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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 1856 (Pro)
User ID 24408
 
User comment history
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News Comments > Wolfenstein: The Old Blood Gameplay Footage
9. Re: Wolfenstein: The Old Blood Gameplay Footage Mar 10, 2015, 19:41 CJ_Parker
 
yuastnav wrote on Mar 10, 2015, 12:15:
Only alternative would've been to pirate the game but fuck that.

Why? Germany here, too, and I pirated this fucker and it was good.
I'm not playing some censored shit because our lawmakers can't be bothered to activate their lone brain cell and do something about legalizing harmless shit like Wolfenstein. Fuck that.
 
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News Comments > Assassin's Creed Rogue Launch Trailer
6. Re: Assassin's Creed Rogue Launch Trailer Mar 9, 2015, 21:15 CJ_Parker
 
xmas sale plz kthx  
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News Comments > Star Citizen Videos
58. Re: Star Citizen Videos Mar 9, 2015, 14:39 CJ_Parker
 
Wraith wrote on Mar 9, 2015, 05:26:
Zor wrote on Mar 9, 2015, 01:36:
FPS gameplay has always been in the core design.
No it hasn't you ditzy twat, there's ZERO mention of it in the Kickstarter. It's just another of Robert's feature-creep additions so he doesn't have to get on with releasing the actual game.

Dude. Easy. And get a clue. Kickstarter update #14 (on stretch goals):

Other options include more ‘rewards’ for players (ships, upgrades, credits, etc.), more gameplay modes and a bigger game world. An enhanced FPS mode would give you more options for the boarding actions (more weapons, customizable armor, deeper mechanics.)


... or Kickstarter update #17...

The idea is to break the various components of Star Citizen into discrete parts that are the responsibility of focused “tiger” teams – dogfighting, shipboard FPS, planet side buying / selling / chatting / mission acquisition, persistent server backend and so on.


So much for "ZERO mention", you dolt.

Make no mistake - I hope that, in the end, this fuck is held accountable. Because the failure of this boondoggle will destroy crowdfunding.

I think it's over already, man. From Schafer to Molyneux and several other projects that underdelivered like Divinity Original Sin or other fuckups like Elite Dangerous all of a sudden requiring a permanent online connection or Wasteland 2 shipping the physical swag MONTHS after the game was released (same for ED by the way... I still haven't received my boxed copy either because obviously two years plus is just not enough time to arrange for shipping shit on time).
Many people (like myself) are already done with KS (or crowdfunding in general) because of a huge and growing number of disappointments. A Star Citizen failure would just be like double-flushing the toilet.

 
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News Comments > Steam Top 10 [Updated]
12. Re: Steam Top 10 [Updated] Mar 8, 2015, 20:37 CJ_Parker
 
eRe4s3r wrote on Mar 8, 2015, 16:53:
CJ_Parker wrote on Mar 8, 2015, 15:56:
Ozmodan wrote on Mar 8, 2015, 15:12:
You have to wonder how many of these people actually play these titles.

I can answer that for GTA V. Zero.

You are wrong it's 8
https://steamdb.info/app/271590/graphs/

Haha nice find. Probably Gabe himself and some other Valve QA folks, eh?
 
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News Comments > Star Citizen Videos
29. Re: Star Citizen Videos Mar 8, 2015, 20:34 CJ_Parker
 
verybad1 wrote on Mar 8, 2015, 19:34:
When initially announced, it was described as more of a modern version of Wing Commander style game. Now what is it?

Well, to be fair, there actually was talk about FPS gameplay from day numero uno. A boarding mechanic where you first disable another ship in space combat and then use a docking collar to hop on over and say hello has always been the plan.
However, the full fledged FPS module we're getting now is an entirely different beast, of course, and I agree that this shit is not what I pledged for. It's completely unnecessary over-delivery to the detriment of the development schedule of what people actually signed up for.

It's become CIG's MO though. They figured that all these singular modules which they always like to reveal or release around game shows are a major factor in making SC more popular and raking in more money. They usually have accompanying sales at these reveals, too, and often times in the past, the counter went up +$2 million just in a weekend of PAX or Gamescom or whatever.
 
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News Comments > Steam Top 10 [Updated]
8. Re: Steam Top 10 [Updated] Mar 8, 2015, 15:56 CJ_Parker
 
Ozmodan wrote on Mar 8, 2015, 15:12:
You have to wonder how many of these people actually play these titles.

I can answer that for GTA V. Zero.
 
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News Comments > Star Citizen Videos
14. Re: Star Citizen Videos Mar 8, 2015, 15:54 CJ_Parker
 
Cutter wrote on Mar 8, 2015, 15:32:
And now SQ42 has gone from 16 episodes to 5 and it will have been over 3 years at that point. 3 years for one episode.

I'm all for some fun SC bashing but we need to get our facts straight. The original idea was all 50 missions in one piece. Then a few months after the KS, the devs finally realized that SC persistent universe plus Squadron 42 single player campaign actually is quite a bit of work, and someone decided on an episodic format.
It became clear they wanted to deliver the 50 missions in five packages of approximately ten missions.
I have no idea where you are getting the 16 episodes from. That's never been on the table AFAIK.

Of course all of that does not change the fact that CIG is "slightly" behind schedule. Squadron 42 in its entirety, full 50 mission glory, was supposed to ship this last November. Now we're getting the first episode of only ten missions (maybe) towards the second half of 2015. So... a year late and 80% of the content short. Not impressed at all. And I'm one of those crazy fucks who actually put four digits into this game (though have recouped some by selling LTI packages for phat profit$ on eBay).
 
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News Comments > Star Citizen FPS Module Nears
6. Re: Star Citizen FPS Module Nears Mar 7, 2015, 14:22 CJ_Parker
 
If it really goes live in March it'll be the first module that made it "on time" (sort of... if we discount the fact that the entire game was supposed to be finished last November).  
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News Comments > MS: No PC Xbox Gold Fees
26. Re: MS: No PC Xbox Gold Fees Mar 6, 2015, 14:28 CJ_Parker
 
The day they even consider milking PC gamers like retard Xbone kiddies for online ads and "matchmaking" (which is only an excuse for the pay-for-ads milking shit) is the day I will buy a Mac or a SteamOS box and be done with DirectX gaming forever, even if it means missing out on some great games.
Xbove Live Gold subs are an insult to anyone who is only just slightly above amoeba level. Paying a fee for getting bombarded with online advertisements is like the dumbest motherfucking thing one could do (or second only to buying a frickin' stupid Xbone in the first place).

@harlock: Awesome. You tell it like it is. PC MASTER RACE ÜBER ALLES!!!
 
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News Comments > Source 2 Games Must Use Steam
10. Re: Source 2 Games Must Use Steam Mar 5, 2015, 12:10 CJ_Parker
 
Slick wrote on Mar 5, 2015, 11:57:
because no matter which way you slice it, if a game is listed on steam and ANYTHING ELSE, then steam will get %95 of the sales. so it's essentially a %30 fee to use their engine. a bit more expensive than UE4's %5.

Dude. 5% per quarter on monies above $3K total. A completely different model from Valve's 30% per unit.
 
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News Comments > Wolfenstein: The Old Blood Announced
14. Re: Wolfenstein: The Old Blood Announced Mar 4, 2015, 16:19 CJ_Parker
 
ItBurn wrote on Mar 4, 2015, 16:08:
Why is there no price in US dollars? I don't really mind, I'm not from the US, but it's weird...

Because British subs are already cruising up the Hudson river as I type this. THE NEW WORLD ORDER, baby! Wave the greenback good-bye!
 
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News Comments > NVIDIA SHIELD Console Announced; GRID Launch in May
20. Re: NVIDIA SHIELD Console Announced; GRID Launch in May Mar 4, 2015, 14:54 CJ_Parker
 
Rigs wrote on Mar 4, 2015, 13:47:
Damn, that sucks...I live in the middle of bumfuck nowhere FL

Is that where the gators get eaten by GIANT PYTHONS and shit like that?!?
 
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News Comments > Wolfenstein: The Old Blood Announced
7. Re: Wolfenstein: The Old Blood Announced Mar 4, 2015, 14:50 CJ_Parker
 
LOLZ German IP here and can't even watch the video, let alone play the game so gonna have to pirate the uncensored version again just like TNO *sigh*. Oh well, the idea of a prequel is pretty meh-worthy anyway. On the other hand at $19.99 it's probably only two or three hours long so I'll probably go all yyyaaarrrr matey on it regardless.  
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News Comments > Out of the Blue
2. Re: How not to fill up a simple tank of gas Mar 4, 2015, 10:11 CJ_Parker
 
Obviously staged from A to Z.  
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News Comments > Source Engine 2 Announced
47. Re: Source Engine 2 Announced Mar 4, 2015, 09:09 CJ_Parker
 
Stop for a second, try to stop being hyped and just ask yourselves a few simple questions: Is HL's (1 + 2 + episodes) story really interesting enough to crave a sequel? Do the characters in HL have any depth and do you really care about these characters and what might happen to them next? Is the HL gameworld really a place worth caring about... did it have enough depth, lore and memorable places that should be revisited? Was the gameplay in the HL series truly unique enough so that a new iteration of the game warrants the hype surrounding it?

I'd be very surprised if anyone could answer these questions with a capital YES. What HL had going for it, is it was the first real story-driven FPS. Many games in the action genre have been released ever since that have easily dethroned HL. Even if you'd limit the scope to pure FPS, there are story-driven shooters like the BioShocks, Dead Space, Dishonored or Deus Ex Human Revolution just to name a few that run circles around HL.
This series is the most overrated in the history of gaming. HL (minus Xen IMHO)was great at its time as was HL2 but that's about it. It started falling apart with the episodes when it became apparent that Valve never had a grand vision for the series. If they did, they would have wrapped up HL2 with episode 3. The lack of episode 3 is proof that Valve sucks.

And about Valve not continuing this series ... heck, i dont know, do you, does anybody?

At this point I'm sure they are holding the series hostage in order to have a killer app for Linux-based Steam machines if Microsoft really does pull out the rug under their feet with future iterations of Windows where a Steam app might be put under severe restrictions and regulation.
And before calling BS on this because "MS would never do this", well, just think about their original plans with the Xbone. Or go back in history to the mid 1990s when MS pulled off several really shabby dick moves to establish itself as the no. 1 desktop OS provider.
Or the invention of the Xbox per se which in itself is a massive backstabbing of PC gamers.

Anyway, I'm sure Valve will be holding back HL3 until the day they need a killer app for whatever non-Windows/non-DirectX platform they might be forced to switch to. It is the ace up their sleeve or, going by the stupid hype surrounding HL3, the four aces up both their sleeves and both their ankle socks.
 
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News Comments > Steam Link Announced
8. Re: Steam Link Announced Mar 3, 2015, 22:07 CJ_Parker
 
What the fuck is up with all of that streaming hype anyway? Is there any other practical scenario for it other than watching let's plays while fucking your wife?  
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News Comments > Source Engine 2 Announced
17. Re: Source Engine 2 Announced Mar 3, 2015, 21:10 CJ_Parker
 
Wallshadows wrote on Mar 3, 2015, 20:51:
Anyone care to weigh in why they are pushing OpenGL when DX12 is on the horizon?

Easy portability to Linux and Mac, dude.
Valve has obviously been quite concerned about Mickeysoft's strategy to turn Windows into more of a closed platform for quite some time. Mickeysoft could very easily flip a switch and Valve (Steam) is out of business in an instant. Or, if not completely out of business, MS could make it a PITA for Valve if Steam were forced to become a Windows app with restrictions and some "rerouting" of profit$$$ into MS' pockets.
That's why Valve has begun R&D on Steam boxes based on Linux. They want to be at least somewhat prepared in case MS really dares to pull off what would then be considered one of the most epic dick moves in the history of Windows.

If this sounds too paranoid to you: Think again. Gabe was a Microsofty himself many moons ago. He certainly still knows some people there. Maybe someone even gave him some inside scoop on MS longer term plans re the future of Windows and "apps" like Steam.
Gabe must be having an idea about the corporate think and culture at MS. If Gabe seems to be concerned about the future of Steam on Windows then we should be even more so.
 
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News Comments > Fallout 4 Announcement at E3?
38. Re: Fallout 4 Announcement at E3? Mar 2, 2015, 19:11 CJ_Parker
 
Not because it would not allow for modding but because it would probably be a monstrous task to achieve the same level and relative ease of moddability that fans of TES and FO have come to appreciate.  
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News Comments > Unreal Engine 4 Free
35. Re: Unreal Engine 4 Free Mar 2, 2015, 18:53 CJ_Parker
 
jdreyer wrote on Mar 2, 2015, 18:49:
Lastly, Assault mode, or GTFO.

Instagib FTMFW!!!11
 
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News Comments > Fallout 4 Announcement at E3?
36. Re: Fallout 4 Announcement at E3? Mar 2, 2015, 18:49 CJ_Parker
 
Talutha wrote on Mar 2, 2015, 16:05:
If I had to guess at anything, I would say they are developing a new engine entirely, if not at the very least shifting away from Gamebyro to one of the more mainstream engines. In a lot of places you could definitely tell Skyrim is hitting the limit. On release it wasn't incredibly stable. Granted now it is almost as stable as a rock. I'm playing through a 200+ mod playthrough right now with almost no CTDs, maybe once every 4-5 hours. But a lot of that has to do with external tools. SKSE is fixing a memory problem in Skyrim and ENB is fixing a VRAM problem which GREATLY reduces crashes and has allowed people to really push the limit with mods.

If we look at release dates:
Oblivion - March 20, 2006
Fallout 3 - October 28, 2008
Fallout New Vegas - October 19, 2010(Granted they didn't make this but I'm sure a lot of development help was given)
Skyrim - November 11, 2011

Now we're at March 2nd, 2015. Four years later AT LEAST. We could be looking at a 2016, 2017 release for Fallout 4. They have to be doing something big behind the scenes and the only thing I can really think of is a new engine of somesort.

Of course. The new console gen is just now starting to get to an install base where it becomes attractive for these bigwigs like Bethesda to make the full switch.
They are definitely building a new "next gen" engine to be able to release at least FO4 and expansions, TES VI and expansions and possibly more games based on the tech on PS4, Xbone (and PC).
Because of modding I would assume that it will be another semi-proprietary engine (Creation 2.0) instead of UE or any other commercial engine.
 
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1856 Comments. 93 pages. Viewing page 2.
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