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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 1523 (Pro)
User ID 24408
 
User comment history
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News Comments > PAX East Panel Bullish on PC Gaming
5. Re: PAX East Panel Bullish on PC Gaming Apr 12, 2014, 14:50 CJ_Parker
 
What irritates the fuck out of me is that Chris Roberts is on a panel like this, making a PC exclusive space sim that has "play me with a 24 axes, 200 buttons HOTAS" written all over it, and then this dude demos his own freakin game with a fucking Xbox controller at that totally incompetent PAX event. Seriously... Que el fucko?!?  
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News Comments > Elite Dangerous Premium Beta
25. Re: Elite Dangerous Premium Beta Apr 10, 2014, 14:53 CJ_Parker
 
Quboid wrote on Apr 10, 2014, 14:49:
CJ_Parker wrote on Apr 10, 2014, 13:59:
As for the ED premium beta: Shit doesn't even work. First the game does not install in the folder you choose at the start of the setup process but goes to AppData in C:\ all by itself (there is a workaround but -no- installing the game twice was not exactly my idea of fun).
Secondly, no proper controller support so my ship just keeps spinning in circles unless I switch to keyboard/mouse. Yes, I did try to customize the axes assignments and all that shit.

Color me highly unimpressed so far. I'm sure it will get better but a space sim that is unplayable with a HOTAS is like a car without a steering wheel. The very definition of completely fucking useless.

This is exactly the sort of stuff that if it bothers you, you should not play unfinished games. Did you spend hundreds of dollars on access to the ED alpha or beta and think there wouldn't be issues like this?

Well, the basic functionality like being able to choose a drive and folder to install to or working controller support (in a SPACE SIM!) is actually among the bare minimums I would expect for a beta (and a "premium" one at that! ), yes.
 
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News Comments > Elite Dangerous Premium Beta
24. Re: Elite Dangerous Premium Beta Apr 10, 2014, 14:51 CJ_Parker
 
Harrowing wrote on Apr 10, 2014, 14:47:
CJ_Parker wrote on Apr 10, 2014, 13:59:
As for the ED premium beta: Shit doesn't even work. First the game does not install in the folder you choose at the start of the setup process but goes to AppData in C:\ all by itself (there is a workaround but -no- installing the game twice was not exactly my idea of fun).
Secondly, no proper controller support so my ship just keeps spinning in circles unless I switch to keyboard/mouse. Yes, I did try to customize the axes assignments and all that shit.

Color me highly unimpressed so far. I'm sure it will get better but a space sim that is unplayable with a HOTAS is like a car without a steering wheel. The very definition of completely fucking useless.

People have been playing the alpha for months and HOTAS works fine. Check the Elite forums for solutions if you can't work it out yourself

Dude, the premium beta version is actually based off a much older alpha build than what the alpha folks are playing now. This version only has rudimentary HOTAS support. The alpha people even have a profile for the Warthog HOTAS but this beta just doesn't have that yet. Not sure why they released an ancient version as a beta but that's where the issues seem to be coming from.
 
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News Comments > Elite Dangerous Premium Beta
21. Re: Elite Dangerous Premium Beta Apr 10, 2014, 14:46 CJ_Parker
 
Star Citizen PAX East live stream with the DFM demo'ed by the devs is starting in just a few hours. There is a countdown on the official SC website. A little over 6 hours remaining as of this post.  
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News Comments > Elite Dangerous Premium Beta
19. Re: Elite Dangerous Premium Beta Apr 10, 2014, 13:59 CJ_Parker
 
dj LiTh wrote on Apr 10, 2014, 11:39:
Awesome, very much looking forward to this. Speakin of space sims, when is StarCitizen suppose to release that Christmas delayed dogfight demo?

Officially "shortly after PAX East", whatever "shortly" means in CIG speak. If you watch some of the recent dev videos you can tell that CR does not seem to be happy with the state of the DFM yet so to me it sounds like "shortly" in this context will be one of those "soon™" memes.

As for the ED premium beta: Shit doesn't even work. First the game does not install in the folder you choose at the start of the setup process but goes to AppData in C:\ all by itself (there is a workaround but -no- installing the game twice was not exactly my idea of fun).
Secondly, no proper controller support so my ship just keeps spinning in circles unless I switch to keyboard/mouse. Yes, I did try to customize the axes assignments and all that shit.

Color me highly unimpressed so far. I'm sure it will get better but a space sim that is unplayable with a HOTAS is like a car without a steering wheel. The very definition of completely fucking useless.

This comment was edited on Apr 10, 2014, 14:06.
 
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News Comments > Broforce Early Access
7. Re: Broforce Early Access Apr 7, 2014, 19:00 CJ_Parker
 
Needs more Megadeth 'Symphony of Destruction' playing in an endless loop at 357K decibels!  
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News Comments > GameSpy Shutting Down Services
11. Re: GameSpy Shutting Down Services Apr 3, 2014, 19:43 CJ_Parker
 
Finally! This intrusive, ad-infested, data-mining, buggy piece of shit should have died a decade+ ago. Better late than never though so good fucking riddance to ya, LameSpy. You won't be missed.  
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News Comments > Star Citizen Hits $41M - Procedural Generation Plans
26. Re: Star Citizen Hits $41M - Procedural Generation Plans Mar 31, 2014, 21:11 CJ_Parker
 
fiftykyu wrote on Mar 31, 2014, 21:01:
Loved Wing Commander, but haven't been following this game at all. Other than to be confused by these regular "another milestone" messages, that is. Hope this question doesn't sound like one of those troll posts, apologies if it does.

How does it happen, exactly? Are the people who bought in to the kickstarter way back when buying more space stuff each month? Are new people finally hearing about it? From the outsite it's all a bit mystifying.

It's both. There is a constant influx of new people. If you check the Star Citizen website you can see a counter. It's currently at ~417K backers.
And then there is old backers who buy new ships or bigger ships or the biggest boosts of $2- 3 million in just a matter of days happened when they still had "limited time ship sales".
In essence it's people buying ships what drives the campaign on and on. The funding has slowed way down though ever since you can no longer buy ships with Lifetime Insurance (LTI) included. Insurance is supposed to be a minor thing but people went crazy about owning ships with LTI and that's how the money kept rolling in.
 
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News Comments > Star Citizen Hits $41M - Procedural Generation Plans
22. Re: Star Citizen Hits $41M - Procedural Generation Plans Mar 31, 2014, 20:59 CJ_Parker
 
Xero wrote on Mar 31, 2014, 20:46:
[VG]Reagle wrote on Mar 31, 2014, 20:38:
I investigated the Star Citizen craze to try to find out what was going on with the millions and millions of dollars of crowd funding and here is a full report of what I found:

1. A bunch of Star Wars Geeks are Star Citizen fan bois
2. Every time Roberts Space Inc Tweets a shiver goes up their legs.
3. Due to the Nerdgasm in the SC forums nothing can be discussed.
4. Every stretch goal makes a million dollars and they produce nothing

So Star Wars Geeks have a nerdgasm and shivers shoot down their legs and apparently money shoots out their buts. That is pretty much the extent of my findings.

After that well apparently the developers add another stretch goal and laugh their way to the bank while smoking crack and loading hookers on their yaughts.

Meanwhile, the game looks like it was made in 1999 with a free engine... Oculus Rift Support please...

Maybe Carmack will come and talk for 18 hours straight...that should get these nerds pumped up to donate $10,000 to become a platinum doner. Seriously...

So your not the only one that thinks these crowd funders are being taken for a ride? Good. This is a frikin scam. I can't believe how many people are falling for it. What game is worth 40 million dollar creation these days? Let me ask, how many people are on the team making the game? Now let's say each person on the team's salary is around 80,000 and I'm being generous, having 10 REALLY SOLID, EXPERIENCED programmers would then eat up 1 million worth of a YEAR salary. Ok, let's double the employees and say he has a team of 20 making each nearly 80,000. Still, that's almost 2million spent per YEAR on their salary BUT not even. WHERE THE HELL IS ALL THE REST OF THE MONEY GOING?!!!!

Ummm you could at least try to get a fucking clue before posting, dude. I'm not a Church of Roberts cultist but when people post dumb shit intervention is required.
Just some quick info: There are currently approximately 200 people working on Star Citizen (only a fraction of them coders... most people are probably involved in art asset creation, modeling, that kind of stuff). There are CIG studios in Austin, Santa Monica, Manchester (UK) and CIG is cooperating with various other studios e.g. in Montreal and in Mexico. This is a very high budget AAA game production.
Whether the end result will be as good as people expect is highly debatable but a scam this is not.
 
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News Comments > Star Citizen Hits $41M - Procedural Generation Plans
21. Re: Star Citizen Hits $41M - Procedural Generation Plans Mar 31, 2014, 20:52 CJ_Parker
 
[VG]Reagle wrote on Mar 31, 2014, 20:38:
I investigated the Star Citizen craze to try to find out what was going on with the millions and millions of dollars of crowd funding and here is a full report of what I found:

1. A bunch of Star Wars geeks are Star Citizen fan bois
2. Every time Roberts Space Inc tweets a shiver goes up their legs.
3. Due to the nerdgasm in the SC forums nothing can be discussed.
4. Every stretch goal makes a million dollars and they produce nothing

So Star Wars geeks have a nerdgasm and shivers shoot down their legs and apparently money shoots out their butts. That is pretty much the extent of my findings.

After that, well, apparently the developers add another stretch goal and laugh their way to the bank while smoking crack and loading hookers on their yachts.

Meanwhile, the game looks like it was made in 1999 with a free engine... Oculus Rift support please...

Maybe Carmack will come and talk for 18 hours straight...that should get these nerds pumped up to donate $10,000 to become a platinum donor. Seriously...

^ Fixed that for ya... and dude, seriously, if you repost that shit in every SC thread you could at least correct your typos instead of just c&p, ya know?
 
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News Comments > Star Citizen Hits $41M - Procedural Generation Plans
19. Re: Star Citizen Hits $41M - Procedural Generation Plans Mar 31, 2014, 20:44 CJ_Parker
 
Chris Roberts really is a smart cookie

Step 1) Promise the impossible and rake in the millions.
Step 2) Figure out that oh shit you have indeed promised the impossible and that you're never gonna make it this century unless...
Step 3) You declare procedural generation as the most ultimate goal and the total solution and sell people on the fact that it's gonna make the game so much more awesome which in turn leads to raking in even more millions.
 
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News Comments > Game Reviews
10. Re: Game Reviews Mar 31, 2014, 19:38 CJ_Parker
 
nin wrote on Mar 31, 2014, 17:12:
edit: Not googling "loverboy" at work, sorry.

Pussy!
 
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News Comments > Deus Ex: Mankind Divided Trademark
14. Re: Deus Ex: Mankind Divided Trademark Mar 29, 2014, 03:53 CJ_Parker
 
Deus Ex can properly suck my cock after that retarded stunt they pulled with the Director's Cut and that lame mobile spinoff.

TL;DR: Pass. Next.
 
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News Comments > Morning Tech Bits
20. Re: Morning Tech Bits Mar 26, 2014, 20:13 CJ_Parker
 
Quboid wrote on Mar 26, 2014, 10:43:
VR is so separate from Facebook's business that they might actually have the sense to leave it alone for a bit.

Zuckerfuck is not dumping $2bn on some shit to leave it alone.
 
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News Comments > Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled
24. Re: Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled Mar 25, 2014, 21:12 CJ_Parker
 
Kosumo wrote on Mar 25, 2014, 21:10:
CJ_Parker wrote on Mar 25, 2014, 21:02:
I wish I could shit down Zuckerfuck's hollow ripped off neck right now

Constipation?

No. Unavailability of Zuckerfuck and his hollow neck.
 
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News Comments > Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled
20. Re: Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled Mar 25, 2014, 21:02 CJ_Parker
 
I wish I could shit down Zuckerfuck's hollow ripped off neck right now  
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News Comments > Star Wars: The Old Republic Expansion Announced
6. Re: Star Wars: The Old Republic Expansion Announced Mar 19, 2014, 16:33 CJ_Parker
 
NegaDeath wrote on Mar 19, 2014, 15:46:
Makes you realize how advanced Galaxies feature set was, even compared to today. Too bad it was run by monkeys. And not even good monkeys.

UO has player housing and it came out YEARS before SWG. I very much agree with the monkey part though .
 
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News Comments > Tom Clancy's Ghost Recon Phantoms (GR Online) Next Month
10. Re: Tom Clancy's Ghost Recon Phantoms (GR Online) Next Month Mar 17, 2014, 21:17 CJ_Parker
 
So they're hoping that after the renaming no one realizes it is the same shitty game as before or what?  
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News Comments > Titanfall 48GB Install is 35GB of Audio
65. Re: Titanfall 48GB Install is 35GB of Audio Mar 12, 2014, 12:34 CJ_Parker
 
I have a simple fix for y'all: Just don't install this epic piece of SHIT at all. El problemo solvendo capisce!?!  
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News Comments > The Witcher 3 Delayed to February 2015
10. Re: The Witcher 3 Delayed to February 2015 Mar 11, 2014, 15:27 CJ_Parker
 
Well, the real finished version won't be out before the inevitable Enhanced Edition anyway so a few months give or take don't really matter...  
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1523 Comments. 77 pages. Viewing page 11.
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