gives... a fuck... about that console garbage"

 
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News Comments > Steam Top 10
1. Re: Steam Top 10 Apr 12, 2015, 15:22 CJ_Parker
 
Wow. So good to see Elite Dangerous on there. My faith in mankind has been partly restored .  
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News Comments > Saturday Crowdfunding Roundup
30. Re: Saturday Crowdfunding Roundup Apr 12, 2015, 14:54 CJ_Parker
 
I agree. Descent had a certain wow factor because real 3D gaming in general was still rather new back then. It was pretty amazing to fly through those tunnels at high speed. Kind of like re-imagining the Death Star trench run. But it got old real fast, too, since there just wasn't much to do. No meat.
And not sure about the level design. You don't even have to be orientation-impaired to have a hard time in Descent. The tunnel mazes were very disorientating. There were no visual cues to go by either since everything looked the same. It really sucked when you needed one specific item to advance the game and ended up scouring the always samey looking tunnels for hours. Yawn.
 
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News Comments > Saturday Crowdfunding Roundup
28. Re: Saturday Crowdfunding Roundup Apr 12, 2015, 13:16 CJ_Parker
 
Indeed. The original budget for ED was to be 8 million but according to Braben they ended up well beyond that mark (Eurogamer interview). So, yes, ED is another example where KS did by far not cover full development and would not even have covered it, even if they had stuck to the initial 8m budget since ED only raised just short of 1.6m on KS.  
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News Comments > Saturday Crowdfunding Roundup
25. Re: Saturday Crowdfunding Roundup Apr 12, 2015, 04:26 CJ_Parker
 
ViRGE wrote on Apr 11, 2015, 20:13:
Have any of the major game Kickstarters actually gone that route? SC, PoE, DFA, etc all were entirely self-funded. I cannot immediately think of a game where it did a successful Kickstarter and then was backed by a publisher or investors.

As I said, it's more like the other way around. I would not be so sure if Obsidian was able to cover the full budget of PoE with all the delays or if they had to cough up some cash from their own pockets (or Paradox preorders etc.). Given their team size and expected expenses over a course of 30 months of development, I'm 99%+ sure that the KS funds did not suffice. Maybe we'll find out from a post mortem piece one of these days.
Also, Divinity Original Sin: The Kickstarter covered only a fraction of the game's total cost. Granted, the game was in a very advanced state when they launched the KS but Swen Vincke mentioned on his blog that they had some major debt when the game shipped and used the later profits to pay back their debts.
Or Wasteland 2. The only reason WL2 became the game it is today is because inXile was able to double the KS budget via Early Access sales of WL2 and from their back catalogue sales (Bard's Tale mobile port etc.).
Finally, DFA was specifically broken up into acts/episodes because they would have run out of the KS funds if they had not released the first half of the game on Early Access.

So none of those games (verdict on PoE pending) would have made it, or at least nowhere near the quality they were released, if not for additional funding. I'm sure the Winger is fully aware that 600K is nowhere near enough to make the game. That's why they will have it on Early Access and continue ship sales via their website. Until then they have 600K they can show their bank and get a generous overdraft agreement or negotiate a credit.
By the way, when I talk about "investors" then that always includes the bank, friends & family, whatever. It does not have to be a publisher or VC.

Just to be pedantic, none of those are 6DoF games. Those are all flight sims, which means you're always going forwards. A 6DoF game means you have full movement along the 3 axes, along with rotation along all of them as well. Which is why Descent was such a unqiue game

Well, I did have Longbow in there and you could fly backwards with the Apache in that one at least so you only receive partial pedantic win points Wink .
Anyway, I wouldn't really call Descent all that unique because of the flight model (I'm pretty sure there were more space sims at the time with ships with backwards thrusters and heli sims all qualify for 6DoF). To me, Descent was unique because of the environment and the gameplay.
 
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News Comments > Saturday Crowdfunding Roundup
15. Re: Saturday Crowdfunding Roundup Apr 11, 2015, 18:55 CJ_Parker
 
Jerykk wrote on Apr 11, 2015, 17:24:
This KS has been pretty dubious from the start. When they first launched, it was going to be an MP-only game. I believe they said that they could only add SP as a stretch goal or something. Now SP is included by default with no change to the required funding? $600k is nothing. It's nowhere near enough to develop a 3D game with both SP and MP.

First, I'm sure you are aware that the vast majority, if not all except Star Citizen, Kickstarters never raise the sum that is required for full funding. They raise a fraction and then make a case with investors that it is worth funding the project.
That said, as far as I observed the campaign, you're not quite right about the SP/MP thing. IIRC the plan has always been to have a very short mini-campaign in single player, kind of like an extended tutorial and then, yes, a strong focus on competitive MP.
They did change their tune considerably when the comments started piling up from people saying they would have pledged if it had a real SP campaign.
It remains to be seen how far beyond the original introductory mini-campaign they're going to be able to go but it's not true that SP was not planned at all.

Toss in the fact that none of the developers have ever worked on a Descent game (or any other 6DoF shooter) and this is probably going to be a big disappointment, if it ever even gets finished.

Well, WingMan and Rob Irving have worked at Origin/Microsoft and been involved on a number of 6DoF games like the Wing Commanders, Strike Commander, Pacific Strike, Jane's AH-64D Longbow, Starlancer and so on.
Besides, 99.9% of active game devs out there have probably not worked on a 6DoF game at all or for ages simply because no one has been making them anymore. I wouldn't write off their effort just based on that.
But there is almost certainly only a small subsample of gamers interested in this kind of game. I'm definitely a space/flying sim fan but the thought of frantically flying through very disorientating tunnel mazes at high speed in open PvP doesn't appeal to me, like, at all.
I only pledged my $30 for the Winger, Rob and Morlan and their grand entertainment -which was wrongfully cancelled for whatever strange and shitty reasons- during the SC days and wish them the best of luck.
 
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News Comments > Saturday Crowdfunding Roundup
3. Re: Saturday Crowdfunding Roundup Apr 11, 2015, 13:13 CJ_Parker
 
Definitely seems like they had "friends & family" (+ Chris) help them over the finishing line. With a close call like this I would tread on very carefully from here on out if I were them. If you subtract the Star Citizen people who pledged only for WingMan, Rob and the Viewmaster (Mike Morlan), then there is mighty little a.k.a minuscule interest in this game concept.
They better have a very solid plan B if it is confirmed during further development that Descent is going to leave the multiplayer gaming online community cold.
If I were in their shoes, I would not have helped the game over the finishing line. There is a point where you just have to acknowledge "OK. Nice try. Let's try again with something different.".

As it stands, congrats and good luck to the Winger. You're gonna need it.
 
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News Comments > Evening Crowdfunding Roundup
22. Re: Evening Crowdfunding Roundup Apr 10, 2015, 16:28 CJ_Parker
 
w00t ... a huge final push so right now, at three hours to go, they are at $595K with only $5K to go. Looks like they will make it after all.  
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News Comments > Deus Ex: Mankind Divided to be Steamy
9. Re: Deus Ex: Mankind Divided to be Steamy Apr 10, 2015, 12:43 CJ_Parker
 
Frags4Fun wrote on Apr 10, 2015, 12:41:
Any word on consoles?

Yes. They suck.
 
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News Comments > More on Call of Duty: Black Ops 3
6. Re: More on Call of Duty: Black Ops 3 Apr 10, 2015, 12:24 CJ_Parker
 
NKD wrote on Apr 10, 2015, 10:03:
But seriously "deepest and most ambitious Call of Duty ever" isn't saying much.

They are using that same line with minor variations for every annual release so it's not just not saying much but it's outright useless, pointless and sounding like the most broken record on replay ever.
 
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News Comments > Pillars of Eternity Beta Patches
6. Re: Pillars of Eternity Beta Patches Apr 10, 2015, 12:21 CJ_Parker
 
Axis wrote on Apr 10, 2015, 11:47:
I'm gonna wait for a few months before I play through, game needs to mature in many ways and I want to *really* enjoy it.

^ this ... QFT & QFE
 
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News Comments > The Witcher 3: Wild Hunt Speedrun ~25 Hours
9. Re: The Witcher 3: Wild Hunt Speedrun ~25 Hours Apr 10, 2015, 12:17 CJ_Parker
 
25 hours is still amazingly long for a real speedrun. Most of the "huge" Elder Scrolls games can be finished in three to five hours (Morrowind/Oblivion*) or 40 minutes (Skyrim) so 25 hours is an epic "speedrun" by comparison.


*Oblivion can actually be done in just over 10 minutes if you use a falling through the world bug but the more realistic speedruns seem to be in the five hours range.
 
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News Comments > Larian Plans Annual Releases
2. Re: Larian Plans Annual Releases Apr 9, 2015, 19:26 CJ_Parker
 
Same here, man. DKS was fookin' awesome. If they would alternate releases between a DKS-like game and a DOS-like game and then a DC-like game every year then that'd be pretty sweet (though I wouldn't personally be that interested in a DC-like game but 2/3 good years is still more than good enough).  
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News Comments > Evening Crowdfunding Roundup
3. Re: Evening Crowdfunding Roundup Apr 9, 2015, 19:20 CJ_Parker
 
Must be pretty frustrating for the WingMan to see Star Citizen easily generate a million or more in a weekend of concept ship sale while he's struggling to make about half that in 30 days.

If I were him, I would seriously reconsider, even if they barely make it. If you subtract the people who only pledged for this based on Eric's SC contributions, then you're left with mighty little interest in the concept. I mean minuscule really...
I don't see how they would be able to build a longer term successful business model around it.

Nah, man. Scrap it and start from scratch. They got Rob Irving. Make a Strike Commander sequel. You know, like Strike Commander in space in the Descent/FreeSpace setting (not necessary but since they got the license might as well use it) where you manage a mercenary squadron aboard a carrier in an epic story-driven campaign that's full of choices & consequences. Strike Commander, just even better. Do it.
 
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News Comments > Age of Empires II Expansion Plans
3. Re: Age of Empires II Expansion Plans Apr 9, 2015, 14:14 CJ_Parker
 
So Microsoft's idea of supporting Windows PC gamers is to cheat them out of modern games like Tomb Raider via (at least timed) exclusivity deals and rip them off via DLC for their decade old games. Now that's nice. I can hardly breathe because of all of the TLC we are receiving here. Please stop it Microsoft. You're suffocating us with your heaving bosom of love!  
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News Comments > Morning Crowdfunding Roundup
3. Re: Morning Crowdfunding Roundup Apr 8, 2015, 16:48 CJ_Parker
 
BitWraith wrote on Apr 8, 2015, 14:39:
I don't think 600k is enough to make this game, either.

Dude. How many more times does this need to be said? In the vast majority of cases, the money raised on KS never covers the entire budget. Instead, the devs take that money and show it to investors (their bank, VC, friends and family, whoever) to make a case for further/full funding.
I can't think of many crowdfunding projects where the money raised covered development in full. Those are very, very, very rare exceptions like Star Citizen, maybe Torment and... well, what else? I doubt that Obsidian was able to cover all of PoE due to the delays.
We're really talking exceptionally super-extra-rare when it comes to full funding via crowdfunding.

That said, re Descent Underground, I'm wondering where this project would be at without the Eric "WingMan" Peterson and Star Citizen bonus. It would probably tank really, really hard (even harder). I mean I always said I'm done with KS because of many disappointing events but even I pledged $30 here just out of sympathy for the WingMan and Michael "Viewmaster" Morlan and also Rob Irving of Strike Commander fame. Usually I wouldn't have pledged a penny and I've seen many comments from people saying they only pledged for similar reasons, i.e. not the game but the people. So really curious where this would be at without the personal stuff involved.

This comment was edited on Apr 8, 2015, 16:54.
 
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News Comments > Gone Gold - The Witcher 3; Two Expansions Revealed
27. Re: Gone Gold - The Witcher 3; Two Expansions Revealed Apr 8, 2015, 16:32 CJ_Parker
 
Yes. Chopped up content.

Or how else would you describe the FACT that they have now announced at least 18 DLCs? 16 smaller DLCs to be released over the course of three months and 2 major expansion-type DLCs as part of this pass. And that may not be it, of course. There will also be many patches and maybe even more smaller DLCs so we're looking at many, many downloads before this game nears completion.

Sorry but this approach strongly discourages me from preordering or a day of release purchase. I'd rather wait until I can play the full, complete experience. I also have a hunch that the two expansions might be more along the lines of add-ins rather than an add-ons due to the vastness of the game world.
So, yeah, wait and see until further announcements are made. Wait for the definitive version to be released. The Witcher is a special series (to me) and I'm not gonna play some half-assed version of Geralt's final trilogy appearance.
There is only one chance for first impressions and I want the game to impress the living fuck outta me. When it's done...
 
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News Comments > Gone Gold - The Witcher 3; Two Expansions Revealed
6. Re: Gone Gold - The Witcher 3; Two Expansions Revealed Apr 7, 2015, 19:19 CJ_Parker
 
ForgedReality wrote on Apr 7, 2015, 18:40:
I'll wait for the Extended/Director's Cut/Whatever The Fuck Else They Decide To Call It to go on sale for $15.

Same here though I might actually get that definitive version for full price depending on the reviews. Best possible experience and all that. I hate this chopping up of content piecemeal crap. Probably no Witcher 3 for me before 2017 for this reason but who cares. Game ain't goin' nowhere...
 
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News Comments > Deus Ex: Mankind Divided Revealed
6. Re: Deus Ex: Mankind Divided Revealed Apr 7, 2015, 19:13 CJ_Parker
 
Boring. Next.  
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2127 Comments. 107 pages. Viewing page 13.
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