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Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 1658 (Pro)
User ID 24408
 
User comment history
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News Comments > Star Citizen FPS Health Detailed
33. Re: Star Citizen FPS Health Detailed Nov 23, 2014, 22:56 CJ_Parker
 
Flatline wrote on Nov 23, 2014, 21:33:
I'm even less impressed about this than before. Whoever said it was like a teenager's first video game project nailed it.

At some point the game has to be "fun" instead of "complicated". The fact that the developers aren't able to so far say "We want this to be fun so realism/complexity is taking a back seat here" suggests either really inexperienced devs, or a design crew that doesn't know how to say no.

+1

There are many proposed gameplay mechanics by now that show very clearly that Chris Roberts has A) been out of the loop for over a decade and B) has never made a (massively) multiplayer online game before and now C) has never made a FPS ever before either.
There is a reason why no one has made some of the "revolutionary" features of Star Citizen FPS gameplay before. Because they SUCK. And not just on paper...
Finally, rumor has it that CR is not very good at taking 'no's' from anyone so his designers are probably like "ok, whatever, boss" as long as they get their paycheck on time every month.
 
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News Comments > Star Citizen FPS Health Detailed
29. Re: Star Citizen FPS Health Detailed Nov 23, 2014, 20:27 CJ_Parker
 
Your quote just happened to be the last one containing speculation about how FD blew at least 30 million just on ED so I picked that one. Don't take it too personal.  
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News Comments > Star Citizen FPS Health Detailed
27. Re: Star Citizen FPS Health Detailed Nov 23, 2014, 19:59 CJ_Parker
 
Dacron wrote on Nov 23, 2014, 19:08:
30million is still nearly 47 million USD, plus kick starter / alpha and beta backers.

Quboid wrote on Nov 23, 2014, 17:49:
As I see it, they are different stages of the same process. People are angry at ED because the devs promised more than they could deliver. People are concerned about SC because the devs are promising a hell of a lot - which IMHO makes similar feature cuts/delays almost inevitable.

I can imagine the threads about cut SC content now....


Come on, guys. Do at least a little basic research and visit www.frontier.co.uk or read this article for starters. Then learn how they are a really big company of about 240 employees with many development teams and many games on many platforms developed in parallel at two locations in the UK and in Canada. The Canadian studio is relatively new so it shouldn't be a mystery where quite a bit of the IPO cash might have gone.
Elite Dangerous was probably their biggest and most prestigious project in the past two years or so but there is A LOT more to that company than just Elite.
 
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News Comments > Counter-Strike: Global Offensive Pros Banned
1. Re: Counter-Strike: Global Offensive Pros Banned Nov 22, 2014, 14:23 CJ_Parker
 
MUUUAHAHAHAHAHAHHHAAHAHAAAAA PWNED!!!111






^ to put it in true CS 0.7 fashion
 
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News Comments > Elite: Dangerous Refunds Reconsidered
27. Re: Elite: Dangerous Refunds Reconsidered Nov 22, 2014, 10:44 CJ_Parker
 
Sgt. Rock wrote on Nov 22, 2014, 08:39:
What's all the fuss about?
I understand that offline would have been nice for people with really bad connects, modding and when the servers go down in a couple of years(then they'll probably release the server code).

People who really can't play the game because of their connection(or lack off) will get a refund and will have to get over the fact that they can't play the game.

There is an additional layer to the fuss. Thanks to the always online requirement, it is now also inevitable that everyone will be playing in the same player-driven universe.

Even if you play single player online, the universe you experience will be the same as for everyone else, meaning that discoveries, trade routes, mining belts etc. will all be shared.
Some people were hoping to have "their own universe" to explore offline so they could explore and exploit everything by themselves.

This is no longer the case obviously. The 24/7 gamers will be the ones pushing into deep space and discovering stuff first, being the first to exploit mining opportunities and lucrative trade routes etc.
Of course the universe is more than HUGE with 400bn systems but we'll have to see whether it's fun for the more casual single player online folks to always tread in someone's footsteps or if the game mechanics will allow players to at least feel like they are still having a rather unique experience.
 
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News Comments > Middle-earth: Shadow of Mordor Free Content
1. Re: Middle-earth: Shadow of Mordor Free Content Nov 20, 2014, 20:28 CJ_Parker
 
FREE?! Whaddayamean F R E E ??? This gotta be some kinda Trojan horse shit or something like that!  
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News Comments > Elite: Dangerous Refund Policy
68. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 14:38 CJ_Parker
 
Kajetan wrote on Nov 20, 2014, 14:15:
descender wrote on Nov 20, 2014, 14:10:
Stop. Using. Kickstarter.
Why? Because one prominent project goes belly up? I backed several games on Kickstarter which turned out very, VERY fine.

It's not just one. Larian Studios has failed to deliver on a whole list of promised features for Divinity Original Sin and they did the KS when the project was almost done for a final layer of polish and more content so any excuses they may have brought up smell like BS.
Or Chris Roberts.... "the dogfighting module will be released in 2013, no matter what". LOL. It came out the end of May 2014. Or the "limited ships" and LTI (lifetime insurance) that were never supposed to return after the KS campaign and that kept being sold time and again just for monetary reasons, of course.
Or Wasteland 2 backers who had to wait months for their physical copies instead of getting them at launch.
Or Obsidian who are too snobby to communicate delays directly to their backers and instead have revealed both PoE delays via 3rd parties.

The list goes on and on...

Fuck them all. Kickstarter, at least for video games, can go and DIAF.
I'm not giving ANY asshole developer my money for a fundraiser ever again. I might preorder the finished product close to release if it looks good. I might buy it at full price on release if it turns out well. But I'm no longer funding broken promises and delays.
 
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News Comments > Elite: Dangerous Refund Policy
56. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 14:14 CJ_Parker
 
Flatline wrote on Nov 20, 2014, 14:05:
While I find it kind of dirty pool to not allow refunds if you played in the alpha/beta I can sort of understand why.

I'd prefer and find it fair that if you bought into the alpha/beta you get the release price back, but the premium you put into A/B is non-refundable. That'd be fair.

Except.

How the F*ck do you do that with kickstarters? And to give kickstarters no refund while waiting and buying from their store gives you a refund would be bullshit.

So yeah, I can see why they went hardline and it sucks but I don't know how you'd do it without total refunds.

Well, so far throughout alpha and beta the game has always required an online connection. I think it would be extremely hypocritical of people to claim a refund for a game they have downloaded and possibly played for dozens or hundreds of hours only because it does not ship with an offline mode.
If they haven't had a problem with always online in alpha and beta then why would it all of a sudden turn into a deal breaker post-1.0?

I would, however, encourage FD to decide on a case by case basis like if someone has downloaded the game but played less than x hours (where x<= 10 or thereabouts) then still give them a refund, i.e. if online/game time has been tracked at all... I'm not sure about that. If not, then stick to the proposed policy. I think it's fair. You can never 100% cover everyone's individual fate but the way they are doing it seems generally right.
 
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News Comments > Elite: Dangerous Refund Policy
46. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 13:31 CJ_Parker
 
Beamer wrote on Nov 20, 2014, 13:10:
Server code just doesn't bug me that much. By the time servers go down this game will be $2.99 on Steam

Going by quotes from David Braben, ED will never be on Steam most likely. My guess is they want to sell everything from within the game and through their own infrastructure which would clash with Steam's TOS. So pretty much the same reason EA dropped Steam.
 
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News Comments > Elite: Dangerous Refund Policy
33. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 13:01 CJ_Parker
 
The always online req is no problem for me so I don't care about all the drama.
However, the broken promise, as with many other KS devs before them, is a major problem. I am 100% done with pledging thanks to broken promises or poor communication of delays by Larian Studios, Obsidian, inXile, Cloud Imperium Games and now even Frontier which were the last bastion of faith and trust in my personal KS history book.

Such a shame. The promise of greener pastures on the non-publisher side just hasn't happened. It's all just the same shit.
Without getting too philosophical but the underlying problem is simply that there is humans involved. Basic human behavior like greed does not magically go away just because a developer is self-publishing. Everyone's an asshole!

By the way, as for releasing the server code if FD ever goes dark, what Braben has not said, of course, is that they will only release the source once ALL other options to sell the source code to the highest bidder have been exhausted.
In a real scenario where FD is forced to shut down ED, before any of us get their paws on the source, it seems much more likely it will be bought up by Zynga or some other online advertising/microtransaction driven venture.
 
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News Comments > WoW Re-Passes 10M Subscribers
6. Re: WoW Re-Passes 10M Subscribers Nov 19, 2014, 20:27 CJ_Parker
 
CRACK RELOADED NOW WITH MOAR METH!!!11  
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News Comments > Ships Ahoy - Far Cry 4
9. Re: Ships Ahoy - Far Cry 4 Nov 18, 2014, 11:13 CJ_Parker
 
Darks wrote on Nov 18, 2014, 10:51:
Just to much to play right now, This and DAI. Ughh, Dragon Age Inquisition has been great so far. Probably the best looking RPG to date. Wittcher 3 has a lot to live up to if they are going to beat DAI. But I have to resist playing this until I finish DAI.

Yep. Because looks is everything.

Or maybe not.

Dude. Seriously. In terms of RPG mechanics, story, characters and gameplay, The Witcher 3 is gonna fucking slam-dunk this DAI piece of shit so hard that the whole court is gonna implode earthquake style.
 
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News Comments > Ships Ahoy - Dragon Age: Inquisition
2. Re: Ships Ahoy - Dragon Age Inquisition Nov 18, 2014, 10:31 CJ_Parker
 
Yawn. Wake me up when every last DLC has been released and the whole package is on sale for <=$10. Or when that Denuvo shit has been cracked. For an EA/BioWare game I might actually make an exception from my no-piracy rule .  
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News Comments > New NVIDIA Drivers
2. Re: New NVIDIA Drivers Nov 18, 2014, 10:27 CJ_Parker
 
theyarecomingforyou wrote on Nov 18, 2014, 09:46:
Saying that, there's something about the handling that makes it seem less smooth than other games

This effect is what we call "UbiSoft console port quality".
 
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News Comments > Morning Interviews
8. Re: Morning Interviews Nov 17, 2014, 12:49 CJ_Parker
 
Squadron 42 is safe, yes, but with the direction that SC has taken it will be interesting to see what happens to the promised mod tools and private servers.
My guess is the mod tools will become a make your own space ship skin paint kit (fucking everyone in the ass who bought skins) and the "private server" will probably be a 4vs.4 deathmatch instance with one ship type and two maps. The rest available via the Voyager Direct store for cheap ass money (almost).

 
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News Comments > Morning Interviews
4. Re: Morning Interviews Nov 17, 2014, 10:46 CJ_Parker
 
InBlack wrote on Nov 17, 2014, 09:16:
Well now. This could be an interesting 'listen' once I get home from work today. Chris Roberts is a smooth talker though so I don't expect any firebombs in there but Im actually eager to listen to whats said 'in-between the lines'.

Waste of time. Chris Roberts is 100% blah blah blah drone drone drone blah blah blah. And blah, of course.
 
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
150. Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 20:56 CJ_Parker
 
walrus1 wrote on Nov 16, 2014, 20:37:
  • Beamer wrote on Nov 16, 2014, 20:29:
    Cutter wrote on Nov 16, 2014, 18:35:
    I was looking forward to this game. I was all set to buy it for Xmas. This is going to cost them a metric shit ton of sales. What happens to the company if the vast majority of backers demand their money back? Company folds then there's no game at all. Fuck if some lawsuits don't roll out from this.

    We need to keep a running tally on how often Cutter claims there will be a class action lawsuit over something on the internet.
    Guy loves his lawsuits.

    In this case he might be very well right. This is a case of fraud and might very well end up in court.

    Bullshit. If you knew only the basics of how ED works in multiplayer, then you'd also know that it's only the finest grade A bullshit, too. The game would have been designed completely differently if they had always planned for pure online play from the start. It will be impossible to prove in any kind of court case that there was any intent to defraud people.

    Also funny how this is a much bigger drama outside of the ED community than inside. According to a poll at the official forums, only 9% are definitely going to ask for a refund.

    Personally I could not care less (online 24/7). Braben & co have had a perfect track record with regard to ED until this Friday. Out of all the KS projects I have backed (Torment, PoE, D:OS, SC etc.), Elite Dangerous has (had) by far the cleanest no-broken-promises record up to now.
    I'm 100% sure that this must have been a very difficult decision for them and was most likely made solely for technical reasons in order to not have to support two code bases.
    Or maybe in addition to that, the preorder numbers (or lack thereof, respectively) are catastrophic, and so they decided to pull the plug on the presumably less popular offline mode.
    Whatever it may be, given the fact that they are offering refunds and their otherwise totally clean slate, I'm more than willing to give them the benefit of the doubt.
    The retarded drama is completely unwarranted.
     
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    News Comments > Star Citizen 8GB Requirement Won't Change "Any Time Soon"; DX10 Support Unlikely
    25. Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 13:42 CJ_Parker
     
    jacobvandy wrote on Nov 14, 2014, 13:17:
    8GB of RAM can be had for under $70. Or a 4GB upgrade is under $40. You probably shouldn't be PC gaming as a hobby if you can't swing that. =/

    ^ this. I feel extremely sorry for the mentally retarded who don't have a gaming rig with AT LEAST 8GB RAM given the very low memory prices over the past few years. There is no excuse really. Well, except retardation.
     
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    News Comments > Morning Consolidation
    4. Re: Morning Consolidation Nov 14, 2014, 10:16 CJ_Parker
     
    jdreyer wrote on Nov 14, 2014, 09:40:
    White Xbox Ones Selling Out, Microsoft Not Likely To Replenish Stock.

    Leave it to Microsoft to drop the ball when they finally come up with something popular.

    Hehe, yes, reminds me of their Sidewinder hardware stuff back in the day. All of that was great stuff from the joysticks to the gamepads and the headset and then... "kthxbye hardware division is shutting down, guys". ---> W T F?!?
     
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    News Comments > Ubisoft on AMD & Assassin's Creed Unity
    5. Re: Ubisoft on AMD & Assassin's Creed Unity Nov 12, 2014, 21:29 CJ_Parker
     
    AMD and issues? NEVER. Everyone knows with MANTELL they have nVidia BY THE MUTHAFUCKIN BALLS!!!11  
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    1658 Comments. 83 pages. Viewing page 1.
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