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User information for Vince

Real Name Vince   
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Nickname Numinar
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Feb 11, 2006, 06:24
Total Comments 412 (Amateur)
User ID 24402
 
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News Comments > Steamships Ahoy - Magic 2015 Duels of the Planeswalkers
3. Re: Future of PC Magic Jul 17, 2014, 04:49 Numinar
 
Taliseian wrote on Jul 16, 2014, 16:06:
The series is sounding better each iteration...

...but I'm honestly wanting to see a more RPG style game like the Microprose Duels of the Planeswalkers.

Maybe once they get all the pieces in place, that will be the next step.

Like all good Microprose properties, this property is best given back to Sid and his mates at Firaxis.

Holy shit, Civ V engine running a MtG strategy game? It would be like Master of Magic but not 20 years old!

Come on Wizards of the Coast, get it done!
 
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News Comments > Morning Consolidation
8. Re: Morning Consolidation Jul 17, 2014, 03:57 Numinar
 
Apparently 4 Story missions as opposed to the 1 we got.

I imagine this starts us at the beginning of the game, with missions set before and maybe a little after the mission in the Alpha. Good stuff, but not so replayable unless they have that same difficulty slider the Strike had last time.

4 MP maps total as well, so 2 more if they re-use the alpha stuff.

Not too annoyed about it being a slightly bigger Alpha, as that was an unexpected surprise and it is what sold me on the game.

Good thing that Kerbal update is out soon, that will keep me busy till the final game.

I caught the tail end of the IGN stream as well, and the Bungie CM said the beta will evolve and have "Surprises". So who knows what else is hiding in that 12.4 GB of AAA preview.

 
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News Comments > GRID Autosport Boost Pack Released, Because "It Sells"
16. Re: GRID Autosport Boost Pack Released, Because Jul 17, 2014, 03:35 Numinar
 
Cheats and boosts are fine. Go for it.

As long as they in no way influence the progression or difficulty of the main game.

The most recent Forza is apparently guilty of this, which is an absolute tragedy. All F2P games are based on this which is probably ok as you know that going in (It's refreshingly absent from Dota 2).

If you compromise on your base design to support this, you are not making a game as fun as it can be for whatever budget you have anymore, you are tweaking for profit.
 
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Jul 16, 2014, 18:48 Numinar
 
This game looks terrible in all these previews, especially some of these marketing fluff pieces. Gross.

But Alpha impressions then my own time with it got me to pre-order! Cannot wait! PSN let me grab all 12.4 GB already!

Looks like the Beta is just the same content as the Alpha though, so probably wont dedicate my life to it like last time.
 
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News Comments > Mass Effect 4 Survey
17. Re: Mass Effect 4 Survey Jul 15, 2014, 15:45 Numinar
 
The ending in ME3 was as disappointing as what it ripped off, the end of the Foundation series by Asimov.

I like how Halo did it, unoriginal maybe but at least some of that literature made it into the game instead of dudebro space marine vs space nazis or whatever the current template is.

So, what I want... hmmm... the narrative from Star Control 2 interpreted by Mass Effect. Dozens of homeworlds, mildly branching storyline with the freedom to approach out of order in most cases and not at all in others, a crew of hundreds in an up-gradable ship.

Will have to rewrite it so Shepard does all the diplomacy face to face/at space shotgun point instead of with videoscreens and 2d space combat though.

Would be awesome. Alien design and sex with blue alien lady sequence was way better than the daytime soap action Shepard gets up to as well.

 
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News Comments > Battlefield 4 Battlefest
6. Re: Battlefield 4 Battlefest Jul 10, 2014, 07:57 Numinar
 
Trying to take the wind out of the Destiny Beta's sails methinks? Good luck!  
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News Comments > Dead Island 2 Collector's Edition Survey
6. Re: Dead Island 2 Collector's Edition Survey Jul 10, 2014, 06:12 Numinar
 
Beer Cooler guys, get it together. This is one of those many choices, only one real candidate ballots.  
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News Comments > Out of the Blue
11. Re: Out of the Blue Jul 8, 2014, 13:45 Numinar
 
I play Payday mostly in PUGS, because my friends already have crews or don't play often enough.

One of the few games that this works for, although I can go for hours without a decent payday I always have fun trying. Monaco is the other game that crap teammates are also not the end of the world for. The incompetence and unpredictability of strangers works into the whole heist movie/dynamic gameplay vibe (And sometimes you will get matched with tripple prestige gods who will show you how it's done/earn you a million bucks and a few levels XP from a single mission).

I think I spent the first 10 hours watching the street, running bags and hiding bodies for better players. Never stopped being satisfying though. Game has barely enough geometry to keep a linear shooter going for an hour, but no map ever plays the same way twice with rooms, vaults, cameras, patrols, loot all randomized.

Anyone who thinks this is L4D is kind of right, for the gunfight missions/when things go bad. Most missions allow for full, or benefit from partial, stealth and planning. The turkey shoot happens as a form of punishment, to slow you down and stop you from winning.

Someone will invariably fuck up a stealth mission and it's hilarious, but it feels like a really good anti-SWAT4 procedural. When you do play with friends, trying to come to a consensus on what risks to take when you are half dead, out of ammo and under fire is brilliant, as is on the spot planning for a series of guards, cameras and security room positions you were not expecting.

This is up there with Gears of War 2 Horde and OFP/ARMA123 as my favorite co-op game ever. I recommend without reservation.


 
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News Comments > Sunday Consolidation
1. Re: Sunday Consolidation Jul 6, 2014, 12:39 Numinar
 
Oooooh... was worried they had thrown Kieth "The Arbiter" David under the bus after Halo 3...

Such a cool character. Commits genocide on billions of humans then becomes our greatest ally helping save us from the edge of extinction.
 
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News Comments > Saturday Safety Dance
16. Re: Saturday Safety Dance Jul 6, 2014, 11:12 Numinar
 
I love that every minute I spend reading about TOR or lurking on wingnut conspiracy websites is wasting American dollars.

Nothing against you guys, cultural output is second to none. Love it. But as the dominant economy on the planet I need to do my bit to bring you down a peg!

UED, UFO, ISIS, Don't tread on me! etc.

There. Gotta keep 'em busy!
 
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News Comments > Divinity: Original Sin Sells Like the Devil
39. Re: Divinity: Original Sin Sells Like the Devil Jul 6, 2014, 07:51 Numinar
 
Big thumbs up from me. As with most games I comment on, probably because I don't buy the crappy ones.

The world isn't as interesting to me as those old Forgotten Realms ones were, but the combat is if anything MORE traditional DnD with initiative based sequential order than the infinity games were. Really feels like a PnP game with the discussions about strategy, move by move. So good.

Cannot play single player after many hours in co-op, but it might still be good if you haven't tasted the collaborative mode (And maybe easier!). Been stuck many times until managing to solve a puzzle for certain gear or worked out a new way to approach an encounter using certain counters/order of battle/environmental elements to defeat mobs that seem impossible at first.

Feels a little linear, as in, go anwhere you want but get your ass handed to you if you have not levels/attuned right. Most fights feel like a boss fight which is a-ok with me.

Of course, full understanding of the character creation, skill system, enemy types and available party members that will exist throughout the game will probably allow for optimum builds but for now I am really enjoying the challenge and ignorance of working it out for ourselves with the hand we were dealt. (Under-specialised at character creation I think, which should alleviate itself as we level). As it is one cool sword or spell changes everything and it's really hard to log out of once you get momentum.

Stayed up till 3.30am doing co-op last night, good stuff!
 
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News Comments > Underworld Ascension Announced
8. Re: Underworld Ascension Announced Jul 1, 2014, 10:58 Numinar
 
Yeah. Not much too it yet, might get active on those forums!

Such an amazing title. Never really worked out the sequel though.

Could really see something with combat mechanics like chivalry or better thought out Dead Island doing this justice. Co-op would be nice as well.

I've got a bit of hope for Hellraid but I doubt that will have much in the way of exploration/utility magic/conversation trees/sense of wonderment.
 
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News Comments > Planetary Annihilation Early Access Spotted at Retail
4. Re: Planetary Annihilation Early Access Spotted at Retail Jun 30, 2014, 10:05 Numinar
 
Who cares if they sold it for 1 million?

No need to protect consumers who cannot do a simple cost benefit on an EA title.

I payed steam sale price for this at Xmas... seems alright. It's no TA/Supcom yet though (And maybe never). But they can sell it for whatever they want as long as they let everyone know it's a WIP.

I bet they got a small number of enthusiastic community testers as well, much better than a horde of impatient demanding backseat designers.

 
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News Comments > Saturday Consolidation
1. Re: Saturday Consolidation Jun 29, 2014, 08:52 Numinar
 
Good to know the voicework was not final, The Dink didn't bother me but that MP announcer was placeholder levels of bad.  
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News Comments > Morning Consolidation
8. Re: Morning Consolidation Jun 27, 2014, 09:04 Numinar
 
Ok, 40 is not plenty, that would make even me vomit... but 60 vertical for 16/9 is fine for people who don't sit 1m away from a monster telle. Stuff still ships with less then this?

Only examples I can think of are PS3 ports desperate to get a playable frame rate in comparison to their 360 version.
 
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Jun 27, 2014, 04:00 Numinar
 
xXBatmanXx wrote on Jun 26, 2014, 18:24:
I just don't understand why consoles on a 60inch TV still have a FOV of 40. Can someone please explain this to me? Is it because they suck at processing and can't do 90 FOV?

The argument of sitting on the couch bla bla bla not near it bla bla bla doesn't fly. TVs are now far to large to accept that answer.

Because that is plenty for a 60" several meters away.

But agreed, they will get bigger, some people sit closer, and if it is a cross platform game they need to design it so that it works at up to 110. I do so balance issues though with wider FOV, so maybe locking it in isn't all bad.

Problem I've found in FPS is that it is trivial to increase FOV, but all your first person animations will be fucked up, bad, unless designed for it. That work is expensive, especially if the feedback doesn't come in till beta, it's just not going to happen. Dev's need to plan for it from the start.
 
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News Comments > Minecraft Passes 50M Units Sold
46. Re: Minecraft Passes 50M Units Sold Jun 26, 2014, 18:25 Numinar
 
Sometimes things are popular because they are good.

To me it evokes a kind of first person Dungeon Keeper. It may be lego, but lego with real dangers. Your shit can totally get blown up, and real consequences for mistakes in that you can lose valuable resources when you die if unable to make the corpse run in time.

Best server I've been on had the industrial mods installed. I hollowed out mountains for resources and built an open air temple invoking Phil Fishian ruins and mystery. Easily can loose days in it once I get in the mood. Will double dip on a split screen/console version once the young'n is a bit older.

Just wish someone would clone this fucker properly, with more persistancy, optimisations, emergent game systems and AI so we can have some kind of graphical multiplayer FPS Dwarf Fortress sim on the go.

But as it is, a unique-per-generation terrainscape with 9.3 million times the surface area of the earth, with it's own set or rules, mechanics, wonders and dangers would be enough for most children and some adults to be fascinated by for hours on end.
 
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News Comments > Out of the Blue
20. Re: Out of the Blue Jun 26, 2014, 15:12 Numinar
 
Streets of Munchen are very quiet given the win in the footy.... guess everyone considered it a formality.

I appreciate your enthusiasm for a bit of territorial creativity Cutter, It would be nice for the locals to win a modern war at least once in history, but the Bundeswehr barely has the manpower to invade a Chzech Beergarten these days.
 
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News Comments > Minecraft Passes 50M Units Sold
33. Re: Minecraft Passes 50M Units Sold Jun 26, 2014, 12:49 Numinar
 
descender wrote on Jun 26, 2014, 12:40:
You really can't compare the number of "active" steam accounts to the total number of "sold copies" of Minecraft. How many people bought Minecraft and said "oh, that's all this is?" and never ran it again?

You are correct. Dumb comparison. 2 different things, it was more to illustrate the scale of this monstrosity.

It's a game that will make a billion dollars if it hasn't already. A single. Game. Not a franchise, not a series spanning 10 years and 100 million in development costs over multiple titles.

Made by one guy, expanded and maintained by a few others, ported by a few handful more to every relevant platform.

You can almost hear the Activision executives crying at night, if you strain your ears...

Rarefied territory. Good work Hatty Hatttington Notch.
 
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News Comments > Minecraft Passes 50M Units Sold
30. Re: Minecraft Passes 50M Units Sold Jun 26, 2014, 12:12 Numinar
 
Minecraft is almost competing with Steam in terms of subscribers, and you need to pay to be registered as a Minecraft user, at least $5-$20 depending on platform and when you got in. How many of Steam's 75million+ users are F2P only/paid less than $10 on their account?

In the short term he might make more money if he put it there, but he is in a position where word of mouth/cultural momentum will fill his sails and get him to 100 million and higher eventually (Because despite it's age, the clones have not come close for some reason) without a middle man other than a handful of peeps he hired to run Mojang/program ports.

Why give 30% to Valve to help you sell stuff on the internet? Anyone can sell stuff on the internet whenever they want for a fraction of that kickback. Steam is good to get your name out there, sure, Minecraft does not need that.

P.S. Love Valve, Steam loads on boot. Notch does not need it.
 
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412 Comments. 21 pages. Viewing page 3.
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