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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 2778 (Senior)
User ID 24408
 
User comment history
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News Comments > French Steam Lawsuit
13. Re: French Steam Lawsuit Dec 18, 2015, 16:51 CJ_Parker
 
eRe4s3r wrote on Dec 18, 2015, 12:39:
Personally, I would be more happy if steam would stop FUCKING BREAKING MY STREAMING and CONTROLLER

If it ain't working next year I am suing their asses. They sold me a product (Steamlink + Controller) that worked flawlessly when I got it both, and now, a few months later I can't stream shit without lagspikes that they introduced dec 14 (yes, the official non beta update) and I can't use the controllers full feature set thanks to their retarded developers breaking templates in dec 16 and dec 17 (where they claimed to fix it, but they made it FAR worse) beta patch

Whats the fucking point of a streaming solution that you can't use to stream because every patch steam puts out makes it run fucking WORSE. (remember, it worked flawlessly before!)

I am pretty close to throwing this shit away. Not the controller mind you, it's decent wired to a PC, but streaming doesn't work currently, neither does the controller when streaming since you can't assign templates to anything. YAY, just when I have a vacation. If this is broken through to new year I am going mental on their asses. I have a sword, and I know how to find their HQ

You see I could have told you all that beforehand and streaming is retarded anyway so why even bother? You could have saved yourself a lot of trouble if you would simply listen to wise, balanced and intelligent people like me but noooo... you n00b had to go and buy the latest hyped garbage, of course. Well, then... this is what you get for not listening to wise old uncle CJ!

As for our frog munching bros and their revolution for more liberté, égalité et fraternité in the mighty empire of Steam, welp, go get 'em boys! Valve definitely deserves some ass-spanking for their anti-consumer stranglehold bullshit. Bon courage, mon amis!
 
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News Comments > Dragon's Dogma: Dark Arisen Date, Specs
20. Re: Dragon's Dogma: Dark Arisen Date, Specs Dec 18, 2015, 08:23 CJ_Parker
 
HoSpanky wrote on Dec 18, 2015, 07:44:
Glad to see MOST of you are excited. I don't think Cutter or CJ have anything they like at all anymore, so whatever.

Oh I do like the occasional game but not for $60, not for $30 and not even for $20 unless it is really, really, really special.
For normal games and especially console ports like this one I'm not paying more than $9.99 for digital rent - the sweet spot is $4.99.
Give me a DRM-free (disc check max) retail copy or a GOG version so I can actually own the game and I might consider spending more but I'm not renting console ports for outrageous prices. Fuck that.
 
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News Comments > Star Citizen Procedurally Generated Planets
59. Re: Star Citizen Procedurally Generated Planets Dec 17, 2015, 21:46 CJ_Parker
 
Razumen wrote on Dec 17, 2015, 16:27:
Also, I believe he's said Squadron 42 will be out by 2016, afaik they're being more cautious now about the release date for the persistent universe.

Nope. Just a few weeks back at Gamescom in August Chris Roberts said that the FULL persistent universe will be "working and functioning" by the end of 2016.

So thanks a lot for the opportunity to post my favorite "Lies from Christ Roberts Superstar" video. You can listen to his exact words right here.

Full PU, i.e. 100 star systems, everything. Working and functioning by the end of 2016.

OK, Chris... only 99.5 star systems to go and a few dozen complex gameplay systems. Sure. No problem. You guys have been tripping these past three years. Speedy Gonzales is chicken shit compared to you guys. You'll probably pull this off even if everyone only works half-time from now on. Of course. Go for it.
 
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News Comments > Dragon's Dogma: Dark Arisen Date, Specs
10. Re: Dragon's Dogma: Dark Arisen Date, Specs Dec 17, 2015, 21:35 CJ_Parker
 
jacobvandy wrote on Dec 17, 2015, 17:29:
AND it's only $30! No excuse not to pick this up, it's one of the best games of recent memory.

I can easily find plenty of excuses to pick this up for $9.99 max. The no. 1 reason being that there will probably be no DRM free version, right? If I can only rent the game via Steam instead of own it via GOG or retail then they are not getting more than a tenner. Those fuckers.
 
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News Comments > Star Citizen Procedurally Generated Planets
41. Re: Star Citizen Procedurally Generated Planets Dec 17, 2015, 16:13 CJ_Parker
 
Razumen wrote on Dec 17, 2015, 14:21:
CJ_Parker wrote on Dec 17, 2015, 13:37:
Wolfox wrote on Dec 17, 2015, 13:24:
Maniac wrote on Dec 17, 2015, 12:10:
Wolfox wrote on Dec 17, 2015, 11:18:
Oh look, Star Citizen now has a feature that's been implemented years ago in Evochron, a game with a total budget probably around 0.1% of the Star Citizen budget?

Yeah, that's mighty impressive.

I first saw seamless planetary landings in Elite 2, their budget was even smaller. Your point is?

My point is that what they showed is not impressive at all to me, mostly because people with a much smaller budget have already done it (arguably) better. One could argue that Star Citizen's procedural generation *looks* better, but in this particular case I can't even go there - at least not yet.

It doesn't look better at all. Note how blurry and shitty and low-res everything starts to look the further they zoom out and there is a reason why it goes black which is to hide the extreme shittiness of it all.
And yeah you can find dozens of similar videos on YouTube like this one for example. It's not really impressive at all until they have an actual game and people can actually fly into and out of space ports like that. You know, more than one guy.
Wake me up when they've made this work within the context of the greater game and where this actually works out being fun for people and trolls don't camp the landing platforms, ram people on approach and all the obstacles that come with MMO gaming.

We're years away from seeing any of this in the game. The only reason they haphazardly slapped this together was definitely just to piss all over the E:D Horizons parade. The timing is too obvious and it's now also obvious that Christ Roberts lied yet again when he said they have a lot of respect for Frontier and Elite Dangerous.

This has been a milestone for awhile now, it has nothing to do with Elite. Everything you've said is just painting your own words over factual information.

They already DO have a game out with more than one person, with spaceports, etc. Granted, it's buggy, but it's still in alpha obviously.

Of course, critics (like you) will always keep moving their goalposts back in a ever increasingly desperate attempt to keep their inane nitpicking relevant.

Wrong, dude. I want this shit to succeed cuz I'm in it at physical CE level plus a starter ship Mustang package. Lotsa dough. Day 1 account, golden ticket, the whole nine yards.

However, I will keep giving CIG shit as long as they just show flashy trailers with zero substance to the easy-to-impress mouthbreathers with big wallets instead of actually delivering a playable game.

We are literally lightyears away from the game they pitched and that's been expanded like mad via the stretch goals. Yet their retarded lying shitbag CEO says it will be done by the end of 2016.

You know, you can delay a game all you like. Fine with me. But I'm not that willing to accept outright lies. If you are easily impressed and enjoy being lied to, well, more power to you. Enjoy your flashy trailers of shit that might never make it to the game (in that form) and make sure to open that wallet some more. Chris will love you for it and include you in his prayers every night before banging Sandi. Promise.
 
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News Comments > Star Citizen Procedurally Generated Planets
31. Re: Star Citizen Procedurally Generated Planets Dec 17, 2015, 13:37 CJ_Parker
 
Wolfox wrote on Dec 17, 2015, 13:24:
Maniac wrote on Dec 17, 2015, 12:10:
Wolfox wrote on Dec 17, 2015, 11:18:
Oh look, Star Citizen now has a feature that's been implemented years ago in Evochron, a game with a total budget probably around 0.1% of the Star Citizen budget?

Yeah, that's mighty impressive.

I first saw seamless planetary landings in Elite 2, their budget was even smaller. Your point is?

My point is that what they showed is not impressive at all to me, mostly because people with a much smaller budget have already done it (arguably) better. One could argue that Star Citizen's procedural generation *looks* better, but in this particular case I can't even go there - at least not yet.

It doesn't look better at all. Note how blurry and shitty and low-res everything starts to look the further they zoom out and there is a reason why it goes black which is to hide the extreme shittiness of it all.
And yeah you can find dozens of similar videos on YouTube like this one for example. It's not really impressive at all until they have an actual game and people can actually fly into and out of space ports like that. You know, more than one guy.
Wake me up when they've made this work within the context of the greater game and where this actually works out being fun for people and trolls don't camp the landing platforms, ram people on approach and all the obstacles that come with MMO gaming.

We're years away from seeing any of this in the game. The only reason they haphazardly slapped this together was definitely just to piss all over the E:D Horizons parade. The timing is too obvious and it's now also obvious that Christ Roberts lied yet again when he said they have a lot of respect for Frontier and Elite Dangerous.
 
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News Comments > Star Citizen Procedurally Generated Planets
28. Re: Star Citizen Procedurally Generated Planets Dec 17, 2015, 13:21 CJ_Parker
 
Very classy of CIG to shit all over the E:D Horizons release with this half-baked "me too" crap that won't be in the game before 2020 anyway.  
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News Comments > Elite Dangerous: Horizons Early Access
36. Re: Elite Dangerous: Horizons Early Access Dec 16, 2015, 10:32 CJ_Parker
 
$60 is a fair new game price for Horizons for newcomers since it naturally includes the whole base game and galaxy but Frontier should definitely work on a system where they check whether you own the game and then offer an expansion price ($30 max) for people who do own it. Same for all future expansions, too. And then they need to make the whole check work on their own store as well as Steam, of course.

This comment was edited on Dec 16, 2015, 10:38.
 
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News Comments > GeForce Experience Beta Adds Features
4. Re: GeForce Experience Beta Adds Features Dec 16, 2015, 10:20 CJ_Parker
 
Ozmodan wrote on Dec 16, 2015, 08:59:
This software is so broken. Won't even download graphics drivers on windows 10. I just ignore it now.

GFE has been working flawless for me for years now. Win 7 here though... so my guess is it's more like Windows 10 is fucking with GFE and not the other way around. Fuck Microsoft buggy ass dreck coding!
 
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News Comments > Elite Dangerous: Horizons Early Access
23. Re: Elite Dangerous: Horizons Early Access Dec 16, 2015, 06:03 CJ_Parker
 
Arithon wrote on Dec 16, 2015, 04:12:
Offline mode: Offline was NEVER a promised feature. The game was ALWAYS sold as an online multiplayer game. Anyone who says different is lying or is misled. Read the Kickstarter proposal.

Well, you are lying or being misled, dude. I love Elite: Dangerous and David Braben is a great guy for sure but they really FUCKED UP big time with regard to the offline play promise. They should have told people much earlier that it would not be in the game.

Anyway, here it is from the original KS page...



How will single player work? Will I need to connect to a server to play?


The galaxy for Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.

The other important aspect for us is that we can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.

Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).





^ so in the 'Update!' part they absolutely promised offline play just w/o the benefits (or disadvantages... depending on one's point of view) of the more dynamic evolving online galaxy.
 
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News Comments > Elite Dangerous: Horizons Early Access
22. Re: Elite Dangerous: Horizons Early Access Dec 16, 2015, 05:56 CJ_Parker
 
loomy wrote on Dec 16, 2015, 02:30:
Vall Forran wrote on Dec 15, 2015, 23:22:
They are basically on the guild wars system. Free to play, no subscription, buy expansions. Or don't buy them and still play.

But, go ahead, buy your Star Citizen ships with real money every few days...that's way cheaper than a $50 game.

star citizen has announced nothing like this. as of now, buying the star citizen game for $50 or whatever gets you ALL of it.

Ummm no. Star Citizen has exactly announced the very same system. No sub fees but you will have to pay for content expansions (some expansions might be free but the substantial ones will be buy to play).
Early SC backers will have some benefits in that regard just like early backers of E:D who pledged north of £80 (or £90?). The early E:D backers above that target sum got a lifetime expansion pass and will save a lot of money (probably more than any early SC backer will ever save by the way).
 
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News Comments > Morning Interviews
18. Re: Morning Interviews Dec 16, 2015, 05:48 CJ_Parker
 
BioShock is definitely overrated by some. I thought it was a good game. Not great but really good.

It could have achieved greatness if it would have had less gimmicky gameplay. The levels felt like a themepark specifically set up to put the game's "toys" to use. This unfortunately tainted the otherwise great atmosphere because the levels lacked credibility. It did not feel like a natural underwater city at all.

It also could have done with less backtracking. They artificially stretched the play time this way.

Also, the good vs. evil concept with the big daddies and little sisters was disappointingly shallow. So much wasted potential for player choice having actual consequences...

The game would have been outright mediocre if not for some great characters (especially that crazy artist), decent writing, voice acting and great visuals.
I don't necessarily prefer style over substance but style was this game's saving grace.
 
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News Comments > Morning Metaverse
1. Re: Morning Metaverse Dec 15, 2015, 09:35 CJ_Parker
 
Spoilers? What spoilers?

YOU MEAN STUFF LIKE HOW LUKE IS GONNA DIE IN TFA???
 
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News Comments > Battlefield Hardline Getaway Next Month
7. Re: Battlefield Hardline Getaway Next Month Dec 15, 2015, 04:47 CJ_Parker
 
DangerDog wrote on Dec 14, 2015, 21:17:
Must be depressing working on DLC for a game nobody will play.

http://bfhstats.com/

Haha so you think they worked on this AFTER the game was released?

Wait. Let me laugh even harder.

HAHAHAHAHAHAHAHAHAHAAAAAAAAAAAHAHAHAHAAAAAAAAAAAAHAHAAAAAAAAA

 
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News Comments > Morning Legal Briefs
1. Re: Morning Legal Briefs Dec 14, 2015, 12:05 CJ_Parker
 
BWAHAHAHAHAHAAA bitch got zapped! Right on! What a fucking bitch, too. When they called her back she denied knowing of any accident. What an asshole. Serves her right... ruthless fuckers like her should be jailed for a long time.  
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News Comments > Star Citizen Nears $100M
48. Re: Star Citizen Nears $100M Dec 13, 2015, 13:28 CJ_Parker
 
Nah. That can not be true. The infallible uber God of game development, the Chairman Himself, His Holiness Christ Roberts, has said that it will be out by the end of next year. You dare question Him heathen???  
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News Comments > DICE Starting "The Next Battlefield"
7. Re: DICE Starting Dec 13, 2015, 13:24 CJ_Parker
 
They can shove their next premium pass infested rip-off garbage scamfest where the sun don't shine.  
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News Comments > Star Citizen Nears $100M
40. Re: Star Citizen Nears $100M Dec 13, 2015, 09:26 CJ_Parker
 
Well, as I said the surround setup was the FIRST thing that had to go, i.e. less than two minutes after I launched the game. All of the issues I encountered and described were on a single screen 1440p with GTX 770 4GB cards in SLI.

And I get it's alpha. I do not expect a Blizzard level of polish here. What I do expect, however, is to not see the same performance, stability and graphical issues that I've seen for more than TWO YEARS now when they released the hangar module in 2013.

Call me old fashioned but my opinion is that shit should actually, you know, improve over the course of two years.
This release is the opposite in many regards. I've been able to play the space tutorial "fine" (well, lots of bugs but it ran at least) and now it's unplayable again.

This reaffirms my notion that they spit&glue every release and that they are having massive issues on the underlying architectural level. Issues they should not have if their CEO would put more emphasis on constructing a working game instead of spitting&gluing marketing material to extort more monies from people.
This abysmal 2.0 PU release made my point more than anything before it.

Oh well, I hope they at least get Squadron 42 right...
 
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News Comments > Star Citizen Nears $100M
23. Re: Star Citizen Nears $100M Dec 12, 2015, 21:27 CJ_Parker
 
Krazy Kat wrote on Dec 12, 2015, 18:00:
Has anyone tried to watch this game on Twitch?

I have never saw a session last more than 15 minutes without crashing.

GG

Well, I fired up my space/flight sim PC tonight to check out 2.0 and let's just say it was the most underwhelming experience ever.
The sad part is that the game has actually gotten worse and much less stable for me.
Last time I played was when ArcCorp was released and I was able to play mostly fine back then but this version is beyond abysmal.

So I have a SLI and surround setup with 3x 1440p screens. The first thing that had to go because of the retarded stretching was the surround thing so I switched to a single 1440p screen.

Next I fired up the hangar and got graphical glitches galore possibly due to my SLI setup (had very similar issues with a flashing screen due to SLI way back when there was only the hangar module). The weird thing is that the issues went away after 30 seconds or so and after running around the hangar a bit. Oooookkkaaayyy...

Then goofed around the hangar for a bit and finally decided to hit the elevator to check back on ArcCorp. Took ages to load, then ran around in ArcCorp for a bit with massive lag/ghosting issues where other players would zap around and teleport all over the place.
Then got the message that the connection to the server had been lost but I could keep playing as if nothing had happened and there were also still other players moving about so the connection was definitely still there... LOLDAFUQ???

OK, so ArcCorp got boring real fast cuz nothing changed and besides it being kinda flashy and pretty there is absolutely nothing to do so I decided to hit space - basic training.
The game crashed on loading.
OK. No problem. Relaunched the game and finally loaded into the training hangar. I never got to leave it though because I had massive performance issues here. The game kept dipping from 40 - 50fps into the single digits every two seconds. No chance at all to even get to my ship, let alone launch into space.
This part actually used to work for me but they managed to fuck it up with this release.

Alright. Then let's check out the new stuff a.k.a the new 2.0 content (I saved the best for last). So I loaded into the area just fine but then the game crashed before I could ever get to my ship (in under three minutes). That's when I decided to call it a day for tonight.

What an abysmal experience at three years in. The most basic functionality is still missing, none of the modes is really stable (anymore), there is no persistence, there are no seamless transitions (using the elevator to switch modules is dumb), the options are extremely limited and pretty much everything gives you the spit&glue impression.
As with Star Wars Battlefront some mouthbreathers seem to be easily wow'ed by pretty graphics but there is zero actual substance to this garbage at this point.
Is it pretty to gawk at if and when it actually works? Fuck yes! Does it actually work? Fuck no!

It's just a rushed release probably to avoid legal action (you need to deliver something 12 months after the initial KS target, right?).

The *theoretical* potential is definitely there. But it will easily take another two/three years before this will be a polished experience as it should be (in single player... you can see and tell already that they will have to massively scale back for flawless multiplayer).
But... hey, Chris! Let's keep promising that FULL persistent universe release for the end of next year to generate more cash! It makes you look real smart and especially trustworthy, honest and like you have a clue!
 
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News Comments > The Elder Scrolls Online Free Weekend
6. Re: The Elder Scrolls Online Free Weekend Dec 12, 2015, 17:23 CJ_Parker
 
Rhett wrote on Dec 12, 2015, 17:00:
Isn't the download massive? like 80gb?

Yeah, no thanks... not in a weekend.

About half of that, dude. I got 45.6GB folder size here.
 
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2778 Comments. 139 pages. Viewing page 8.
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