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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 1587 (Pro)
User ID 24408
User comment history
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News Comments > 48 Hours of Titanfall Free on Origin
10. Re: 48 Hours of Titanfall Free on Origin Aug 21, 2014, 21:37 CJ_Parker
Cutter wrote on Aug 21, 2014, 21:20:
These 48 hour trials are asinine.

Disagree. This is even better than a demo actually since you can play the real deal for 48 hours instead of just a single map/level, a limited showcase or only the tutorial or whatever.
Credit where credit is due: Origin Game Time and Steam Free Weekends are a great way to demo non-F2P games.
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News Comments > Star Citizen Gamescom Video; Funding to be Deemphasized
18. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 20, 2014, 19:53 CJ_Parker
eRe4s3r wrote on Aug 20, 2014, 19:28:
ED has a fully living universe by now and it's expanding, didn't these games start developing around the same time?

To be fair, no. ED was quite a bit further along and Braben had been kicking around ideas for a new Elite for years before the ED Kickstarter.
With that said, it is definitely very noticeable how Braben & co actually quietly and humbly get shit done and how that Roberts clown showman gets nothing done except "moooaaar sales'n'commercials".

Where is the Squadron 42 gameplay? Where is singleplayer (which was promised to us in KS)?

Yeah, the first episode of Squadron 42 including about 10 missions is s'posed to be out by the end of the year and we ain't seen much of anything yet. I believe their standard excuse is that they don't want to spoil anything. Looking at the July studio report from the Erin Roberts studio Foundry 42 in Manchester, I'm wondering if they have even really started full production yet or if they have been too busy helping out on Gamescom demos, commercials and supporting the Austin and Santa Monica teams on Arena Commander.
Priorities seem to be all over the place thanks to Roberts constantly demanding new reveals, commercials, trailers and game show demos.

And when will the hangars ever stop fucking flickering? Do they need another $50m to fix the flickering?

Multi GPU right? I'm in the same boat with SLI. No idea why they broke it and even less of an idea why they can't be bothered to fix what they broke. Only temp fix is to switch to a single GPU which I'm not going to. Too much hassle and annoyance.
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News Comments > Star Citizen Gamescom Video; Funding to be Deemphasized
17. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 20, 2014, 19:42 CJ_Parker
Creston wrote on Aug 20, 2014, 18:39:
While continued funding is necessary to build Star Citizen at the current level of AAA fidelity and no compromises,

What? Didn't you guys say back way when you started, that you needed 20 to 25 million to make the game fully without compromises. And now you have 50 million, and yet you need more funding to build Star Citizen?

These two statements don't match up. You said you needed 20 or 25 million for the game, and everything extra that you've promised since then should have already been funded through the stretch goals. So why do you NEED more money to keep building this game? I get that it's nice to get more money, but you shouldn't NEED it. You should already have enough money to build this game, and all the stretch goals you've promised, because you already collected money to do those things.

^ exactly this. In the early days Chris Roberts said $20 million, made up of whatever he gets from KS and RSI site crowdfunding plus investors. Then when the $20 million mark, just from crowdfunding, came closer he probably had a moment of fear (what if people stop giving me monies at $20 million?) so he raised the bar a bit and even specifically mentioned $23 million as the full budget.
That's where the $20 to $25 million number is coming from.

So... how the fuck did the budget get so out of hand that it has effectively more than doubled now?
What they should have done IMHO is: Make the $25 million game. Fuck it. Make it a $30 million game if you have to.
Put the other $20 million (and whatever is yet to come) in the bank to ensure this game stays online forever after with regular content updates. Make a living and help sustain operations purely off of major expansions for squadron 42 and the PU.
Also scrap the retarded game-breaking credit shop. Make a pure cosmetics shop that will still keep the $$$ rolling in at a decent enough rate.
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News Comments > Borderlands 2 Free Weekend; Pre-Sequel Pre-Purchases
9. Re: Borderlands 2 Free Weekend; Pre-Sequel Pre-Purchases Aug 20, 2014, 18:31 CJ_Parker
OK, thanks  
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News Comments > Borderlands 2 Free Weekend; Pre-Sequel Pre-Purchases
7. Re: Borderlands 2 Free Weekend; Pre-Sequel Pre-Purchases Aug 20, 2014, 18:15 CJ_Parker
Does this shit have single player and is a weekend enough to finish this shit?  
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News Comments > Star Citizen Gamescom Video; Funding to be Deemphasized
6. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 20, 2014, 17:55 CJ_Parker
HorrorScope wrote on Aug 20, 2014, 17:37:
He says something (Chris=Cyrus) and the audience goes bonkers except the Warriors.

Yeah, Chris Roberts = Justin Bieber for fanboi nerds. Lots of wet panties included. I bet gamer moms had lots of laundry to take care of post-Gamescom!
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News Comments > King's Bounty: Dark Side Released
2. Re: King's Bounty: Dark Side Released Aug 20, 2014, 15:48 CJ_Parker
$2 says the next one is gonna be called King's Bounty: Pink Ponies  
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News Comments > Wasteland 2 Delay Confirmed
7. Re: Wasteland 2 Delay Confirmed Aug 19, 2014, 21:49 CJ_Parker
grudgebearer wrote on Aug 19, 2014, 21:19:
Probably not enough time to fix the combat and total lack of character customization.

Why so pessimistic? Come on, man. A month should surely be enough to just overhaul two major gameplay systems, don'tchathink?
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News Comments > John Carmack's Son's Game
5. Re: John Carmack's Son's Game Aug 18, 2014, 20:41 CJ_Parker
Clever kid and proof that intelligence is inheritable. So if you're stupid, you're fucked.  
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News Comments > Steam Top 10
12. Re: Steam Top 10 Aug 17, 2014, 17:41 CJ_Parker
Quinn wrote on Aug 17, 2014, 14:48:
I'm loving Risen 3 so much! The graphics and animations look really good

Really? Have you played any games in the 2010s yet? Didn't think so. Because there's no way anyone could call the graphics and especially not the animations "really good" by 2010s standards. Risen 3 looks more like a 2006 - 2008 game.

combat is great once you get good in it (awesome to parry at the exact right moment after a streak of attacks so that your character ripostes with another hit)

Bullshit. Risen 3 has one of the most retarded combat systems ever. Rolling on the floor fighting (ROTFF) is the order of the day. If you play on hard (anything else is not even beginning to be a challenge) then it's always the same. You just roll in circles around any enemies avoiding to get hit, then a quick combo from the side, roll again, hit, roll again, hit, ad nauseam. Hit&roll was stupid in the otherwise excellent Witcher 2 and it is stupid here.

allot of places to explore and chests to lockpick, etc etc.

That, I can almost agree on. Not exactly creative though that they ripped the lockpicking mini game straight from TES IV Oblivion. They didn't even try to cover it up. It's just more dumbed down since in Risen 3 lockpicks can't even break.
Well, and the number of chests that you can't lockick right away and where you would theoretically have to return at a higher level is kinda stupid, too. I first kept notes of chests for later but after island number 2 I gave up since there is too many of them.

Risen 1 was great

It had its moments in chapter no. 1 but it was a Gothic 1 + 2 rehash with zero creative liberties. Everything from chapter 2 onwards was just a drag. Poor story and lore, too. Overall certainly not great but average at best.

Risen 2 was a shame


Risen 3 is great once again.

Nope. Poor technical execution, retarded story and soul system, no real choices & consequences, shallow NPCs, no continuity whatsoever between Risen, Risen 2 and Risen 3. "Known" characters once again look completely different from what they used to in other iterations.
The only thing the game has going for it is the partially nicely crafted game world.

I hear allot of people are complaining about combat being too hard.

Say what? Where did ya read that? American Disabilities Association or Retard Central?
Combat is laughably easy even on hard. Roll. Hit. Roll. Hit. Roll. Hit.
And if you bring a companion, which you should for story and bantering reasons alone, then you can almost entirely skip the "roll" part.

Some don't seem to understand that you don't need to keep holding the mousebutton in order to execute heavy strikes -- once your hand starts glowing and your animation turns into slowmotion, it's actually the que to to let the mousebutton go! Also, dodge or parry after an enemy dodges your attack because they're on you before your next swing lands.

Blahblahbluhbleh... are you trying to sound like a genius here who figured out something infinitely complex? Hate to break it to ya but no.
First, any moron would know how to execute attacks after the extremely retard-friendly intro to the game and the even more retard-friendly overlay hints that are displayed in the top left corner of the screen by default EVERY single time combat is initiated!
Second, none of that crap is even required. Why make it harder on yourself than it has to be? Again: Hit. Roll. Hit. Roll. Yeah, maybe a parry in between if you rolled into a corner that you can't get out of. But other than that the combat is mind numbingly retarded.
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News Comments > Star Citizen at $50 Million; New Commercial
35. Re: Star Citizen at $50 Million; New Commercial Aug 16, 2014, 17:51 CJ_Parker
theyarecomingforyou wrote on Aug 16, 2014, 16:57:
As for the extra money raised, that's going to things like hiring big name voice actors (which they reckon could cost $20-30m)

This, if true, is as retarded as it is outrageous. No backer (except maybe a few weirdos) ever asked for something like that. In the early days we were faintly hoping that MAYBE some voice talent from Wing Commander would be brought back and that MAYBE (an even BIGGER MAYBE) even someone like Mark Hamill could be hired for ONE of the roles.
And now they're about to drop MILLIONS just on voices? Really?

Who the fuck is going to finally put a leash on that Roberts dude? What a fucking retarded moron to burn our hard earned cash this way.
Competent voice acting does NOT have to cost millions nor do we, like a publisher project, need famous celebrity names "on the box". Fuck that shit.

developers (a substantial cost given the skills required), supporting the persistent universe for years, etc.

This and ONLY THIS is what every single cent since $25 million (= fully funded and requiring no 3rd party investors) should have been saved up for. To guarantee a long running game with regular single player campaign updates and an ever growing PU/MMO component.

CIG has done a good job of keeping the community informed, while holding enough back to present a few surprises.

They can go fuck themselves and their "good job" and also fuck their "surprises" that just burn backer money to raise even more cash with the next "super-exciting reveal".

This comment was edited on Aug 16, 2014, 17:58.
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News Comments > Star Citizen at $50 Million; New Commercial
5. Re: Star Citizen at $50 Million; New Commercial Aug 16, 2014, 12:25 CJ_Parker
Wildone wrote on Aug 16, 2014, 12:03:
And you can DEFINITELY see where the last 5 million of funding went on this awesome commercial, becus it is-AWESOME! lel

Yes, it's really getting out of hand. The fanbois will tell you that these commercials are in-game assets and needed for the game anyway which is sort of true BUT something like this is something you'd put in at the last minute or maybe even post-launch because the only functionality that's really needed is that you can buy the ship from an in-game ship dealer. A commercial is just fluff.

They should be working on gameplay systems. They should be up to their ankles in Squadron 42 and PU work. They should not be at Gamescom. They should not be working on advertising assets for MOAR SALES (the original budget estimate by CR was $20 to $25 million - we're at TWICE that now). The sole focus should have been lying on the core game ever since we hit $25 million. Instead we are getting... this.

Oh, and they are pulling off the "limited" trick again, too. One of the Connie variants (the most expensive Phoenix variant ofc) has been limited to 5K in this sale. So they are once again creating a pretend urge to get one even though it will be available in-game.
I'm an original backer, golden ticket holder, $1K+ pledger because I wanted to help them make the most awesome space sim ever (especially Squadron 42 as a return of WC, Privateer and Freelancer).
I used to be a HUGE fan of this project in the first few months but now I'm just disgusted by how CR has turned this into a money making scheme. The guy's greed appears to be infinite.
To say it has been ruined would be hyperbole but for me this franchise has already been majorly tainted before it's even really started to get off the ground. What a shame. This could have been good...
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News Comments > Risen 3 Rises in EU
7. Re: Risen 3 Rises in EU Aug 16, 2014, 02:04 CJ_Parker
Icewind wrote on Aug 15, 2014, 22:45:
Neilsouth wrote on Aug 15, 2014, 13:44:
If you're interesting in buying this game..

Crap combat and bad camera, such as stun lock/camera getting stuck behind objects and your character can also get stuck.

Gameplay wise, graphics and sound is pretty good.

It's a 7/10 game with shit combat but worthy of a buy, way better than Risen 2

How are you getting stunlocked? I don't get that. I've spent 25 hours in the game so far and the combat is so smooth, so satisfying and so easy that I WISH they would remake gothic 1-3 with this same system. It's that fluid and simple.

It's the first Piranha Bytes game where I haven't slammed my fist on the keyboard due to cheap deaths.

You must be playing a completely different game from everyone else then because this is the first really positive comment I've heard about the combat. Even the usual PB fanbois acknowledge that the combat is crap and unbalanced (at times too hard against trash mobs and way too easy against some of the XP heavyweights). The only term that fits is "easy" because it is indeed mind bogging stupid easy if you play it safe. Hit, roll, hit, roll, hit, roll, ... yawn... snore... what?... oh yes, I'm awake, why, no, really, I am... zzzzz...
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News Comments > Arena of Fate Trailer
4. Re: Arena of Fate Trailer Aug 15, 2014, 17:24 CJ_Parker
Dat shit ain't gonna save no asses, man  
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News Comments > Risen 3 Rises in EU
3. Re: Risen 3 Rises in EU Aug 15, 2014, 17:18 CJ_Parker
At the very best a filler between now and DAI, PoE (backer beta), Shadow of Mordor, Alien Isolation and Lords of the Fallen which should all come out within the next six to eight weeks.
But it's too expensive for a filler so... NAH FUCK OFF .
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News Comments > Rise of the Tomb Raider Xbox-clusivity "Has a Duration"
1. Re: Rise of the Tomb Raider Xbox-clusivity Aug 13, 2014, 13:25 CJ_Parker
They can shove "duration" up their collective dirty assholes!  
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News Comments > BioWare Announces Shadow Realms
12. Re: BioWare Announces Shadow Realms Aug 13, 2014, 10:30 CJ_Parker
HAHA another piece of shit in the making.  
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News Comments > Rise of the Tomb Raider Xbox Exclusive; Skipping PCs
43. Re: Rise of the Tomb Raider Xbox Exclusive; Skipping PCs Aug 12, 2014, 22:23 CJ_Parker
Fion wrote on Aug 12, 2014, 17:51:
I'm sure MS payed out the ass in an attempt to give people at least one reason to buy their shitty console, but no amount of money will prevent Square Enix from releasing on all platforms eventually.

Yeah man, I hope so, too. I hope they fucking bleed to death out of their fucking paid-out asshole! Those muzzerfuggerz!!!
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News Comments > Rise of the Tomb Raider Xbox Exclusive; Skipping PCs
42. Re: Rise of the Tomb Raider Xbox Exclusive; Skipping PCs Aug 12, 2014, 21:15 CJ_Parker
Really enjoyed the old and new TRs on the PC so all I can say is what a bunch of fucking assholes! Microsoft should be ashamed of themselves for even allowing this. If they cared even one bit about Windows gaming they should help fund a PC port.
But of course that's crazy talk. They have surely struck a behind the curtains deal here because the Xbone isn't doing as well as they'd like. Fucking shit sacks.
Well, this nails it though. I usually don't pirate games but I'll be damned if I ever spend a single penny on a TR game again. Yarr mateys!
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News Comments > Capture Added to Star Citizen Arena Commander
38. Re: Capture Added to Star Citizen Arena Commander Aug 11, 2014, 13:08 CJ_Parker
NegaDeath wrote on Aug 11, 2014, 11:28:
Again you use fictional future events as evidence for your current opinion.

No. I'm using the objective observation of past and current module releases as a prediction of what will happen with regard to future module releases. It's what we call empirical evidence.

And again you undergo a personal attack because he has more patience than you. If you feel burned by the project then next time don't invest over $1k blindly.

Well, you bet. Chris Roberts is never ever going to get any more money from me up front. Only for finished product releases. I have quite considerably contributed to help this project get off the ground. Now it needs to fly on its own.

I'll easily get my money back by the way. I've recently eBay'ed one of my lesser LTI ships as a test balloon to see what kind of money I would get. Well, I got almost twice than what I paid originally and this was only an add-on ship, not a package of which I will also eBay some when the time feels right.
So my $1K was a great investment and I'll end up with more in the bank than I had before I backed. Cool beans.
Thank you, Chris Roberts for all the retarded hype!
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1587 Comments. 80 pages. Viewing page 8.
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