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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 1905 (Pro)
User ID 24408
 
User comment history
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News Comments > New Mass Effect Details?
3. Re: New Mass Effect Details? Apr 18, 2015, 17:30 CJ_Parker
 
Well, this is EA. The only thing you usually need a towel for when EA is involved is to wipe off your mouth after you have projectile vomited over one of their numerous fuck-ups.  
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News Comments > Pillars of Eternity Version 1.04 Released; Beta Patches Coming
28. Re: Pillars of Eternity Version 1.04 Released; Beta Patches Coming Apr 18, 2015, 08:57 CJ_Parker
 
Jerykk wrote on Apr 18, 2015, 02:24:
CJ_Parker wrote on Apr 17, 2015, 21:01:
Translated to PoE with a party of six that would equal a level cap of about 40 by the way or each character would level up every 2.5 hours on average going with the 100 hours total game time figure. That's hardly stressful or anything. Even if it was only HALF that, it would be infinitely more interesting than their stupid low level cap which makes every level-up and character progression about as exciting as watching paint dry.

Wouldn't less frequent leveling make leveling more exciting since your choices are more meaningful? For example, in Fallout 3, you got a perk every level and it wasn't long before you had all the perks you wanted and were just picking perks at random. Conversely, in New Vegas, you got a perk every other level, which made your choices more interesting because they actually mattered. The more frequent the rewards, the less rewarding they feel.

Not necessarily. That would depend on the breadth and the depth of the gameplay systems. Obsidian could have made a shorter game for example but one with a lot more meat where every perk, every skill and every level-up, even if numerous, would have yielded tangible results.
I haven't really gotten very deep into the game yet but many people who have finished the game seem to agree that they have frontloaded content and that the second half of the game is pretty weak.
On a side note this is -at least in my view- another mistake they (and other devs) keep on repeating. Game length is not everything. Why not make a shorter, more compact (story), more complex, deeper and more compelling game with more meat instead of an "epic" game with little depth and lots of mediocre content?
 
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News Comments > Pillars of Eternity Version 1.04 Released; Beta Patches Coming
21. Re: Pillars of Eternity Version 1.04 Released; Beta Patches Coming Apr 17, 2015, 21:01 CJ_Parker
 
Yifes wrote on Apr 17, 2015, 17:57:
CJ_Parker wrote on Apr 17, 2015, 14:10:
The low level cap is one of the many(!) completely inexplicable "old school" weaknesses they have baked into this game based on the D&D heritage of the Infinity engine games.

Instead they did.... this. A total of 12 (TWELVE!) epic levels in a 100 hour game. You can only have fun every eight hours per Sawyer's order. If you dare to have fun in between thou shalt chastise thouself with a cat-o'-nine-tails. And don't forget to pull a toe nail or two as well...

Your complaint is valid if you're only controlling one character. No one would want to level 6 different characters 50 times each throughout the game. It would be tedious, not fun.

The many fans of the Might&Magic games (and other games like Drakensang which had a continuous progression where you leveled up all the time) like myself disagree very strongly with you. OK, the party in M&M VI and VII was only made up of four playable peeps, not six, but IIRC you ended up around level 60 to 70 when finishing a completionist kind of run through MM VII. So that was a lot of level-ups and like the vast majority of the fans of the series I enjoyed every single one of them.

Translated to PoE with a party of six that would equal a level cap of about 40 by the way or each character would level up every 2.5 hours on average going with the 100 hours total game time figure. That's hardly stressful or anything. Even if it was only HALF that, it would be infinitely more interesting than their stupid low level cap which makes every level-up and character progression about as exciting as watching paint dry.
 
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News Comments > Pillars of Eternity Version 1.04 Released; Beta Patches Coming
12. Re: Pillars of Eternity Version 1.04 Released; Beta Patches Coming Apr 17, 2015, 14:10 CJ_Parker
 
The low level cap is one of the many(!) completely inexplicable "old school" weaknesses they have baked into this game based on the D&D heritage of the Infinity engine games.
Dear Obsidian: Why the fuck ya do that? Seriously. They started on a clean slate. No one held a gun to their head and said "make this as close as possible to D&D without breaking any laws".

They could have gone for a totally different and much more interesting system with a high level cap and many level-ups where you get a stat increase here and a new perk there on every level.
You know, to put it in a simple and single word... fun. FUN. F-U-N! In a really good RPG there should be always something to look forward to when advancing your characters. A real good sense of permanent and continuous progression.

Instead they did.... this. A total of 12 (TWELVE!) epic levels in a 100 hour game. You can only have fun every eight hours per Sawyer's order. If you dare to have fun in between thou shalt chastise thouself with a cat-o'-nine-tails. And don't forget to pull a toe nail or two as well...
 
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News Comments > Star Wars Battlefront November Release Revealed? Teaser Trailer
30. Re: Star Wars Battlefront November Release Revealed? Teaser Trailer Apr 17, 2015, 10:20 CJ_Parker
 
Frags4Fun wrote on Apr 17, 2015, 10:18:
CJ_Parker wrote on Apr 17, 2015, 09:57:
Frags4Fun wrote on Apr 17, 2015, 09:38:
CJ_Parker wrote on Apr 17, 2015, 09:17:
That's unfortunately not how shit works in the gaming industry, kid. If SW Battlefront turns into a success then we'll see a bunch more casual multiplayer focused half-baked crap games squeezed out of EA's anus in rapid fire mode.
We will also see more SW games coming out to coincide with the movie releases. We all know how well that has worked out in the past. The movie is the deadline and they will release the games no matter what.
This is EA after all who have the exclusive deal with Disney for a few years to come. Good luck hoping for quality Star Wars games. You're gonna need it.

Kid? I'll take that as a compliment. You're probably younger than me and judging by your trolling know-it-all attitude that I've seen from day to day, I'd say that much to learn, you still have.

HAHA, yeah, most people make that mistake about my age based on my youthful and cheerful postings . So let's make a little Star Wars puzzle out of it... when Episode IV: A New Hope arrived at cinemas I was about five years old. You?

I watched it at the drive-in with my parents when it came out.

OK, then scratch "kid" and replace by "old geezer"
 
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News Comments > Star Wars Battlefront November Release Revealed? Teaser Trailer
28. Re: Star Wars Battlefront November Release Revealed? Teaser Trailer Apr 17, 2015, 10:16 CJ_Parker
 
nin wrote on Apr 17, 2015, 10:07:
CJ_Parker wrote on Apr 17, 2015, 09:57:
HAHA, yeah, most people make that mistake about my age based on my youthful and cheerful postings

More that you tend to sound like an asshole a lot of the time.


Yeah but a youthful and cheerful asshole
 
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News Comments > Star Wars Battlefront November Release Revealed? Teaser Trailer
25. Re: Star Wars Battlefront November Release Revealed? Teaser Trailer Apr 17, 2015, 09:57 CJ_Parker
 
Frags4Fun wrote on Apr 17, 2015, 09:38:
CJ_Parker wrote on Apr 17, 2015, 09:17:
That's unfortunately not how shit works in the gaming industry, kid. If SW Battlefront turns into a success then we'll see a bunch more casual multiplayer focused half-baked crap games squeezed out of EA's anus in rapid fire mode.
We will also see more SW games coming out to coincide with the movie releases. We all know how well that has worked out in the past. The movie is the deadline and they will release the games no matter what.
This is EA after all who have the exclusive deal with Disney for a few years to come. Good luck hoping for quality Star Wars games. You're gonna need it.

Kid? I'll take that as a compliment. You're probably younger than me and judging by your trolling know-it-all attitude that I've seen from day to day, I'd say that much to learn, you still have.

HAHA, yeah, most people make that mistake about my age based on my youthful and cheerful postings . So let's make a little Star Wars puzzle out of it... when Episode IV: A New Hope arrived at cinemas I was about five years old. You?
 
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News Comments > Star Wars Battlefront November Release Revealed? Teaser Trailer
21. Re: Star Wars Battlefront November Release Revealed? Teaser Trailer Apr 17, 2015, 09:17 CJ_Parker
 
Frags4Fun wrote on Apr 17, 2015, 08:16:
I hope that this game is so successful that all the other devs in the gaming industry will take notice and we get a bunch of Star Wars games in the future.

That's unfortunately not how shit works in the gaming industry, kid. If SW Battlefront turns into a success then we'll see a bunch more casual multiplayer focused half-baked crap games squeezed out of EA's anus in rapid fire mode.
We will also see more SW games coming out to coincide with the movie releases. We all know how well that has worked out in the past. The movie is the deadline and they will release the games no matter what.
This is EA after all who have the exclusive deal with Disney for a few years to come. Good luck hoping for quality Star Wars games. You're gonna need it.
 
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News Comments > Star Wars Battlefront November Release Revealed? Teaser Trailer
6. Re: Star Wars Battlefront November Release Revealed? Teaser Trailer Apr 16, 2015, 22:44 CJ_Parker
 
It's definitely going to suck big time. First, premium rip-off. Secondly, on top of that, they have already announced an "aggressive" DLC strategy so this will be a milking festival par excellence.
Quite a shame because I would love to play some good old OT scenarios again after all these years of PT and Clone Wars crap.
But not at EA's price. I'd be totally fine with pre-ordering for $60 and getting all DLC included but I'm not playing EA's rip-off game of $120 (base game + premium) plus whatever "aggressive" DLC they are going to release which will probably push this into the $150 to $200 region. Fuck that and fuck them.
 
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News Comments > Gone Gold - The Witcher III: Wild Hunt
12. Re: Gone Gold - The Witcher III: Wild Hunt Apr 16, 2015, 13:42 CJ_Parker
 
Yawn. Enhanced Edition please. They can keep their beta until then.  
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News Comments > Morning Crowdfunding Roundup
1. Re: Morning Crowdfunding Roundup Apr 15, 2015, 12:37 CJ_Parker
 
The roof, the roof, the roof is on fire,
The roof, the roof, the roof is on fire,
The roof, the roof, the roof is on fire,
We don't need no water let the motherfucker burn,
Burn motherfucker burn.

 
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Apr 14, 2015, 11:55 CJ_Parker
 
Squirmer wrote on Apr 14, 2015, 10:30:
I prefer my penises uncut.

So how many do you have then, dude?
 
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News Comments > Ship Ahoy - PC Grand Theft Auto V
19. removed Apr 14, 2015, 11:52 CJ_Parker
 
* REMOVED *
This comment was deleted on Apr 14, 2015, 11:57.
 
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News Comments > Deus Ex: Mankind Divided Will Be Ghostable; Free E-Book
7. removed Apr 13, 2015, 20:51 CJ_Parker
 
* REMOVED *
This comment was deleted on Apr 14, 2015, 08:10.
 
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News Comments > Grand Theft Auto V PC Launch Schedule
129. Re: Grand Theft Auto V PC Launch Schedule Apr 13, 2015, 19:46 CJ_Parker
 
Quinn wrote on Apr 13, 2015, 19:43:
PS: CJ_Parker much be having a blast right now, lol

Yep. I'm edging, dude... and about to have an epic orgasm before too long!

See, I knew all that popcorn wouldn't be a waste.... *munch* *munch*
 
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News Comments > Deus Ex: Mankind Divided Will Be Ghostable; Free E-Book
4. Re: Deus Ex: Mankind Divided Will Be Ghostable; Free E-Book Apr 13, 2015, 19:40 CJ_Parker
 
The mechanics for a no-kills playthrough of DXHR sucked ass. When I shot some dudes with tranquilizer darts from up above they died instead of going unconscious as they should have. Really lame. My guess is the game for some reason attributed falling damage equaling the height I was above the enemies to the impact of the tranq dart and figured it should be a lethal hit. Retarded.
Hope they'll do a much better job with this sequel. Also would be great if a ghost/stealth or non-lethal playthrough would not require tracking back through the entire level after completion to pick up the goodies and XP.
 
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News Comments > Grand Theft Auto V PC Launch Schedule
43. Re: Grand Theft Auto V PC Launch Schedule Apr 13, 2015, 12:35 CJ_Parker
 
NKD wrote on Apr 13, 2015, 12:19:
Would be nice if Rockstar had given out some review code to.. uh.. someone, somewhere, who could give us a port report. If this was any other company people would be crucifying them for not handing out review code prior to release.

Nah it's much funnier if this kind of shit hits the fan out of the blue. I hope I didn't buy all that popcorn for nuthin'...
 
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News Comments > Steam Top 10
41. Re: Steam Top 10 Apr 13, 2015, 11:57 CJ_Parker
 
Ozmodan wrote on Apr 13, 2015, 08:54:
I look at this list and see so many crap games. What is wrong with the gaming public???

+1 ... though as I said Elite Dangerous making the list partially restored my faith in that public you speak of
 
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News Comments > Grand Theft Auto V PC Launch Schedule
32. Re: Grand Theft Auto V PC Launch Schedule Apr 13, 2015, 11:55 CJ_Parker
 
OMG what a fucking circus over a roadkill and murder simulator!  
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News Comments > Steam Top 10
3. Re: Steam Top 10 Apr 12, 2015, 16:00 CJ_Parker
 
In the words of the highly acclaimed game expert C.J. Parker
"Who gives... a fuck... about that console garbage"

 
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1905 Comments. 96 pages. Viewing page 1.
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